This game may have potential, but is ruined by the poor design of the maker.
First off, this game is designed with a complex control system, yet the "tutorial" fails to explain the controls properly, i.e. it mentioned "Dock", "Scan", "Next Target", etc., but never mentioned what keys is linked to these commands. Players have to either RTFM or open the Options menu to find out what are the keys binding.
This has the most noctorious (if the game does have such level of amount of players, that is...) problem of this aspect is the FIRST MISSION -- the player is asked to "Activate the Setellites", and nowhere in the mission briefing nor the game manual explains that, in order to "ACTIVATE" the setellites, you have to "DOCK" with it!! I'll spell it clearly: They assume players will automatically know that ACTIVATE == DOCK == PRESS THE EFFING ENTER KEY WHEN YOU ARE WITHIN 100 UNITS FROM THE SETALLITE.
Then the mission journal is simply useless, it just give you a simple (and most time meaningless) description of WHY YOU GOT THIS MISSION, while never mentioned WHAT you should do and WHERE you mut go, or WHO you should meet. Bravo! Spaceforce team, you surpassed Microsoft Office team in the competition of The Most Useless Documentation.
Economy is a total mess. There is no listings of merchendise price of each star system, no indication of realtime price changes. The G News is supposed to do that, but so far, all I see in there is just 2 items listed, one with peice up, another with price donw, so you are only being informed of prices od 2 items in any time. Item selling price is usually low, in the range of 2~3 digits, even if the item could be the "hot selling items of the day". Ship upgrades are usually in the term of 4~6 digits per pop. Go figure, how many Ores or pirate ships you need to shoot, to fully upgrade even the light fighter you get from the beginning of the game.
Loots, or merchendise are poorly designed, there are items that looks like weapons, but is not equipable, and is only meant for trading, and all this are mixed togather with equipable items. There is no fitering system or tabbing system to seperate all the different items to ease the management of goods. It took me some time to even realized that items with white wording are junks to sell, pink words are equipable tools and purple wording items are equipable weapons. This is never mentioned in the manual.
There are 10 professions, woohoo! Nice! But wait, how do I decide what my profession is? I can't even find any description of what make me a Scientist or an Engineer. Okay, another decoration, I guess.
Voice is totally awesomely stupendously awful. Period. Everyone (includeing the protagonist and main characters) sound like an idiotically idiotic idiot with plain flat tone of a first grader reading from a textbook. Even when I destroyed a pirate ship, the poor sot is blown into thousands of smoldering pieces, he still sound like he is reading a newspaper aloud in bordom at the roadside cafe.
The game is monotonous - chasing behind Jax butt, shoot pirates/aliens, buy new ship, continuew chasing Jax.
Star Map doesn't provide enough information, i.e. if the map contains a dockable Station or not. Many times, when I'm trying to search for better weaponary and stronger ships, I found myself jumping into a void and empty system, then have to travel 70k++ space units (not sure if that's counted in kilometers) to get back to the jump gate. That kind of journey, even with a fully upgraded heavy fighter, at speed level 10, is still a long and boring experience.
EFF-uck! This game doesn't support joystick! My Logitech Extreme 3D filght stick is not recognised, in a SPACE FLIGHT game!! EFF-uck!
There are many many more flaws, I can't be bother to continue any more.
Conclusion: This game is designed and made by a single basement-dwelling cave man whose cave is under a huge rock. He need to come out and see how others are making games.