MODO indie packs powerful, industry-leading 3D modeling, sculpting, and animation tools into an affordable package that's perfect for developers and freelance game artists.
User reviews: Positive (9 reviews)
Release Date: 11 Dec, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy MODO indie

HOLIDAY SALE! Offer ends 2 January

-25%
278,99€
209,24€

Packages that include this software

Buy MARI indie + MODO indie Bundle

This bundle offers permanent licenses for MODO indie and MARI indie. Buying the perpetual licenses as a bundle is about 13% less expensive than buying each perpetual license individually.
The products are also available as monthly subscriptions, which are listed as lower-priced options below.

HOLIDAY SALE! Offer ends 2 January

-25%
353,--€
264,75€

MODO indie Subscriptions

Buy MODO indie Subscription Plan

To be billed on a recurring basis.

Save up to 39%
Select a subscription plan

MARI indie + MODO indie Subscriptions

Buy MODO indie + MARI indie Subscription Plan

To be billed on a recurring basis.

Save up to 36%
Select a subscription plan
 

Recent updates View all (1)

22 December

MODO indie update (1.1) now available!

We are pleased to announce our first update to MODO indie! The following changes have been made:

  • Fixed crash when saving (or autosaving) large LXF files. This particularly affected scenes containing sculpting and/or retopology.
  • Form Editor enabled.
  • Various shaders that had been omitted from the initial release have been added back.
  • Added a check for a content folder in the installation directory, which is where Steam puts DLC.
  • Added instructions for downloading the content and sample scenes as free Steam DLC. **The DLC is exactly the same as the downloads available on The Foundry website.**

6 comments Read more

Reviews

“Modelling tools are best in class”
DigitalArts

“One of the best tools that a 3D artist can have”
Creative Bloq

“The best modeling tool on the market, and has been since its first release”
VFXWorld

About This Software

MODO indie packs powerful, industry-leading 3D modeling, sculpting, and animation tools into an affordable package that's perfect for developers and freelance game artists.

The fastest, most advanced polygonal and subdivision surface 3D modeler anywhere, MODO indie delivers amazing creative flexibility for crafting detailed 3D game content -- free of individual commercial restrictions and without breaking your budget. Whether you're creating vivid character models, stunning level designs, fully-fledged cut scenes, or more, MODO indie has everything you need to take your game assets to the next level!

Speed. Scope. Flexibility. Power. Community. MODO indie delivers.



MODO indie's flexible modeling tools are ideal for precision modeling of hard surface objects and environment structures, and for freeform organic sculpting of virtually any shape. The integrated multi-res sculpting and animations tools work alongside traditional modeling and UV toolsets to offer a superior experience for game artists. The combination of modeling, sculpting, animation, rendering, and UV tools in a single application delivers a uniquely powerful content creation toolset.

What devs are saying about MODO



"MODO is perfect for indie developers in so many ways. Aside from the fact it’s super intuitive, I've not known a package where you get so much bang for the buck. Not only can you use it for in-game assets, but you can do all your promotional and high end art in the same package." - Steve Wilding, Mad Atom Studios. (Monkey Slam)

"MODO is just a life saver, I came from a 3ds Max/Maya background and I always felt like I was fighting to get anything done. From the start, MODO has always felt comfortable and made sense to me as a user." - James Guard, Epsilon Studios (Farrah Rogue: Zero Hour)

"MODO is pretty much the center of our art pipeline... It’s definitely my favorite tool. I have used MODO for many years, but I am still discovering new possibilities and tricks every week. For a modeler I think it’s one of the most powerful tools there is." - Tor Frick, MachineGames (Wolfenstein: The New Order)

Features and Benefits



MODO indie Includes Features For:
  • Powerful 3D modeling that’s intuitive and fun
  • Dynamic sculpting tools for expert tinkering
  • Powerful animation and rigging tools to bring your 3D models to life
  • UV Editing tools make texturing objects in 3D a breeze
  • Texture baking lets you package everything quickly for export
  • Materials setup and painting gives you great artistic flexibility
  • High performance rendering
  • Easy export OBJ and FBX output to game engines

Key Features and Workflows Explained



Modeling:
MODO indie contains the industry-leading modeling toolset found in MODO 801. Leverage professional quality tools and streamlined modeling methods to produce the best 3D models out there. Easily create 3D-based details with instancing and bake to textures that standout from the rest.

Sculpting:
Spend less time sending models back and forth between applications, as MODO indie also contains powerful sculpting tools. Do you already have models created in another app? Don't worry, we have that covered too! MODO indie is better at high resolution data exchange with other sculpting apps than most applications out there. Exchange models with almost 1 to 1 accuracy using vector displacement maps and convert to multiresolution.

Painting:
Paint on a 2D plane or directly on the surface of your 3D model. From connecting to texturing, MODO indie’s robust painting tools can be leveraged to improve the speed and quality of almost every stage of the workflow.

