The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting. In many ways it is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful including social oriented gameplay and complex crafting systems.
User reviews: Mostly Positive (772 reviews) - 72% of the 772 user reviews for this game are positive.
Release Date: 19 Dec, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives players a chance to participate in the development of the game when we are still in a state where active changes are being made regularly. It provides the players with a chance to give their feedback and for us to take that feedback into account as we continue to refine features. Early Access also includes a lifetime Membership option post-launch, and is similar to a one time box price.

That having been said, we want to make it perfectly clear that this is an Alpha test. You will undoubtedly encounter bugs and annoyances that may affect your gameplay experience. Some features of the game are still being implemented or refined, some graphics, animations, sounds, and much of the interface are placeholders and slated for revision prior to launch. Some parts of the world are still a work a progress. If you are easily frustrated by these types of things, then Early Access is probably not for you and we would recommend waiting until the game launches or hits Open Beta.”

Approximately how long will this game be in Early Access?

“It’s difficult to give firm dates when developing an MMORPG because many of the delays are reactionary. The game is expected to move into beta testing in 2015 however, and launch after a few Beta rounds are completed. Players will be a part of the decision on when the game moves into beta and when it launches through the forums on our web site.”

How is the full version planned to differ from the Early Access version?

“We have a break down of existing features vs upcoming features available in the main section below. Many features are currently implemented, but a few key features are still remaining including the Hardcore Ruleset and some Sieging and Nation functionality.”

What is the current state of the Early Access version?

“The game is currently in Alpha 4, which is the final stage of alpha testing. We currently have a wipe planned at release with no other "planned" wipes between now and then, but that is subject to change if necessary. The majority of the games features are currently functional, though many features are still being refined and polished.

While the world is almost all available for exploration, there are some locations which have little to no content currently. The hardcore ruleset is not yet available, and sieges are currently disabled due to an exploitable bug. There are also many areas of gameplay which are not yet optimized. You will encounter bugs, and many models do not yet have LOD (Level of Detail) which negatively affects performance. Some graphics or sounds are also placeholders. For example, you will notice that your ability icons are currently split between placeholders and the final versions. This will continue to improve throughout the course of testing.”

Will the game be priced differently during and after Early Access?

“There will be at least three different one time membership options at launch: Silver, Gold, and Platinum. We are currently only offering Gold Memberships, but you will be allowed to upgrade that membership at a later time. In the future we will also allow for a cheaper Silver Membership option through Early Access, but this is currently unavailable as we are worried about having too large of an initial influx of players. The servers still need optimization and stress testing. Silver Membership will not be available until we feel confident that they are ready to handle the additional influx of players which it will add.

Some of the extra perks that are included as part of the Early Adopter package will not be available at release.”

How are you planning on involving the Community in your development process?

“We have a very solid history of communicating with our community on a daily basis. We have GMs already on staff assisting new players even at this stage of development and we plan to further expand or community outreach once Steam Early Access launches. The staff includes developers, artists, content, lore, and other aspects of development and you get to interact with us at that level without much filtering or market speak. We are very good at taking constructive feedback (even if it is criticisms), and have a solid record of acting on such feedback.”
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Recommended By Curators

"Above and Beyond have masterfully created a sci-fi action mmorpg, gorgeous visuals in a player driven sandbox with optional missions. In alpha 8/10, win"
Read the full review here.

Recent updates View all (20)

21 September

The 15.9.1 Patch is now live.

All servers are now up and have the 15.9.1 Patch Applied.

The largest addition this build is the re-introduction of sieges. We will be introducing the siege system in a few phases to properly test the system and to also adjust and fix some other balancing issues related to PvP that will greatly impact the outcome of a siege. Siege Camps will now be able to be built in game and players can place the siege camps. Players will be able to adjust the windows for the 2 combat phases of the siege and participate in the final combat window that would normally either end up the city being defended or lost to the attackers. However, for the first phase of testing in 15.9.1 structures will be able to be damaged, but they cannot be destroyed. This will prevent the attacking nation from being able to win. This restriction will slowly be lifted after sufficent testing is done and proper balance is achieved.

As we move closer to beta the game's social features are also an area which needed improvements. Several steps were made in that direction in this build including the addition of Looking for Group, and Looking For Nation features and filtering in the player finder. There is now an events tab in the Nation Window which allows you to monitor what other players in your nation are doing, including things such as members joining or leaving, bosses being defeated, and epic missions being completed. Many of those events are also tied into the nation reputation system which saw a number of improvements, as well.

Itemization is always an issue in alpha testing. With mobs and missions not fully itemized it reduces the benefits of combat. This is typically one of the areas that happens later in a games testing cycle, but we've began to place a higher focus on this area. We've begun to add new armor and fitting types which feature particle effects, and other fun gadgets which have a higher "coolness" factor including mind control devices. Tougher mobs and missions are also now capable of dropping ability enhancements, which were previously only obtainable by spending Training Points.

