Might & Magic® Heroes® VII makes a triumphant return bringing you the essence of turn based strategy gaming. Set in a fantasy universe with RPG progression with a strong story narrative, you will embark on a journey that you will never forget!
User reviews:
Recent:
Mixed (102 reviews) - 55% of the 102 user reviews in the last 30 days are positive.
Overall:
Mixed (2,069 reviews) - 42% of the 2,069 user reviews for this game are positive.
Release Date: 29 Sep, 2015

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39,99€

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49,99€
 

Recent updates View all (28)

18 February

The Lost Tales of Axeoth: Unity now available!

Embark today in the journey of Genevieve and Pherlon to the Broken Isles in a quest for lost magic knowledge…

Discover now the first campaign of The Lost Tales of Axeoth: Unity available for free for all Might & Magic Heroes VII players!



Written by Terry B. Ray himself, those 5 maps will bring you 14 years back in the universe of Heroes of Might and Magic IV with untold tales from the world of Axeoth.

More information Here

24 comments Read more

18 February

Patch 1.7 notes

Hello Heroes,

Today we're finally excited to be releasing not only the long awaited patch 1.7, but part one of our Lost tales of Axeoth campaign.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Full patch notes are available below but here are some highlights;

- As previously announced, the level cap has been removed on Skirmish maps.
- The main menu has been reworked to provide an easier user experience.
- Several fixes to Artifacts.
- A couple of adjustments have been made to the in-game camera, automatic height adjustment has been smoothed and some clipping issues have been fixed.
- New key-bindings:
• Browse towns with left and right key (works in town screens and all town pop up’s)
• Toggle combat map grid with "G"
• Escape can now be (re-)assigned as key-bind
• Warfare Units now wait or skip turn, when pressing the wait or defend keys
- Rendering on Wide-screen: Aspect ratio management has been improved in council hub, adventure and combat modes.
- Mini-map Settings are now saved and UPlay names are now only displayed in online Multi-player matches
- Several gameplay bugs have been fixed
- Sylsai’s second starting skill has been improved to ‘Warcries’
- Several balancing improvements
• Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
• A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.
- Multiplayer:
• Improved connectivity of online game
• Nat indicator now available in multiplayer lobby.
• Out of sync when attacking an empty AI hero in sim turns.
• Out of sync when surrendering in combat against AI hero.
• General out of sync stability improvements.
• The ability to connect to each other has been improved and a couple of implements to the Uplay-Overlay.
- A new CM_Academy_Garden combat map has been added.
- Editor:
• Couple of fixes on the Combat Map
• Duplicate and imprinted spells from all spell lists have been removed.
• Fixed FPS drop when switching to underground surface and create combat map feature. (+several other fixes.)
• New script Editor Condition "Has Resource Percentage"
• +15% Saturation LUT to the Combat Map templates
• BattleSite properties accessible in the Map Editor.

~~~~
Might & Magic Heroes VII - Update 1.7
Date: February 18th, 2016
Version: 1.7 (rev v1.7 - 36046)
Release note: see below
Patch notes- https://mmh7.ubi.com/en/blog/post/view/patch-1-7-notes

24 comments Read more

Complete Edition



Might & Magic® Heroes® VII has made a triumphant return bringing you the essence of turn based strategy gaming.
This Complete Edition includes:
- the main game,
- exclusive hero,
- a scenario map,
- the full digital soundtrack and Heroes® III - HD Edition
- The Lost Tales of Axeoth extensions
- the new Trial By Fire add-on !


This Complete Edition will allow you to master the whole Heroes VII universe, with dozens of gameplay hours and maps, hundreds of heroes, all of this set in a high fantasy universe with RPG progression and strong story narrative, you will embark in a journey you will never forget!

The story of Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire.
The Empress’ murder has left an empty throne, a realm in flames and too many hungry rivals intend on claiming it. The Duke Ivan calls together a prestigious council of six trusted advisors in search of a viable path for putting an end to this war of succession. Discover a new fantasy story :

• Experience the “Best-Of” Heroes
Enjoy one of the most acclaimed turn based strategy franchises

• Explore a spellbinding world
Powered by the Unreal 3.0 engine, the world of Heroes VII has never been so detailed and immersive

• It ain’t over ‘til you say it’s over!
Over 60 hours of game content in the massive solo campaign with virtually unlimited replayability in the Skirmish and Duel modes

• A unique mix of Turn-Based Strategy and RPG
Explore and conquer an enchanted world, develop and manage your economy, lead armies of legendary creatures to battle ...