UV's:
UV's were never fun until now. MODO indie comes complete with UV tools that allow for both accuracy and precision. Create that perfect, low-distortion UV map for when painting textures in 2D. Or create an efficient and compact UV map to capture extra detail for 3D painting and baking workflows. It's all about flexibility with MODO indie and, more importantly, keeping technical tasks fun!

Topology:
Too many polygons, no attention paid to surface topology? This and other things can lead to odd, unrealistic animations in your games. The solution is to “retopologize” the model. MODO is known as the retopology tool of choice for professional game developers, and again MODO indie also includes all of these powerful features.

Shading:
Use MODO indie’s's shader tree to develop high quality materials and aid in the creation of in-game textures. Full GI, ray-traced reflections and render outputs let you take your textures to the next level. You can even use MODO indie to composite your shader mask layers together for even greater precision, or use advanced shaders like the occlusion shader to create painterly effects and add dirt/grime.

Baking:
Quickly bake textures and visually get a feel for how your assets will look in context without having to jump into the game. Render layered shader mask outputs to streamline the baking process and provide you with more options to control your texture painting.

Preview/Rendering:
Leverage MODO indie’s powerful rendering engine to preview surfaces and adjust lighting and shader setups directly in app. This allows you to easily visualize complex materials, such as fur, without the need to export to your game first.

Animation:
Ready to make your detailed 3D models come to life? MODO indie’s dynamic 3D animation framework is highly customizable to any size gaming project, and it’s packed with extra features that build on traditional animation techniques in exciting and powerful ways.

Rigging:
MODO indie’s modular node-based rigging system makes it simple to create, edit, and reuse complex character rigs, using a nondestructive and nonlinear toolset that’s fully integrated to give you the flexibility you need.

Learning:
Professional 3D authoring tools can sometimes take a career to learn and afford. With MODO indie, everyone can learn the basics of game content creation without breaking the bank. MODO's exceptional community of learning resources helps indie studios and independent content creators around the globe grow their 3D skills.

MODO indie vs MODO SE



Based on your feedback and success of MODO Steam Edition we have added features and made numerous improvements in what is now MODO indie. If you previously purchased MODO Steam Edition from the Steam storefront we want you to know that we appreciate your business and all owners of MODO Steam Edition will receive a FREE upgrade to MODO indie.

To better meet your needs as an independent artist MODO indie now includes:

  • MODO indie has no commercial restrictions for individual use. You are free to use your creations for paid commercial products, for your own personal projects, or even as a learning tool
  • We’ve upped the FBX and OBJ poly output limit to 100k
  • Dynamics, animation, and rendering capabilities have been added
  • Affordable subscription option now available

Differences between MODO indie and full MODO



  • Project file (.lxf) linked to Steam account / cannot be shared with other users
  • OBJ and FBX export limited to 100k polys
  • Bake and render resolution limited to 4k
  • Command eval options unavailable
  • Command, scripts, and command history panel results unavailable except “undo” and “history”
  • Python editor, third-party scripts, and third-party plugins unavailable
  • OBJ and FBX export only
  • Can import all formats but can only save in .lxf format
  • Image save formats limited to .png, .jpg, .tiff and .exr

MODO indie + MARI indie Bundle!



Why not double your creative might by pairing MODO indie and MARI indie together in your solo 3D game asset pipeline? Read more about MARI indie’s incredible 3D painting and texturing capabilities here! Monthly subscription or perpetual license bundles available.

Have More Questions?

Check out our in-depth MODO indie FAQ right here!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 and 8 (only 64-bit supported)
    • Processor: Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse. Internet connection required to access Steam.
    Minimum:
    • OS: Mac OS X 10.7 or later (only 64-bit supported)
    • Processor: Intel processor(s), Core2Duo processor or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse. Internet connection required to access Steam.
Helpful customer reviews
4 of 4 people (100%) found this review helpful
23.5 hrs on record
Posted: 23 December
For modelling this blows Maya LT out of the water. It combines the speed of Blender with the stability of a professional application. It has a few issues (lack of scripting support being my primary one) but overall it works very well.

Check out this Tor Frick's work if you need an example of what can be done in Modo:
https://www.youtube.com/user/Askguden/videos
Was this review helpful? Yes No
48 of 55 people (87%) found this review helpful
2.7 hrs on record
Posted: 11 December
As a user of MODO SE since near its release early this year, I think that MODO indie was a much needed upgrade and with good timing at that. Many aspects of MODO have been improved, although not without a larger price tag (The Foundry also offers a subscription-based deal, similar to MAY LT, which may prove to be better for some people). MODO indie is the successor to MODO SE (which is no longer supported, although still usable), and a worthy one too. With it, MODO indie brings some very sought-after features that were missing or lack-luster in MODO SE.

