Play as Franklin Fargo, a quiet physics professor who has led a bitter existence ever since his fiancée died in a holdup in which he was supposed to be the victim. One morning, he wakes up in the middle of an abandoned scientific facility. His only link with the outside world is a voice that calls him "Subject 13".
User reviews:
Mixed (78 reviews) - 65% of the 78 user reviews for this game are positive.
Release Date: May 28, 2015

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Packages that include this game

Buy Microids 30th Anniversary Bundle

Includes 7 items: Return to Mysterious Island, Return to Mysterious Island 2, Still Life, Still Life 2, Subject 13, Syberia, Syberia II


About This Game

Subject 13 is the new adventure game developed by Paul Cuisset—the man behind "Flashback", "Future Wars: Adventures in Time" and "Moto Racer"—in partnership with Microïds.

This is a true adventure game. It depicts a mysterious universe filled with secret hiding places and all kinds of mechanisms that the player discovers, analyzes, and activates. There are also objects to collect and to figure out how to use in the backdrops…

Subject 13 will make you travel from a secret base that has been abandoned to a strange and mysterious island, so you can discover the real story. You'll have to muster all your insight and intelligence for this daunting challenge.

Key Features

  • Stunning 3D rendering
  • Intuitive interface
  • Progressive difficulty
  • Quality dubbing

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8
    • Processor: Processor Intel dual core 2 duo 2.2 Ghz or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 3D Graphic card with 256 Mo (NVIDIA GeForce 8800GT or higher)
    • DirectX: Version 9.0c
    • OS: Windows 8
    • Processor: Processor Intel i7 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 3D Graphic card 2 Go like GeForce GTX 560 or higher
    • DirectX: Version 11
    • OS: OS X 10.7.5 or later
    • Processor: Intel quad-core processor running at 3.1 GHz or equivalent
    • Memory: 4096 MB RAM
    • Graphics: Intel integrated or mobile graphic card, with at least 768MB of dedicated or shared VRAM / Intel HD4000
    • Additional Notes: Shader Model 5.0 support
    • OS: OS X 10.7.5 or later
    • Processor: Intel Core i5 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: AMD HD6970M/NVIDIA GT650M
    • Additional Notes: Shader Model 5.0 support
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (78 reviews)
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39 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
39 of 42 people (93%) found this review helpful
2 people found this review funny
52.3 hrs on record
Posted: May 29, 2015
Although this game can't quite decide what it wants to be - it's closer to modern casual room escape puzzles than it is to traditional point-and-click games, and yet there are still too many "randomly combine things until they work" moments - it has a very distinct feel; the music is especially atmospheric, the voice acting is OK and the graphics are pretty.
The pseudo-3d approach is a bit annoying at times, with some puzzles reliant entirely too much on finding the exact angle needed to locate something, and the object interaction is clunky at times, especially when you know what you need to do, but are forced to follow the game's tortuous logical processes.
The story is not wholly original (although the cake reference was amusing) and even though I'm only about half-way, I will be pleasantly surprised if it works out differently to what I am expecting.

This sounds like damning with faint praise, but Subject 13 is probably worth your time if you're looking for something to stretch the grey cells a little and you aren't tired of the genre.
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24 of 29 people (83%) found this review helpful
1 person found this review funny
Not Recommended
9.3 hrs on record
Posted: December 29, 2015
A case study in wasted potential. This could have been a good game, but instead we get:

* Weak and predictable story
* Terrible game design
* Many parts of the game feel extremely player-unfriendly - and not in the term of puzzle difficulty (which tends to be crud) but by lack of any meaningful feedback if there's something missing (the boolean key puzzle will drive you nuts, and there's a more complex version of it waiting later on)
* Item puzzles with NO indication as to the goal (good luck with the compass puzzle) or the means
* Item manipulation puzzles that might work on a mobile device, but on PC just feel clunky and out of place.
* Buggy (if you don't pick up a testimony at the start of Chapter 3, you won't find it when returning, and already-collected testimonies sometimes reappear; worse, critical items can disappear from your inventory when loading a saved game)
* The graphics are just plain ugly. Perhaps they would be passable by 2005 standards. I'd swear Secret Files: Tunguska looked better and that was nearly a decade ago.
* False advertising ("stunning" graphics, "intuitive" interface)
* Terribly short over all (can be finished in < 6h)
* Overpriced given what you actually get for your money.

