Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting. Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.
User reviews: Very Positive (85 reviews)
Release Date: 30 Sep, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cavern Kings has always been about making the players happy, and I intend on continuing this trend. At first there were a handful of public betas, then we had several private betas available on Kickstarter, and now it's time for Early Access. The feedback from the community has been tremendously helpful in shaping the game and I hope players can help meld the game into a better product via feedback.”

Approximately how long will this game be in Early Access?

“Cavern Kings will be Early Access until a final build is released. It's difficult to say how long that will take but my current goal is to fully release the game by the end of 2014.”

How is the full version planned to differ from the Early Access version?

“As of writing this, Cavern Kings has 4 player characters, 2 bosses, 25 powerups and a plethora of other things. The final version will have 12 characters, a handful more bosses, 50 powerups and a ton more content and polish.”

What is the current state of the Early Access version?

“Cavern Kings is currently in closed beta 20, and every beta has been available to the public in some shape or form. If I really had to give a guess, I'd say the game is roughly 65% complete, as most of the content I still need to add isn't all that difficult or time-consuming.”

Will the game be priced differently during and after Early Access?

“Cavern Kings will always be $10.00 USD except for sales!”

How are you planning on involving the Community in your development process?

“The community will have access to every beta as I release them (which happens to be on a pretty regular basis). The community's feedback has helped balance and form the game as it is today, and will continue to do so via Early Access!”
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Recommended By Curators

"Risk of Rain mixed with Super Crate Box. High tension 2D roguelite with fast paced action. Still in Early Access but it shows a lot of promise."
Read the full review here.

Recent updates View all (9)

24 December

b25.3 Changelog

Another small update focused on bringing out character strengths and letting you spiral out of control more easily. Hopefully this will lead to longer, more enjoyable runs.

> All crates now have a 33% chance to drop a powerup or Big Bomb (up from 20% (which was up from 10% last patch))
> Increased the base chance for powerups to drop from enemies from 3% to 5%
> Improved visibility on cannonballs

> Yoji's melee damage increased from 1.25x to 1.33x
> Thorax now gains a little more health per level
> Reduced Rex's HP gained per level
> Increased Rex's lifesteal (max 0.02% HP per hit to 0.033%)
> Top Hat now gets 1.2x stronger every time he resurrects (but still suffers from health penalties)
> Entite now has 50 starting health
> Bloop's inksplosion now does damage relative to his level
> Shark's damage scaling tweaked; now ranges from 0.5x to 2.5x (old: 0.6x to 1.1x)

> Added an option to enable or disable screen shake
> Fixed several bugs concerning Giga Mechworm and Titan Bloodworm's HP (including invincibility)
> Fixed a bug where tier 3 music was silent
> Fixed a bug where Holiday music would play if holiday mode was disabled
> Fixed a bug where only chests couldn't be opened if overlapping
> Added a new music track for tier 4
> Arena music now changes every 2 minutes, instead of 1
> Fixed a bug where certain arena enemies would make every other enemy stop spawning
> Added a new enemy that appears lategame
> Added a small chance for rooms to spawn with lots of crates or TNTs

6 comments Read more

21 December

b25.2 changelog

A major bugfix and several balance tweaks:

•Bloop's inksplosion radius increased by about 25%
•Bloop's insplosion stun increased from 20 to 60
•Bloop's inksplosion knockback increased from 4 to 8
•Mishka's attack speed passive has roughly tripled in power
•Yoji's attack speed is now 20% faster
•Halved the damage of Android's static electricity
•Shelby now grows in length every level, instead of every other level

•Doubled the rate at which Growth Battery charges
•Thorny Gem should now be twice as effective

•Fixed a bug where Giga Mechworm went on a different Christmas vacation and never returned
•All crates now have double the chance to drop powerups (from 10% to 20%)
•All crates are now less likely to drop Big Bombs
•All crates have a chance of dropping a higher tier powerup (wood dropping tier 2, etc)
•Many Arena enemies should now begin spawning earlier
•Increased the brightness of dark rooms by 10%

6 comments Read more
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About This Game

Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting.

Inspired by action-packed games like Vlambeer's Super Crate Box and the increasing difficulty aspects in Risk of Rain, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.