In Trial By Fire, five years after the epic events of Might & Magic Heroes VII, you will lead the new Fortress faction to define the destiny of the Dwarves and shed light on some of the darkest chapters of their history. Set in a fantasy universe with RPG progression and a strong story narrative, Trial by Fire is an ideal way for newcomers and existing fans to enjoy the authentic Might & Magic Heroes experience and many new features :

• Master the Rune Magic :
Lead the new Fortress faction on a path to define the destiny of the Dwarves

• New characters :
Take control of a full new lineup of charismatic heroes and iconic creatures such as Fire Giants, Valkyrie and Red Dragons

The following extensions bring the players in new worlds with new factions, powers and stories. In The Lost Tales of Axeoth you can discover Iranese, one of the continents of Axeoth, where the campaigns of Heroes IV took place.

Digital Deluxe Edition

The Deluxe Edition contains:

  • an exclusive hero,
  • a scenario map,
  • the full digital soundtrack
  • and Heroes® III - HD Edition. The Heroes® III HD Edition copy will be sent as soon as Might & Magic® Heroes® VII is released.

About This Game

Our story takes place during a war of succession. The Empress’ murder has left a realm in flames with many hungry rivals ready to seize the throne by force. The Duke Ivan then calls together a prestigious council of six trusted advisors to restore order and end the conflict that set ablaze Ashan’s lands.

Might & Magic® Heroes® VII makes a triumphant return bringing you the essence of turn based strategy gaming. Set in a fantasy universe with RPG progression with a strong story narrative, you will embark on a journey that you will never forget!

  • Explore and conquer the enchanted world of Ashan
  • Develop and manage your economy
  • Lead armies of legendary creatures to battle
  • Build up Heroes of Might & Magic with hundreds of abilities and powerful artifacts

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or Windows 8/8.1 (64bit only)
    • Processor: Intel Core i5 660 3.3 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX460 or AMD Radeon HD5850 (1024 MB VRAM)
    Recommended:
    • OS: Windows 7 SP1 or Windows 8/8.1 (64bit only)
    • Processor: Intel Core i5 2400 @ 3.1 GHz or AMD FX-6100 @ 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX670 or AMD Radeon HD7870 (2048 MB VRAM)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (102 reviews)
Overall:
Mixed (2,069 reviews)
Recently Posted
daw000x1
( 6.4 hrs on record )
Posted: 8 August
Bugs. It would be a lot more fun if it not for some of the crippling bugs that prevent advancing in the game. Story has no animation, just plain lazy. The Uplay app is almost as bad as Origin. I regret buying it.
Helpful? Yes No Funny
jomonger
( 48.4 hrs on record )
Posted: 8 August
I won't buy any ubisoft game again. Multiplayer doesn't work. I was waiting till patch 2.0 with the review. Something changed, but it is completely unstable in multiplayer (don't have hope to end ur multiplayer game). We have 2016, not 1996.
Helpful? Yes No Funny
The True Emperor
( 0.5 hrs on record )
Posted: 8 August
I am not sure where all the hate is coming for this game, I love it! It is beautiful and fun and lots of hours of gameplay. I bought it twice by accident so pay no attention to my time played on here. I have run across hardly any bugs. Highly recommend :)
Helpful? Yes No Funny
mastercaster
( 35.7 hrs on record )
Posted: 8 August
So Ive been playing for a while, just bought it recently and here's what I have to say. After all the time they had to bugfix there are still minor bugs, you can get around with saving often enough (autosaves anyway), but it's annoying.
To the campaign: I really really enjoyed the first of the additional tales (the academy one), to the official ones.. i personally don't like them, but that's matter of personal taste I guess. What really makes me not wanna give a positive review is the completely unbalanced factions. Academy with meta magic is absolutely overpowered, while all the others are okay I guess, but magic > might by like 9000%. For me it was worth 20 bucks on the sale, but for a game that was expected to be really good, for me it isn't. It's playworthy, but not for that long cause of the unbalanced magic. For me.
Helpful? Yes No Funny
The Masochist
( 38.2 hrs on record )
Posted: 7 August
New update fixes a bunch of issues from before.
Helpful? Yes No Funny
Cablenexus
( 0.1 hrs on record )
Posted: 7 August
DISCLAIMER

Time in game is wrong. Since I own the game on Uplay and since I own the DLC Trial by Fire, Steam time is not counted.

I'm not a Ubisoft fanboy. I don't get paid writing reviews in broken English for games. from no one.

There aren't that much games lately that keeps me interested enough to write about them and recommend them to others, or friends.

Since I'm hooked to Homm VII lately and start loving the game more the more I play I love to share my story about the game, why I like it so much all with respect for all fans who are dissapointed by the game, Ubi or the dev team who created this masterpiece.

