Succeeding in Tharsis requires you to make the best of what you have, even if it happens to be a pair of snake eyes. Certain factors may be outside of your control, but that doesn’t mean they can’t be overcome. Tharsis is not a game about facing the odds. It’s a game about changing them.
User reviews:
Recent:
Mixed (313 reviews) - 68% of the 313 user reviews in the last 30 days are positive.
Overall:
Mixed (1,265 reviews) - 68% of the 1,265 user reviews for this game are positive.
Release Date: 11 Jan, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Tharsis

14,99€
 

Recent updates View all (8)

1 August

A huge new patch is available!

Hey everyone! We’ve just issued a huge Tharsis patch with bug fixes, new missions, a completely revamped tutorial, unlockable skull avatars, and more. We’ll post the full patch notes below, but I first wanted to remind everyone that they can always contact us at support@totallychoice.com with any bug reports, support requests, or anything else they’d like to chat with us about. We’re dedicated to making Tharsis the best game it can possibly be, so please don’t be shy about sending your feedback our way!

PATCH NOTES

  • Bug fixes galore
  • A completely revamped tutorial. We highly recommend you play through it if you’ve had a hard time understanding Tharsis!
  • Introduction of unlockable “skull” avatars. We’ll talk more about the unlock criteria as time goes on. For now, we want to see how many of you can figure it out without our assistance…
  • Smoother difficulty curve in Normal mode
  • Hard mode is now harder than ever
  • Five new missions available in Missions mode
  • Research mechanic now more streamlined and easier to understand

32 comments Read more

Reviews

“What sets Tharsis apart from other space survival stories is the meticulous attention to detail paid to its ever-worsening parade of disaster scenarios."”
Motherboard/Vice

“...extremely difficult and very fun dice-based strategy game...”
Kotaku

“Tharsis Is an Ingenious Space Game That Will Break You”
5/5 – Time

About This Game

A mysterious signal originating from the Tharsis region of Mars set us on a frantic mission. Who sent it? And why? Impossible questions, but in them lie the key to humanity’s survival.

Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.

Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.

Defy the odds, make the difficult decisions, and embark on the most important mission in human history.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 x64
    • Processor: Intel Core i5 5xxx
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compatible graphics card (Intel HD 5000, NVIDIA GeForce 400 or Radeon HD 5000)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 x64
    • Processor: Intel Core i7 5xxx
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 6xx or Radeon HD 7xxx
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: Intel Core i5 5xxx
    • Memory: 2 GB RAM
    • Graphics: Intel HD 5000, NVIDIA GeForce 400 or Radeon HD 5000
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.10
    • Processor: Intel Core i7 5xxx
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce 6xx or Radeon HD 7xxx
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (313 reviews)
Overall:
Mixed (1,265 reviews)
Recently Posted
S(Y)ans
3.8 hrs on record
Posted: 20 August
Basic management and whole lotta luck. An excellent game to burn some time and feel sweet satisfaction when you succeed your mission to Mars. I even manage to get a few good laughs when my luck wasn't good. This is my go-to game when I need to destress quickly.
Helpful? Yes No Funny
brimstonevomit
1.7 hrs on record
Posted: 20 August
Upon an initial playthrough (resulting in a loss, unsurprisingly), this game hits close to home in a weird way. A good one, though.

It's weird because this game ultimately plays very unlike a video game. Instead, I feel rather like I'm playing a digitized, re-skinned game of Arkham/Eldritch Horror, Battlestar Galactica or some other cooperative tabletop game. They use dice and/or cards to dictate success against automatically generated events. If you succeed, well, good deal. If not, often something exceedingly terrible happens. The severity of failure compared to success is usually quite inequitable.

This manner of "tabletop PvE," if I might translate for strict video gamers, is what I experienced playing Tharsis. Which is great. But I also felt that kneejerk reaction of, "That's unfaaaaair!" when things took a dramatic turn. After a breather, I feel like this is my PC Gamer psyche talking, if only because I'm playing a PC game. In video games I don't expect goodwill from random number generators, but I also don't expect to release my fate to them.

In general video games allow players to win or lose depending on their own skill, be it cognitive or raw hand-eye coordination. RNGs are just darn cruel, if you observe how people react to them. Somehow this doesn't translate so poorly for tabletop gamers, who accept RNG as a sort of "chaos effect"; Something can go very well or very wrong and we get to be imaginative enough to decide why.