FEATURES

  • A dozen playable characters with special abilities
  • Randomized terrain and monster generation
  • Weapons that play and feel unique
  • Completely unnecessary amount of explosions
  • Never-ending difficulty that gets harder as you progress
  • Many big, bad, boss monsters ready to crush you
  • Beautifully crisp and lively pixel art
  • A grand total of 50 powerups to help you dig deeper

UPCOMING FEATURES

  • Finalizing the remaining characters and abilities
  • Massively improved 4-player local co-op
  • Online multiplayer for up to 4 players
  • New character skins and cosmetics
  • Better variety in room generation
  • A handful of new weapons
  • At least 2 more bosses to get killed by
  • Finishing up the rest of the powerups
  • Polishing the game for quality and knocking out all the bugs
  • 4-player online multiplayer, NPC shops, new events and more!

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: Just about any
    • Memory: 1 GB RAM
    • Graphics: Even netbooks can run this
    • Hard Drive: 10 MB available space
    • Sound Card: Any
    • Additional Notes: You're a pretty cool dude B)
Helpful customer reviews
9 of 10 people (90%) found this review helpful
6.9 hrs on record
Posted: 16 December
Early Access Review
Cavern Kings is an incredibly good "infinite platformer" that's difficult enough to make you keep coming back for more while having enjoyable enough gameplay to make your time in-game fun. The dev of this game has created a game which forces you to play it over and over, it's really quite impressive. While it has lots of differences this game feels very similar to Risk of Rain which in no way is a bad thing.

+Cool art style and the pixel graphics are done well
+Loads of different items and plenty more to unlock as you play through
+Plenty of characters to unlock
+Different characters suit different playstyle so there's something for everyone
+Rewarding combat, you feel good when you beat a tough enemy
+Items are well designed and balanced, items also stack so the more you pickup a specific item the more powerful it becomes
+You get statues in the starting location when you hit certain milestones, not the most incredibly feature ever but I like seeing what I have achieved
+Simple controls
+Great Soundtrack

+/-Bosses are really difficult, personally I love it because it makes you want to play again

-Some weapons, the TNT Sling in particular (the equivalent of a shotgun in game), feel like they don't really fit in
-One or two of the items feel almost useless

Verdict:
8

A solid Early Access game which is perfect for fans of Risk of Rain or platformers.

El K.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
4.1 hrs on record
Posted: 21 December
Early Access Review
I literally fap to this game.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: 17 December
Early Access Review
This game in its early stages is already pretty amazing. If you like Risk of Rain, then this game will be for you.

It's basically the same concept with a different art style and the ability to dig deeper or have just one arena/survival mode.

Multiplayer is coming (hopefully soon!) and despite the developer having struggled with his finances to bring us this game, he has worked hard and long to provide a better experience for an already well deserving game.

This little gem is worth paying full price for to aid the caring developer and play (and eventually with friends).

Fight enemies, level up. Get gold, unlock chests.

I like that each area has basically a timer, with the drilling spikes coming from above. You have the option to milk that area for money/exp, or to continue down to more difficult enemies.

Simply a great game!
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2 of 2 people (100%) found this review helpful
6.6 hrs on record
Posted: 26 December
Early Access Review
Absoloutly amazing game.

Despite only bieng in early access, this game offers a huge variety of Characters, Power Ups, Weapons and Enemies. Each character has his/her own specail trait, that none of the others have. Each item you obtain makes you feel more powerful as the game goes on. Just when you think you are in the clear, you must take on one of the extremely challenging bosses.
The music is baller too.

