Ever wanted to shoot poisonous lightning lasers? Freezing fireballs? Turrets that fire waves of miniature suns? How about lasers that shoot exploding black holes that suck out your enemies' life force? You can do that all in Magicmaker, the spellcrafting-focused platformer dungeon-crawler!
User reviews: Very Positive (84 reviews)
Release Date: 22 Sep, 2014

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Recommended By Curators

"Fun platforming, huge bosses, open level design and awesome spell effects. A spellbinding smorgasbord of spectacular spells."
Read the full review here.

Recent updates View all (4)

29 October

October 29th Game Update

Greetings, and Happy Halloween!

Make this year's festivities a magical one with a special bonus mission in Magicmaker! Attend the annual Dörwall Community College Halloween Party, and earn a brand new artifact!

We've also got a few other fixes and improvements to sweeten the deal- read on for the full listing! After you've explored the new Halloween mission, let us know what you think on the discussion forums.

Oct 29 2014 - Patch Notes

FEATURES:
  • Added Event: A Very Magicmaker Halloween Spooktacular!
    This side story can be accessed via a portal to the left of the Alchemist once all of the story missions (gold colored quests) have been completed.
  • New Artifact: Pranksgiving Cornucopia
  • Cursor size can now be customized in the UI options

BUG FIXES:
  • Fixed an issue where dying or using Explosive Powder's robe effect explosion would conflict with cutscenes
  • Fixed an issue where the Forest Zone's random loadout challenge progress was not saving
  • Necrom-nomicon's crows no longer target regenerating ice
  • Fixed a crash involving the final boss and Necrom-nomicon's minions
  • Fixed a problem where certain machines would have no audio
  • Fixed an issue with spellcast kickback during the finale
  • Improved Optic Lens (laser) spell hitboxes
  • Art customization should now load properly
  • Fixed an issue where Soul Contract spells could cause the player to be unable to heal beyond 99 HP

5 comments Read more

17 October

October 17th Game Update

Hey witches and wizards! We're back with a couple of updates, most notably including Xbox360 controller support! This update also includes balance adjustments, bug fixes, and a few other changes. Read on for the full list!

Like any feature, we're open to feedback and suggestions on controller input. Magicmaker was originally designed with keyboard and mouse in mind, and comes with its own set of challenges when making the transition to gamepads. While we've done our best to smooth out that transition, we'd like to hear your thoughts. Come on over to the community forums and join in the discussion!

OCT 17 2014 - Patch Notes

FEATURES:
  • XBox360 gamepad support
  • Arrow keys can now be bound
  • Added two additional target dummies to Dörwall Community College

BUG FIXES:
  • Saving and loading spells no longer corrupts your loadout/savefile
  • Saving and loading no longer transforms non-A grade materials into A grade materials (sorry)
  • Laser spells are now properly affected by Tonna Bricks
  • Cavern Zone quest "The Crystals of MacGuffin (Associates)" can now be completed if multiple gems are revealed before picking them up
  • Fixed a bug where Turret spells would have no mana cost when combined with soul contract and philosopher's stone
  • Necrom-nomicon's crows are now removed when swapping it out of your robe's loadout
  • Fixed several instances of stealth robes halting progress
  • Fixed a crash caused by Stella's Incendiary Tome in the desert zone
  • Let's Bounce achievement no longer incorrectly triggers off Owlbear Spells
  • Fixed an issue with the Charm Person achievement triggering during the final boss fight
  • On Fire debuff now properly contains a description

