Cubesis is a turn-based strategy game with puzzle elements, in which you use weather conditions to solve given tasks with your people. Your way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods.
User reviews:
Overall:
Mixed (27 reviews) - 51% of the 27 user reviews for this game are positive.
Release Date: Aug 22, 2014

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About This Game

Have you ever wanted to change the weather? In Cubesis you can completely change the climate from tropical to icy. As the leader of the Cubies, you have to please your people, which means you will have to change the world wisely because it works as a fragile clockwork, and because it is guarded by two gods: Ikjuch and Likael who can be cruel and generous at the same time. Only you will decide if they will help you, or destroy you. Come and lead your people through a challenging journey: charming and yet unknown world awaits you!

Cubesis is a turn-based strategy game with puzzle elements, centered around the fragile balance of the Cubeworld. You have to solve strategy-like puzzles and the way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods Ikjuch and Likael.

Key features

  • Fragile balance
    Balance constitute the core mechanic of the game. Let´s put it simply: everything has its cost and nothing is ultimately good, which means anything can be ultimately good in certain circumstances.
  • Puzzle elements
    Unlike other strategy titles this one aims to give player a bit more thoughtful gameplay, which is accomplished by goals (cross the sea, collect treasure chest, build a city in the lake, etc.) that player needs to fulfill in order to win the level. These goals usually need player to decide the strategy that will lead him to success many steps ahead.
  • Editable terrain
    In Cubesis every tile of land can be modified and even destroyed: you can dig through the world! Beside that you will create dams, rivers and canals.
  • God Game
    You will meet two gods (Ikjuch and Likael) who created Cubeworld. They represent the law of nature of the Cubeworld: sea level and global temperature. They can help you if you know what you want: drought and flood can be both good.
  • Two campaigns
    You will meet up to thirty four enjoyable and challenging levels that are ordered based on their difficulty. You will start with tutorial, go through easy campaign and end up with Likael´s Revenge campaign.

System Requirements

    Minimum:
    • OS: Microsoft Windows XP, Vista, 7, 8
    • Processor: Intel Atom 1.66 GHz
    • Memory: 512 MB MB RAM
    • Storage: 47 MB available space
Customer reviews
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Overall:
Mixed (27 reviews)
Recently Posted
Hanako
Posted: April 15
A civ/puzzle game that could really use a slightly friendlier interface (too hard to see / click on tiny cubes sometimes, even with zoom features). If you enjoy micromanaging civ-building without combat, and I do, it's entertaining.
Helpful? Yes No Funny
Ivan Moreira
( 1.8 hrs on record )
Posted: February 28
its so much micromanagement that it doent let me enjoy the actual game. god, even the tutorial is a hell of a lot of work. not my cup of tea, unfortunatelly.
Helpful? Yes No Funny
Moobs
( 2.5 hrs on record )
Posted: December 30, 2015
A game that demands I play the tutorial?! What am I? A BABY!?
Cubesis quickly did two things to me: put me in my place and reminded me just how modern games have reduced my attention span.
So I rolled my eyes in the first tutorial stage as I learned how to click and move my cube folk around the (admittedly gorgeous) map while the sweeping, orchestral score played over the top. I was starting to become impressed.
Then I was learning how to enduce heat waves and ice ages, learning how to exploit the weather and the wind for my own ends all while listening to the grunting sounds of my angry, lazy cube people.
I took my time with the tutorial, really learned what I was doing, and I'm glad I did; Cubesis is confusing and, without that tutorial - without that thing that people are complaining about having to do - I see no possible way to be able to play the game.
It gives you a great grounding and lets you build on that and enjoy the game itself.
Cubesis is challenging, a little slower than your average, but well worth investing some time into (and the 99p it currently costs.) It looks great, sounds better and will remind you of a time where you had to learn and understand games to enjoy them.
Helpful? Yes No Funny
Ascetic
( 0.8 hrs on record )
Posted: December 29, 2015
A charming and challenging turn-based strategy with puzzle elements. It uses a colourful isometric design and simple interface.

I recommend this game for players...
...who are patient and are not to shy away from playing a level over and over again
...who like challenging games with cute and colourful design
...who like god themed games
...who searching a good value for money game
...who are not afraid to play a (forced) tutorial first, which is necessary for learning the game unique features

By the way: I played this game many hours via Desura before
Helpful? Yes No Funny
nbraun80
( 2.5 hrs on record )
Posted: December 28, 2015
Some of these reviews are just plain silly, specifically where his only complaint is it has a tutorial that you have to do before you can play compaign. I'll tell you right now being a few misions into the campaign, you won't undersand the details of this game had you been able to skip the tutorial.