If I had to describe it in one sentence, it's a shoddy, low-budget cash grab riding on the name of a once notable game designer that overpromises and fails to deliver a worthwhile experience.
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21 of 27 people (78%) found this review helpful
1 person found this review funny
23.9 hrs on record
Posted: May 31, 2015
One thumb up. Not two. Game is not overly difficult at all. Pixel hunting and cursor control seem to be the most challenging part. Many of the puzzles are based upon ideas that have been used before. Mayan math and the dreaded minesweeper are two of the most prominent. Played most of it in previous games over the years. The graphics are just as old as most off the puzzles. Not a bad game but not a game where you say " WOW" . Probably a good challenging game for newbies to the genre. Hardcore adventure gamer's will find it to be tolerable. The minesweeper at the end is just a bad way to waste time in the game. I give it a solid 5.
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14 of 16 people (88%) found this review helpful
8.7 hrs on record
Posted: June 2, 2015
A new adventure - Puzzle -point & click game.
It's a mix of escape Room and Point & click game. Interesting mix.

  • Monkey Puzzle: Challenging puzzle
  • Story: You start knowing nothing about the place you are stuck. But with the testimonies, you understand more and more why you are here.
  • Music is good
  • It could be frustrating sometimes but rewarding as well

  • a better Mouse sensibility would have been great

I would recommend this game if you like the genre.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: June 27, 2015
I am a big fan of the Syberia games made by the same company, so I found Subject 13 to be somewhat disappointing. The graphics and music are okay, some of the puzzles are good but there are too many sliding tile puzzles, so it becomes a little repetitive and not very original.
The worst part of the game is the controls though. The different cursor views confused me for a while and having to hold down the mouse button and press two different things just to do one action... pretty frustrating. Also I wish I could just use a trackpad and not have to sit at a desk while playing- it would be better off with a simpler point and click interface.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
18.2 hrs on record
Posted: May 29, 2015
an excellent adventure game. Alot like myst. puzzles not hard nor easy - just right. story excellent told gradually and captivating . you gradually get around the island or where ever you are- not quite sure yet - dont want to say anyway for fear of spoiling. Its not one of those games that you "get lost" and dont know what to do next. You always no what to do mainly to get further. applicable music for the atmosphere. An allround excellent game if you are an adventure fan. not a game to miss. however do be warned this game is extremely short. more like a demo!
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15 of 21 people (71%) found this review helpful
2 people found this review funny
Not Recommended
5.8 hrs on record
Posted: July 27, 2015
Nonsensical puzzles and a lousy story make for a crappy adventure game. I mean, any time you have an adventure game that doesn't let you combine item 1 and 2, but does let you combine item 2 and 1 it is fundamentally broken. Glad I kickstarted it if only to give the Flashback dude another shot, but he really blew it in my opinion. Don't bother with it. 3/10.
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9 of 10 people (90%) found this review helpful
13.5 hrs on record
Posted: June 10, 2015
Η τελική γεύση που αφήνει το “Subject 13” νομίζω ανταποκρίνεται στις προσδοκίες τόσο των ανθρώπων που στηρίξανε το εν λόγω εγχείρημα, όσο και σ’ οποιονδήποτε άλλο έχει έρθει σ’ επαφή με παρελθοντικές δουλειές του Cuisset. Σίγουρα δεν είναι το παιχνίδι που θα μαγέψει την πλειοψηφία του κοινού, ούτε και o τίτλος που θ’ αποσπάσει διθυραμβικές κριτικές απ’ τους mainstream reviewers, όντας επί της ουσίας κομμένος και ραμμένος στα μέτρα των παραδοσιακών θιασωτών της κατηγορίας των adventure games. Εκείνους σίγουρα δεν θα τους απογοητεύσει κι εκεί έγκειται η επιτυχία του.