The mission system has gone through similar itemization steps. There are now more types of very rare mission reward loot. Missions can also specify to have random furniture rewards, typically from non-combat oriented missions. We also adjusted the mission system so that you will no longer receive new job offers if you already have 10 pending job offer emails. It will also trim out non-epic job offers after 15 minutes if they are not accepted. The goal of those changes is to make it easier to reduce the chance that you will be accepting mails from areas you had previously visited but since departed.

Pet types also see a slew of improvements to make it easier to heal, buff, or repair pets, and to make it easier to identify the skill level required to tame a pet. Other additions include AI improvements, boosts to the Fishing minigame, and much more.

15.9.1 Patch Notes

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25 August

Servers are now up with the 15.8.1 Patch

Let's take a look at some of the larger changes in 15.8.1. The combat and skills system received another round of improvements in this patch. This includes some important changes and bug fixes with regards to how timers are used, and general balancing. The Skills and Abilities section of these notes has a complete run down on each of the changes. We also introduced a new Two-handed Tactics skill which is designed to give those who do not wish to dual wield or use a shield some additional benefit. This skill will increase the damage bonus and chances of buffs or debuffs to stick when using a single weapon. We adjusted how boss resistance and penetration values work to provide additional benefit to buffs or item modifiers, made adjustments to the damage bonuses vs. different armor types, and tweaked or fixed many areas of both Action Mode and RPG Mode combat.

We'll be showing a preview of the new siege system to some members of the press at PAX, and a number of moves were made in preparation for sieges addition to the live servers in this build. This includes the addition of energy generation and storage in player cities. Energy will play an important role in providing shielding during sieges. Crafters can now create modules for the siege camps and power storage. Major NPCs also include new Power Storage Facilities where you can charge your batteries, but it will be cheaper to do this in player created cities using the Power Storage Facility that is used to store energy. Some energy can also be produced passively using energy generating structures such as solar panels. Cities will also have a weekly energy maintenance based on their size. Currently, if the maintenance is not met the cities will stop growing so be sure to check out the system if you have a city as the maintenance will be collected automatically in a week.

To go along with the introduce of the new energy system a new item was introduced: Magnetite. Magnetite can be found randomly when extracting from npcs. It is also found in larger forms in harder npcs with many of the larger bosses now having a chance to drop the larger shards and chunks. They yield a significant amount of energy and will be wanted by nations. Most raw resources such as calibrite ore and some creature harvestables including some meat and tissue from creatures can also be converted into energy as well.

While sieges themselves won't appear on the live servers until 15.9.1 (and only in testing mode at that time), we have introduced several additions specifically designed for PvP. The first of these is a new engagement in Griefclaw Bluffs which pits the three factions in battle with one another. OWON's goal is to protect a downed ALT transport ship and its sensitive cargo from the other two factions, whose goal is to steal and extract the content. In practice this works similar to a game of capture the flag for FPR and Rogue forces, where OWON's goal is simply to prevent it from being stolen. PvP kills should now always result in an insignia from the victim, as well as a very small chance at additional generated loot. Open World kills are now tracked, in addition to the previous tournament kill tracking, and we've introduced several new PvP oriented achievements and titles. We also made a number of tweaks to the new PvP based contested resources.

Many of the items in game now feature a View button on their information window which allows you to view what the item would look like in 3D. Other improvements include map improvements, channel specific chat preferences, offline nation roster manipulation, and much more. You can read the complete build notes below.

15.8.1 Patch Notes

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About This Game

The Repopulation is a Science Fiction Sandbox MMORPG which is currently in Late Alpha Testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, possible interruptions of service, and in some cases fluctuating features.

In many ways The Repopulation is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful. But it also integrates more recent innovations and introduces an array of its own unique wrinkles.

The driving force behind this game is choice to play the game in the way that you want to play it. The choice to play the game like a traditional RPG or in a more action oriented style. To advance your character through combat or peaceful means. The freedom to craft and harvest without being forced into combat. To act as a hero or a villain. A thief, diplomat, home builder, tamer, crafter, or an entertainer. To participate in Player vs. Player combat or to avoid it altogether.