Contrast aside, Tharsis is quite the gem. It promotes a deep, cynical manner of strategy that says, "Here's attempt #1. If that fails, how can I minimize losses?" As other reviewers have said, this game is just that: Damage control. Don't be afraid to fail. Just get ready to double-down on your determination. It's not for everyone, surely, but you might be surprised how exhilirating it is once you've given it a couple whirls.

I'm proud to have Tharsis and am excited to play it again.
Helpful? Yes No Funny
Sellorio
5.1 hrs on record
Posted: 20 August
I got this from Humble Bundle so I didn't pay much ($1) and I have to say it was worth it. Honestly the deck was stacked against this game since I'm not a fan of this genre. I got sick of of FTL's RNG mechanics pretty quickly.

Pro:
Good art and graphics, voice acting is a nice addition, the repair and crew ability mechanics are awesome and I loved how the dice are use to fuel your actions.
I really enjoyed the depth of the features in this game - like being able to eat dead crew to overcome famine (and have that influence the eater's stress levels accordingly).
Another really fun mechanic was that at the end of each turn you pick amongst 2 or 3 actions that the crew suggest and based on that get bonuses and losses. Having to chose the lesser of 2 evils or the better of 2 buffs (based on the RNG) gives a nice level of control.

Con:
The RNG is punishing and its more a matter of getting lucky when it comes to winning or losing. Normal difficulty is impossible and Easy difficulty is too easy if you have any experience in this game (or games like it).
The game rounds are very short. Reason: probably that they wanted defeat to be less of a turn-off but it also makes victory seem less significant.
When you start to lose, you have already lost. The mechanics of the game work in a way that makes recovery from setbacks impossible. Once you lose a crew memeber, its over. Once your crew at too low on dice (powered by food), its over.
I would have liked to see the story developed more in some sort of expansion patches which add new segments to the game.

This may sound like a negative review but in reality, for the time I played this game I really enjoyed it and I could definitely see myself going back just for the interesting mechanics (at least until I get sick of the RNG again).

Is it worth $15? Nope. It's very well made but the heavy reliance on RNG makes this game difficult to stomach for long periods. I would wait until its down to $5 and then definitely pick it up.
Helpful? Yes No Funny
Qwar
4.4 hrs on record
Posted: 20 August
Imagine FTL but turn based, and you get this game.

It's quite fun and challenging for a while, but Hard mode is just a chore of restarting every time you get a sub-par dice roll during the first half of the game.

Buy it, enjoy it, leave it when you stop enjoying it.
Helpful? Yes No Funny
davideferreira
3.3 hrs on record
Posted: 20 August
My first playthrough:

Gone through the tutorial, and thought... well seems easy.

Indeed it was, at least until the halfway point. I have kept every event at bay, used research dice when possible, even had food available.

The last 3 turns changed it all... Suddently the events took more than 1 person to clean up, the dice rolls didn't helped much.

2nd to last turn, a crew members dies on me, by rolling 2 injuries instead of fixing the damn issue.

Preparing to the last turn i did the unthinkable up to that point... with no food left, i feed the corpses to the remaining 3 members of the crew so i could start the turn with full dice.

Since it was the last turn, i did not have to fix all... i just needed to stay alive. Managed to fix just enough to have the hull above 1. Another crew member died, but we made it to Mars.

Mixed feelings about this game... Was i supposed to win the first time around? Still it was a thrill from an epic movie, as the two survivers made it.

I would still recommend the game for 1$ on Humble Bundle, although you need to think it through to maximize your dice rolls, luck must be on your side.

I would not pay the full asking price for this game on steam ever.

Cheers.
Helpful? Yes No Funny
Cynical Croissant
5.2 hrs on record
Posted: 20 August
Do you want to die? No? That's too bad.

This game made me break my record of the amount of word "fu*k!" said per minute. If you do not like losing, do not play this game. Seriously. You roll badly once and your whole plan can mess up (especially if it is not a very good plan, like mine are), leaving your ship to blow up. It is fun, but it is extremely difficult, nerve-wrecking at times, fun. The best kind of fun, one could say. 11/10 would cannibalize for dat 2 dice again
Helpful? Yes No Funny
sbszine
4.3 hrs on record
Posted: 20 August
Feels like a Matt Leacock game in digital form, which is high praise.
Helpful? Yes No Funny
Sundowner
9.4 hrs on record
Posted: 19 August
A clever, intriguing, and generally well built game of strategy and luck. It's hard not to feel it's a lot more luck than strategy though, when the random number generator seems to hate you as much as it hates me.