I would desribe this game as a stategy/puzzle game where you're to come up with the best plan to manage your resources and please(or displease) the gods to successfully complete an objective for each campaign mission. I briefly explain each:

*Resources - Your resources basically come down to the people, grain, gold, and stone. You want to usually build a city first because these will keep your population respawning. You use your population to gain your grain and stone. This is really the KEY thing you need to understand to really understand this game, your people are a RESOURCE and sacrifice themselves for other resources. So if you need stone, you have a person dig down into stone, they die, you get stone. As long as you have a city more people with respawn so its worth to sacrifice them to plant builds and get stone(plus less the population, the less people there are to consume grain.

*Gods - There are two gods. The first, you make him happy by having a higher churches built: to population ratio. When you do this and he's happy the water level will lower, when you have more people than churches the water rises. An example of when to use this is if you need to get across a sea, you make him happy, lowering the water level, allowing you to walk across the seabed. The Second god goes off of how many shrines you have built. Having more built will start to cause an ice age freezing everything other, and eliminating them warms things up. An example of using this is to freeze a body of water to walk across it to get to your objective.

And that's the basics of the game! It is a really interesting and fun game when you understand this and figure out the best way to use it. It is a bit of a thinking man's game, and honestly I think that's where a some of these short gametime/short attention-spanned reviews come from.

If you want to try a fun, interesting, and unique approach to a strategy/puzzle game where you may have to think some, definity give it a try. :)
Helpful? Yes No Funny
tomalexi
( 1.4 hrs on record )
Posted: December 28, 2015
(I played this game for dozens of hours on Desura)
One of the most original and charming games I discovered in 2014. Just make sure to keep your expectations in check. Its a slower paced "puzzle" game with a god sim theme, requiring some micromanagement and is not a sim/RTS game. I found this game to be incredibly charming and the developer pulled of the theme as a puzzle game incredibly well. The individual levels are incredibly diverse and can be quite long, so this isnt a game, where you'll finish a level within 5 minutes, but its totally worth digging into.

Lower the sea levels to create new paths and create your own Cubie micropopulation! Love this game.
Helpful? Yes No Funny
☲►!ĴᎯᏕØℕ!◄☲
( 0.6 hrs on record )
Posted: December 2, 2015
No. Just Boring.
Helpful? Yes No Funny
Mad Hatter
( 2.0 hrs on record )
Posted: June 21, 2015
In theory, Cubesis is a game about controlling the lives of little dudes by using godly powers of weather and terraforming. In practice, it is a lot of guess work.

The explanations given in the tutorial, though summarized to a precise ratio, do not work that way in practice. Keeping churches/flowers in match with citizens can slow the gradual rise or fall of waters/temperatures, but never strike a balance. Having one more/less building can have catastrophic effects. A few dozen turns in, you will hit a difficulty curve that does not have anything to do with what the tutorial taught you.

Anyone who has played the old "Sim Earth" game and experienced global warming or ice ages due to the placement of one volcano or the destruction of a single CO2 vent, will immediately understand the temperamental and self-destructive nature of this game.

Any detailed explanations in the tutorial or the game world are lost in poor translation. It is my understanding that English is not the dev's native language. While that is all fine and well, it leaves me trying to guess at the finer details and mechanics of a game that mostly seems random and temperamental.

Over-all, your influence and choices in the world of Cubesis lose all meaning once the mechanics are taken out of the sterile tutorial environment. Thrown together into an actual game, players will rely more on guessing or luck since the required information to make good choices is either lacking or vague at best. Couple that with controls that work when they want to, a camera that likes to only move a section of the screen at a time, and you have a game that needs more work or a very very patient player.
Helpful? Yes No Funny
inn0s
( 4.8 hrs on record )
Posted: March 26, 2015
This turn based, strategic god game really suprised me.
Even though I wish that it had better animations, it's a really good game.
It's almost some kind of puzzle game. Each level has it's own objectives. You'll mine some stone, build some farm lands and micromanage your villagers. Certain buildings will help you to rise or lower the sea level and change the climate of your world. This mechanism is the key to most of the objectives.
So far I had much fun with it and it is really worth the 3.99€ / $4.99.
Helpful? Yes No Funny
Vincent
( 2.5 hrs on record )
Posted: January 24, 2015
So I completed the Tutorial and was like 'Well this doesn't seem as hard as people were saying.'