9/10
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1 of 1 people (100%) found this review helpful
11.4 hrs on record
Posted: 9 December
Early Access Review
Game is pretty good little over 3 hours in and I've run out of content to do but thats early access for you difficulty feels pretty wonky with some items either breaking the game and some items feeling pretty worthless on a scale of 1 to Nuclear throne it's about a 6.5 right now which is pretty acceptable.
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35 of 47 people (74%) found this review helpful
10.7 hrs on record
Posted: 30 September
Early Access Review
difficult as all hell, christ i wanna rip my hair out...but in a good kind of way, it's extremely addicting.

dev was really cool all throughout the kickstarter, replied to emails and suggestions all day long

but his game is hard as ♥♥♥♥, but also fun
you know????
They have a lot of neat features, and I like that you actually have to try crazy tactics to unlock characters ( not gonna spoil how).
Multiplayer has been promised, along with more weapons/ features. Full release was promised towards the end of the year
My favorite part? No game ruining glitches so far.
It seems like this beta has a lot of promise.
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17 of 17 people (100%) found this review helpful
781.1 hrs on record
Posted: 2 October
Early Access Review
This game is AMAZING. I backed it almost right as it made it's way onto greenlight. I was a tiny bit let down when I heard the backers had to wait a day or two from the steam release for our keys but honestly, it doens't matter much to me. The gameplay is fun and it sucks me into a void when I play it. One more run (4 runs later...) one more run... that's what happens everytime I play. Beta 20 was definitely worth the wait. The character select screens, new powerups and characters are awesome! There's also a little secret on the character select screen that I found which I really like. I also love the Zelda reference (Hero's Sword Powerup) and the possible Super Metriod reference. (Missle Expansion Powerup Sprite) Vine, you're doing a great job on this game so keep going strong! I'd definitely reccomend this game, it's worth the $10!
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16 of 17 people (94%) found this review helpful
11.1 hrs on record
Posted: 1 October
Early Access Review
Really hard fun game.

When you die, you have to start over. In each level you have 45 seconds to shoot enemies (to get EXP and gems) and to open chests with gems. Then roof will start falling with drills(?). You will simply move to next level by digging down!

Really positive thing is that even tho this game is early-access, it still has NONE bugs!

If you like quick games where you have to start over when you die, then you definitely have to buy this.
I think its worth of the 10€.

Multiplayer is confirmed and it will come soon. Cant wait.

https://www.youtube.com/watch?v=tEGzzubZFgk
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19 of 26 people (73%) found this review helpful
45.7 hrs on record
Posted: 21 October
Early Access Review
Gosh this game is so fun and addicting!!

Pros
- Too awesome

Cons
- "Goodbye family, I'll be busy for a while."
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5 of 5 people (100%) found this review helpful
17.0 hrs on record
Posted: 4 October
Early Access Review
Backed this on KS as soon as i was reeled in with the eye catching pixel art.

Game is tons of fun and has that "just one more go" feel to it.
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5 of 5 people (100%) found this review helpful
39.5 hrs on record
Posted: 9 October
Early Access Review
Ok well at first. When i saw this game. i knew i would love it. So i knew that the minute it came on steam, it had to be bought. After my first day and getting 6 or so hours in it. i sucked. like. i was really... really... bad.

But now. just before wrighting this review i got a CYCLE 8 WHICH IS AWESOME. And you may be thinking "Why the hell is he saying this in a reveiw?" Well ill tell you. BECAUSE THIS GAME WANTS YOU TO GET BETTER. It makes you strive to be amazing at this game. Its a amazing game that blends the adventure. Rougelike-ness. And everything else together.
Its a fun game that you will enjoy for a long time. With the collectibles that you get and the level ups. and the bosses (which i beilve they will implement more {writing this in B21 beta}) There is only 2 flaws with this game. 1: you die out of no were somtimes, but oh well, What are ya gunna do. Its in Beta. and 2: YOU CANT STOP PLAYING >:D
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5 of 5 people (100%) found this review helpful
3.8 hrs on record
Posted: 4 October
Early Access Review
At the time of me writing this (b21), I absolutely love the game! The game has fun and varied gameplay, so two runs don't always feel the same. Different melee and gun variations make each run unique, and keep you playing. I've been watching the game since b15, and the developer, Vine, is really great with keeping updates coming, as well as letting us know what they will contain. My current biggest complaint with the game is the lack of letting us know how to unlock different weapons and characters. The starting screen shows many different unlockable characters, and I have a few ideas on ways to unlock them, but some form of hint as to how to unlock them would be nice. (Like, for an example, saying "Kill 5 bosses" on the character select screen) Over all, if this seems like a game you would like, you will probably like it. The infinite dungeon setting of the game suits the gameplay well, and the gameplay is fast and fluid. The game is really polished for a beta, and even if the game never gets updated (Which will not happen, the dev seems very loyal and trustworthy.) it's worth the price.
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4 of 4 people (100%) found this review helpful
6.1 hrs on record
Posted: 6 November
Early Access Review
I like this game a lot. I'm a big fan of these type of "collect random items and kill hordes of enemies" games, and this appears to have a TON of potential. It looks great, sounds great, and has a lot of creativity behind it. There are some faults, though, like the poor enemy AI and the power gap between most weapons. I know it's in beta, so I can't wait to see how it becomes a finished game.
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5 of 6 people (83%) found this review helpful
10.6 hrs on record
Posted: 30 October
Early Access Review
This game is extremely fun. I love the solid controls and the graphics 10/10 shovel ftw
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6 of 8 people (75%) found this review helpful
4.6 hrs on record
Posted: 3 October
Early Access Review
Recently I got a chance to play some Cavern Kings by Vine. I am going to go ahead and do something that I hate doing but will then “flesh out” that comment a bit more. At first glance the game seems to be extremely similar to Risk of Rain which is published by Chucklefish. Cavern Kings is listed as a Action, Casual, Indie game. The game has features of a Rogue-Lite style game as RoR was. Now the game is of course an Early Access game so many of the things I touch on are subject to change and ARE NOT reflections of the final product.