GAMEPLAY CHANGES:
  • All quests now display their difficulty in their quest name (Associates, Bachelors, Masters, and Doctorate, in order from easiest to hardest)
  • "Cleaning Up The Forest" quests have been renamed "Make Like a Tree and..." and "Treasure Hunt!"
  • Several quest descriptions have been improved for clarity
  • Evercold Ice's shield VFX now better communicate their shield values and charging states
  • Rainbow Prism spell illumination has increased.
  • Rainbow Prism robe illumination has increased.
  • Optic Lens robe illumination has increased.
  • Illusion Dust robe's doublecast delay has increased by 1 at all ranks. The lower bound for this effect is now 1 (from 0)
  • Tonna Bricks spell gravity +20% at all ranks
  • Noxious Spore maximum poison stacks increased to 10 (from 5)
  • Ninja Sword damage boost per grade changed to 20% (from 25%)
  • Siren's Seafoam robe reflect shield charge time changed to 7s (from 5s)
  • Siren's Seafoam wave width increased by 1 magicmeter
  • Specified "on kill with direct damage" on lifesteal and manasteal tooltips
  • Cleaned up several tooltip typos and highlighting errors
  • Reduced Necrom-nomicon minion damage
  • Reduced number of enemies at entrance of the finale mission
  • Adjusted values and improved clarity on the final boss fight

0 comments Read more

About This Game

THE ULTIMATE SPELLCRAFTING/WIZARD-SECURITY-GUARD ADVENTURE

Magicmaker is a spellcrafting-focused platformer dungeon-crawler where you can be the wizard you've always wanted to be!

Literally 2 Million Different Spells to Craft

Magicmaker is powered by an amazing Spellcrafting system that can make nearly anything. Have you ever wanted to shoot poisonous lightning lasers? Throw freezing fireballs? Build turrets that fire waves of miniature suns? Or summon hordes of adorable jelly minions? How about firing lasers that shoot exploding black holes that suck out your enemies' life force? You can totally do that in Magicmaker.

How Do I Make Exploding Laser Black Holes That Steal Souls?

Or any of that other sweet stuff?!

Its super easy.
  • During your adventure you'll find materials.
  • Each material has a specific effect, like lifesteal, bouncing off walls, or lighting stuff on fire.
  • Combine materials to make spells and robes!
  • 40 different materials means there's all kinds of fun interactions and combinations to make.

What kind of wizard will you be? Probably a really cool one, I bet.

The Greatest Adventure of All: Steady Employment

Listen: you're unemployed, you're three months late with the 8999 magic-dollar rent on your wizard apartment, and your highest qualification is a certificate from a 3 week cheesemaking course. If you can't find a job soon, your landlord's gonna kick you out and you'll probably have to go live in a tree or something. But don't worry too much! The World of Magic presents all kinds of opportunities, as long as you're willing to journey to the local temp agency and take whatever career the job placement spell picks for you. And you lucky soul, the job placement spell has decided you'll make an excellent Security Guard!

"A Security Guard??"

That's right! A Security Guard for the illustrious Dörwall Community College, the preeminent wizarding school of the greater Dörwall metropolitan area! Now you can enjoy the many luxuries of employment, such as a magical adventures, the quiet disdain of your co-workers, and a semi-regular paycheck!

LOOK AT ALL THESE BULLETPOINTS

Ya'll love bulletpoints, don't ya? Well feast your eyes on these:
  • Spellcrafting System that can create over 2 million combinations! I know I said that earlier, but hot dang, that's a huge number.
  • Robecrafting System for passive effects! That's right, there's 2 million unique combinations here too.
  • Equip special artifacts with unique powers! Check out these totes ancient and mystical relics.
  • Total Wizard Customization! Just go ahead and customize the heck out of your wizard. Totally.
  • Randomly Generated Levels! I mean, this is an indie game in 2014. Isn't that kind of required now?
  • Charming, colorful paper-craftesque art! There are at least 6 different colors. I counted.



. . .

Okay, I lied. There's actually 2,193,360 different combinations.

