Reprisal Universe places you in charge of the very elements themselves. Raise and lower land to expand your tribes, harness the power of fire and water. Explore the hidden mysteries of the Universe and gather your people together once again.
User reviews: Positive (34 reviews)
Release Date: Sep 15, 2014
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Recommended By Curators

"IndieDB IOTY Nominee "An incredible light-weight god game. The world needs more of these."
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Recent updates View all (2)

October 14, 2014

Update (35.20) Viewport size options, Genesis islands, Scrolling, bug fixes

Hi All,

Again thank you for your feedback over the last couple of weeks, happy to say a second update is now available to download.

You can change the size of the game view! When in a game, pause then change the View Port size (small, Medium and Large) Slower systems may take a hit on the Large setting but have a try. Also turn off the Tilt-Shift effect if this happens and see how that goes.

Genesis Islands
There is this new play type on certain islands called 'Genesis islands'. These islands fight to return to their original self while your waging your campaign! Ever minute or so the land quakes and reforms slowly as it trys to return to it's original Genesis self before any Legacy's were left.

These types of islands aren't common, but you can check it out on planet Herse, island Alpha and Delta along with numerous other planets.

Change log - 35.20

  • Game size viewport can be changed
  • Keyboard scrolling made more responsive
  • New Genesis islands added (more will be added in time)
  • Settings are now saved - Kindle mode, Flag speeds, Volume etc
  • Genesis scans are performed on spawn points to prevent unbalancing

Non Steam Users

Reprisal Universe will be updating across all other distribution platforms within the next week :D

1 comments Read more

September 26, 2014

Update (35.19) Kindling, Options, Fonts and more!

Thank you for all your feedback since it's launch just under two weeks ago.

I've addressed issues of the Kindle tool and also AI balancing in this build. There are now options to turn Kindling 'off' for both 1UP and CPU players. You will also have the option to change the 'Flag' speed effecting how fast populants are made in settlements. These options are located in the options panel on the Island Overview page (The Question mark located bottom left of screen)

I also wanted to list some keyboard short cuts that may help:

1 - (When on in the options) switch to Kindle
2 - Switch to terraforming tool and open earth totems
3 - Open Wind totems
4 - Open Fire totems
p - pause

And then here's a cheeky one, if you want to 'grab' the screen to a PNG, press 'c'! (Make sure you save the file with a .png on PC)

Change log - 35.19


  • Mouse edge screen scrolling when in full screen mode
  • Options added to have 'no kindle' option available to 1up and cpu players
  • 'Flag speed' option added for faster games
  • Above two functions available in options when viewing island overview screen
  • Display of how many islands left to unlock the universe
  • Complete Font overhaul :D

Bug Fixes
  • Overall game percentage displays correct values
  • Amulet corrections made. A correct amount of amulets now present in Universe!
  • Players names can now be 2 or more characters
  • Island 2 now made easier
  • Kindle AI balancing
  • Esc key windows game and restores it to fullscreen
  • Correct display of last settled players in Universe
  • Wonder punch bug fixed
  • When paused on 'timed' islands, counter is paused

Non Steam Users

Reprisal Universe will be updating across all other distribution platforms within the next week :D

1 comments Read more

About This Game

Thallos - Once a mighty warrior and leader -
is now forgotten and cast aside.
His tribes scattered and his totems lost.

Ananke with her brothers Erebus and Tartarus have risen against him,
jealous of the favour their parents had shown him.

Left for dead in exile, Thallos survived using the land around him.
Although weak he knew his moment to restore his people
and recover his totems would come.
Biding his time, waiting.

And that moment was before him,
that moment was now …

Help Thallos guide and rescue his people. Using special totem powers you can control nature itself unleashing its full fury on anyone that stands in your way. As you explore distant lands you must gather your lost tribes and Amulets. But be warned, other tribes may not take too kindly to your intentions and will put up a fight!

Created in homage to Populous, Reprisal's Universe spans over 34 planets and 184 islands pitting you against 3 other tribes - each with their own aggression traits. Learn to control the 15 totem powers, upgrading them as you explore and harness the 5 Wonder totems for maximum effect. In this Universe you won't be alone, other explorers will be present helping you to uncover items and leaving their own legacies on islands you will explore.

