Wings of Vi is a challenging 2D platformer in which the player controls the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. While inspired by masochistic retro platformers, Wings of Vi aims to cut out arbitrary difficulty in favor of skill based gameplay.
User reviews:
Recent:
Very Positive (12 reviews) - 83% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (770 reviews) - 86% of the 770 user reviews for this game are positive.
Release Date: Nov 28, 2014

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Recent updates View all (20)

August 1

1.13

New myougi voices
Fixed Myougi 2 wall bouncing

14 comments Read more

July 4

Small update

- Myougi's Shield bar reversed for clarity.
- Room before Twin Orcs has been made silent with ambience.
- Changed final boss circle graphic.
- Added tiny tip about reaching max jump height on flutter feather dialogue.

10 comments Read more

About This Game

Wings of Vi is a challenging 2D platformer in which you play as the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. Throughout her journey she must traverse dangerous worlds and fight countless hellspawn in order to discover where Jeh’Oul lurks and save the world from his demonic clutch.

The game takes inspiration from "Megaman", "Cave Story", and "Castlevania", along with a host of masochistic retro platformers, while cutting out the arbitrary difficulty of hidden traps and pixel-perfect jumps in favor of skill based gameplay. The game aims to capture the attention of the same core group of players as its spiritual precursor, "I Wanna be the Boshy", including the hardcore-platformer lovers and the speedrunning community, all while appealing to a broader audience through a variety of difficulty levels and modifiers.

Key Features


Challenging Gameplay
Wings of Vi is an action platformer that brings to best out of old-school platformers while removing most of the arbitrary difficulty brought with them. That being said, you will die. A lot. But don’t let that turn you off! There’s three different difficulties and some hidden modifiers catered to multiple audiences, so you’re sure to find a challenge setting suitable for you.

Intense Bossfights
Battle your way through treacherous terrain and devilish enemies before facing up against epic bosses. Fight against a clumsy satyress, giant dreadnought, possessed angel, and more in tough-as-nails clashes.

Crisp Pixel Graphics
Explore a world crafted in stunning SNES-inspired pixel art, where each level is complete with its own unique tileset, background, bosses, enemies, and more.

Online Leaderboards
Battle your friends or random folks on the internet for a spot at the top of online leaderboards. The boards track your completion time and deaths, separated into sections based on both difficulty and game modifiers. There’s even a section for boss rush!

Achievements, Secrets, and Customization!
Tackle your foes in unorthodox ways or complete special challenges to earn achievements with unique rewards. Explore hidden depths and complete treacherous platforming to discover secrets, unlocking cosmetics and new attacks to customize Vi!

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256 MB or higher
    • DirectX: Version 9.0
    • Storage: 80 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 or later
    • Memory: 1 GB RAM
    • DirectX: Version 10
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (12 reviews)
Overall:
Very Positive (770 reviews)
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582 reviews match the filters above ( Very Positive)
Recently Posted
SirPugsley
25.4 hrs
Posted: September 25
It's as if the developers decided to sprinkle a bit of tedious platforming to this game and the cap fell off.

I love it.
Helpful? Yes No Funny
pk^
2.2 hrs
Posted: September 19
Well it's just the beggining but... First boss (fleshy thing) (104 total deaths after it) = Pursuer/Capra demon. Difficulty = 10 broken controllers out of 10
Helpful? Yes No Funny
Bloblis
25.1 hrs
Posted: September 11
This game has a problem with save files. I would recommend backing up your save files if you want to play this game. The secrets are fun to collect and the platforming is tight, but the boss fights are tedious and a pain to play through. I WOULD recommend this game if my save file did not randomly corrupt.
Helpful? Yes No Funny
Paar'nãhvîx
1.1 hrs
Posted: September 10
Not Recommended !
Helpful? Yes No Funny
theragdollcorpse
0.6 hrs
Posted: September 8
this game is very very hard, i'm playing in easy dificulty and i barley made it through stage one. After that i raged quit... i dont wanna give it a thumbs up but it defenitley does not deserve a thumbs down i would give 3.5 stars out of five.
Helpful? Yes No Funny
SeymourMemes
3.5 hrs
Posted: September 5
This game is freaking awesome!

