It's strange how things go sometimes. If you visit the store page for Schein on Steam you'll see logo after logo of award nominations and wins Schein has picked up over the course of its development. And it deserves them too, it's a great game, yet for some reason no one seems to be talking about it. It should by rights be an 'indie darling', but so far it's a lost gem
Maybe part of the problem is that it's easily dismissed as yet another indie puzzle-platformer, a Braid-like. With simple graphics, a so-so character model, and some less than great voice work. Spend some time with Schein though and you realise it's more than that, packed with smart, challenging puzzles, and some cool aesthetics.
The premise is fairly simple, the game opens with you in a swamp looking for your son, soon you bump in to a fairy-like creature, an orb of Light that knows more about the swamp than you, a little more than she's letting on, and can alter the world around her and you. The gameplay quirk of Schein is its use of Light to alter reality. An uncrossable gap in normal light might reveal a ledge to jump on in green light, an impassable barrier in green light might need you to flick to red light to make it disappear. It's a mechanic that starts simple but quickly becomes hugely challenging.
One of the reasons for that is because you don't always get the time to think and plan out how to solve the puzzle. If you're trying to negotiate your way across a huge gap then working out which light you need to switch to has to be done on the fly, you can't always lay down the groundwork. Similarly the platforming can require a large amount of dexterity and skill. To reuse an example from earlier, if you're using the green light to reveal platforms to cross a gap, but there's a barrier in the way that can only be removed using the red light then the process is; have the green light on, jump, switch to the red light, switch the the green light, land the jump. There's a real mind-bending, rapid-fire aspect to the platforming
The shifts of light also improve the game graphically. The simple, bland design of the swamp and main character become far more interesting when the light mechanics are introduced. The green light brings colour to the swamp, your character all smiles and joy, it's sinister. It's a great idea, maybe one that isn't quite explored enough, but it does work to short-hand that everything is not quite what it seems in the swamp
Schein does have problems; the main character is played too flat, he’s supposed to be depressed but whether it's a production issue or a performance issue, something about it just doesn't land. Similarly, and fairly trivially in the great scheme of things, the spirit's English accent is offputting, probably only an issue for English players, but it noticeably isn't an English accent, even if it's recognisably supposed to be one. I was also a little disappointed by the story, a nice premise, a decent off-kilter world, that resolved in to not a lot really, I liked the almost fairytale aspect to it, but it still felt like it's core was missing.
A larger issue comes from the platforming, it's mostly fine but there's moments when encountering spikes where their damage area is larger than the pixels they're made up of. More infuriating, particularly later on, is a series of reworked platform-puzzles involving ledges and lanterns. The aim is to get from one side of the gap to the other, carrying over one coloured lantern at a time, stopping and leaving the lantern in a safe spot to head back and grab a different colour lantern, then leapfrogging the safe lantern before going back for that. It's not entirely different from the riddle about carrying some seed, a chicken, and a fox over a river. The problem is that if you're carrying a green lantern and land on a red platform with a red lantern on it, while in theory that should be fine, too often the green will overlap the red and you'll fall to your death. I'm fine with the game being difficult, but these moments where you feel cheated are blemishes on the game.
The difficulty is worth noting too, I found it pitched just about right, impressively so in fact. At the points where I was stuck I'd come back the next day and solve it. However, I was playing for review, I HAD to make progress, and when I did I found Schein hugely rewarding, but it's not inconceivable that had I just picked the game up on Steam I might have put the game down for the night and never picked it up again.
Don't let that put you off too much though, Schein is a fantastic game, it has a few flaws no doubt, I can't say that any of the boss battles were a high point, but it really is a gem of a game. Difficult but rewarding, it even manages to switch around those first impressions from looking like a cheap patchwork game, to being an impressive, extraordinarily well pieced together game