You manage a crew aboard a starship that seems to be the unluckiest ship in the galaxy, constantly getting hit by meteors or suffering malfunctions. Your crew each has different abilities and perks, giving the game some role-playing trappings, and you use the crew to repair the ship and also to try and harvest food for future turns. Each crewmember has up to five dice in their resource list and each time they try to perform repairs or actions they roll the dice. The sum of the dice roll is the amount of points the crewmember has that turn to apply to the repair job selected. Each turn a crewmember uses the dice, they lose one from his or her allotment. They can replenish dice by eating food or by spending dice points in some of the ship's modules to recover them. Malfunctions not fully repaired will cost you either damage points or crew health each turn. The game becomes a juggling act of repairing, collecting bonuses like either food or other assists, triage, and sacrifice. You must keep some of the crew alive and the ship intact long enough to reach Mars.

There are strategies in the game to mitigate some bad rolls, but no real strategy to mitigate consistently bad rolls. I can't tell you how many times I almost punched my PC monitor when I'd roll four or five dice and not a single one give me at least a four or higher. Making the challenge even greater, Tharsis has additional challenges for each repair condition where dice landing on certain numbers can be frozen (most crew can roll twice each turn, but a frozen die is locked at whatever crap value it landed on), cause an injury to the crewmember, or is voided (the die is simply lost).

The game is fun, frustrating, and brutal, but not equally so...depending on your luck it can spend most of its time being frustrating or brutal. I recommend the game because I appreciate the creative approach the developers took and the boardgame feel of Tharsis is really neat. But you should be warned that you will lose this game a lot.
Helpful? Yes No Funny
simplisticton
12.8 hrs on record
Posted: 19 August
Tharsis is fantastic - tense, morbidly funny, mysterious, and a real challenge. It's not for everyone -- sometimes you can work yourself into a state where you can see the end coming and you know the game's unwinnable, and that can be a turn-off for some people.

If you like co-operative board games, Tharsis is very much in that vein. You're playing against a random set of encounters and fighting them with the odds of rolling particular numbers on dice. If that level of randomness isn't your cup of tea, you might want to give Tharsis a pass, but if you're up for a challenge and don't mind losing a game or two and potentially having to feed your dead crew to the remainder to survive another turn... then Tharsis awaits.
Helpful? Yes No Funny
Fluxia Lumionia
0.8 hrs on record
Posted: 19 August
Yeaaaah.. Remember in minecraft where you started off in the middle of the night surrounded by creeprs and endermen? No?

Well, thats how this game starts off right after a tutorial that covers the barebasics of the game.

You start off with 4 crew members with barely 6 dice between them all, most of them are already at half health or lower. And two events pop up, threatening to do around 3 damage to your ship. Which only has about 3-4 life.

The last one I tried to do had one event where if you rolled a number on two dice it gets locked in stasis, which seams to mean It can't be used for anything other than research. Could be wrong, maybe it just can't be rerolled, but it doesn't seem to go anywhere else but research. Not that the game really seems to explain what stasis and void are. Just assumes they're as easily to understand as injury.

The game is so dependent on RNG its crazy. Okay so you've got the dice, thats the first thing. To beat challanges you have to roll good numbers. If you don't, well then you loose. Esepcially double hurts when low numbers also has additional negitive effects like being able to outright kill your crew members with an unlucky roll.

But now we have the hazards. Which can go from 2 to 3 hazards a round. There doesn't seem to be a single round of "Okay now rest." To use our minecraft anology, it would be like playing minecraft only at night. Then each hazard has negitive events tied to it. Which can go from 1 to 3 events. If you roll the number of an event, As I said earlier, you could kill your crewmember off. Or the dice can become locked and nearly unusable. Or they just disappear. Yay.

The hazards also take a part of the ship. So if there is a ho-hum can't use this thing disaster, you have to solve that one if you want stop the HOLY FLUX DEATHSTAR LASER hazard on the otherside, especially when your crew has little to no HP.

Now Dice can be put into research, which is good when you roll like crap. But research is tied to a RNG as well, where you have 3 cards that could do things that are extreamly useful (like food near the end of the turn) to things that are pretty much useless. (Like food at the begining of the turn.) And the costs could go from 1 to 6 research dice. The problem is when you get locked into that 3 cards of 5 and 6 costing researches you'll likely never be able to pull them out because you need those high dice almost every round.