Main Feature
>Boobs
Helpful? Yes No Funny
Villager
4.7 hrs
Posted: August 30
tremely difficult. But also just as fun.

Wings of Vi contains the concentrated essence of what a platformer is.

Precision platforming: pixel-perfect, frame-perfect.

And before you get convinced of the "I Wanna Be The Guy" or "I Wanna Be The Boshy" comparisions, Wings of Vi is nothing like them.

I cannot stress this enough, while Wings of Vi is difficult, most importantly it is also FAIR.
No gravity-defying insta-death apples or weird off-screen screaming traps, every obstacle is shown in advance, nothing comes off from nowhere.
Even better, in certain screens there are many hazards ahead that you will encounter mid-jumps, the game has a special mechanic that allows you to look/spectate them ahead of time, as many times as you want until you successfuly plot a mental path.

If you die, it's on you.

If you're looking for a challenge in platforming, this game is the best one for you.

Helpful? Yes No Funny
bbass9490
91.2 hrs
Posted: August 25
I discovered this developer because if IWBTB at GDQ. Plain and simple this is an AMAZING game. It is extremely hard but it is extremely well made considering the engine it was made with. You will die, thousands of times but when you finally beat that boss, the feeling of satisfaction is unmatched by any other game I've played. The platforming is difficult and very challenging but it is fun and (mostly) fair. The SNES graphics are amazing, I would have spent much more on this game. I highly advise anybody who had ever enjoyed Megaman X, Guacamelee, IWBTB/IWBTanything fangames buy and play this. You won't regret it.

Edit: I was watching youtube reviews for this game and I heard something that I can't believe I didn't articulate in my earlier review. "This game was clearly made by someone who loves video games."
Helpful? Yes No Funny
Wolf Rayet 104
0.4 hrs
Posted: August 22
I got ♥♥♥♥ed less in prison.
Helpful? Yes No Funny
Singular
41.5 hrs
Posted: August 22
Extremely difficult. But also just as fun.

Wings of Vi contains the concentrated essence of what a platformer is.

Precision platforming: pixel-perfect, frame-perfect.

And before you get convinced of the "I Wanna Be The Guy" or "I Wanna Be The Boshy" comparisions, Wings of Vi is nothing like them.

I cannot stress this enough, while Wings of Vi is difficult, most importantly it is also FAIR.
No gravity-defying insta-death apples or weird off-screen screaming traps, every obstacle is shown in advance, nothing comes off from nowhere.
Even better, in certain screens there are many hazards ahead that you will encounter mid-jumps, the game has a special mechanic that allows you to look/spectate them ahead of time, as many times as you want until you successfuly plot a mental path.

If you die, it's on you.
And boy are you going to die... I 100%ed the game with about 1500 deaths (manual restarting included), it's that hard. And this is coming from someone that 100%ed all Souls games.

If you're looking for a challenge in platforming, this game is the best one for you.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
794 of 912 people (87%) found this review helpful
1,046 people found this review funny
Recommended
10.1 hrs on record
Posted: December 31, 2014
Played game, switched to playing dark souls to relieve stress.
Was this review helpful? Yes No Funny
133 of 143 people (93%) found this review helpful
2 people found this review funny
Recommended
66.9 hrs on record
Posted: December 4, 2014
After playing Wings of Vi for a good while I decided to do a proper review.

Difficulty

Usually I'd mention gameplay first, but I think the difficulty this presents will be the largest single deciding factor on whether you'll like it or not.

Wings of Vi is a very brutal experience, you'll likely find that the difficulty ramps up faster than you can learn the game, meaning you'll have to crank out repetitive grinding to overcome some areas, boss fights especially are showstoppers, as they're both tanky and spammy, so you'll need to dissect their patterns to nigh perfection if you want to progress. However Wings of Vi never pulls cheap shots, everything is approriately telegraphed so the amount of foresight required to beat obstacles is sparce, however if it's a laid back sunday platformer you're looking for, I'd look elsewhere.