The feeling "Subject 13" finally leaves is that it meets the expectations of its 647 backers, as well as those of anybody else who has previously played one of Cuisset's games. It may not be the adventure game that will charm the majority of casual gamers, nor the one that mainstream reviewers will appreciate, but it's dedicated to true fans of the genre, due to the smart and difficult enough puzzles it includes. It won't disappoint them.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: November 27, 2015
Buy price recommended: 5 dollars or less
+Voice cast
+Art Design
-4 chapters
-washed out background textures
-puzzles felt like they were ripped from: The Room
-vanity case puzzle *shakes fist*
-/+story is pretty weak

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6 of 7 people (86%) found this review helpful
13.9 hrs on record
Posted: January 9
An adequate puzzle game, nestled in disappointing packaging.

The puzzle types are standard (some inventory-based, some sliders, etc), though a few do stand out as novel twists on the formula. Unfortunately, the lack of a save system means that you will have to play through the entire game again to revisit those gems. (Achievement Hunters beware: one achievement is granted for completing a certain puzzle quickly, so take longer than the threshold and prepare for your full replay)

The game appears to auto-save whenever the voicework kicks in... Oh, yeah, that checkmark under "Full Audio" is overstating things. While there is "voice acting" (more on that in a moment), it only occurs alongside scene transitions or via a specific kind of item. The rest is unvoiced... which I failed to notice right away, missing some helpful tips in the bottom right corner as I was experimenting with the 3D perspective.

That said, the game might actually be improved by silence. The sound quality is perfectly fine, but the performances are flat, merely reading the lines aloud, so characters experiencing fear and stress come off as pleasantly calm... Bye-bye immersion... Also, I imagine that the script itself was translated into English, which would explain some of the stilted dialogue and odd syntax.

I did experience some minor bugs... or, perhaps, amazing superpowers on the part of the protagonist, as he could occasionally see through solid objects or interact with items that were left two screens ago... but nothing gamebreaking.

In the end, I would recommend for puzzle adventure gamers, who have not already been turned off by any of the above. The puzzles were fun, the graphics were fine, and the story was occasionally intriguing, though it does end on a bit of sequel bait. Wait for a sale though...
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Recently Posted
NS Plover
16.6 hrs
Posted: October 13
I was enjoying this game right up until the *timed* massive 3d minesweeper puzzle that clears all your correct answers on every mistake. It also seems to be buggy and has a 10 minute time limit after which actions that you do don't work right (without any warning). There appears to be no way to skip this disaster of a puzzle and proceed. I did post a question about this on the forum last month with 0 responses. So I cannot finish the game, and for those interested in achievements - unless you complete this you cannot get more than 50%. I can only say boo - two thumbs down, I would have liked to have completed this game. Don't buy if you like achievements.
Helpful? Yes No Funny
5.1 hrs
Posted: September 13
extremely short. Only one vaguely interesting puzzle (the one involving the monkey statues) the rest all things we've seen before. The inventory puzzles are strictly of the understand what you've done after you've done it variety. And the story is...poorly implemented.

On the positive side, the final scene leaves things a bit open to interpretation, so a sequel might be better than this opening act. Also, like all Microids games it is very pretty, but there are really only three scenes: the facility, the island, and the temple.

Also, the achievements don't all seem to be working for me since I did find all the testaments, but the testament achievement says I found zero.
Helpful? Yes No Funny
Cannon Fodder
16.1 hrs
Posted: August 27
This started out as an interesting idea for a game, but in my non-proffessional opinion, it was not that great.
The story was confusing, and did not tie up any of the many loose ends that it left.
The puzzles oft times had rather obscure solutions that you would only notice by seeing them in a guide.
The graphics were not that great even at their best.

It is rather sad, because some of the mechanics were interesting, but just not implemented very well in my opinion.