System Requirements

    Minimum:
    • OS: Windows 7 (Works on some XP, Vista, and 8 machines. Try the demo if you're not sure)
    • Memory: 1 GB RAM
    • Hard Drive: 300 MB available space
    • Sound Card: Any, but there are currently some issues with Audigy sound cards. Try the demo if you're not sure
Helpful customer reviews
5 of 6 people (83%) found this review helpful
21.9 hrs on record
Posted: 8 November
Recommended for creative players who enjoy putting things together to see how they will react. It's a very experimental game that will surely please people who enjoy sandbox type games. Not recommended for hardcore players.
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1 of 1 people (100%) found this review helpful
18.0 hrs on record
Posted: 30 November
Recommended? Definitely! The amount of customization is just mindblowing. 2D Dungeon crawling has never been so much fun. If you think you'd enjoy making your very own spells with near unlimited cominations, then by all means, give it a go!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
43.2 hrs on record
Posted: 1 December
A truly fun little game, totally dig the mechanics and it's soundtrack actually works really well, for the first time I wasn't aiming to turn it off in the first five seconds and the spell crafting works wonderfully, if they decided to make a second one I'd be all over it in a heartbeat, never change " Tasty Stewdios LLC " because you guys definitely made a diamond here :D
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3 of 5 people (60%) found this review helpful
31.7 hrs on record
Posted: 9 November
kamikaze is a viable build... 10/10 IGN would play again
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.8 hrs on record
Posted: 9 November
i fired bullets with no guns :3
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48 of 55 people (87%) found this review helpful
8.9 hrs on record
Posted: 22 September
This game gets customizing magic down to a science. Granted this game does have limitations on what you can make but as long as you can imagine something gameplay-wise chances are there's some combination to make it. Whether you want a vacuum laser wand to suck up all that delicious loot so you don't have to run around and get it all or a fireball that has ice effects as well.

The graphics is beautiful. Visually it's all paper but well made with that design.

I wholeheartedly reccomend this game.

Not convinced? Check out the demo or watch my video: http://youtu.be/UCg6BCjTg9Y
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48 of 62 people (77%) found this review helpful
24.9 hrs on record
Posted: 1 September
I really feel bad about reviewing this game. It's a wonderful little passtime, but to stack it up against the big-name titles, it just doesn't stand a chance. Anyways, Magicmaker is a fun little game that combines platforming and bullet-hell gameplay very well. Most interesting is the ability to customize your own spells in a multitude of ways with a wide variety of combinations and effects such as making a spell that can pass through walls before splitting into multiple shots and explode fire onto everything. Sadly, the game is very short and a bit lacking in the story department, but I found the game to be a fun little distraction on the whole. Worth playing when you just need to kill some time. I'd suggest $5-10 bucks.
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17 of 19 people (89%) found this review helpful
13.4 hrs on record
Posted: 23 September
as soon as i picked this up i just couldn't put it down because JESUS is this game fun

it's got one of the best spellcrafting system's ive ever seen: you start with 3 slots on a spell to put in various unique modifiers you find throughout the game, each with rankings from a-f. it's simple enough so that it doesn't confuse you, but still keeps an insane amount of depth and progress as you begin to find several insane spell effects that--when combined together--are unimaginable.

this is the kind of game that gives you so much freedom to the point where you can practically break the game with hilarious and ingenious exploits that you begin to memorize and associate with various situations. if i had to make a name for it, it would be "scribblenauts syndrome."
here's an example: ninja sword + lazer + seashell. once you get more slots and stack more swords/philosopher's stones, the damage is pretty dang good along with huge range to kill swarms of enemies at once

on top of all that i've pointed out, the game has a witty storyline with silly NPC dialogue, and levels can be replayed with different objectives/seeds. i won't say it's got as much replayability as a roguelike, but for someone like me, who loves unwrapping all the hotspots in a game that promotes creativity, i could come back to this game as much as i'd like.