Note that the game does have difficulty settings: "easy" is a lot more gratious, but by no means any kind of autowin, Grynsoft has voiced an interest in trying to soften the experience on "easy" difficulty to accomodate a broader audience though, I'll update this review if any significant progress happens on that front.

Gameplay

The platforming elements of Wings of Vi are heavily vested in both precision, timing as well as resource management: Using the right actions, at the right spots and in the right amount. You'll mainly be working with two mechanics: Jumping and fluttering. Jumping is a familiar friend and it works as you'd expect, with the exception that a lot of obstacles will require you to drop off the edge and then jump to manuveur below a platforming section, midair jumps of this sort count towards the same charge as a ground jump does, so learning the distinction of when to use one or the other becomes a vital choice. The flutter works as a sort of midair glide with a slight amount of lift, which you'll want to use when you want a greater amount of horizontal (rather than vertical) traverse.

While the platforming elements are mainly static, the combat feels somewhat more dynamic and RNG-based, where you have to learn the behaviour and patterns of enemies and react to them rather than use memorization. The boss fights have some RNG too, where which pattern (and subpattern) the boss cycles to is randomized, but the patterns themselves can be dissected and memorized in full, the boss fights are extremely engaging and fun, with a weighty feel of tension to them as you slowly and surely wear them down after having practiced the ordeal religiously.

The controls are extremely tight, midair control has a nice sweave to it, the flutter works as a counterstop, falling speed is light and feather-like, though the resource management part of the controls may feel unintuitive at first.

Stylistic Choices

The game has a very pleasant and vibrant aesthetic with sleek-lined and fluid spritework, the music has delightful chiptunes and groovy waltz, sometimes with a bit of an apocalyptic intermix, the sound work is meaty and gritty to accomodate the demonic side to the story and the dialogue is witty and charming.

Conclusion

Wings of Vi is a well-realized platformer, with tight controls, difficult but imaginative platforming and a pleasing style, it's a grand adventure through a variety of themes, a little quirky and self-ironic and shouldn't be missed by any platforming fan looking for a challenge, highly recommended.
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104 of 114 people (91%) found this review helpful
4 people found this review funny
Recommended
153.7 hrs on record
Posted: December 4, 2014
After 20 hours of playtime I finally beat the game on mortal mode and I've gotta say, it's easily one of my favorite platformers to this day.

Difficult platforming and awesome bosses, just the way I like it.
If you're looking for an even bigger challenge there's also demon mode for your masochistic needs. I'll definitely be doing a second playthrough on demon mode aswell as speedrun the entirety of it on mortal mode.

There's about twenty and a half billion secrets in the game for character customisation. You can make your angel look like a demon, cat, bunny etc.

Can't stop playing this great game, and for such a low price? Why would you not buy it.
Was this review helpful? Yes No Funny
86 of 91 people (95%) found this review helpful
5 people found this review funny
Recommended
18.8 hrs on record
Posted: January 3, 2015
This game took me by surprise.

I read how hard it was, but I thought it couldn't be any worse than games like Dark Souls or Super Meat Boy...

...But boy was I wrong.

The level of difficulty in this game is absolutely absurd, but I kinda love it.
I was pleasantly surprised to see that the platforming is actually pretty unique, and refreshing. (At least to me)
You basically have one or two jumps stored up, and every time you land on solid ground, those jumps come back.
This means you can jump in midair, and do many unusual maneuvers.

The combat isn't too great against normal enemies, but it shines on the boss battles, as you must dodge, figure out their patterns, and predict them accordingly, while attacking.

Their is a lot of progression in this game. It feels great to unlock a new ability, or even just a cosmetic item.
I found it very pleasant that you can customize your character, Vi, with a myriad of options that you find in hidden areas.
It's a fun little distraction and adds a bit of re-playability and exploration to the game

The difficulty is the main thing that I would feel set most people off. Even though there is a "easy" mode, you will still be grinding the same sections and rooms and bosses over and over again just to progress forward. The mix of platforming and conbat work well, but even someone who considers themselves seasoned in old platform games will be taken off guard by this game. There are many gauntlets or boss battles you will see where the only thing you will be able to think is, "I'm supposed to do this? This is a joke right?!" But you will still have to accomplish the challenge by means of trial and error. If you are one to give up easily, or don't have much time to spend on games, you may not make it very far in this game.

