StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
All Reviews:
Very Positive (287) - 90% of the 287 user reviews for this game are positive.
Release Date:
May 23, 2017

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Recent updates View all (69)

July 5

StarCrawlers Patch 1.0.2

A variety of improvements and fixes - boosted stash storage, blueprint chip / crafting component management, combat UI, and more - dig in!

UPDATE : 7/5/2017
I'm actively looking into issues OSX & Linux users are experiencing with this patch - updated the engine to Unity 5.6.2 and it's causing the usual pains. More info as it develops!

  • The Stash in the Saloon now has 3 tabs worth of storage, with 32 items each.
  • Talrie has added an AutoCraft Bench to her shop. If y’all have Blueprint Chips, this’d be the place to use them.
  • Blueprint Chips and crafting components are now unique. If a unique item is rolled to drop and is already present in your inventory or stash, another loot drop will replace it.
  • Removed AutoCraft Benches from spawning in facility maps as you can now craft in the comfort of your home station.
  • New crafting opportunities are on the way soon!

Force Psyker
  • Fixed a bug with Purity Prism that could fail to clear Stun.

  • Artifacts created with Bag of Wonders will clean up correctly if destroyed before activating.

  • Fixed an issue preventing FoxKin being recognized when using the Custom Armor passive.

  • Hitting the Tab key will now toggle display of health bars over mobs in combat.
  • Added a option for Sticky Ability Wheel in combat. This will cause the Ability Wheel to persist after an enemy is clicked instead of fading when the mouse button is released.
  • Attack results are now logged first in Combat Log, followed by factors that affected the final damage.
  • Attacks that miss because the target dodged are now called out in the Combat Log.
  • Crit resistance successes are now shown in the Combat Log.
  • The Combat Log, Crew Monitor and Timeline now all scroll independently, based on mouse cursor location.
  • The Combat Log will now also show event messages.

Mobs & Combat
  • All characters now correctly have 0% Dodge chance while affected by Stun (though attacks against them can still miss).
  • Slight reduction in base damage and critical chance for CorpSec Heavy’s Power shot.
  • CorpSec Heavy’s Battle Scan no longer stacks.
  • Fixed certain Void-tainted mobs from having an outsized shield effect.

  • Fixed Lungquake syndrome boosting damage resistance incorrectly.
  • Fixed a stacking crit buff upgrade when dealing elemental damage from failing at 20 stacks.
  • Fixed an issue that could cause an Autosave to be unrecognized in the Title Screen if preferences had been reset.
  • Fixed an issue with forced player movement that could cause strange behaviour.
  • Minor text fixes.
32 comments Read more

June 16

StarCrawlers Patch Notes 16 June 2017

The first patch of our regularly scheduled patch cycle is live with a selection of bug fixes, improvements, and more. Dig in!

  • Crushed major FPS loss in combat after loading a save while on a mission. Big thanks to everyone who sent in reports and information to track it down!
  • Incoming Stuns that are resisted by a target already under the effects of Stun no longer grant the target an additional chance to remove the effect.
  • Weaker Stuns no longer stack onto existing effects - the strongest Stun will be applied.
Force Psyker
  • Purity Prism now deals damage to all enemies immediately on creation and no longer deals damage when absorbing a debuff.
  • Manifest Spirit no longer incorrectly carries charges between missions and properly displays Force Energy needed to manifest.
  • Virus : Overheat can no longer be stacked on a target already afflicted by the virus.
  • Purging Blow now grants stacking Haste for each buff purged instead of only for the first.
  • Fixed an issue that could cause Weapon Specialist to fail to deal initial damage when using a Heavy Weapon.
  • Fixed an issue that could cause Buddy Shield to fail to split damage with your buddy.
  • Upgrade now provides increased damage and damage protection per stack and charges now persist between combats and reset at the start of a new mission.
Maps & Missions
  • The cost per crawler to Wait For New Jobs has been reduced.
  • Fixed an issue with Server Rooms that could cause the Rhyzohm Terminal to become stuck in a loop after interacting with it.
  • HEHS will be less spammy if they catch your profiting off of rare animal parts - they’re still watching though...
New Game+
  • Fixed a rare issue that could cause faction operations against you to carry over to a new game.
  • Lore items collected will be preserved when starting a New Game+ or New Game++.
  • Fixed an issue that could cause item comparisons to default to a character back on STIX.
  • Cerulean Crystals no longer claim to cure all negative status effects and their Time Unit cost to use in combat has been reduced. These changes will not affect Cerulean Crystals already looted.
  • The Rhyzohm Master Key no longer prevents the terminal event from continuing if all use options are exhausted.
  • The Rhyzohm Skeleton Key no longer prevents the event from continuing if the key is destroyed during the event.
  • The Astrohund Skeleton Key will once again function correctly with ship terminals on ship terminals.
  • If you’re feeling especially cruel, the Prototype’s AI Core can once again be trashed.
  • Fixed an issue preventing Emer LT from accruing positive favor consistently.
  • Tec's Engineer Corp now offers an option to exchange favor for an A.N.C.H at Allied rep.
  • New UFP legislation to target Fraud, Waste and Abuse limits death threat mail from certain 3rd party contractors to once per playthrough.
  • The boss L0-K1 has been moved to a higher difficulty tier, generates slightly less healing per stack of Shock on enemies, and being Stunned will prevent the healing effect from triggering.
  • Z0MB1 health and AoE damage slightly reduced. Chance to apply Mutagen slightly increased.
  • Bosses defeated in Challenge and Hardcore should award appropriate achievements now.
11 comments Read more


“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”

About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.

Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
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