if you were even slightly interested in this game because you thought it would be nice to play around with making spells: buy it.
if you weren't: why the ♥♥♥♥ not
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19 of 27 people (70%) found this review helpful
6.6 hrs on record
Posted: 22 September
A simple aesthetically pleasing 2D platformer with an extremely elaborate spellcrafting system. 40 different items combine to make endless combinations of spell options, and experimentation is a lot of fun. Reuses the same levels a lot, there are only 5 areas and the missions use procedurally generated maps with a same general layout. Somewhat also has balance issues as some spells can end up ridiculously overpowered even early on.
Full first impressions after 4-5 hours gameplay are in the following video:

http://steamcommunity.com/sharedfiles/filedetails/?id=317570168
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5 of 5 people (100%) found this review helpful
17.0 hrs on record
Posted: 29 September
This game is, in essence, a spell-building sandbox. The magic system is fantastic. There are forty materials to use in spells, each of which applies a different effect like poisoning, lifesteal, faster fire rate, exploding, splitting, gravitation, and LAZORS. The system works very well and it is fun to make lots of interesting spells.

Obviously no system is perfect. There are some bugs, like piercing not seemingly enhancing lasers and other things. There are literally millions of combinations, so this is to be expected.

The area where this game really suffers is actual gameplay. Aside from the ability to create millions of different spells, there is nothing in the game that hasn't been seen in every other side-scrolling dungeon crawler. The enemies are not very varied, and can all be defeated fairly easily with a powerful spell or two. There are five zones, each with four or five missions, so the game does not last very long. You can go back to freeplay previous zones, but the only point is to get more materials.

However, the game is still in active development, and the developers comment on most of the threads in the steam discussions, so it can only get better. The spell-building system alone has tons of replay value. Making new spells and asking, "what happens when I put AoE on my turret with lasers?" is enough to play this game for a good 5-10 hours alone.

Overall, if you like customizing and experimenting, this is a great game, but if you are looking for a solid dungeoncrawler platformer, look elsewhere.
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6 of 7 people (86%) found this review helpful
8.5 hrs on record
Posted: 27 September
Magicmaker, exacly what it says, you make magic - lots of magic in any form, way and style. truly this game is underrated and i can only recommend this to any platform-gamer or creatist out there.

this game feauteres many missions, story, funny reference and lot of hours making spells, enchantment.
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6 of 7 people (86%) found this review helpful
8.4 hrs on record
Posted: 29 September
This game is an absolute MUST PLAY for anyone who loves any Action, SHMUP, or RPG games. It's a fantastic lampoon on fantasy tropes whilst maintaining a rather robust magic system and randomly generated levels.

I can't stress enough how good this game is. The things you can do with the magic maker system is intense:

-Fill a level with a massive horde of minions.
-Fire a laser that forks a bunch of times, setting everything on fire.
-Wield a magic weapon that drains the health of the enemies you kill.
-Fire a rock drill that that throws your enemies and poisons them...

And so. much. more. Play this game. Now. Get it. It'd be a steal at twice the price.
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6 of 7 people (86%) found this review helpful
4.9 hrs on record
Posted: 4 October
I made a video review to show off some of the features and gameplay of this game!
http://youtu.be/yF0nO2B8Oto
I hope you enjoy!
Martyr
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6 of 7 people (86%) found this review helpful
12.4 hrs on record
Posted: 27 September
"YOU'RE A WIZARD, 'ARRY!"

...c'mon, someone had to do it. TLDR summary at the bottom!

Anyway, Magicmaker is a great game for anyone who ever wanted to custom-build the wizard of their dreams. A lot of games over the years have taken a stab at the idea of a customizable magic system, but so far, I've not seen it done better than Magicmaker.

The idea is you are a wizard, hired by a temp agency to be a security guard. As you play, you'll collect elements, colors, and other bits that can be combined to make whatever sorts of spell you can imagine. Want to throw fireballs? Easily done. What about black hole beams that suck out someone's life? Easily done. Magic pets (or even turrets) that attack any who challenge your rule? Walk up walls, jump off the air, or just straight-up teleport? Done, done, and done. With approximately 2 MILLION possible combinations, you might be at this awhile, just experimenting with all the neat stuff you can think up!