Then I spent an hour trying to pass the first mission and I'm starting to sweat.

Game is stressful, but in a good way if you're into that sort of stuff.

It's sort of like The Sandbox meets a puzzler.

Wish there was more focus on 'economics' though; more buildings, less time constraints from the weather/water rising, etc.

Overall though it's a decent game for what it is, and I hope I can get further through it, complete the first Campaign,
in order to unlock Free Mode.

And one final thing; thank God for Steam Cloud.
Because if I ever have to wipe my PC or reinstall this game, it would suck to have to re-do the Campaign.
(yes this game has Steam Cloud :)
Helpful? Yes No Funny
Doc. brozouf
( 0.1 hrs on record )
Posted: January 15, 2015
Forced tutorials really ♥♥♥♥ me off.
Helpful? Yes No Funny
TheForlornWatchman
( 0.6 hrs on record )
Posted: January 15, 2015
I think that it can be complicated at times, and the rules of the game are sort of odd in-of-itself. Though as odd as they may be, the game is very unique. It depends what kind of games you like that would determine whether or not you enjoy Cubesis. It may not be for everyone. You either like it or you hate it. But I definitely like it (though it may get sort of boring at times). I'd suggest you just pick it up when it's on a sale, just to see if Cubesis is for you!
Helpful? Yes No Funny
bahamut66
( 0.3 hrs on record )
Posted: October 14, 2014
FOR GOD GAME FANS ONLY!

I cannot stress this enough. Though I am recommending this game, I want there to be a huge caveat. You need to really love god games to enjoy Cubesis. The mechanics are pretty interesting, balancing either having a world that's too hot or too cold with a world that's too wet or too dry, giving you situations like a flooded, iced over, or barren world, but the amount of time and micro needed for the game will probably turn off casual players. Each scenario can take 30 minutes to an hour and there are a good 10-20 of them. I...found myself kinda not wanting to play them after I got the basic mechanics down because of how much you have to manage. Also, the controls are quite clunky, which makes managing them hard.

Graphics, I think, have a nice old school charm, not unlike Populous. It's what got me to buy the game and though I don't really want to keep playing it, I think it's still pretty good. Just, remember...for god game fans only.
Helpful? Yes No Funny
Keshiemakesh
( 2.5 hrs on record )
Posted: September 6, 2014
Not far into the game, but I'll say this: it's extreme micromanagement. There's really no way to stop the fields from drying up, so one must add fields pretty much every other turn.

I like the having to please the gods, creating balance and all that, but it can be frustrating. I'm used to city builders -- when I create it, it *stays there*. Not so with Cubesis.

If you like micromanagement, I recommend this game. Otherwise look elsewhere.
Helpful? Yes No Funny
dj.
( 3.5 hrs on record )
Posted: August 29, 2014
Cubesis must be one of the hardest games I ever had to review. Not hard as in ‘difficult’, but it’s very difficult to explain in just a couple of sentences. But, I hope I can sum it up with just one word: balance. It’s all about balancing the world of your Cubies (the inhabitants) in order to complete the required objectives. And even though I said it isn’t difficult, it actually is. It requires patience and a clear mind. I had to retry the first level several times because I didn’t understand how to properly solve it. Yeah, the very first level. And yes, I did follow the (quite extensive) tutorial. I can hear you laughing already, but honestly I don’t mind. I had fun replaying the same level over and over again. A good sign if you ask me.

As I said this game is all about balance. You’ll have to balance the weather while completing the objectives and without letting your Cubies die. Make it too hot and they’ll eventually die from dehydration and/or the heat (but only if they’re outside in the open). You also can’t create any more grain fields because the sun will have burnt it all away. But, you can move across fields that were previously under water. And if you make it too cold your people will freeze to death. You also won’t be able to grow grain because the ground is rock solid. But, they will be able to easily cross rivers (except for ships, of course). These are just a few examples, by the way; there are tons of things that can go wrong. You have to carefully find the right balance by using a mix of menhirs and churches.
Also, your objectives will range from finding treasures and earning x amount of money to having x amount of an item (like grain) and having a specific number of Cubies.