System Requirements

Mac OS X
    • OS: Windows XP (sp2) or later
    • Processor: 2.66 GHz Dual Core Processor or equivalent
    • Memory: 2 GB RAM
    • Hard Drive: 180 MB available space
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • OS: Mac OS X 10.6 or later
    • Processor: 2.66 GHz Dual Core Processor or equivalent
    • Memory: 2 GB RAM
    • Hard Drive: 180 MB available space
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
48 of 50 people (96%) found this review helpful
11.1 hrs on record
Posted: September 15, 2014
This is a pretty faithful reproduction of the old school game Populous, with the addition of worlds that brings in a touch of Populous: The Beginning. For new players, this is a God game. You can manipulate the land to allow your autonomous citizens to build bigger houses, generating more mana and allowing bigger God powers, such as fire, lightning and marshes. The general idea is to collect totems containing new powers and to wipe out your opponent! There are plenty of islands to keep you occupied and you are even able to partially amend the way later levels start once you complete them (this affects the islands for everyone as the changes are saved online)

You don't directly control your people. In fact there are only 3 actions they can perform: Settle (where newly 'born' people create buildings to increase population growth & mana rate), Gather (they head to the marker that you place as one of your powers), Fight (pick a fight nearby). Combining gather with the other two actions gives you enough control as you need. You can also force people out of houses, but this leaves the house open for invasion.

The game is much harder than I expected. The AI seems to very rapidly build up it's strength (I'm not sure how, but expect I'll learn with time) and begins attacking early. Thay naturally also have access to God powers and can lay waste to your houses if you're not careful. I've just started a world with all 4 tribes on it (apparently all against me!) and it's pretty much chaos! Fun, but chaos! The new update has introduced the option to turn off the 'kindle' option (which allows you to produce people from houses early), this makes the game much more playable and less of a click frenzy.

The latest update has also improved the UI in terms of allowing edge scrolling (phew). In addition there are some keyboard shortcuts but only for high level selection of the group of spells, not individual ones. Click sensitivity also seems to be a bit off, if you don't click the upper part of the spell icon it doesn't register. One gripe is that the ESC key turns off fullscreen mode, rather than the expected standard of opening a menu and skipping the intro (which you apparently cannot).

The terrorforming tool (which you use constantly) is normally available and automatically selected (e.g. launch some fire and you switch back to terrorforming immediately), except sometimes it's not (e.g. lay some marsh and you apparently have nothing selected). So there's a bit of inconcistency which may just be a bug that gets fixed later (hopefully).

The graphics are simple pixel art, but nice to look at, check out the pics & video! It can be unclear at times exactly which square your cursor is on, due to its shape, and as a result launching powers at exact points can be tricky (although exact aim doesn't really matter *that* much. The map edge is tricky to visualise because there is a blurred effect, particularly at the bottom of the screen, and anything built there is slightly obscured (again not *that* bad but could be clearer). The power effects are fairly reasonable although things like fire and lightning storm can obscure things behind them.

The sound effects are basic but well suited to the feel of the game. There is no music, surprisingly, but I never have the music on anyway. Find yourself some good tunes to listen to and forget about in game music!

So in summary, it's a good remake of the classic Populous game, fun and challenging, looks and sounds ok. The latest update has made the game more playable, with the edge scrolling and no kindle option. For the price it's definitely worth it. I expect it's going to bring many hours of fun and frustration and what more can you want!!
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32 of 39 people (82%) found this review helpful
0.4 hrs on record
Posted: September 23, 2014
The best Populous clone you can get on Steam. It looks and sounds good, it's easy to play.

