The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting. In many ways it is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful including social oriented gameplay and complex crafting systems.
User reviews:
Recent:
Very Negative (20 reviews) - 15% of the 20 user reviews in the last 30 days are positive.
Overall:
Mixed (902 reviews) - 63% of the 902 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives players a chance to participate in the development of the game when we are still in a state where active changes are being made regularly. It provides the players with a chance to give their feedback and for us to take that feedback into account as we continue to refine features. Early Access also includes a lifetime Membership option post-launch, and is similar to a one time box price.

That having been said, we want to make it perfectly clear that this is an Alpha test. You will undoubtedly encounter bugs and annoyances that may affect your gameplay experience. Some features of the game are still being implemented or refined, some graphics, animations, sounds, and much of the interface are placeholders and slated for revision prior to launch. Some parts of the world are still a work a progress. If you are easily frustrated by these types of things, then Early Access is probably not for you and we would recommend waiting until the game launches or hits Open Beta.”

Approximately how long will this game be in Early Access?

“It’s difficult to give firm dates when developing an MMORPG because many of the delays are reactionary. The game is expected to move into beta testing in 2015 however, and launch after a few Beta rounds are completed. Players will be a part of the decision on when the game moves into beta and when it launches through the forums on our web site.”

How is the full version planned to differ from the Early Access version?

“We have a break down of existing features vs upcoming features available in the main section below. Many features are currently implemented, but a few key features are still remaining including the Hardcore Ruleset and some Sieging and Nation functionality.”

What is the current state of the Early Access version?

“The game is currently in Alpha 4, which is the final stage of alpha testing. We currently have a wipe planned at release with no other "planned" wipes between now and then, but that is subject to change if necessary. The majority of the games features are currently functional, though many features are still being refined and polished.

While the world is almost all available for exploration, there are some locations which have little to no content currently. The hardcore ruleset is not yet available, and sieges are currently disabled due to an exploitable bug. There are also many areas of gameplay which are not yet optimized. You will encounter bugs, and many models do not yet have LOD (Level of Detail) which negatively affects performance. Some graphics or sounds are also placeholders. For example, you will notice that your ability icons are currently split between placeholders and the final versions. This will continue to improve throughout the course of testing.”

Will the game be priced differently during and after Early Access?

“There will be at least three different one time membership options at launch: Silver, Gold, and Platinum. We are currently only offering Gold Memberships, but you will be allowed to upgrade that membership at a later time. In the future we will also allow for a cheaper Silver Membership option through Early Access, but this is currently unavailable as we are worried about having too large of an initial influx of players. The servers still need optimization and stress testing. Silver Membership will not be available until we feel confident that they are ready to handle the additional influx of players which it will add.

Some of the extra perks that are included as part of the Early Adopter package will not be available at release.”

How are you planning on involving the Community in your development process?

“We have a very solid history of communicating with our community on a daily basis. We have GMs already on staff assisting new players even at this stage of development and we plan to further expand or community outreach once Steam Early Access launches. The staff includes developers, artists, content, lore, and other aspects of development and you get to interact with us at that level without much filtering or market speak. We are very good at taking constructive feedback (even if it is criticisms), and have a solid record of acting on such feedback.”
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About This Game

The Repopulation is a Science Fiction Sandbox MMORPG which is currently in Late Alpha Testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, possible interruptions of service, and in some cases fluctuating features.

In many ways The Repopulation is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful. But it also integrates more recent innovations and introduces an array of its own unique wrinkles.

The driving force behind this game is choice to play the game in the way that you want to play it. The choice to play the game like a traditional RPG or in a more action oriented style. To advance your character through combat or peaceful means. The freedom to craft and harvest without being forced into combat. To act as a hero or a villain. A thief, diplomat, home builder, tamer, crafter, or an entertainer. To participate in Player vs. Player combat or to avoid it altogether.

Key Features Currently Available In Early Access


  • Sandbox driven gameplay which never forces you down a specific path.
  • Skills based advancement with over 75 skills to advance in including combat oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and advanced skills.
  • Advanced Trade Skill systems which allow for a high degree of customization in crafted goods.
  • Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but it built on top of RPG mechanics.
  • Create homes and build cities complete with vendors, props and defensive units.
  • Dynamically generated content which will change based on how players react to the world.
  • Unique three faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being completely protected from it and players being able to progress entirely without ever getting involved in PvP.
  • Advanced generated mission system provides a neverending stream of missions which are customized for your character. They are purely optional.
  • Social oriented features which provide bonus rewards when grouping or working together with other players.
  • Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities.
  • Three different pet systems: Genetic Engineering, Taming, and Robotics.
  • Engagement system which is similar to a mutating form of Public Quests.
  • Persistent Seamless World.

Key Upcoming Features


  • Customizable XML based interface and GUI improvements.
  • DirectX 11 Support.
  • Hardcore server ruleset.
  • Re-integration of the Siege system.
  • Underground levels for player created cities.
  • Audio improvements as we move some systems from placeholder to final.
  • Ease of use features to make the game easier to grasp for new players.
  • Host Player Created Tournaments in your cities.
  • Raid Interface.
  • Microtransaction support.
  • City Perks system.
  • Graphical improvements, additional FX, and general polish.
  • Balance, feature refinement, bug fixes and content.

Server Availability


Being an MMORPG the only way to play the game is online. We currently provide both US and EU servers and they are available as long as there is no scheduled maintenance or unforseen issues that do arise during development and testing. We strive to keep the servers up and running as much as possible, but patching as with any MMOs is needed and will require the servers to be down during the process. There might be other times the servers are undergoing maintenance and will require downtime and we will try to effectively communicate this as much as possible.

There are no current plans for player ran servers or single player options.

3rd Party Account


This game requires a 3rd party account to play. A key will be given to you by Steam to activate the account so you can see the list of available servers to play. Please be sure after you purchase the game to create your account and register the key.

Packages


Steam currently has 2 package options available.

  • Silver Package - Name Reservation, 1 Repop Token, Silver membership, and Early Access
  • Gold Package - Name Reservation, 1 Repop Token, Silver and Gold membership, 1 day Head Start, and Early Access

At some point before release the Memberships will be enabled in game and offer the following: Additional Character Slots, Inventory Slots, Bank Slots, Shared Bank Slots, Mission Slots, and Auction Slots. The exact quantity of these slots are still being determined based on usage and feedback.

There are other Package options available on our website as well.

Early Adopter Site

If you purchase a package from Steam and wish to upgrade it, you can do that from our Pledge Upgrade page as well.

Pledge Upgrade Site

System Requirements

    Minimum:
    • OS: Windows Vista 64 bit
    • Processor: Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: ATI 5750 / Nvidia GT450 with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel Core i5-2500k
    • Memory: 4 GB RAM
    • Graphics: ATI 7850 / Nvidia GTX660
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
Customer reviews Learn More
Recent:
Very Negative (20 reviews)
Overall:
Mixed (902 reviews)
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