But lastly after every round you have to make a decision. Which is split between

Shove Glass shards into your eyeballs for +1 food but -1 health to all crew

to

Drill holes in the ship's anti-meteor swarms for -1 hull but -10% Stress.

Meanwhile you're sitting at 2 hull and three crewmembers have 2 hp, one has only 1 hp. So you're going to lose a crew memeber, or your going to damage ths ship.



And the way the game is designed, if you're unlucky once, you'll become unlucky again. And again, and rapidly spiral out of a control, living outside in a box with barely any clothing on your body murmering to yourself that the next round will be your lucky break, while friend and family call the Gambling addiction line.


Overall, what I'd say for the game to improve to a state that I'd find it playable..

Mainly numberone, start off with a bit more resources. Not 6 dice, one thing of food and a dead corpse, half hp or less on all crew memebers and ship.

And have things ramp up more slowly. Not 2 disasters at less than 10 on round one, then 2 more that are more than 10 on round 2 then three more that are around 20 on round three.

Have periods of rest. A round where nothing happens, especially in the begining.

Have permenate bonuses you can get out of research. Like tools or equips that your crew can use or something to prepare you for the ramp up.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 48 people (81%) found this review helpful
3 people found this review funny
Recommended
14.1 hrs on record
Posted: 2 August
"Its the journey, not the destination that matters" -Said someone sometime

This is a dice game with a Random Number Generator at its core. I want to stress the word RANDOM. That means you will lose and lose a lot because the game randomly decided to make you lose. The same as when you roll dice in real life and they land however they land. Sometimes you win, sometimes you lose.

If you do not like to lose, then do not buy this game. Your crew will die, your ship will explode, and you will lose the game because of a completely random bad roll of the dice and it will happen often, but everything can go good too and you can win. It is a RNG system, just roll with the punches and work with what you get.

Ok, if you are still interested, then the game does have other elements to it besides random dice rolls. You can use research cards with special abilities that help. Each module on the ship has a special ability that can be activated, and there are random events that occur in between turns that have choices that can help and hinder you. Your crew also have a different special ability each.

There is a easy and quick tutorial, gameplay is pretty straight forward and does not vary much throughout the game. You will get random events that you need to roll dice to resolve. These events themselves can be many different random things, but besides the random hazards, they all are resolved the same way by rolling dice. Hazards can be putting your dice in "stasis", "voiding" your dice, and causing injury to your crew if you roll the number associated with the hazard.

The dice themselves represent your crew members "energy". They can eat food or use abilites or cards (research) to get more dice. With no dice (energy) the crew will not be able to fix the ship. The ship itself has a health bar as well and when it takes too much damage from events not being fixed it will fall apart and its game over. Another mechanic that comes into play is crew stress levels. The higher the stress, the crazier the crew member gets and possibly worse consequences will follow if they do not destress.



I tried to cover as much as possible. Overall I find the game to be interesting and fun. It does get somewhat repetitive after playing it for a bit, but I am still having fun playing a round or two every once in a while. I am also excited to see what the developers will offer for DLC and patches.

Its fun and I would recommend the game to anyone who loves to play dice. I also like the space theme too so that helps some. Good game for the price in my opinion. Good Luck!!
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
2 people found this review funny
Recommended
2.5 hrs on record
Posted: 9 August
You Cannot Fix Everything: The Game.
— I’m not a fan of survival games.
— I think that dice games are meh.
— Tharsis is both.
— I dig Tharsis a lot.
Tharsis is a game about making hard choices. Let yourself immerse in the game, and it’ll tell you a story about the struggle for survival on a space station on its way to Mars. Things will go south, the odds are against you, but hey, it’s deep space, and it’s supposed to be unfair. And remember: you cannot fix everything.
Currently you can grab the game for $1 at https://www.humblebundle.com/survive-this-bundle
Was this review helpful? Yes No Funny
27 of 35 people (77%) found this review helpful
3 people found this review funny
Recommended
20.6 hrs on record
Posted: 1 August
In my opinion a real gem.
An unforgiving dice game where the odds are against you.
A tale of brutal survival in space.
I won 3 out of something like 300 games.
The rules have a fairly steep learning curve. It takes knowing them all to succesfully launch a good strategy, but It's all worth it. Considering each game takes up to 10 turns (often less) it's pretty amazing that I've logged in 20 hrs and keep playing.