Failing missions is just a matter of 'when' really. It’s inevitable I think, unless you make it your life’s work to understand the game’s mechanics in and out. But replaying missions isn’t all that bad. Don’t get me wrong; it can definitely get tiresome because the results aren’t always noticeable right away. This is because the game is played in turns. It usually takes a few clicks before you (think you) see something happening and by then it might already be too late. This will sometimes feel unfair and if you don’t have enough patience you should just stay away from this game altogether.

Cubesis uses pixel art for its visuals and it looks good. In a window, that is. Full screen mode makes both the text and graphics become blurry. This is because the game was made with lower resolutions in mind. I know that the developer is currently trying to manipulate the game so that it looks a bit sharper and clearer, so it might eventually look good anyway. For now it is recommended to run this in a window.
The music is beautiful and fits the godlike nature of the game. It’s rather calming. Your Cubies also have little sound bites that are mostly gibberish, but the sounds they make instantly let you know what’s going on. So a ‘nu-uh’, for example, means that you can’t build there. It’s a good system for when you have to micromanage a lot later on.

The game is also long. Missions can take anywhere between 15 minutes and 30 minutes, and even longer I think in some of the later levels. The campaign has 13 levels, but after that there’s apparently a second campaign with an even higher difficulty. So completing this game might take you a long, long time. It’s definitely money well spent.

Cubesis is difficult to learn and difficult to master. It’s for people that like a challenge and/or have enough patience. It’s not the prettiest game out there, but it doesn’t have to be. It’s deeper than many other games I’ve seen and played. And it feels good and rewarding knowing that you managed to complete a level by juggling with the elements of nature. So, I want to recommend this to all puzzle and (turn-based) strategy gamers who like a good challenge.

[Rating: 74/100]
Helpful? Yes No Funny
King of Nothing
( 3.4 hrs on record )
Posted: August 28, 2014
Game attempts to be Populus more or less, but with an easier entrance point. The rate of aquiring wheat, the main resource is shown by each field, not overall, and little things missing like that add up to undermine gameplay. Using a unit to do anything kills it, with good measure cause you never seem to want population, but it makes gameplay tedious, and god games usually have some elements of tedium but this game it is the bread and butter, all micro. It would be forgivable if it was fun, but sending your minions to their doom doesn't even give you the satisfying pop noise lemmings did, nor does the game challenge you to master it's minusia. Once I got to the level that wanted me to mine through the world I found the few camera controls massively insufficent. This game just doesn't leave much satisfaction, but is happy to eat up your time without good reason. Seems like the game just needed polish to make it more smooth and enjoyable, but what currently exists is just rather bland.
Helpful? Yes No Funny
Radact
( 0.7 hrs on record )
Posted: August 27, 2014
I would not recommend this game at this stage.

Having nearly 400 games through Steam, from all walks, nigh on every genre, from the oldest to the newest, from the smallest to the largest and absolutely everything in-between, and I have not had a single problem running them...

Except for this.
I get 2 credit-intro screens and it crashes, it doesn't throw an error and doesn't crash to desktop, it just dies and sits there, I even waited for 6-7 minutes at one point. I have reset my native resolution down to various levels of small, and still nothing.
There doesn't seem to be much talk on the topic nor and support for such issues.
If I cannot run this game, then there is something wrong on the games end itself.

I was looking forward to checking this game out, but if I can't even play it I have to tell others to avoid it. Why pay for something that does not work?
Helpful? Yes No Funny
EVEREADY SALSA
( 1.2 hrs on record )
Posted: August 26, 2014
This game is not very enjoyable. The graphics are painful to work around and the isometric layout does not help either. The zoom function is beyond useless. The game essentially forces you to mindlessly replant fields whilst slowly inching units across the map to reach some treasure chest. I am up to the second mission on the campaign, the game is very dull at this point and I can't see it getting any better. To be frank I have had more fun playing 20yo titles like simearth than this, I expected some kind of neat and engaging puzzle/strategy game. But I got this instead.
Helpful? Yes No Funny
TurtleCat Reviews
( 4.6 hrs on record )
Posted: August 24, 2014
Take a look at Cubesis http://youtu.be/n53CBokI7mk
Helpful? Yes No Funny
zeromus47
( 16.5 hrs on record )
Posted: August 23, 2014
For an inexpensive indie game, Cubesis can bring entertainment to those who enjoy puzzle and god sim games. 6/10

The tutorial slowly takes you through all the gameplay, movement and building options. Your goals may vary, but to acheive them you must balance resources of population, food, coin and stone. Additionally, there are two gods, one who controls the sea level and one who controls the global temperature. So these factors must also be balanced or used to solve the "puzzle" of the map.

