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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We are happy to continue with our tradition of monthly posts, sharing the past month's achievements, change notes, and the next month's plans. We began inviting testers in March, to help us test the game and provide feedback. We wrapped up many items on our checklist, to get the game available for Early Access release. This included improvements across the board, continuing to flesh out the core systems, and introducing some familiar art from The Repopulation, as well as new art made specially for Fragmented. A special thanks again to the community for providing feedback, and for helping us get over the hump to get Fragmented available for a more public release.
We have sent invites to nearly all registered backers that had requested access, and should see access granted to everyone that owns a copy of The Repopulation in April. We plan on lifting the NDA soon, as well as making Fragmented available for purchase, on Steam Early Access, before the end of April. We look forward to seeing you in Fragmented, and look forward to working with everyone on the progression of Fragmented into The Repopulation throughout 2016.
If you missed it, for those who have registered their purchase of The Repopulation in our backer portal, you can sign up for a key to try Fragmented. Once logged into our website, visit the backer portal, and then click on "Signup for a key". We send out keys every few days from the queue. We have a limited amount, but if you submit your request early, you should get one relatively soon.
Finally, below is the link to our website for the notes for March. This was the cumulative release of 12 patches in March. If you have access to the private forums for Fragmented, you will find the patch notes there. After the NDA is lifted, we will begin posting patch notes for each individual release.
April 2016 Patch Notes
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