Jump right into the abandoned mansion lying on the dead end of Pineview Drive. This Demo contains a more intense version of the first chilling day of the full version's 30 in-game days - packed with some of the creepiest effects and events that Pineview Drive has to offer.
User reviews: Mixed (61 reviews)
Release Date: Aug 19, 2014
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About This Game

Jump right into the abandoned mansion lying on the dead end of Pineview Drive. This Demo contains a more intense version of the first chilling day of the full version's 30 in-game days - packed with some of the creepiest effects and events that Pineview Drive has to offer.

A one-of-a-kind horror shocker – a game aware of your fear!


An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.

Features


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

System Requirements

    Minimum:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Recommended:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® 10 compatible
Helpful customer reviews
54 of 73 people (74%) found this review helpful
1.0 hrs on record
I've just played the demo and I think this game has potential.

• The story portion of the game currently is extremely weak and could use greater clarification, detailing and enhancing.

• The graphics are mediocre, I get the feel of Source Engine as I walk around, speaking of walking, it’s annoying there isn’t a toggle to run/walk, I found myself holding shift down the entire time.

• The Sound is great! Really good job on setting the tone.

• Playability, I found very quickly my mind had changed the games goal of Find a clue to "Key Hunter!" You find yourself randomly going to rooms to see if they're locked or not, and if not, to check for a key to open another locked door, to check for a key to open another locked door, to check for a key to unlock another locked... you get the picture.

As you explore the rooms there isn’t a lot to do, there is nothing to interact with other than lighting candles or flicking a light switch. This to me made the fictional history of the building very 2D, thin and made the building lack character. I didn’t feel like I was learning anything as i progressed, I didn’t feel like the buildings history was collectively building. Some times as you leave a room, or enter an adjoining room you hear something move in the other room, when going back to can encounter paranormal activity such as stacked books / furniture. This was kind of neat, but can be easily missed.

• How to die, I found my character getting scared looking out a window, I think I saw a bird hit the glass once, and then something moving in the grass, ether way nothing touched me, yet my health was going down. I was confused as to what was going on until I decided to step away.

• Conclusion. I think this game has a cool concept that currently is under developed. I'd like to see the building more interactive and alive. I'd like a stronger back story and a stronger story line to follow, I'd like to learn or know who the enemy is and why they are tormented and finally I'd like to see the graphics taken up a notch because this is no better than Garry's Mod.
Posted: August 19
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20 of 30 people (67%) found this review helpful
0.5 hrs on record
Most times my characters freaked out, I had no idea why, and the rest of the time, it was not anything worth fussing over. A sudden flash of light (felt really random), candles being blowed out.

Graphically, it does not shine at all, it looks really outdated. That itself would not be a deal breaker, but details like lights only being visible when you are close enough really breaks immersion. It's not like a ghost turns the light off when you step away and turns it back on when you get closer, it just seems that even on high settings, the engine can't handle lights being visible from a long distance.

It does not help that the demo does not give you anything else to search for than keys. They don't want to give out too much of the scenario in the demo, I get it, but it means that all you are left with are cheap scares and graphics older than the house.

The few attempts at spooky events I got really felt weak. Like textbook horror event awkwardly implemented. Take footsteps for example: in Eternal Darkness, it was implemented in order to give you the impression that someone else was wandering around the mansion, you would hear them from above, places you could not immediately reach and yet very close. In this game though? What you heard were faraway footsteps on your floor, as if you were to expect someone to show up from the main hall or the corridor ahead of you. You don't feel threatened because the footsteps are so far away, and since you can quickly make sure that there is not actually anything, next time you hear it, you just brush it off.

TL;DR: weak engine, awkardly implemented cheap scares, non-immersive environment.
Posted: August 19
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17 of 26 people (65%) found this review helpful
0.4 hrs on record
Ok for a demo... I felt like the rustling in the woods was a little overdone. It had some nice jumpscares, but nothing that hasn't been done before. However, the reason I wouldn't recommend this game (at the moment) is due to the horrible optimization. My GTX 770 and FX-8350 couldn't keep above 30fps, and this isn't graphically demanding at all. I'd wait for better optimization before downloading. With that being said, I still do feel like this game has potential to have a great story, as long as the dev(s) don't go overboard on the jumpscares and stop paying attention to the atmosphere.
Posted: August 20
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14 of 21 people (67%) found this review helpful
1.3 hrs on record
A lot of potential here!
Amazing atmosphere, really feels like a proper scary old house. Well placed creeks, and rustling in the bushes outside really add a lot to the expirence.

Walking needs to be fixed. He moves too slowly for the ammount of footsteps being produced, either walking needs to be sped up, or the sounds need to have slightly more time between them. Additionaly the head bob effect and footstep sounds are not in snyc. Not saying its game breaking, but it its somthing that would be fairly easy to do and add somthing to immersion.
Running however seems to be fine.

The first key isnt even hidden lol might as well not even lock the gate.

I really enjoyed the game though and can't wait to see whats to come!

Posted: August 19
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14 of 25 people (56%) found this review helpful
0.6 hrs on record
Keyfetch Simulator 2000 will surely be the best game of 1997! A lot of promise and potential buried under some amateur-quality work. The main character limps (slowly) through the bland, oddly designed landcape looking for the matching keys to the endless locked doors. The player character also often gasps at what I assume are supposed to be jumpscares, then loses a bit of life. I know they were supposed to be scary moments because of the loud sound stings. Only once did I actually SEE something. [ I learned from another review it was a bird hitting the window, but all I saw was a grey smudge...] A note to the developers- We know you are proud of your work, but please, in the name of all games before you, do NOT put a tacky, unskippable "warning" followed by overly long [also unskippable] company logos when you are well aware that what follows next is a longer than necessary, barely viewable [and also unskippable] video before the game's unusually long loading screens. It took less time to download than it did to start playing. Also, lose the "old film grain" filter. That effect has been done to death and usually only serves to hide poor graphics. These are only my thoughts, and I'm sure with a bit of polish and a small miracle that this could be an exciting experience. The sound and music is very well done.
Posted: August 19
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