First and foremost, the import/export polygon (yes, POLYGON, not triangle!) limitation has been hightened exceptionally to a grand number of 100k polygons (200k triangles), from the previously measly 7k that it used to be. In addition, the commercial restrictions that made MODO SE previously only a Steam Workshop-oriented tool has been lifted, so you can sell your creations fullstop. AS well, it can be used for any range of game engines that supports the file formats that MODO indie exports to (restricted to .obj and .fbx). Speaking of the Steam Workshop, MODO indie does not include the feature that was present in MODO SE (of exporting directly to Dota 2). But this is, if anything, is a minute inconvenience since Dota 2 supports .FBX files just fine, and TF2 and CS:GO both handle .OBJs, if you follow some simple tutorials around the web (those who still have MODO SE can still use the previous method of exporting directly to Dota 2).

Now, with the new commercial restrictions lifted, another restriction was created in its place. It shouldn't affect people too much, but it may prove troublesome to those who are a team of developers who want to share their files between seperate instances of MODO indie. A new file encryption was implemented to the save file formats to restrict any files to a particular Steam ID/Steam account. Since I am a solo developer, this does not concern me. But it may prove to be an issue for people who would want to otherwise share their work. The proprietary file format MODO indie introduces (.lxf) is also not compatible with the full verison of MODO if one chose to upgrade and continue their work on that version.

Despite this, other key aspects of MODO (the full version) have made their way into MODO indie, which were also quite sought-after by users of MODO SE. These being animation (rigging as well), dynamics, and better rendering capabilities.

With all that said, if you haven't already bought MODO SE, you may want to wait for MODO indie to go on sale. It's definitely more expensive, but also has more going for it. The choice is yours!
Was this review helpful? Yes No
31 of 42 people (74%) found this review helpful
44.8 hrs on record
Posted: 11 December
I owned Modo SE and got a free upgrade to Indie, so I am feeling good about Modo. I purchased Modo SE on sale based on a .FBX export option upgrade rumored to be in the pipeline. Within six months I was pleasantly suprised. I'm impressed with the new features added for use with Modo Indie. This version offers more freedom of use in other game engines that import .fbx files like Leadwerks (available on Steam). I should state I have not used the Modo Indie version and have some more learning to do to make a more comprehensive review of the product. Ahh, still basking in the warm glow of a free upgrade of this magnitude.

My review up till now is more of a testament to The Foundry and their commitment to the software and thriving community.

The Modo Indie version is closer to the Modo full version, which I have been eyeballing for a year or two. Due to its price I put purchasing full version on the back burner. Most of my experience with 3d modeling is with Blender and so far I find Modo better, but the control is much different. The help guides are great and got me acclimated to the interface quickly. Modo is not going to make models for you. There is possibly going to be a steep learning curve, based on your own experience with the processes involved to get your desired results.

Modo is a proven product and I would have purchased Modo Indie even with some of the limitations compared to the full versions. Now I'm looking into MARI Indie for purchase.
Was this review helpful? Yes No
9 of 9 people (100%) found this review helpful
220.2 hrs on record
Posted: 14 December
The nicest xmas gift for us! It's a great leap forward to invite the individual developers and/or hobbist into the 3d modelling and animation world. As a lightwave user i was prepared to buy MODO as the right low poly and subpatch modelling tool, because LW's modeler wasn't (really) upgraded for ages... And now there's the chance to rent it or buy the indie version for a very correct price. With some limitations, but nothing unfair.
So if you are indie developer or 3d enthusiast amateur, this is your 3d package.
Clear ui, very good and modern modelling tools (hey Newtek, time to wake up!!!), good renderer, and plenty amount of good categorized learning stuffs/tutorials, and content.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
97.0 hrs on record
Posted: 19 December
I don't write any reviews publicly, but this product has forced me to do an exception. :-) Short version of review is: Go for it, it is amazing.

Longer version of review is:

If you are interested in 3D modelling and you have some experience in it, go for it as it provides nice interface and functionalities (for example great selection modes), good UV editing, sample material assets for making your prototype look nicely, and many more. It will adjust your workflow significantly.

I have had problems with saving and exporting in the beginning as the application crashed during SAVE or EXPORT. But don't be afraid -> I know the cause and the solution. :-) The cause was that I am using Intel HD 4000 graphics, so you have to set the in the Display->OpenGL->Performance VDO mode instead of Automatical to Off. And it works like a charm.

Although I am using it on notebook, it has equal or slightly better performance as/than Blender 3D. Be careful, if you are used to Blender style editing, this is a little bit different, but you'll get used to it pretty fast.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
1.2 hrs on record
Posted: 16 December
I believe I got a free upgrade from Modo SE to Indie. When I saw that the new MODO had come out I looked in my library and already had it. I downloaded it but whenever I try to start it up my Anti-Virus software detects the .exe as an Unknown virus. Im just wondering if anyone else has had issues with this as well?
Was this review helpful? Yes No
2 of 6 people (33%) found this review helpful
0.6 hrs on record
Posted: 15 December
There is something wrong when using topology in Modo Indie on Mac 10.10.1 Yosemite. Software keeps crashing randomly when doing re topo.
Was this review helpful? Yes No