The developer is actively working and updating the game. The last couple of updates made some positive changes but even in the early stages this felt like a complete game.

If you enjoy making tough decisions and taking calculated risks this game is for you.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
1 person found this review funny
Recommended
30.4 hrs on record
Posted: 18 August
Tharsis is a turn-based strategy game where players roll dice to help a surviving squad of four astronauts as they try and repair a highly damaged spaceship. The crew is rapidly approaching Mars, and a mysterious signal provides an eerie backstory as players approach the planet. If the player can survive ten turns, they’ll get to see one of the game’s endings, but it will quickly become apparent how much of a challenge just surviving to see the end of Tharsis truly is.

The game comes courtesy of Choice Provisions, who certainly have experience with investing in success: they’re the studio that made Bit.Trip, one of the most successful indie games of all time. I'm no stranger to hard-to-survive space games, but even by my standards, Tharsis will bring even the most robust players to their knees as they learn the ropes.. The game follows the disastrous voyage of the fictional ship Iktomi, where meteors have damaged the ship to the point where the vessel is often only one in-game turn away from imploding.

As problems arise on different sections of the ship, crew members must roll their hard-earned dice to try and stem the flow of the figurative (and sometimes literal) fire. For every turn a crew member takes an action, however, they lose one of their dice for the next turn. So someone who had a turn with 4 dice will only have 3 to use the next turn, and so on. These can be replenished by rolling doubles or more in one of the ship’s specialized rooms or by acquiring a food item before the start of a new turn, and players will soon find that crew members with two or less dice are unlikely to help save the ship from destruction.

This isn’t helped by the fact that some disasters put modifiers in play when crew members attempt to roll dice to fix them. For instance, a fire in the medical bay might have things called void, statis, or injury modifiers. If it has 6 as a void and a player rolls that die, it simply disappears and can’t be used to count against the total damage that must be fixed to stop the fire. Similarly, statis means that players can’t re-roll that die if they hit the same number, and injury means the crew member will lose health if they roll that number.

Multiple injury modifiers stack as well, meaning sometimes players will even find relatively healthy crew members alive one moment and dead the next. Players can protect themselves by earning assists, which block the modifiers from effecting the roll, but these get used up very quickly. Players can also dump some of their dice into ‘Research Projects’ that provide boosts like assists, health, repair, and health. A well-timed research project can often be the difference between life and death.

Crew members on the Iktomi have two important stats: the aforementioned health, and stress. The first stat has obvious repercussions should it be depleted: the crew member dies, and players are forced to try and keep the ship together with even less people. The second stat, stress, impacts what happens after a turn ends. Surviving crew members present the player with a few mid-turn options: repair the ship at the cost of more stress, get some food at the cost of hurting someone, and other balanced sacrifices. The more stress a crew member has, the more awful their suggestion becomes, potentially forcing a player to make moves they wouldn’t ever want to make.

Then cannibalism comes into play. The game starts off with a dead crew member on board, and after a few turns players have the option to deprive certain crew members of their humanity and get them to eat pieces of the zero-gravity carcass. These chunks of meat will restore dice for the crew members and can truly be a saving grace, but resorting to cannibalism drastically increases the stress on the hungry crew member, and their virtual avatars certainly reflect that they’re not exactly sane anymore. The dice they roll from then on are covered in blood as a reminder of their actions, and the player – should they succeed in reaching Mars – will lose some points for having to resort to it.

It’s evident that Choice Provisions didn’t have the largest budget for Tharsis, and it shows the most in the bland and generic graphics put into each crew member’s face. It makes them all look similar, and we felt like more unique-looking crew members would have helped in terms of presentation. That said, the ship Iktomi actually has plenty of little details put into it, and the haunting soundtrack does the game justice. All-in-all, a turn-based dice game doesn’t ultimately need to rely on impressive graphics, and Tharsis gets along well without them.

