Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Recent Reviews:
Mixed (23) - 65% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,060) - 79% of the 2,060 user reviews for this game are positive.
Release Date:
Dec 3, 2014
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Players can also report all kind of issues there, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
Read more

Buy Rising World

 

Recent updates View all (42)

June 26

Upcoming: New player models

Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.



We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc.
The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.



But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.



The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.

Maybe we will split this big update into several smaller updates.



Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.

Expect the stats page to be available in the next few days: https://stats.rising-world.net
244 comments Read more

April 20

Update 0.8.2: Ingame map, dungeon, new content

Hi folks!

A new update is finally available! It took longer than expected, but introduces some interesting features.

Most important feature of this update is a map. This should help you to navigate through the world. The map provides a detailed representation of the world, has several levels of zoom and also allows you to place markers.



In order to create a map, you will get in touch with more new content: This update introduces a paper press, which can be used to turn cloths to rags, and rags to paper. To use it, first put some cloths on the press, push the press down to turn it into rags, then add some water to the rags (by using a bucket) and push the press down again.



Of course this update also introduces more things: new dungeons (a desert pyramid as well as a underground maze [if a maze spawns, it will be connected to pyramids]), several new plants (corn, sugarbeet, chili etc), new options for server admins, lots of changes to the plugin/modding API (we will release a separate changelog for this) and much more. And - as usual - we also fixed a lot of bugs, especially some Mac related issues. Find the full changelog attached.

The next update will introduce the new playermodels, expect a preview in the near future. Stay tuned :)

______________________________
Changelog:
  • [New] Ingame map, including several levels of zoom and allows you to place markers
  • [New] New dungeons: desert pyramids, desert underground mazes
  • [New] New items: paper, rags, corncob, sugarbeet, chili pepper
  • [New] New cultivable plants: corn, sugarbeet, chili
  • [New] New plants: hogweed, nettles
  • [New] New crafting station: paper press, which turns cloths to rags and rags to paper
  • [New] New object: stone chest
  • [New] Buiding preview of other players is now synced in multiplayer (only objects, construction elements and plants)
  • [New] Command "undoblueprint" to remove the last placed blueprint (only works within the first 5 minutes)
  • [New] Added command "rotation" to change rotation type for construction elements (world, local, legacy)
  • [New] Added new ingame music
  • [New] Custom journal ("server notes") now also supports images
  • [New] Multiplayer servers can now put their logo on the loading screen (server_custom_logo)
  • [New] Weather can be enabled/disabled in the game settings now (Singleplayer only)
  • [New] Weather preset (sunny, default, unsettled) can be selected in the game settings (Singleplayer only), MP setting also available
  • [New] Added options to disable dungeons and water when creating a new world
  • [New] Game runs in offline mode now if Steam authentication fails
  • [New] Account creation can now be skipped optionally
  • [Change] Grass no longer gets occluded by elements placed beneath the surface
  • [Change] Improved biome arrangement
  • [Change] Improved animal pathfinding in caves and dungeons (still WIP)
  • [Change] Further adjustment of construction element textures, should be much more appropriate in most situations now
  • [Change] Changed rotation behavior of construction elements (world/local rotations)
  • [Change] Further reduced gaps/cracks between construction elements (only affects newly placed elements)
  • [Change] Improved several sound effects
  • [Change] Increased visible distance of images (depending on their size), can be adjusted in config file
  • [Change] Chat no longer opens when playing piano
  • [Change] Adjusted spawn chance of some plants
  • [Change] Adjusted "aggro range" of animals
  • [Change] Improved performance of rain effect
  • [Change] Adjusted SSAO effect for dense fog
  • [Change] Wireframe mode is only available for admins in multiplayer
  • [Change] Increased visibility of shallow waters when "refractions" are disabled
  • [Change] Changed some recipes
  • [Bugfix] Fixed water being visible through walls on integrated Intel HD graphics adapters
  • [Bugfix] Fixed grass occlusion issues on MacOS
  • [Bugfix] Animals should no longer fall through the ground
  • [Bugfix] Fixed issue of duplicate objects/constructions in blueprints (did not affect placement)
  • [Bugfix] Torch light of other players is now visible in multiplayer
  • [Bugfix] Rain is no longer visible in buildings on MacOS (need feedback)
  • [Bugfix] Saplings can no longer be duplicated when cutting them with a sickle
  • [Bugfix] Fixed issue when loading plugin assets in certain cases
  • [Bugfix] Custom journal pages will be reset correctly when leaving a server now
  • [Bugfix] Chatcolors in permissions are recognized correctly now