Controls are simple, mostly using the mouse. LMB is used to select and move your inhabits, as well as building, and you are able to create a string of commands including building and digging. Left-clicking a town that has over 1.0 population will create an inhabitant. Each building or digging action uses up your unit. RMB ends your turn.

Cubesis has interface and map elements similar to Populous and Gnomoria. The graphic style is enjoyable to me, but may not impress most. I did have trouble trying to get full screen to work, but windowed mode is fine. Zooming in seems to cause some possibly unintended graphics issues, hard to say if it is intentional or not. It doesn't get in the way of playing, however.

The fun of the game is in fufilling the objective by balancing all the resources mentioned. If you want a casual game and have an extra $5, I think it is worth it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
5 of 5 people (100%) found this review helpful
Recommended
Posted: April 15
A civ/puzzle game that could really use a slightly friendlier interface (too hard to see / click on tiny cubes sometimes, even with zoom features). If you enjoy micromanaging civ-building without combat, and I do, it's entertaining.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: February 28
its so much micromanagement that it doent let me enjoy the actual game. god, even the tutorial is a hell of a lot of work. not my cup of tea, unfortunatelly.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
10 of 10 people (100%) found this review helpful
Recommended
1.4 hrs on record
Posted: December 28, 2015
(I played this game for dozens of hours on Desura)
One of the most original and charming games I discovered in 2014. Just make sure to keep your expectations in check. Its a slower paced "puzzle" game with a god sim theme, requiring some micromanagement and is not a sim/RTS game. I found this game to be incredibly charming and the developer pulled of the theme as a puzzle game incredibly well. The individual levels are incredibly diverse and can be quite long, so this isnt a game, where you'll finish a level within 5 minutes, but its totally worth digging into.

Lower the sea levels to create new paths and create your own Cubie micropopulation! Love this game.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
2.5 hrs on record
Posted: December 28, 2015
Some of these reviews are just plain silly, specifically where his only complaint is it has a tutorial that you have to do before you can play compaign. I'll tell you right now being a few misions into the campaign, you won't undersand the details of this game had you been able to skip the tutorial.

I would desribe this game as a stategy/puzzle game where you're to come up with the best plan to manage your resources and please(or displease) the gods to successfully complete an objective for each campaign mission. I briefly explain each:

*Resources - Your resources basically come down to the people, grain, gold, and stone. You want to usually build a city first because these will keep your population respawning. You use your population to gain your grain and stone. This is really the KEY thing you need to understand to really understand this game, your people are a RESOURCE and sacrifice themselves for other resources. So if you need stone, you have a person dig down into stone, they die, you get stone. As long as you have a city more people with respawn so its worth to sacrifice them to plant builds and get stone(plus less the population, the less people there are to consume grain.

*Gods - There are two gods. The first, you make him happy by having a higher churches built: to population ratio. When you do this and he's happy the water level will lower, when you have more people than churches the water rises. An example of when to use this is if you need to get across a sea, you make him happy, lowering the water level, allowing you to walk across the seabed. The Second god goes off of how many shrines you have built. Having more built will start to cause an ice age freezing everything other, and eliminating them warms things up. An example of using this is to freeze a body of water to walk across it to get to your objective.

And that's the basics of the game! It is a really interesting and fun game when you understand this and figure out the best way to use it. It is a bit of a thinking man's game, and honestly I think that's where a some of these short gametime/short attention-spanned reviews come from.

If you want to try a fun, interesting, and unique approach to a strategy/puzzle game where you may have to think some, definity give it a try. :)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
0.8 hrs on record
Posted: December 29, 2015
A charming and challenging turn-based strategy with puzzle elements. It uses a colourful isometric design and simple interface.