Cavern Kings while listed as a casual game seems to be a very hardcore game. It currently has no Multiplayer and that is one of the things I feel made Risk of Rain a popular and successful game. Don’t get me wrong the gameplay of both of these games are fantastic. The store page for Cavern Kings does list Online MP as an upcoming feature so I think that will really push this game further along. The biggest difference that I can see in the current game are that different classes in RoR play well different where from what I have played of the starting character and the character I unlocked were that they have no activate-able abilities and only have a passive. The starting character being Jack, says he is a jack of all trades. Doesn’t really help much. Then Misha, which gets more attack speed as they lose health. Where in RoR each character was entirely different.

Then in Risk of Rain you have fairly large levels with statues, events, and shops to spend any currency you find. Where Cavern Kings has a 1 map large screen and you dig/delve below into the next map. Layouts are different and you have different biomes. Such as snow biomes where you slide, underwater biomes where you move slowly but you have infinite jump, and move faster when jumping, then what appears to be the regular grassland biome. You can occasionally find a crate to destroy which can have health packs, power-ups, or gyms in them after you destroy them. Cavern Kings does have gems that you collect from the mobs you kill, and you can spend them on chests to unlock them to get power-ups.

Power-ups work the same way as in RoR. It seemed power-ups varied the deeper you went. Having multiples of the same power-up meant you had that many working at once. At one point I in a playthrough I had 11 of the missle powerup. Just lots and lots of explosions. Many explosions and it was a beautiful thing. I could use hear beethoven playing in my head as my missiles and attacks destroyed any and all of the things….

As you progress through the levels you get a few different events, very few. I fought a mecha worm and an eyeball boss of some sorts. Ive had to dig into hardcore blocks to break and sometimes I would get minions to kill that had keys and would have to get the key to the lock in order to get to the next level. Now the big thing here when advancing levels your timed basically as once your on a level to long a giant wall of drills starts pressing down towards you destroying all in it’s way. Touching it is instant death. So you farm while you can, and move on. There is often strategy to be had in using the wall of death moving ever so gloomily toward you.

The weapons… When you first start up the game you get to pick a character. You only have one character at first which is Jack. You also get to see any statues you’ve earned. Basically in game rewards/achievements, and of course… Your melee weapon/dig tool. I’ve come across three. A shovel, a jackhammer, and a pressure hammer or something. My favorite is the shovel, I don’t care for the jackhammer because it seems weak in damage and was just annoying to use. The pressure hammer was even worse however you could use it as an extra jump or a way to move faster across a level. I often found the pressure hammer got my killed more than it did help me. Then once you dig to your first level you get your weapon. A nail gun which is this games machine gun, a rail gun, and a saw-blade launcher or so it looked. The saw-blade and nail gun were great but I hate… hate…hated the rail-gun. It knocks you back when you use it and fires slowly. It does however have a longer reach than the other 2 and has piercing damage. It doesn’t fit my play style well though but I can see how others could use it.