Homm III was one of my first games and it was for sure the first game I played night over night on my 15" CRT screen in 16 bit color with the manual on my desk and the creature card pinned on my wall.
It was amazing to see creatures I only knew from boardgames coming to life on my screen while I was able to hunt for treasure and monsters in a random generated land full with little things to explore.
I still love to play it with the Hota or WOG mod, maybe even will try VCMI one day when it's more stable and I love the HD mod which makes it possible that I can play the game fullscreen in 1680 x 1050 resolution.

I was a fan of Homm IV as well. It was my second Homm game and I think they managed to make an amazing game and story for that time. I did not get back to it after playing some of the campaigns and the lack of RNG was not good for the long livity of the game I think.

Homm V was mixed for me. 3D engines that time did not render detailed graphics. I loved the 2D art in Homm III and IV and V was just a bit too blocky for me. I was not impressed, but together with the later DLC, the improved random map generator and the Homm V 1/2 mod it's a pleasure to come back to that game again.

I don't want to write much about VI. I was not a fan. Game was too streamlined imho, too casual, or better say too cartoony, and I missed the atmosphere and nostalgia from III and IV again. I did not played VI very much even not with the later DLC. But graphics in VI was improved and the UI was very well detailed and nicely done.

I'm a real fan of the series, I own all possible collector's editions, I own some of the games on Steam, GoG and Uplay and already for over 15 years I compare every new released game with Homm III.

Most close to this experience last year was an indie game with the name Thea. That was for the first in many years that a game was so gamers friendly that I fall in love with that game. You can read my review if you like.

At the same time I played Homm III there was a very different game from a different genre I liked very much, but my PC was not capable of running it very well and I was stuck to the editor instead of the game. Unreal was the name. The editor to make your own 3D levels was delivered on CD and frequently updated which I have to download with a simple modem.

Many times I thought as a child how cool would it be if someone will be able to recreate Homm III in the Unreal engine.

The rest is history now because Limbic, the dev team of Homm VII, managed to create the closest Homm III experience available this moment in my favorite 3D engine. That means the game is fully open to MOD, is fully possible to script the hell out of things, is fully capable of importing your own lore etc etc.

It's also a modern engine, with beautiful graphics if you ar able to run it. I can run it on a mediocore PC with a cheap AMD R7 video card and it runs ok. But not only the full 3D landscape with waterfalls, real dungeons, living trees and many buildings and resources is very charming, atmospheric and nice to look at. Also the Heropedia with all skecthes of units, unit models, stat lists etc is impressive. When you open the lore you see a enormous list of units and when you read bout them you get aware of that was just for one faction. All factions have a very complete list of units. And of course many neutrals, many spells, many skills with a new designed skill wheel and series of artifatcs to search for.

Campaigns happens on a huge map with a different campaign for each faction. Each campaign have 4 - 6 scenarios and there are loads of skirmish missions and scenarios.
All factions are present, over 50 heroes, and you encounter characters from III and IV in your journeys.
Between scenarios and campaign maps you see animations, stills, sketches and it all works very nice together.

Since latest patch you are able to create a simple skirmish map with a random generator from within the game as well. Those maps aren't very impressive in quality yet but the feature is just implemented. Random maps you can create from within the games editor are much better but take some time to generate and apply lightening to them. But when you save them and play them because everything is rendered already they are superfast to play and you have a totally new adventure.

Battles are very diverse but always integrated in some way with the enviroment. The maps are much bigger then the battle maps in previous hero games. The tactical battles also have a much better strategical approach since you can flank your enemies now and have different skills for units to work together as a team. Those buffs can realy make a difference between an impossible game or a cakwalk even in the first few campaign scenarios.

The campaign scenarios themself are fully handcrafted and you see incredinle designed bridges, dungeons, and landscapes with Wizard settlements you have to negotiate for right of passage or just planting suspicious seeds from Orcs in Elfs land. Open the Elven story map for the first time and you sit for your screen with your mouth open for a few moments when you see those details. It's really very nice done.