I recommend this game for players...
...who are patient and are not to shy away from playing a level over and over again
...who like challenging games with cute and colourful design
...who like god themed games
...who searching a good value for money game
...who are not afraid to play a (forced) tutorial first, which is necessary for learning the game unique features

By the way: I played this game many hours via Desura before
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.5 hrs on record
Posted: December 30, 2015
A game that demands I play the tutorial?! What am I? A BABY!?
Cubesis quickly did two things to me: put me in my place and reminded me just how modern games have reduced my attention span.
So I rolled my eyes in the first tutorial stage as I learned how to click and move my cube folk around the (admittedly gorgeous) map while the sweeping, orchestral score played over the top. I was starting to become impressed.
Then I was learning how to enduce heat waves and ice ages, learning how to exploit the weather and the wind for my own ends all while listening to the grunting sounds of my angry, lazy cube people.
I took my time with the tutorial, really learned what I was doing, and I'm glad I did; Cubesis is confusing and, without that tutorial - without that thing that people are complaining about having to do - I see no possible way to be able to play the game.
It gives you a great grounding and lets you build on that and enjoy the game itself.
Cubesis is challenging, a little slower than your average, but well worth investing some time into (and the 99p it currently costs.) It looks great, sounds better and will remind you of a time where you had to learn and understand games to enjoy them.
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Most Helpful Reviews  Overall
34 of 38 people (89%) found this review helpful
Recommended
3.5 hrs on record
Posted: August 29, 2014
Cubesis must be one of the hardest games I ever had to review. Not hard as in ‘difficult’, but it’s very difficult to explain in just a couple of sentences. But, I hope I can sum it up with just one word: balance. It’s all about balancing the world of your Cubies (the inhabitants) in order to complete the required objectives. And even though I said it isn’t difficult, it actually is. It requires patience and a clear mind. I had to retry the first level several times because I didn’t understand how to properly solve it. Yeah, the very first level. And yes, I did follow the (quite extensive) tutorial. I can hear you laughing already, but honestly I don’t mind. I had fun replaying the same level over and over again. A good sign if you ask me.

As I said this game is all about balance. You’ll have to balance the weather while completing the objectives and without letting your Cubies die. Make it too hot and they’ll eventually die from dehydration and/or the heat (but only if they’re outside in the open). You also can’t create any more grain fields because the sun will have burnt it all away. But, you can move across fields that were previously under water. And if you make it too cold your people will freeze to death. You also won’t be able to grow grain because the ground is rock solid. But, they will be able to easily cross rivers (except for ships, of course). These are just a few examples, by the way; there are tons of things that can go wrong. You have to carefully find the right balance by using a mix of menhirs and churches.
Also, your objectives will range from finding treasures and earning x amount of money to having x amount of an item (like grain) and having a specific number of Cubies.

Failing missions is just a matter of 'when' really. It’s inevitable I think, unless you make it your life’s work to understand the game’s mechanics in and out. But replaying missions isn’t all that bad. Don’t get me wrong; it can definitely get tiresome because the results aren’t always noticeable right away. This is because the game is played in turns. It usually takes a few clicks before you (think you) see something happening and by then it might already be too late. This will sometimes feel unfair and if you don’t have enough patience you should just stay away from this game altogether.

Cubesis uses pixel art for its visuals and it looks good. In a window, that is. Full screen mode makes both the text and graphics become blurry. This is because the game was made with lower resolutions in mind. I know that the developer is currently trying to manipulate the game so that it looks a bit sharper and clearer, so it might eventually look good anyway. For now it is recommended to run this in a window.
The music is beautiful and fits the godlike nature of the game. It’s rather calming. Your Cubies also have little sound bites that are mostly gibberish, but the sounds they make instantly let you know what’s going on. So a ‘nu-uh’, for example, means that you can’t build there. It’s a good system for when you have to micromanage a lot later on.

The game is also long. Missions can take anywhere between 15 minutes and 30 minutes, and even longer I think in some of the later levels. The campaign has 13 levels, but after that there’s apparently a second campaign with an even higher difficulty. So completing this game might take you a long, long time. It’s definitely money well spent.

Cubesis is difficult to learn and difficult to master. It’s for people that like a challenge and/or have enough patience. It’s not the prettiest game out there, but it doesn’t have to be. It’s deeper than many other games I’ve seen and played. And it feels good and rewarding knowing that you managed to complete a level by juggling with the elements of nature. So, I want to recommend this to all puzzle and (turn-based) strategy gamers who like a good challenge.

[Rating: 74/100]
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23 of 34 people (68%) found this review helpful
Recommended
2.9 hrs on record
Posted: August 23, 2014
This is an enjoyable above average strategy/build/puzzle game.

For its price it is 100% worth it, you'll get a few hours enjoyment out ofit

As for the negative reviews, they are incorrect. The interface is fine, the graphics are snes but clear and obvious. Each map gives you a goal that you need to use the setup available to complete. Typically involve traversing the map heating/cooling the world or raiding/lowering sea level but there are a few very different maps.