I can say without a doubt that I've found one of my favorite time-killers in Magicmaker. The art style is charming, the game mechanics are loads of fun, and there's all sorts of humorous nods throughout the game that will brighten your day.

Some people will wonder about the development team, "Tasty Stewdios", since the interaction and passion of game developers is important. It's easy to see how they are by looking around the forum community: they love their fans, and love their game, and want to see the two happy together. Very responsive and passionate about their game, TS is quick to address problems with the game, consider suggestions, and speak to players like people, not numbers.

--------

TLDR:

Create custom spells, rack up kills, loads of fun. I made a spell that shot a magenta beam at people so hard, it ricocheted between 15 different monsters and blew them all to ash, then sucked out their soul energy to power my horrible rampage through the desert.

10/10 would wizard again.
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19 of 32 people (59%) found this review helpful
6.9 hrs on record
Posted: 30 August
I definitely recommend this game, want to see our whole review, check out our video here: https://www.youtube.com/watch?v=ZCybzzOQGbs
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4 of 4 people (100%) found this review helpful
11.5 hrs on record
Posted: 12 October
This game is an interesting beast.

It's magic system is, in all likelihood the reason why people with buy this.

The magic system is worth the price of admission alone...

That said, the game has a very interesting story and some fun levels. The gameplay is both addicting and fun.

This game is worth every penny.
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9 of 14 people (64%) found this review helpful
5.0 hrs on record
Posted: 22 September
This game easily takes you into another world of imagination and fun. With all the options it is easy just to spend time testing and exploring the spells and landscapes. I highly recommend that you delve into the game and become the wizard you have always wanted to be.
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3 of 3 people (100%) found this review helpful
4.5 hrs on record
Posted: 25 September
Is this game worth buying? Here's my current setup on my character - I have a permanent flame shield, a flock of seven crows that viciously attack everything on the screen and a turret that shoots a spread of four projectiles that summon a jelly minion at the end of their flight or when they hit an enemy.

To top it off, all of the above catches nearly every enemy on fire for five seconds. Good times. The missions are fairly simple but, each level seems to be randomly (or within a set of so many) generated so even if you die in a level, you don't have to trudge through all the same thing you just did.

Highly recommended if you want a game that's trying to be fun instead of the most epic game you've ever played, ever ever.
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2 of 2 people (100%) found this review helpful
34.7 hrs on record
Posted: 26 September
It's becomes more of a Touhou game as you play through it, except it's YOU who's the boss, spewing an OBNOXIOUS amount of bullets out of their face.

And those bullets can do many a kind of thing. My bullets bounce off walls, leaving a trail behind that turn into minions.
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3 of 4 people (75%) found this review helpful
6.4 hrs on record
Posted: 27 September
Another review from a dad on a budget.
Remember you can catch my podcast Steam on the Cheap for reviews on great budget games.
https://itunes.apple.com/us/podcast/steam-on-cheap-discovering/id899847567?mt=2

Fun, Awesome, Neat, Insane, Creative. That might be all I need to say but I’ll do a bit better.
Here is a gameplay video with commentary along with a written review.
https://www.youtube.com/watch?v=71QKcJSS048&feature=youtu.be


So magicka was the first game I played that involved combining magics to created new and better spells. This game has the same concept to the Nth degree. I have played a bit and am still finding new spells and combinations of spells to use. Aside from the spell mechanic it is a platformer that gets increasingly hard as the game progresses. Some levels turn into bullet hells with so much going on that my computer lags a bit.

This game also offers a lot of customization. You can change the way that your wizard looks and the graphics and animations of your spells and wand. The customization alone will add value to your dollar.

From what I have played so far I would definitely recommend this to a gamer on a budget. It is a $10 dollar game and i would expect more than 10 hours of enjoyment out of it. But don’t take my word for it try it out for yourself.
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