In short I can recommend this new Heroes game. Not because I think it's a mediocore game for fans only but because it is an amazing game at it's own. I did not play any Multiplayer maps so in this review I did not judge any aspect of that.

As a single player experience so far I love the game. Limbic is still improving the game. I'm sure the team was a huge fan of the series themselves and they created an great adventure.

Original storyteller from Homm IV was involved to make some lost chapter campaigns and those campaign are integrated in the base game when you buy it. Those maps are great and the stories very good. You can even listen to some returned music tracks. The random map generator is included in the base game as well.
To play as Fortress (Dwarves) you need the Trial by Fire DLC I reviewed yesterday.
Helpful? Yes No Funny
SoulR3aper
( 20.3 hrs on record )
Posted: 7 August
So, the HOMM series is very close to my heart like it is for many other reviewers. I've been playing it since HOMM1 was released (yes I'm that old). When 7 was released and I saw all the negative reviews I thought I'll wait a bit. Turns out I had to wait a year for patch 2.0. I bought it while it was on sale (50% off) which still made me cringe as I was afraid I'm buying a broken game from all the reviews.

However, it turns out the game is marvelous. I'm enjoying the campaign and story thoroughly and I'm not experiencing any issues whatsoever. I don't know what all the fuss is about? With that said, I haven't played or seen the game prior to patch 2.0.

In summary - The good:

+ Adventure map visuals are stunning
+ Careful thought went into the campaign maps and making it fun to play through
+ I enjoy the sometimes cheesy voice acting, reminds me of theatre and the previous games
+ The non-animated cut scenes don't bother me at all. I don't know what all the kids are complaining about. Feels like a story that is being narrated with still illustrations. I guess kids these days don't read anymore?
+ No hand-holding. The game isn't dumbed down. It takes a while to learn and even longer to master on higher difficulties.
+ Spells and hero talent wheels are great.
+ At 50% off a great bargain.

The bad:

- Game doesn't feel optimised. Even though I'm not experiencing any performance issues, my PC sounds like it might take flight as both my CPU and GPU are working extremely hard.
- The towns feel bland. One of the most rewarding things of previous HOMM games were the towns and how they come to life as you build new structures. Here, all the buildings look kind of the same and the animation happens so fast from the 2D selection screen that you sometimes miss what you just built.
- The units themselves are adequately animated but again, their colours and armour seem bland. Take the Seraphs/Celestials for example, they are ANGELS for crying out loud but look like foot soldiers with tiny wings. Also my favourite factions have always been the Necropolis and Dungeon factions. The creatures themselves are great but their modeling struggles to distinguish them from the crowd (bland).
- Still some balancing issues.
- The opponent heroes' AI is weird sometimes. On occasion their actions are non-sensical but from what I've seen, this is rare.
- A bit pricy at full price. Especially charging so much for an expansion (haven't bought it yet - will wait for sale).
- During combat, the camera has some angle issues but these are rare.

All in all, it seems like I'm complaining a lot but, for me, the good outweighs the bad by far and I think Limbic has done a good job. I also love the way their developers are directly interacting with the users.

The game should've been released in the state it is now after patch 2.0. Feels like it was in Beta all the way through version 1.
Helpful? Yes No Funny
zap1989
( 24.3 hrs on record )
Posted: 7 August
It had a few glitches; seems to be much better after the most recent update. I like it much better than 6. The AI is still not that great, but it has improved with the patches.

Overall I enjoy it
Helpful? Yes No Funny
Eillmoon
( 16.5 hrs on record )
Posted: 6 August
it works well now.
Helpful? Yes No Funny
Xtobal /// RCT
( 3.1 hrs on record )
Posted: 6 August
Great game yet it could use a little bit of fixing..I found hard to get used to the camera compared to Heroes V and VI for some reason,but yet it's a great addition to the Heroes Series.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
264 of 282 people (94%) found this review helpful
9 people found this review funny
Not Recommended
74.7 hrs on record
Posted: 17 July
As of 18 July 2016 this game is STILL FULL of bugs:
* Skills on the skillwheel get diasspeared
* Heroes spellbook sometimes gets empty
* Artifacts in inventory also get disappeared
* Some maps areas seems to cause trouble and make the game too slow on a pc with much more better stats than game's recommended requirements
* ... and much more ...

INSTEAD OF CORRECTING THE BUGS, THEY ARE DEVELOPING A DLC WHICH WILL BE PROBABLY FULL OF THE SAME BUGS!
Was this review helpful? Yes No Funny
85 of 90 people (94%) found this review helpful
5 people found this review funny
Not Recommended
90.4 hrs on record
Posted: 28 July