Don't give more money to Peter Molyneux and reward his f2p Godus dreck.
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31 of 44 people (70%) found this review helpful
6.4 hrs on record
Posted: September 15, 2014
Pre-Release Review
Inspired by populous this game does simple pixel art really nicely with lots of variation in location. There are plenty of levels too. Awesome godly powers let you change the face of the map with fire and water. Unfortunatly there are a few annoying things about the UI and the way the levels are set out. Check out my video for thoughts and gameplay!
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14 of 17 people (82%) found this review helpful
6.2 hrs on record
Posted: September 21, 2014
Better than any recent god-games, lovely pixel graphics with beautiful sound effects
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13 of 16 people (81%) found this review helpful
16.5 hrs on record
Posted: September 16, 2014
Fantastic successor to Populous! Recalls much of what made those games so much fun but adds some nifty new ways of going about your Godly activities. However, gameplay feels a bit manic and repetitive. Overall, a wonderful remake and the art style does a lot to make the gameplay seem fresh yet retro but never boring.
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10 of 11 people (91%) found this review helpful
7.4 hrs on record
Posted: September 22, 2014
If you're craving a God game that is a spiritual successor to the 1980s hit "Populas", then Reprisal Universe is what you're looking for. First, and most importantly, the programmer is actively monitoring for feedback and tweaking the game to improve the overall experience. Secondly, it provides interesting innovations that warrant grabbing this instead of just going back and playing the original Populas game. Third, and most important, it's not by Peter Molyneux. (That may seem like the least important element, but go give Godus a look over and really dig into the commitment and how many of those commitments have been broken-- then come back and compare against this game where the developer is actively engaged with his community. The difference is night and day.)

The game ramps up steadily in difficulty. (plus)
The game is at its core a God game. (plus)
The AI is not overwhemling in any map, yet offers a decent challenge in the latter maps. (plus)
This was not always the case (in the initial release, the AI over utilized one of its free powers resulting in an unplayable game-- but the dev fixed this in the first week of player feedback.)
It's inexpensive (plus)
It has a lot of campaign content (30 maps, plus.)
It has an even larger number of "Universe" maps (not sure about the total, plus)

Some of the negatives:
This is a retro pixel game (negative for some, not for me)
You have very limtied control over your populants/peeps (negative for some, not for me)
No music (but new sounds that go with the game play, and you can always use the Steam Beta Music Player to play the original Reprisal Soundtrack, if you like. Negative for some, not for me.)
Scrolling is rough (keyboard tapping required, or a newly introduce mouse scroll which still needs some work. This is a negative but the dev is working to improve the overall experience so a plus for me.)
Map visibility is limited (this is a negative, but it is an homage to the retro Populas UI. There are some differences. Some find this frustrating. I can let it go.)

The only item that is a real negative for me, the author has committed to working on a fix. (The most likely is center-mouse-button-click-and-drag to move the camera around.)

So I don't really have any problems with the game. I'd give it a 8.5/10 personally. And, I expect further development will be done to address remaining issues.

If you're looking for the spiritual successor to Populas, or just looking for a God game to scratch that itch... Buy this, it'll be a number of hours of retro fun. (If retro is not your thing, give it a pass... but I'm telling you, you're missing out.)
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7 of 9 people (78%) found this review helpful
8.0 hrs on record
Posted: October 12, 2014
Never played Populous before, but got into the web version of Reprisal back in the before time. The graphics are what first pulled me in, It's just so beautiful to stare at. Pixelated landscapes and Tilt-shift? You're god damn right I'll give you my $10. The game is quite difficult if you don't know what you're doing, which you won't until you trial-and-error your way through your new powers for a while. After that, it's smooth sailing (I imagine.)

Try out the web version, if you like it, you'll enjoy this. If not, don't bother as they're basically the same game. This is just more of that same game.
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4 of 5 people (80%) found this review helpful
7.5 hrs on record
Posted: September 16, 2014
Easily the smallest game in terms of actual file size that I own. It's definitely 'inspired' by populous. I can't decide if the menu is more or less clunky than the original, but it's definitely clunky. Moving around the screen is more difficult than it should be. The AI isn't fantastic either, but if you liked the original game you essentially already know what you're getting.
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4 of 5 people (80%) found this review helpful
24.1 hrs on record
Posted: December 27, 2014
Dare I say it... This game is BETTER than Populous.

It does drop you in it at points, but not like a roguelike, where yo are supposed to figure stuff out, more like it has a basic campaign that teaches you the mechanics of the game, then the next time you log in, with no warning, you are faced with the "universe" screen.

When you start in the universe, you have a new ability set, 'Rage' that you only discover a bit later on, it's based on aggro against you, and is different to Mana. I think that Amulets (items found in the world) may unlock it's abilities.

XP is added, too - levelling up the destructiveness of your abilities. I 'think' it mostly gives them a bigger AOE, and gives your Heros more health, not that they need it.

Bigger buildings spawn new tribesmen faster, and they are stronger.
building size is purely dependant on the amount of clelear space around them, if they have room to grow, they do, instantly.

So, The Review;

I can't be botherd reviewing this. If you're after a God Game, to replace Populous, this is it. Just buy it.