You'll enjoy it, have fun and beat it within a day or two (unless you're brain dead and somehow get stuck)
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19 of 27 people (70%) found this review helpful
Recommended
16.5 hrs on record
Posted: August 23, 2014
For an inexpensive indie game, Cubesis can bring entertainment to those who enjoy puzzle and god sim games. 6/10

The tutorial slowly takes you through all the gameplay, movement and building options. Your goals may vary, but to acheive them you must balance resources of population, food, coin and stone. Additionally, there are two gods, one who controls the sea level and one who controls the global temperature. So these factors must also be balanced or used to solve the "puzzle" of the map.

Controls are simple, mostly using the mouse. LMB is used to select and move your inhabits, as well as building, and you are able to create a string of commands including building and digging. Left-clicking a town that has over 1.0 population will create an inhabitant. Each building or digging action uses up your unit. RMB ends your turn.

Cubesis has interface and map elements similar to Populous and Gnomoria. The graphic style is enjoyable to me, but may not impress most. I did have trouble trying to get full screen to work, but windowed mode is fine. Zooming in seems to cause some possibly unintended graphics issues, hard to say if it is intentional or not. It doesn't get in the way of playing, however.

The fun of the game is in fufilling the objective by balancing all the resources mentioned. If you want a casual game and have an extra $5, I think it is worth it.
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5 of 5 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: October 14, 2014
FOR GOD GAME FANS ONLY!

I cannot stress this enough. Though I am recommending this game, I want there to be a huge caveat. You need to really love god games to enjoy Cubesis. The mechanics are pretty interesting, balancing either having a world that's too hot or too cold with a world that's too wet or too dry, giving you situations like a flooded, iced over, or barren world, but the amount of time and micro needed for the game will probably turn off casual players. Each scenario can take 30 minutes to an hour and there are a good 10-20 of them. I...found myself kinda not wanting to play them after I got the basic mechanics down because of how much you have to manage. Also, the controls are quite clunky, which makes managing them hard.

Graphics, I think, have a nice old school charm, not unlike Populous. It's what got me to buy the game and though I don't really want to keep playing it, I think it's still pretty good. Just, remember...for god game fans only.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: January 24, 2015
So I completed the Tutorial and was like 'Well this doesn't seem as hard as people were saying.'

Then I spent an hour trying to pass the first mission and I'm starting to sweat.

Game is stressful, but in a good way if you're into that sort of stuff.

It's sort of like The Sandbox meets a puzzler.

Wish there was more focus on 'economics' though; more buildings, less time constraints from the weather/water rising, etc.

Overall though it's a decent game for what it is, and I hope I can get further through it, complete the first Campaign,
in order to unlock Free Mode.

And one final thing; thank God for Steam Cloud.
Because if I ever have to wipe my PC or reinstall this game, it would suck to have to re-do the Campaign.
(yes this game has Steam Cloud :)
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16 of 29 people (55%) found this review helpful
1 person found this review funny
3 of 4 people (75%) found this review helpful
Recommended
0.6 hrs on record
Posted: January 15, 2015
I think that it can be complicated at times, and the rules of the game are sort of odd in-of-itself. Though as odd as they may be, the game is very unique. It depends what kind of games you like that would determine whether or not you enjoy Cubesis. It may not be for everyone. You either like it or you hate it. But I definitely like it (though it may get sort of boring at times). I'd suggest you just pick it up when it's on a sale, just to see if Cubesis is for you!
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2 of 3 people (67%) found this review helpful
Recommended
4.8 hrs on record
Posted: March 26, 2015
This turn based, strategic god game really suprised me.
Even though I wish that it had better animations, it's a really good game.
It's almost some kind of puzzle game. Each level has it's own objectives. You'll mine some stone, build some farm lands and micromanage your villagers. Certain buildings will help you to rise or lower the sea level and change the climate of your world. This mechanism is the key to most of the objectives.
So far I had much fun with it and it is really worth the 3.99€ / $4.99.
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3 of 8 people (38%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: June 21, 2015
In theory, Cubesis is a game about controlling the lives of little dudes by using godly powers of weather and terraforming. In practice, it is a lot of guess work.

