Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Recent Reviews:
Mostly Positive (55) - 74% of the 55 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,210) - 79% of the 2,210 user reviews for this game are positive.
Release Date:
Dec 3, 2014
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Players can also report all kind of issues there, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
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Recent updates View all (46)

January 21

Update 0.9.2: Steam P2P Multiplayer and friend list support

Hi everyone!

Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.

The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.



This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).

As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.

Stay tuned for the next update! ;)

Changelog:
  • [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
  • [New] Added Steam friend list support (able to join and invite friends)
  • [New] Reworked networking code from scratch (should be less error prone now)
  • [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
  • [New] Added two new helmets with integrated lamps (L)
  • [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
  • [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
  • [Change] World generates faster now when there are lots of buildings
  • [Change] Reduced direct memory consumption
  • [Change] Slightly reduced running speed
  • [Change] Stamina lasts longer now
  • [Change] Beard now gets covered by face masks
  • [Change] Updated sounds of wooden sword
  • [Change] Updated appearance of military helmet
  • [Change] Objects can no longer be placed on animals or players
  • [Change] Removed debug light (L) from survival mode
  • [Change] Improved performance when placing large blueprints
  • [Change] Command "undoblueprint" works much faster now
  • [Change] Improved performance of creative removal tool (F7)
  • [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
  • [Change] Saplings can be placed anywhere in creative mode
  • [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
  • [Bugfix] Fixed lighting issues of player headgear (multiplayer)
  • [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed being able to place multiple ores into the same furnace slot
  • [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
  • [Bugfix] Fixed wrong crossbow position for other players in multiplayer
  • [Bugfix] Fixed missing label when picking up clothing items
  • [Bugfix] Saplings can only be planted on farmland again (in survival mode)
  • [Bugfix] Scoreboard (tab) updates properly now
24 comments Read more

December 30, 2017

Update 0.9.1.5: Fireworks, new items and a Happy New Year!

Hi folks,

First of all, we wish you all the best for the New Year and hope you have a healthy start into 2018!

A new update is now available. It introduces several new items and also some other new features.

Just in time, a firework rocket is now available ;)



We also added new clothes, including a samurai armor, new haircuts and also lots of new weapons - most of them cannot be crafted, they can only be found in dungeons. Speaking of dungeons, we improved the loot spawn in dungeons. It still needs some tweaks, but now the loot you can get from dungeons should be more valuable.



This update also introduces "stamina", so the player is no longer able to sprint indefinitely. This only applies to survival mode, although there is an option to disable it.

There are some changes to the API as well, we will release the API changelog shortly!

Last but not least we did some bug fixes and some smaller changes, but we're still working on some optimizations, in particular we want to reduce the overall memory usage. Expect another update in January.

We also can't wait to release the other things which are already in their starting holes, e.g. mounts and other transportation options, like trains and boats.
Which one of these features do you actually prefer and want to see first? ;)

Changelog:
  • [New] New item: firework rocket
  • [New] Added samurai armor + helmet
  • [New] Added spiked helmet
  • [New] Added redcoat hat
  • [New] Added three new haircuts for female and one new haircut for male character
  • [New] Added eight new swords, including a katana and a saber
  • [New] Added three new battleaxes
  • [New] Added three new maces
  • [New] Added two new warhammers
  • [New] New object: Snowman
  • [New] Added stamina, so players cannot sprint indefinitely
  • [New] Stamina can be disabled in the game settings (singleplayer only)
  • [Change] Updated dungeon loot
  • [Change] Improved performance when walking through areas with lots of buildings
  • [Change] Singleplayer settings (misc) now also work when hosting a LAN game
  • [Change] Added world name to confirmation dialog when deleting a world
  • [Change] Primitive furnace can now be also crafted at the workbench
  • [Change] Changed recipe for repeater ammo
  • [Change] Replaced lumber (item) model
  • [Change] When disabling animals, this now also affects the new animal variations
  • [Bugfix] Crossbow can no longer be heared on the whole world
  • [Bugfix] Player now longer "jumps in the air" when spawning
  • [Bugfix] Fixed players still being able to hit other players while pvp was turned off
  • [Bugfix] Fixed setp/setl command when using values greater than 180

Hotfix 2018-01-01:
  • [Change] Player distance (scoreboard) can now be disabled in server properties
  • [Bugfix] Fixed secondary action of sickle/scythe (lower grass)
  • [Bugfix] Fixed plugin API related issues
185 comments Read more
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About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Powerful Modding/Plugin API

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
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