Overall, this game has wonderful sprite work and animation, good combat, decent story, great platforming, and insane difficulty, (Even on easy!)

I still love this game. (Even though it'll probably give me a heart attack!)
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122 of 142 people (86%) found this review helpful
21 people found this review funny
Recommended
7.9 hrs on record
Posted: December 22, 2014
Pros:
-Game looks pretty. May remind you of the NES or SNES days.
-Boobs.
-Very Challenging gameplay. It feels really rewarding when you finally get past that challenging puzzle or tough boss.
-Doesn't usually take cheap shots, but breaks that rule now and then. For the most part if you die it feels like your fault.
-Character customization.
-Solid Dialogue. Interesting characters.
-Game includes at least one cat pun.

Cons:
-Game may be too hard for some. Even the "easy" mode may have you stuck on certain parts for over an hour. Not great if you're easily frustrated or just want to hear a good story. A casual mode of some kind would be nice.
-Story is nothing special, but it get's the job done.
-Not much dialogue.

This is a nice game overall, and would be a great fit for someone who wants a challenge. The graphics are nice, and the characters are engaging but you should definately know what you're getting into before buying. This game will most likely take you ages to complete, and if you're someone who's been known to break controllers this is probably not a good fit for you.
Was this review helpful? Yes No Funny
142 of 187 people (76%) found this review helpful
129 people found this review funny
Recommended
7.8 hrs on record
Posted: December 30, 2014
I Wanna Be The Megaman: Cave Storyvania
Was this review helpful? Yes No Funny
61 of 68 people (90%) found this review helpful
39 people found this review funny
Recommended
4.7 hrs on record
Posted: April 8, 2015
"Hey, I beat super meat boy and handled it pretty well, this shoudln't be that hard!"

Boy was I wrong.
Was this review helpful? Yes No Funny
56 of 62 people (90%) found this review helpful
26 people found this review funny
Recommended
43.9 hrs on record
Posted: February 10, 2015
Any game that keeps me going after 4,000 deaths must be doing something right.
Was this review helpful? Yes No Funny
51 of 57 people (89%) found this review helpful
75 people found this review funny
Recommended
88.1 hrs on record
Posted: December 1, 2015
Hardest dress up game I ever played.
Was this review helpful? Yes No Funny
57 of 67 people (85%) found this review helpful
Recommended
57.1 hrs on record
Posted: December 2, 2014
WARNING: This game is REALLY hard, even on the easiest mode. You will die. You will die over and over and over and over again. If you rage, I strongly recommend you do not play this game.

That being said, this game is amazing. The controls are tight, the game is well made (not including the problems at launch, which many many games have), and most of all, it is a ton of fun. The tech in this game is really solid. Sliding, jumping, ranged attacks, melee attacks, double jump, flutter, and much more. Honestly, this game not only does an amazing job with the tech introduced throughout the game, but it also is really good at giving "easy" obstacles to practice the new tech, and ramping up from there. I felt like every part I played in the game was possible. Nothing felt stupidly difficult, jsut really REALLY hard. There were a couple parts I was getting really salty on, but I managed to overcome them. I'm near the end of the game now, and even though I have lost to the same boss probably an upward 300 times, I am still enjoying myself each fight.

And on top of all that? Completely unnecessary content in the form of character customization. This game has so much great platforming and numerous fun bosses, it feels like customization is something the game didn't even need, but it is very appreciatted. Sure, it probably isn't difficult to make these simple customizations (the cosmetic ones, of course), it still was something the game didn't even need to be amazing, it just makes the game that more amazing, and adds a lot of replayability in the form of returning to levels and collecting missed items and secrets.

I give this game a 10/10. As an avid Boshy fan, I can say this game is even better then Boshy. Keep it up Solgryn, I'll continue to follow you through all your game development.

TL;DR: If you don't rage, like difficult platforming/bosses, and like being a super kawaii angel, GET THIS GAME.
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