This game still has so many little problems and bugs that all add up to a frustrating time trying to play it

If you're dead set on buying it, I would wait until the expansion comes out in early august. It is supposed to include a lot of fixes and changes for the better.

The AI is dumb as a brick as well. Even the combat AI for neutral enemies...

Once you've spent about 4 hours chasing down enemy heroes with no armies in them on a large map, you'll appreciate how frustrating the AI tactics can be at times as well.

The animations and animation timing - despite going through multiple major revisions - are still barely acceptable.

There are multiple issues tied to adjusting the gameplay speed settings..

For some reason it forces you to stare at a blank screen while enemies fight combats in multiplayer.. (in previous versions you could still look around at the world and examine things, etc.)

The music is uninspired

The sound effects are decent

There are multiple balance issues with certain skills and units which still need to be worked out

The map editor is a disaster. A resource hog, unoptimized even in the least, and crashes frequently

Basically Ubisoft WAYYYY underbid the project costs on this game and didn't give the company who got it even half enough time to properly finish it, before forcing them to shove it out the door to meet some arbitrary marketing date.
Was this review helpful? Yes No Funny
79 of 87 people (91%) found this review helpful
3 people found this review funny
Not Recommended
35.1 hrs on record
Posted: 17 July
I must say I'm incredibly frustrated with this title. I find it mind boggling how incompetent the devs are. I fail to see how they can mess up a simple, turn based game's net code to the point where out of sync issues happen every game. In the 24 hours I've played of this steaming pile I managed to finish ONE game and that was far from fun when the game's "EXPERT AI" (as advertised in the trailer) kept throwing empty heroes at my town (seriously, I had like 8 boats on my shores...) while my teammate just went and took their EVERYTHING and was completely ignored.

Pile of trash, don't buy it. You'll regret it. I'll wait for the next patch and the DLC and will change my revise this review if it's appropriate. Until then, I'm boycotting Ubisoft. Never seen a less competent team of developers under such a moronic publisher. Byeeee.

Edit as of 8th of August, 2016. Please, please DON'T buy this game. The long awaited patch 2.0 didn't fix any of the issues, the multiplayer is still utterly broken. It's unplayable. For the single player campaign I'd just wait for a sale, that works okay barring some minor issues from what I've seen but in 30 hours of gameplay I still only have a single completed scenario in multiplayer (described above). It's junk, untested, not worth the time you're inevitably going to lose if you want to enjoy it with friends.
Was this review helpful? Yes No Funny
55 of 63 people (87%) found this review helpful
4 people found this review funny
Not Recommended
110.6 hrs on record
Posted: 17 July
Im seriously angry about the new manufacturing of Might Magic Heroes VII, Ubisoft dont work good about this game. Ubisoft use this famous name to do only ♥♥♥♥♥♥♥t, no bug fix, impossible to finish a game without 3-4 restart, game crash, and the game is totally unbalanced. Im seriously mad because i play this franchise since 1st heroes and now ubisoft dont finish fix bug and do one upgrade to sold more somthing and ♥♥♥♥ all the community of players. It's same with heroes 3 HD. Easy to change game into HD, but it's too hard to have good multiplayer plateform.

It's better to never buy this add on still the VII isnt fix.

Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: 4 August
I am a long-time fan of the franchise, so I dearly hope to be able to change this review at some point, but right now this game is simply unplayable. My computer beats all of the reccomended specifications and yet STILL my attempts at play were jagged with lag and constantly interrupted by crashes.

This game isn't just buggy, it's outright broken. There's no reason for it to be shutting down non-stop on rigs where meatier games run smoothly.

SAVE YOUR MONEY UNTIL THEY FIX THIS ♥♥♥♥.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Not Recommended
20.8 hrs on record
Posted: 5 August
Why do you make a game if ai does weird things? Old heroes 3 got 10x better ai then this. Pls if you cant make a game dont go for it?
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
48.4 hrs on record
Posted: 8 August
I won't buy any ubisoft game again. Multiplayer doesn't work. I was waiting till patch 2.0 with the review. Something changed, but it is completely unstable in multiplayer (don't have hope to end ur multiplayer game). We have 2016, not 1996.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
20.3 hrs on record
Posted: 7 August
So, the HOMM series is very close to my heart like it is for many other reviewers. I've been playing it since HOMM1 was released (yes I'm that old). When 7 was released and I saw all the negative reviews I thought I'll wait a bit. Turns out I had to wait a year for patch 2.0. I bought it while it was on sale (50% off) which still made me cringe as I was afraid I'm buying a broken game from all the reviews.