Hotfix 2017-04-21:
  • [Bugfix] Fixed flickering of terrain edit brush (in creative mode)
  • [Bugfix] Chat now works again when area selection mode is active
  • [Bugfix] Disabling cave/vegetations when creating a new world should work properly now
  • [Bugfix] Fixed some minor sound issues

Hotfix 2017-04-22:
  • [Bugfix] Command "undoblueprint" should work properly now
  • [Bugfix] Fixed issue with being unable to pour water on paper press in some rare cases
  • [Bugfix] Fixed missing label for chili sapling

Hotfix 2017-04-24:
  • [Change] Command "setr" now also affects objects (furniture, doors etc)
  • [Change] Command "setr 0" sets rotation precision to 0.1°
  • [Change] Reduced flickering of construction elements when logarithmic depth buffer is disabled
  • [Change] Reduced placement time for objects in creative mode
  • [Change] Adjusted positions of pyramids
  • [Bugfix] Fixed lake generation
  • [Bugfix] Fixed heavy performance issues after long travels
  • [Bugfix] Fixed wrong position of drawers on desks, kitchenette etc.
  • [Bugfix] Fixed an issue with creating new worlds on a server
  • [Bugfix] Servers work properly now when disabling dungeons or water sources

Hotfix (0.8.2.1) 2017-04-25:
  • [New] Added experimental refresh button to maps (to refresh the current view)
  • [Change] Removed collision of corn plants
  • [Bugfix] Fixed issue with animal collisions not being removed properly
  • [Bugfix] Fixed some missing labels
  • [Bugfix] Fixed a crash in rare cases

Hotfix (0.8.2.2) 2017-04-28:
  • [New] Added some new variations of the paperpress
  • [Change] Plugin errors will be shown properly in chat now
  • [Change] Construction elements rotate smoothly now
  • [Change] Global environment variables (preventing the game from allocating memory) will be discarded if set
  • [Bugfix] Fixed "returnchunk is still null" error on some old worlds
  • [Bugfix] Fixed broken dungeons on old worlds (does not affect chunk which have been modified in the meantime)
  • [Bugfix] Rotation of construction elements will be no longer overridden
  • [Bugfix] Shadows (SSAO) are no longer visible through manhole covers

Hotfix (0.8.2.3) 2017-05-01:
  • [New] Added white wood texture
  • [New] Added new music track
  • [Change] Adjusted alignment of some textures
  • [Change] Slightly changed appearance of underground dungeon room
  • [Change] Updated "aggro" range of some animals
  • [Change] Rabbits, foxes, penguins and deers escape from the player again
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed messed up worlds since latest hotfix (0.8.2.2)
  • [Bugfix] Fixed "undoblueprint" command not always removing all blocks
  • [Bugfix] Fixed map rendering issue (missing blocks/planks which are placed slightly above terrain)
  • [Bugfix] Fixed rendering issue of planks ("invisible circle")
  • [Bugfix] Fixed some API events

Hotfix (0.8.2.4) 2017-05-03:
  • [New] Added "constructioncollision" ("cc") command to toggle collisions for construction placement (experimental)
  • [New] Added some API functions (see API changelog)
  • [Change] White wood texture is now also available for planks and beams (sawbench)
  • [Change] Reduced flickering of posters
  • [Bugfix] Fixed a server crash in certain situations
  • [Bugfix] Fixed rendering issue of blocks in some cases
  • [Bugfix] Hopefully fixed map issue (rendering black patches), need feedback
  • [Bugfix] Fixed NPC desync in certain situations
  • [Bugfix] Torches should be visible through glass now
  • [Bugfix] Fixed issue with banning players (ban executed twice)
  • [Bugfix] Fixed some API related events (see API changelog)

Hotfix 2017-05-06:
  • [New] Added ability to rotate construction elements while they're locked (hold CTRL)
  • [New] Experimental "id" command to change the texture id of the current construction element on the fly
  • [New] Now a small notification will show up if you try to refuel the smelting furnace at the back door
  • [Change] Map loads faster now
  • [Change] Pressing return to close the chat no longer toggles modular snapping when placing construction elements
  • [Bugfix] Fixed issue of being unable to join a mp server when player rotation is invalid
  • [Bugfix] Fixed hitbox of tree stumps
  • [Bugfix] Fixed culling issues with trees
  • [Bugfix] Fixed missing polygons on cherry tree
157 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Powerful Modding/Plugin API

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
Customer reviews Learn More
High Volume of Negative Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Show graph
 
Hide graph
 
Filters
Showing 1,155 reviews that match the filters above ( Very Positive )
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...