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Reprisal Universe places you in charge of the very elements themselves. Raise and lower land to expand your tribes, harness the power of fire and water. Explore the hidden mysteries of the Universe and gather your people together once again.
Release Date: Sep 15, 2014
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About the Game

Thallos - Once a mighty warrior and leader -
is now forgotten and cast aside.
His tribes scattered and his totems lost.

Ananke with her brothers Erebus and Tartarus have risen against him,
jealous of the favour their parents had shown him.

Left for dead in exile, Thallos survived using the land around him.
Although weak he knew his moment to restore his people
and recover his totems would come.
Biding his time, waiting.

And that moment was before him,
that moment was now …


Help Thallos guide and rescue his people. Using special totem powers you can control nature itself unleashing its full fury on anyone that stands in your way. As you explore distant lands you must gather your lost tribes and Amulets. But be warned, other tribes may not take too kindly to your intentions and will put up a fight!

Created in homage to Populous, Reprisal's Universe spans over 34 planets and 184 islands pitting you against 3 other tribes - each with their own aggression traits. Learn to control the 15 totem powers, upgrading them as you explore and harness the 5 Wonder totems for maximum effect. In this Universe you won't be alone, other explorers will be present helping you to uncover items and leaving their own legacies on islands you will explore.

PC System Requirements

    Minimum:
    • OS: Windows XP (sp2) or later
    • Processor: 2.66 GHz Dual Core Processor or equivalent
    • Memory: 4 GB RAM
    • Hard Drive: 180 MB available space
    Recommended:
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.66 GHz Dual Core Processor or equivalent
    • Memory: 4 GB RAM
    • Hard Drive: 180 MB available space
    Recommended:
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
Helpful customer reviews
15 of 26 people (58%) found this review helpful
1.2 hrs on record
A game about using godly powers to indirectly manage a civilization to conquer the map. A nice Populous style game but the UI is really punishing. A simple actvity like scrolling your view is painstaking, Leveling land is annoyingly picky. The game is really held back.
Posted: September 15
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Fantastic successor to Populous! Recalls much of what made those games so much fun but adds some nifty new ways of going about your Godly activities. However, gameplay feels a bit manic and repetitive. Overall, a wonderful remake and the art style does a lot to make the gameplay seem fresh yet retro but never boring.
Posted: September 16
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1.6 hrs on record
Easily the smallest game in terms of actual file size that I own. It's definitely 'inspired' by populous. I can't decide if the menu is more or less clunky than the original, but it's definitely clunky. Moving around the screen is more difficult than it should be. The AI isn't fantastic either, but if you liked the original game you essentially already know what you're getting.
Posted: September 16
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12 of 13 people (92%) found this review helpful
2.7 hrs on record
This is a pretty faithful reproduction of the old school game Populous, with the addition of worlds that brings in a touch of Populous: The Beginning. For new players, this is a God game. You can manipulate the land to allow your autonomous citizens to build bigger houses, generating more mana and allowing bigger God powers, such as fire, lightning and marshes. The general idea is to collect totems containing new powers and to wipe out your opponent!

You don't directly control your people. In fact there are only 3 actions they can perform: Settle (where newly 'born' people create buildings to increase population growth & mana rate), Gather (they head to the marker that you place as one of your powers), Fight (pick a fight nearby). Combining gather with the other two actions gives you enough control as you need. You can also force people out of houses, but this leaves the house open for invasion.

The game is much harder than I expected. The AI seems to very rapidly build up it's strength (I'm not sure how, but expect I'll learn with time) and begins attacking early. Thay naturally also have access to God powers and can lay waste to your houses if you're not careful. I've just started a world with all 4 tribes on it (apparently all against me!) and it's pretty much chaos! Fun, but chaos!

I feel that the UI hinders you in some respects; There's no edge scrolling, or mouse button scroll, you have to either click in the small mini-map (which I find awkward due to the small size) or use the cursors (and being isometric it can be confusing in the heat of battle which arrow button goes which direction). Click sensitivity also seems to be a bit off, I find that the game often doesn't register a selection causing confusion when I raise the land instead of what I expected. Key shortcuts for each of the powers would be invaluable - they may exist but are not shown, I will have to experiment. One gripe is that the ESC key turns off fullscreen mode, rather than the expected standard of opening a menu and skipping the intro (which you apparently cannot). I hope some of these things are addressed in updates.

The terrorforming tool (which you use constantly) is normally available and automatically selected (e.g. launch some fire and you switch back to terrorforming immediately), except sometimes it's not (e.g. lay some marsh and you apparently have nothing selected). So there's a bit of inconcistency which may just be a bug that gets fixed later (hopefully).

The graphics are simple pixel art, but nice to look at, check out the pics & video! It can be unclear at times exactly which square your cursor is on, due to its shape, and as a result launching powers at exact points can be tricky (although exact aim doesn't really matter *that* much. The map edge is tricky to visualise because there is a blurred effect, particularly at the bottom of the screen, and anything built there is slightly obscured (again not *that* bad but could be clearer). The power effects are fairly reasonable although things like fire and lightning storm can obscure things behind them.

The sound effects are basic but well suited to the feel of the game. There is no music, surprisingly, but I never have the music on anyway. Find yourself some good tunes to listen to and forget about in game music!

So in summary, it's a good remake of the classic Populous game, fun and challenging, looks and sounds ok but has a few issues with the UI. For the price it's definitely worth it. I expect it's going to bring many hours of fun and frustration and what more can you want!!
Posted: September 15
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16 of 22 people (73%) found this review helpful
6.4 hrs on record
Inspired by populous this game does simple pixel art really nicely with lots of variation in location. There are plenty of levels too. Awesome godly powers let you change the face of the map with fire and water. Unfortunatly there are a few annoying things about the UI and the way the levels are set out. Check out my video for thoughts and gameplay!

http://youtu.be/AkZUw3aB2Ds
Posted: September 15
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