SUPERHOT is the first person shooter where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Recent Reviews:
Very Positive (174) - 86% of the 174 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,042) - 84% of the 8,042 user reviews for this game are positive.
Release Date:
Feb 25, 2016
Developer:
Publisher:

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Buy SUPERHOT MIND IS SOFTWARE BUNDLE BUNDLE (?)

Includes 3 items: SUPERHOT, SUPERHOT VR, SUPERHOT : MIND CONTROL DELETE

 

Recent updates View all (28)

February 16

MCD DEV LOG #6 -TREE OF POSSIBILITIES

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


“I think that I shall never see
A poem lovely as a tree.“

Joyce Kilmer


Hey there.

Sometimes we make an advancement in certain part of the game that comes unnoticed. It might streamline our workflow and deeply enrich the game but on the receiving end, in the hands of the player, it might end up completely overlooked.
A great example of such situation might be with our recent addition of new behaviour tree system to SUPERHOT: MIND CONTROL DELETE.One of our programmers Marcin Jozwik came up with a pretty judicious solution for, till now, quite linear story development systems in our game.


Look a tree.

So what is it?

In last Story Update, the system of relationships between individual elements boiled down to a one-to-one relationship, each new story element (like our ASCII article, note, chat) has been unlocked only by one condition. That would be actions like opening a specific article or conducting a particular conversation. With the development of our ASCII Story part of the game, such a basic system started to become insufficient. The demand for more complex unlocking conditions for individual elements increased and more emphasis was put on integration with events from the "core" gameplay elements of MCD. That is why, with the upcoming story update, a new dependency management system based on behavior trees will be introduced. Designers will get a fresh, new visual editor in the Unity engine based on the xNode library.
So now individual relations (one action - one reaction) shall be replaced by logical expressions. This will enable us to create waaay more complex conditions consisting of a combination of sequences and selectors.


So uhm, what does it do exactly?

Well let’s say we want you to be able to unlock a certain page in MCD internet.exe . Previously you would have to do exactly specific action in certain part of the game to do that. Now we can check multiple actions for that, not only one. Also since we can present any event from the game as a node (eg. shooting 123 red guys, beating a highscore in your run or playing ninja 1000 times) it makes it possible to consider it as condition for unlocking the given story element. It gives us multiple options for designing how to blend story with gameplay without having to change the game code. Coolness!


Tl;dr We can do more cool shit. Trees are awesome.



Stay safe,stay healthy eat your greens.
Szymon from SUPERHOT Team


9 comments Read more

February 8

SUPERHOT: MIND CONTROL DELETE - Know Your Enemy Update

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE




Today we released another "mechanical" update for SUPERHOT: MIND CONTROL DELETE. It's a pretty fat one, with lot's of coolness in it. Let's dive right in.


Gameplay:

  • Two new enemy variants
    Concrete guy. Only part of his body is vulnerable to your attacks.
    Attacking his concrete bodyparts only stuns him.
    Glitched weapon enemy will turn anything he grabs red and therfore make
    it unusable for you.


    Concrete guy can be pretty tricky to finish.



    Glitched red baseball bat.

  • New melee weapons
    Crowbar, plank and knife (with cool flip animation).

  • Added INFINITE RUN.
    For all of you people that are just too good and finish MCD fast. So try
    finishing something INFINITE now.

  • All RUNS have been rearranged and renamed.

Visuals:
  • New animations for players melee attacks and katana recall.
    Drop everything and check Ninja punching. It's so friggin satisfying to
    use now.

  • Changed visual cue for hotswitch

  • Added RUN stats and leaderboards.
    Now you can compete against the rest of humanity and track your
    progress.


Bug Fixes:

  • Fixed reset.exe vanqushing all the game progress.

  • Minor chat.exe fixes. Mostly regarding our "ponglish" approach to english.

  • Various other fixes for teeny tiny bugs



That's it! I won't take more of your time. Just go test latest update and let us know what you think.

Cheers
Szymon from SUPERHOT Team

7 comments Read more

About This Game

"A hallmark of excellence." - Destructoid
9/10

"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10

"unlike anything else I've played." - Polygon
9/10

"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5

SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post


Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.

SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on killterest.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].

Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    • Storage: 4 GB available space
    Recommended:
    • Processor: Intel Core I5-4440 3,10 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 (2048 MB Ram)
    • Storage: 4 GB available space
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