Key Features Currently Available In Early Access


  • Sandbox driven gameplay which never forces you down a specific path.
  • Skills based advancement with over 75 skills to advance in including combat oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and advanced skills.
  • Advanced Trade Skill systems which allow for a high degree of customization in crafted goods.
  • Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but it built on top of RPG mechanics.
  • Create homes and build cities complete with vendors, props and defensive units.
  • Dynamically generated content which will change based on how players react to the world.
  • Unique three faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being completely protected from it and players being able to progress entirely without ever getting involved in PvP.
  • Advanced generated mission system provides a neverending stream of missions which are customized for your character. They are purely optional.
  • Social oriented features which provide bonus rewards when grouping or working together with other players.
  • Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities.
  • Three different pet systems: Genetic Engineering, Taming, and Robotics.
  • Engagement system which is similar to a mutating form of Public Quests.
  • Persistent Seamless World.

Key Upcoming Features


  • Customizable XML based interface and GUI improvements.
  • DirectX 11 Support.
  • Hardcore server ruleset.
  • Re-integration of the Siege system.
  • Underground levels for player created cities.
  • Audio improvements as we move some systems from placeholder to final.
  • Ease of use features to make the game easier to grasp for new players.
  • Host Player Created Tournaments in your cities.
  • Raid Interface.
  • Microtransaction support.
  • City Perks system.
  • Graphical improvements, additional FX, and general polish.
  • Balance, feature refinement, bug fixes and content.

Server Availability


Being an MMORPG the only way to play the game is online. We currently provide both US and EU servers and they are available as long as there is no scheduled maintenance or unforseen issues that do arise during development and testing. We strive to keep the servers up and running as much as possible, but patching as with any MMOs is needed and will require the servers to be down during the process. There might be other times the servers are undergoing maintenance and will require downtime and we will try to effectively communicate this as much as possible.

There are no current plans for player ran servers or single player options.

3rd Party Account


This game requires a 3rd party account to play. A key will be given to you by Steam to activate the account so you can see the list of available servers to play. Please be sure after you purchase the game to create your account and register the key.

Packages


Steam currently has 2 package options available.

  • Silver Package - Name Reservation, 1 Repop Token, Silver membership, and Early Access
  • Gold Package - Name Reservation, 1 Repop Token, Silver and Gold membership, 1 day Head Start, and Early Access

At some point before release the Memberships will be enabled in game and offer the following: Additional Character Slots, Inventory Slots, Bank Slots, Shared Bank Slots, Mission Slots, and Auction Slots. The exact quantity of these slots are still being determined based on usage and feedback.

There are other Package options available on our website as well.

Early Adopter Site

If you purchase a package from Steam and wish to upgrade it, you can do that from our Pledge Upgrade page as well.

Pledge Upgrade Site

System Requirements

    Minimum:
    • OS: Windows Vista 64 bit
    • Processor: Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: ATI 5750 / Nvidia GT450 with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel Core i5-2500k
    • Memory: 4 GB RAM
    • Graphics: ATI 7850 / Nvidia GTX660
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
Helpful customer reviews
3 of 3 people (100%) found this review helpful
16.2 hrs on record
Posted: 30 November
Early Access Review
To be honest, the game has issues, namely - as it seems - with the grafic card or the server. Also "Repopulation" is not (yet?) really populated atm. But I am optimistic that these problems of the alpha-phase can be overcome. Given the potential of the game I think it is worth supporting it in order to help the game achieving it s full potential. So give it a try.
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4 of 5 people (80%) found this review helpful
221.1 hrs on record
Posted: 21 November
Early Access Review
I spent countless hours and sleepless nights playing this game alone. Despite the bugs that are present, this game is really fun, addicting and has great potential for an early access game. The game *IS* challenging, but you will feel great satisfaction when you build up your character the way you want to. Not for the faint of heart, as you'll need a lot of patience to learn the basics (Mainly crafting), and to learn how to get through the game. Food for thought.

This game offers great freedom on how you want to build up your character. You can become a crafter in many different types of trade skills available in the game, a melee/rifle/flamthrower weapon wielding soldier (just as an example), or both if you want to pursue that path.

I'm glad to be able to support this game.

On the other hand, being early access, it is present with some horrifying bugs that render this game almost unplayable at times (Random CTD's, Lag spikes at random intervals of time, combat hiccups and farts), causing you to rage quit in the end.
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2 of 2 people (100%) found this review helpful
36.6 hrs on record
Posted: 3 December
Early Access Review
The game is alright but has lot of bugs wait untill this game is done.
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: 5 December
Early Access Review
A good alternative to SWG.
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3 of 4 people (75%) found this review helpful
66.5 hrs on record
Posted: 20 November
Early Access Review
This game still has a way to go. At the moment it has performance issues if you try to run it at higher levels of graphics. Still lots of bugs, even just with basic stuff like swimming. The crafting system is extremely complicated, I enjoy crafting but even to build basic items, you will need all kinds of items and the recipes are very complex.
But if you are willing to look past all that, this game is quite fun and I spent 65 hours playing it over a few weeks.
I hope by release the devs will have ironed out the bugs and made this game even better.
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