All in all, 3/10
But this is just me. You can't always trust reviews, and sometimes you just need to try it for yourself.
Helpful? Yes No Funny
4.5 hrs
Posted: August 17
a little tedious unitl you get to the minesweeper of hell. at that point after an hour of messing about on that puzzle Ive closed it, I wont be reopening it
Helpful? Yes No Funny
Saint Aaron
11.0 hrs
Posted: July 26
Product received for free
it’s difficult not to find a sort of tragedy in the end result of Subject 13. After all, here is a point and click adventure that clearly speaks to and is inspired by the design sensibilities of yesteryear, but which ultimately fails to wrap a compelling, long-lasting experience around that core. The narrative is interesting, the puzzles are fun to tackle, if a little too simple and yet, if there was just a lot more content and if everything was a little more polished, we would be looking at a great game heavy with recommendation, rather than a good one laden with caveats.

Challenging puzzle
narrative is pretty compelling.
art design
finding testimonies tells you more about the story
Steam Trading cards & achievements

Game design is kinda weak
User interface needs work
Helpful? Yes No Funny
The Popest
5.6 hrs
Posted: June 27
To be honest, this game isn't bad at all.
It's just hard.
But with other famous games they have Guides and Strategies you can look up online, this game doesn't.
So it's just hard but you have to deal with it alone.
I just finished Chapter I & II in 90 mins and already found it's that hard.
If I had more time I would love to play this game more in the future.
This is a really good game I really like it.
It deserves more than this.
If you like to challange, this is the game because it's hard.
Helpful? Yes No Funny
5.2 hrs
Posted: May 28
A decent blend of light adventure game with a light puzzler to kill an afternoon with, but certainly well below the quality we've come to expect from Paul Cuisset of Les Voyageurs du Temps and Croisière pour un cadavre fame. Worth the money when on sale.

The good:
Interesting premise with decent presentation
Interesting puzzle involving mayan algebra.

The bad:
Out of 8 major puzzles, 2 are a variation of tic-tac-toe, 3 are a variation of sliding stones, making the game feel like a freemium ios app store game at times. Final puzzle is a slightly more colorful version of microsoft minesweeper, which was fun enough to play while pretending to be working on our office Windows NT 3.5 machine in 1994, but let's face it, most of us very easily amused back than (think typing 707 on a calculator in math class and than passing it to a friend holding the thing upside down)
Helpful? Yes No Funny
8.0 hrs
Posted: April 4
this is not a bad game but i can just barely recommend it.

the first reason is rather simple: i completed the game 100% in 8 hours. that includes playing through the game TWICE!
so 20 bucks for 5 to 6 hours of playing is pretty poor. expecially since the replay value is pretty much zero. if you solved the puzzles once you will be able to solve the puzzles forever without even thinking. unless you get smacked in the face by something big and heavy.

the second reason is the very reason why i just don't enjoy point & click games that much in general.
you hover your mouse over everything on the screen trying to find something important so you don't get stuck forever later in the game. plus some puzzles / item combinations are horrific.
or maybe i just su#k at these games. if you manage to craft the compass without hurling, looking it up on google and hurling again you must be a point & click god.

game is ok, price is not. get it cheap!
Helpful? Yes No Funny
2.9 hrs
Posted: March 26
When it comes to story and riddles this game is good. It's one of those games where you/the main character is alone and not aware of why he is in this very place.

So why no recommendation? Simple: The developers messed up he interface in the worst of ways. So (as usual in point-n-click games) you move the mouse around and see some icon that signifies how there might be something interesting or necessary. To make it short: You need to be most concentrated to actually interact with items: While the mouse pointer stays where it is supposed to be the interface wobbles around. Yes, indeed: You point to the "pick up" icon and without any regularity it switches on/off and almost every time even other icons suddenly are activated (e.g. "interact" which looks like "look at") without your mouse pointer hovering above it. To get rid of this you have to move the mouse around untill by accident the desired icon is highlightened. Absolutely annoying.

I still remember "Syberia II", a really nice point-n-click game, though many disliked the not-funny not-classic-adventure style and wonder how they came up with such a buggy interface.
Helpful? Yes No Funny
3.3 hrs
Posted: March 24
very frustrating an almost wanting to give up after completing level 2.
Helpful? Yes No Funny