Tharsis is a game for those who love tabletop gaming and a challenging experience. At its heart Tharsis is as unforgiving as it is entertaining, but it offers very little variety in terms of the overall game. There’s one ship and a limited selection of crew members to unlock, and players will bear witness to the same cutscenes game after game, which after the first playthrough are likely going to be skipped forever. Tharsis has a surprisingly addictive quality, and tabletop fans who want to roll the dice on it should find it well-worth the price – but be warned, a voyage on the Iktomi isn’t for the faint of heart.
Was this review helpful? Yes No Funny
53 of 88 people (60%) found this review helpful
3 people found this review funny
Not Recommended
1.0 hrs on record
Posted: 9 August
I want to like it. Interesting concept, interesting execution, smooth controls, tense and stressful... but utterly imbalanced. You start with the ship nearly destroyed, too few crew, next to no food, etc. Fine, but then don't ALSO make it so punishing that you will lose resources every turn too. If I start next to empty, maybe make it possible to go up from there? "Easy" mode is brutal.

But really, it's the "not my fault" kills that feel unfair. I have a guy with 5/5 dice and 4/6 health, almost maxed out stats... but then go in a room and roll poorly ONCE and he's dead. One. Bad. Roll. Dead. And without him, I need to restart because you CANNOT win without all four crew alive and near-max. One bad roll and the game is over. That's not fair or interesting. If I lose, can it at least be related to something I did?
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
3 people found this review funny
Recommended
2.5 hrs on record
Posted: 14 August
There's a special class of games that I've taken to calling "risk management" games. These were pioneered by the XCOM series and, more recently, popularized with Darkest Dungeon. Whereas most games are wholly or mainly skill-based, risk management games lay your fate at the mercy of the random number gods. This isn't to say they don't take skill into account, but rather that skill plays a very different part in winning.

I'm yammering about this because Tharsis is a particularly vicious risk management game, and if I'm going to recommend it then you need to know what that means. Tharsis is the story of the unluckiest expedition to Mars ever, even moreso than Ice Cube and his crew. A signal has been detected on the Tharsis plateau of the red planet, and en route to investigate the ship gets hit by meteorites. This destroys the supply stores, kills two of the crew, and gets you through the tutorial and into the action. If you've ever seen the film Sunshine, you'll feel right at home.

The action here, mind you, is dice rolling. You have 10 weeks to survive to reach Mars, and every week a host of problems crop up on the ship. Each of your four remaining crew members can move to a problem and try to fix it, by rolling dice and trying to beat the value of the disaster. Dice roughly translates to stamina in this game, each of the crew can have up to five dice to roll but deploying them each week costs one die for the following week. Dice can be used for other actions as well, as each section of the ship has a different purpose like restoring dice or repairing the hull. Your crew also has special abilities that can be activated with a die at 5 or 6, and there's a research system where you can bank one of each die value to spend on special effects. Most crew members get one re-roll per turn as well, and dice can be held between rolls if you like how they came up but need to see how things shake out before spending dice.

As you may have gathered, there's a ton of simple systems that add up to a wide array of interconnected options. And you'll need them all, because the situation is often stacked against you. Disasters can take over 20 points to resolve, and wreck your ship if you fail to reach the quota. Disasters can also put special effects on rolls like injuring crew or deleting dice (which can be countered by Assists granted by yet another ship system!). And if you don't address a problem one week, it carries over to the next. Your crew also has health and stress to manage, killing them if the former bottoms out and making them dangerous an unpredictable if the latter gets too high. Between weeks there are also trade-off choices to make, usually between health, hull, stress, and dice. You can also grant food rations to restore dice, or resort to cannibalism if you're desperate. I haven't tried eating my crew yet, but it adds a nice bit of flavor (heh heh) to the game.

The fact that all of these options are limited by dice rolls is the key. It would be simple to work out plans and assign resources if all of your actions were of static value. But you will absolutely have situations where you send a crew with five dice to resolve an 8-point problem, and they roll all ones. This is where the risk management element comes into play, because you're not playing to solve every problem. You're playing to minimize your losses and prepare for the worst. Sometimes your crew is going to fail you, and it's going to mean someone will die, and the challenge will be finding a way to mitigate the damage and soldier on. There are no perfect runs in Tharsis, and that's the way it's meant to be.

For people rubbed the wrong way by that, a recent patch DID add an easy mode that I managed to beat on my second attempt ever, so I imagine it's balanced around being very beatable. My first attempt at normal was also a success, but the second spiraled out of control in a way that I'm not sure I could have recovered from. I don't know if every game is winnable or not, but I'm also enjoying learning and experimenting until I get to the point that I can determine that. You can unlock additional crewmembers to use, along with spookier portraits for them. There are also ten challenge scenarios to attempt as well, so it's not like I'll run out of people to kill or ways to kill them.