The deepest I made it was floor 18 so far in my few hours of play. I have really enjoyed the game and haven’t come across any bugs that I am aware of. My biggest issue with the game is that there is no options for the game and there is no control scheme setup or even anything that tells you what the buttons are. So I really hope that is something Vine brings to us before the final release of the game. I went into this game with no idea what it really was. I saw the art style and was like this looks awesome. When I got into the game I was a little weary of whether or not I was going to like it as all I could think of was Risk Of Rain… Risk of Rain, but as I played it really set itself apart so I applaud Vine on that. I cannot wait to see where this game takes us as it goes through development!

We give this game a Drastik Measure 8.2/10

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7 of 10 people (70%) found this review helpful
19.7 hrs on record
Posted: 2 October
Early Access Review
Since the time Kotaku has shown this game on their website was when I started playing it.
Now that it's finally out, I'm still deeply impressed by how easily frustratingly fun this game is.
The game, that though seems like a risk of rain clone, has the unique gameplay that makes you rush to make the fastest decisions like, "should I wait (at a corner or not) for more mobs to come so I can farm some exp" or "Should I just rush down so that I will reach lower floors faster"
They also shown great ideas when it comes to power ups. Since the power ups are always random, you will never know what you can get that will help you alone your journey downwards.
It makes you just want to constantly get more and more power ups and try to find ways to save up and buy them from chests or just keep killing monsters so that you might get lucky to find one.
I would say the only thing that drives me insane is how many stuff can be on screen at one time.
There's so many mobs, it's ridiculous, its crazy and yet it drives me to push myself to react faster and faster and faster.
So many enemy projectiles, better get the f*** out and try to kill them.
Bunch of elites that forces you to switch your gamestyle from close range to shooting.
There's just so many endless aproaches to this game.
The only complain I have is just not knowing what I need to do to achieve weapons/power ups/characters.
That would really help a lot knowing that I have to do that to achieve that level.
Otherwise, this game is awesome. I will rate it 9/10.
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3 of 3 people (100%) found this review helpful
4.9 hrs on record
Posted: 2 October
Early Access Review
I really love this game seeing as I only have .2 hours on it as i am writing this but I back this kickstarter and this game has come so far. The difficulty has been bumped up because it was a bit easy and I really like that, and the textures have changed a little bit but it is so much of an improvement. The gameplay of this game has also change because it is much easier to die which makes this a very unforgiving rouge-like but thats what these kind of games are for. I highly recommend this game even though it is early access this is really worth it because you can play this all day, every run is different. The randdom weapon that is given to you in the beginning tells you how you should play. But nontheless there is really nothing i can say bad about this game, it is replayable, fun, cheap!
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3 of 3 people (100%) found this review helpful
18.0 hrs on record
Posted: 3 October
Early Access Review
Great game. You can tell it's unfinished at this point, but what is there is incredibly polished. From what I can tell this will definitely be one of the most enjoyable games to come out in a long time.

The powerup mechanic, the way how you unlock characters, the combat, the difficulty, and just the general feel of this game is very reminiscent of Risk of Rain. Really the only big difference is that this game feels much more like an arcade game due to the mechanics being more streamlined (tighter maps, faster pace, character abilities are passive rather than active).

If you enjoyed Risk of Rain, you will certainly enjoy this one.
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3 of 3 people (100%) found this review helpful
28.4 hrs on record
Posted: 10 October
Early Access Review
Really fun.
I recommend this game to ANYONE who loves procedurally generated roguelike platformers that are sure to get you hooked.

Great gameplay, EXTREMELY difficult battles, enemies, and bosses to set your fate.

10/10
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3 of 3 people (100%) found this review helpful
152.9 hrs on record
Posted: 14 October
Early Access Review
Wow. This game is absolutely amazing. I have had it for a little less than a week and already logged almost 50 hours into this extremely fun and addicting game. I love the developer and the amount of endless enjoyment i get from playing this game, i cannot wait for online multiplayer, more powerups, more bosses, and more characters that are soon to come!
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