The explanations given in the tutorial, though summarized to a precise ratio, do not work that way in practice. Keeping churches/flowers in match with citizens can slow the gradual rise or fall of waters/temperatures, but never strike a balance. Having one more/less building can have catastrophic effects. A few dozen turns in, you will hit a difficulty curve that does not have anything to do with what the tutorial taught you.

Anyone who has played the old "Sim Earth" game and experienced global warming or ice ages due to the placement of one volcano or the destruction of a single CO2 vent, will immediately understand the temperamental and self-destructive nature of this game.

Any detailed explanations in the tutorial or the game world are lost in poor translation. It is my understanding that English is not the dev's native language. While that is all fine and well, it leaves me trying to guess at the finer details and mechanics of a game that mostly seems random and temperamental.

Over-all, your influence and choices in the world of Cubesis lose all meaning once the mechanics are taken out of the sterile tutorial environment. Thrown together into an actual game, players will rely more on guessing or luck since the required information to make good choices is either lacking or vague at best. Couple that with controls that work when they want to, a camera that likes to only move a section of the screen at a time, and you have a game that needs more work or a very very patient player.
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5 of 17 people (29%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: September 6, 2014
Not far into the game, but I'll say this: it's extreme micromanagement. There's really no way to stop the fields from drying up, so one must add fields pretty much every other turn.

I like the having to please the gods, creating balance and all that, but it can be frustrating. I'm used to city builders -- when I create it, it *stays there*. Not so with Cubesis.

If you like micromanagement, I recommend this game. Otherwise look elsewhere.
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0 of 8 people (0%) found this review helpful
3 of 15 people (20%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: August 28, 2014
Game attempts to be Populus more or less, but with an easier entrance point. The rate of aquiring wheat, the main resource is shown by each field, not overall, and little things missing like that add up to undermine gameplay. Using a unit to do anything kills it, with good measure cause you never seem to want population, but it makes gameplay tedious, and god games usually have some elements of tedium but this game it is the bread and butter, all micro. It would be forgivable if it was fun, but sending your minions to their doom doesn't even give you the satisfying pop noise lemmings did, nor does the game challenge you to master it's minusia. Once I got to the level that wanted me to mine through the world I found the few camera controls massively insufficent. This game just doesn't leave much satisfaction, but is happy to eat up your time without good reason. Seems like the game just needed polish to make it more smooth and enjoyable, but what currently exists is just rather bland.
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12 of 36 people (33%) found this review helpful
3 people found this review funny
Not Recommended
2.7 hrs on record
Posted: August 23, 2014
First Try on Cubesis

The video is here: http://youtu.be/2XqvOkQuBZY

Cubesis is a turnbased strategy game. You try to balance your ressources in order to complete objectives. When all objectives are completed you have won the mission.

From this perspective the game is quite good, because you need to keep track of your ressources and react accordingly. Otherwise the game is going to punish you hard for that. So in the case of gamplay the game is quite challenging and fun at times.

Audiowise it has to be said that the music is fairly nice. But when it comes to the soundeffects... The Cubies(the small people) have really repetitive sound cues, the effects of floods, heat or cold and breaking of buildings is inherently louder than the other sounds of the game.

When it comes to the graphics the game leaves a lot be desired. The animations are clunky and don't work most of the time. The game has a zoom function, but all you get to see is a lot of pixels. Even on 1080p the text is not pleasent to your eyes. All in all it just looks cheap.


So we come to the final verdict: Is it worth it? It's 4€ therefore you can forgive some of the flaws... but definitely not all of them. If you can forgive the game these flaws and you are enthusiast when it comes to ressourcebalancing maybe then the game is something for you.
But generally speaking I don't see much that justifies a full price purchase.

I know the final verdict in the video is different to the one right here, but in the end, after taking a second look I decided that the game is not safe to recommend.
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3 of 20 people (15%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: August 27, 2014
I would not recommend this game at this stage.

Having nearly 400 games through Steam, from all walks, nigh on every genre, from the oldest to the newest, from the smallest to the largest and absolutely everything in-between, and I have not had a single problem running them...

Except for this.
I get 2 credit-intro screens and it crashes, it doesn't throw an error and doesn't crash to desktop, it just dies and sits there, I even waited for 6-7 minutes at one point. I have reset my native resolution down to various levels of small, and still nothing.
There doesn't seem to be much talk on the topic nor and support for such issues.
If I cannot run this game, then there is something wrong on the games end itself.

I was looking forward to checking this game out, but if I can't even play it I have to tell others to avoid it. Why pay for something that does not work?
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