**The only real thing that annoys me about the game is that it doesn't introduce all the mechanics properly, and that the screen scrolling can be laggy, so I use the minimap instead.
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5 of 7 people (71%) found this review helpful
4.1 hrs on record
Posted: November 20, 2014
This brings back memories of Populous. Populous was never a game for the faint hearted, you had to be quick and agile. This game is, to me, the splitting image of problems here - hours of fun and worth the $10! Populous!
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3 of 4 people (75%) found this review helpful
1.0 hrs on record
Posted: December 19, 2014
A good game - that wasn't for me.

Populus-inspired warts and all: the retro graphics are nice, the very basic GUI not-so-much. Basically you indirectly control your village (grow/rally/attack in top right corner), yup, that's most of the game. I suppose it would be kinda relaxing as an RTS because you can sit back and watch without needing to rush yourself - unfortunately I find the indirect control a little frustrating at times. You can play multiplayer 1v1 but I haven't.
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3 of 4 people (75%) found this review helpful
1.7 hrs on record
Posted: February 20
There's a lot here for $10, though the menus take a little getting used to (the "return to title screen" is in the options menu of all places) and some of the game's concepts aren't explained all that well. Forests, for example, generate mana for you when built next to your settlements (though the game doesn't tell you this). After beating the 5th campaign level, you'll unlock a skirmish mode and "the universe". Again, the universe isn't all that well explained, but my best guess is that it allows you to travel to different systems to play different campaigns. There's also passive multiplayer in the sense that you can see other players' best guess is that it's all some sort of leaderboard system. Despite some of the confusing mechanics that aren't explained, I feel like this game offers enough to justify the price tag. Fans of "Populous" should be able to jump right in without a problem, though you may want to consult this guide first:

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7 of 12 people (58%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: October 6, 2014
Stuck at a level for 15 minutes because I can't find the totem / amulet required.
Eyes got sore, saw an icon on screen that looks like the a sun and also somewhat similar to the brightness button on my Apple keyboard, thought that I should change my Mac's brightness to help make my eyes more comfortable.
Changed the brightness, a message popup: "Objective complete: Amulet collected." WTF?!

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2 of 3 people (67%) found this review helpful
6.7 hrs on record
Posted: December 12, 2014
I really liked this game, It is basically a new populous. If you liked populous you will like this
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: February 17
Only an hour in and I can already say I feel like I got my money's worth and then some.

Its the same kind of feel I had with Godus, but much, much more refined. The system and upgrades feel natural and its a simple and easy mechanic to get, rewarding the gameplay well.

A good god-game I could say you'll enjoy despite its simpler graphics, and well worth the cost.
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: September 24, 2014
Fun and short lived real time strategy that you can play for twenty minutes a day when you feel like it.
When you grab it at a sale it is sure worth the money. But do not expect too much from it, it lacks depth and the "Indie graphic" look isn't the best, even when it suits the purpose.
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4 of 7 people (57%) found this review helpful
0.4 hrs on record
Posted: October 6, 2014
Completely Bias as I followed the one man development of this over the last few years! If you played Populous and like it, then chances are you will Love this, certainly scratched my Retro-God-Game itch. Thanks.
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4 of 8 people (50%) found this review helpful
2.1 hrs on record
Posted: September 24, 2014
This game plays homage to one of the most played and talked about games from the past and it makes no qualms about it.

This is a modern day take on the highly popular and best selling game 'Populous'. Basically its a a god sim and it retains that classic 8-bit vibe, look and feel. Back in the day this style was all the rage and it may take new players a little time to get to grips with its cool mechanics. But..... give it time and it will suck you in. I had chills playing this game and all my childhood memories of yesteryear came flooding back! - Superb, simply superb!
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2 of 4 people (50%) found this review helpful
1.6 hrs on record
Posted: October 26, 2014
A populous game true to it's nature. If you loved it before, you will love this one too.
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2 of 4 people (50%) found this review helpful
5.2 hrs on record
Posted: December 8, 2014
It's so simple, and strangely fun. Some people complain that it's difficult, but they probably just don't understand the game mechanics (ie they can't play very well) and that's why the AI keeps killing them. Really it's just something to do while you kill some time before <insert life event here>. I wouldn't say it's a top notch game, but if you're looking for a time waster it's dandy.
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