However, it turns out the game is marvelous. I'm enjoying the campaign and story thoroughly and I'm not experiencing any issues whatsoever. I don't know what all the fuss is about? With that said, I haven't played or seen the game prior to patch 2.0.

In summary - The good:

+ Adventure map visuals are stunning
+ Careful thought went into the campaign maps and making it fun to play through
+ I enjoy the sometimes cheesy voice acting, reminds me of theatre and the previous games
+ The non-animated cut scenes don't bother me at all. I don't know what all the kids are complaining about. Feels like a story that is being narrated with still illustrations. I guess kids these days don't read anymore?
+ No hand-holding. The game isn't dumbed down. It takes a while to learn and even longer to master on higher difficulties.
+ Spells and hero talent wheels are great.
+ At 50% off a great bargain.

The bad:

- Game doesn't feel optimised. Even though I'm not experiencing any performance issues, my PC sounds like it might take flight as both my CPU and GPU are working extremely hard.
- The towns feel bland. One of the most rewarding things of previous HOMM games were the towns and how they come to life as you build new structures. Here, all the buildings look kind of the same and the animation happens so fast from the 2D selection screen that you sometimes miss what you just built.
- The units themselves are adequately animated but again, their colours and armour seem bland. Take the Seraphs/Celestials for example, they are ANGELS for crying out loud but look like foot soldiers with tiny wings. Also my favourite factions have always been the Necropolis and Dungeon factions. The creatures themselves are great but their modeling struggles to distinguish them from the crowd (bland).
- Still some balancing issues.
- The opponent heroes' AI is weird sometimes. On occasion their actions are non-sensical but from what I've seen, this is rare.
- A bit pricy at full price. Especially charging so much for an expansion (haven't bought it yet - will wait for sale).
- During combat, the camera has some angle issues but these are rare.

All in all, it seems like I'm complaining a lot but, for me, the good outweighs the bad by far and I think Limbic has done a good job. I also love the way their developers are directly interacting with the users.

The game should've been released in the state it is now after patch 2.0. Feels like it was in Beta all the way through version 1.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
0.1 hrs on record
Posted: 7 August
DISCLAIMER

Time in game is wrong. Since I own the game on Uplay and since I own the DLC Trial by Fire, Steam time is not counted.

I'm not a Ubisoft fanboy. I don't get paid writing reviews in broken English for games. from no one.

There aren't that much games lately that keeps me interested enough to write about them and recommend them to others, or friends.

Since I'm hooked to Homm VII lately and start loving the game more the more I play I love to share my story about the game, why I like it so much all with respect for all fans who are dissapointed by the game, Ubi or the dev team who created this masterpiece.

Homm III was one of my first games and it was for sure the first game I played night over night on my 15" CRT screen in 16 bit color with the manual on my desk and the creature card pinned on my wall.
It was amazing to see creatures I only knew from boardgames coming to life on my screen while I was able to hunt for treasure and monsters in a random generated land full with little things to explore.
I still love to play it with the Hota or WOG mod, maybe even will try VCMI one day when it's more stable and I love the HD mod which makes it possible that I can play the game fullscreen in 1680 x 1050 resolution.

I was a fan of Homm IV as well. It was my second Homm game and I think they managed to make an amazing game and story for that time. I did not get back to it after playing some of the campaigns and the lack of RNG was not good for the long livity of the game I think.

Homm V was mixed for me. 3D engines that time did not render detailed graphics. I loved the 2D art in Homm III and IV and V was just a bit too blocky for me. I was not impressed, but together with the later DLC, the improved random map generator and the Homm V 1/2 mod it's a pleasure to come back to that game again.

I don't want to write much about VI. I was not a fan. Game was too streamlined imho, too casual, or better say too cartoony, and I missed the atmosphere and nostalgia from III and IV again. I did not played VI very much even not with the later DLC. But graphics in VI was improved and the UI was very well detailed and nicely done.

I'm a real fan of the series, I own all possible collector's editions, I own some of the games on Steam, GoG and Uplay and already for over 15 years I compare every new released game with Homm III.

Most close to this experience last year was an indie game with the name Thea. That was for the first in many years that a game was so gamers friendly that I fall in love with that game. You can read my review if you like.