The presentation is polished and inviting, with fully 3D ship dioramas and horrified crew to enjoy. The menus are equally clean, with clear buttons and descriptions of what they do (a must in a game like this). Sound design is appropriately somber and technical, striking just the right tone for eating your shipmates so you have the strength to stop the fire in life support. In the end, the only question that really matters is, do you have the patience for a game like this? There is skill to the gameplay, but moreso even than XCOM or Darkest Dungeon your success is measured in how far the dice rolls will go to meet your skill. Sometimes you're going to lose, and you'll feel helpless in the face of annihilation. If you're not cool with that, give this one a pass. But if you want to tax your problem-solving skills, and live on the razor's edge of a dice roll, Tharsis delivers the goods.
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Posted: 11 August
The problem with games that rely on RNG is that people to don't recognize that the game isn't "spin to win," it's about managing the RNG. Everyone complains that RNG games determine win or loss based on the roll of the dice, but in reality, that's not the case. In Tharsis, you can manage your resources and prepare yourself for bad rolls. Even if you got horrible rolls, there's a chance you could survive if you strategize. All in all, great game. Don't let the RNG-haters skew your view on this game.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
1.8 hrs on record
Posted: 15 August
Quite fun, basically a cooperative boardgame where you are playing all the roles. Particularly similar to Elder Sign, but the theme is quite fun. I do wish it weren't in 3-D because it doesn't play on laptop very well because of it, and it's not the sort of game made to be played on a desktop. I also wish you could see what precisely each room is looking for in a roll without entering the room (though you can back out after and go somewhere else).
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
7.0 hrs on record
Posted: 11 August
While I believe that Tharsis is a truly underrated game, I think it's not for everyone - it's a dice game afterall.

In my opinion, the gameplay it's indeed heavily luck-based, BUT there's a good portion of strategy too. Every choice matters and a cautious management makes all difference here. Tharsis works in a similar way of 100% Orange Juice - a brutal game of dice that can be overcomed with careful planning.

The graphics are really well made and the soundtrack...oh boy, is marvelous. That being said, I think there's little variety for the asking price (but it's addicting and if you like it, you will play a lot) and, despite my liking for Tharsis, I can only recommend it if you buy it with at least 50% of discount or in a bundle, but this is just my opinion.

What makes me sad about all this are the mixed-to-negative reviews of people who clearly aren't the target audience of this kind of game. Imagine how it would be if people started complaining about The Binding of Isaac being "too random" or Dark Souls being "too difficult" and start writing a lot of negative reviews. Tharsis were made as a labour of love, but sadly it gets little love back.

Finally, let's balance all this:

Pros
*Really addictive gameplay
*Great amount of depth, despite the lack of variety
*Awesome immersive soundtrack - a mix between FTL and the theme from Stranger Things
*Good connection with your characters

Mixed
*Heavily luck-based game, but with a decent amount of strategy
*The blood dice effect cannibalism may shock some people. It's really well done

Cons
*Lack of variety (just one ending - Edit: there are multiple endings, but I've seen one at the time of writing - no other ships [scenarios] to play)
*The story gets old really fast, since you're replaying a lot to get your wins
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
1 person found this review funny
Recommended
4.7 hrs on record
Posted: 13 August
Nevermind the negative reviews. If you read them, you will realize that they do not understand this game.
This game is about one thing. DAMAGE CONTROL.

To further elaborate. It is a game about managing bad incidents. It's not a game about luck or a game about winning. It is a game that makes you think very very hard on how to survive when you-know-what hits the fan.

The purpose of the game is to try and make the best out of an insanely BAD situation. That's it. If you don't find this idea intruiging or if you are a person who can't stand to lose then simply this game is not for you.

For what this game is, it is very good and the execution of the concept is great. It has a somewhat steep learning curve in regards to what station module has what effect etc etc but once you get the hang of it then it's all about strategy and damage control. The info buttons help a lot at first. Use them.

Is it brutal and unforgiving? YES and YES. With capital letters for emphasis. Can things go south very very fast? YES. But that is a good thing. When playing Tharsis you should always anticipate disaster. Even when things are seemingly going your way.

If you have ever played Elder Sign on Android, Tharsis is similar in concept and brutality :)
Was this review helpful? Yes No Funny