At the same time I played Homm III there was a very different game from a different genre I liked very much, but my PC was not capable of running it very well and I was stuck to the editor instead of the game. Unreal was the name. The editor to make your own 3D levels was delivered on CD and frequently updated which I have to download with a simple modem.

Many times I thought as a child how cool would it be if someone will be able to recreate Homm III in the Unreal engine.

The rest is history now because Limbic, the dev team of Homm VII, managed to create the closest Homm III experience available this moment in my favorite 3D engine. That means the game is fully open to MOD, is fully possible to script the hell out of things, is fully capable of importing your own lore etc etc.

It's also a modern engine, with beautiful graphics if you ar able to run it. I can run it on a mediocore PC with a cheap AMD R7 video card and it runs ok. But not only the full 3D landscape with waterfalls, real dungeons, living trees and many buildings and resources is very charming, atmospheric and nice to look at. Also the Heropedia with all skecthes of units, unit models, stat lists etc is impressive. When you open the lore you see a enormous list of units and when you read bout them you get aware of that was just for one faction. All factions have a very complete list of units. And of course many neutrals, many spells, many skills with a new designed skill wheel and series of artifatcs to search for.

Campaigns happens on a huge map with a different campaign for each faction. Each campaign have 4 - 6 scenarios and there are loads of skirmish missions and scenarios.
All factions are present, over 50 heroes, and you encounter characters from III and IV in your journeys.
Between scenarios and campaign maps you see animations, stills, sketches and it all works very nice together.

Since latest patch you are able to create a simple skirmish map with a random generator from within the game as well. Those maps aren't very impressive in quality yet but the feature is just implemented. Random maps you can create from within the games editor are much better but take some time to generate and apply lightening to them. But when you save them and play them because everything is rendered already they are superfast to play and you have a totally new adventure.

Battles are very diverse but always integrated in some way with the enviroment. The maps are much bigger then the battle maps in previous hero games. The tactical battles also have a much better strategical approach since you can flank your enemies now and have different skills for units to work together as a team. Those buffs can realy make a difference between an impossible game or a cakwalk even in the first few campaign scenarios.

The campaign scenarios themself are fully handcrafted and you see incredinle designed bridges, dungeons, and landscapes with Wizard settlements you have to negotiate for right of passage or just planting suspicious seeds from Orcs in Elfs land. Open the Elven story map for the first time and you sit for your screen with your mouth open for a few moments when you see those details. It's really very nice done.

In short I can recommend this new Heroes game. Not because I think it's a mediocore game for fans only but because it is an amazing game at it's own. I did not play any Multiplayer maps so in this review I did not judge any aspect of that.

As a single player experience so far I love the game. Limbic is still improving the game. I'm sure the team was a huge fan of the series themselves and they created an great adventure.

Original storyteller from Homm IV was involved to make some lost chapter campaigns and those campaign are integrated in the base game when you buy it. Those maps are great and the stories very good. You can even listen to some returned music tracks. The random map generator is included in the base game as well.
To play as Fortress (Dwarves) you need the Trial by Fire DLC I reviewed yesterday.
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1 of 2 people (50%) found this review helpful
Not Recommended
35.7 hrs on record
Posted: 8 August
So Ive been playing for a while, just bought it recently and here's what I have to say. After all the time they had to bugfix there are still minor bugs, you can get around with saving often enough (autosaves anyway), but it's annoying.
To the campaign: I really really enjoyed the first of the additional tales (the academy one), to the official ones.. i personally don't like them, but that's matter of personal taste I guess. What really makes me not wanna give a positive review is the completely unbalanced factions. Academy with meta magic is absolutely overpowered, while all the others are okay I guess, but magic > might by like 9000%. For me it was worth 20 bucks on the sale, but for a game that was expected to be really good, for me it isn't. It's playworthy, but not for that long cause of the unbalanced magic. For me.
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