Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.
User reviews:
Recent:
Very Positive (12 reviews) - 100% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (519 reviews) - 83% of the 519 user reviews for this game are positive.
Release Date: Apr 21, 2015

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Downloadable Content For This Game

 

Recent updates View all (32)

February 5

Small update and Sound Track!

Hey everyone,

We've just uploaded a small update containing some minor fixes for the scenario editor. Additionally, Sleffie has adjusted some scenarios based on player feedback.

More importantly, the Convoy Sound Track will be released on Steam today! This is long overdue, but it's here at last! We also released the Convoy Soundtrack Edition which includes the game and soundtrack! Hooray! :)

The Convoy OST is a full length album containing all 17 songs from the game. There are the 8 ambient tracks, along with the 8 action tracks. The "bonus" credits song is also included!

All the proceeds from the soundtrack go directly to the artist since we feel he deserves it more than we do. It's his work, after all. :)

5 comments Read more

Reviews

“My interest in it lies elsewhere: it reminds me of a science-fiction, open world version of Qvadriga, the chariot-racing game both Adam and Tim Stone couldn’t hold their horses over earlier this year.”
Rock Paper Shotgun

“Having just had a go on a preview build, I can confirm that what's in the game already is promising enough.”
PC Gamer

“Convoy is like FTL, Car Wars, and Mad Max had a glorious roguelike love child.”
Escapist Magazine

About This Game

Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship.

Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.

Features

  • A new take on tactical combat: Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
  • Exploration pays: You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
  • Fully customizable units: Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
  • A randomized planet: Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
  • A cold war turning hot: Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
  • Permadeath at the core: Knowing one wrong move could lead to certain death puts you constantly on edge.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel Pentium Dual Core T4400 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.6+
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader model 2.0 capabilities
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10+, SteamOS+
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader model 2.0 capabilities
    • Storage: 2 GB available space
Customer reviews
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Recent:
Very Positive (12 reviews)
Overall:
Very Positive (519 reviews)
Recently Posted
Ghost_Ship_Supreme
( 1.8 hrs on record )
Posted: June 24
A game where you get to shoot pirates, get a flux capacitor for your spaceship, and gamble for more money all in one day.
Helpful? Yes No Funny
reinforced balaclava
( 9.4 hrs on record )
Posted: June 22
Although I like this game, there are some improvements that can be made:
a) more stuff
b) more stuff
c) more stuff
In other words, the mechanics are fine, but there could be more diversity in the faction vehicles, more events and things like that.
Helpful? Yes No Funny
ArmensPeas
( 72.0 hrs on record )
Posted: June 19
One of my favorites of 2015; highly replayable with a fantastic soundtrack.

10/10 - Would crash on an alien world again (& again).
Helpful? Yes No Funny
MERV_MyErectRodVictorious
( 20.5 hrs on record )
Posted: June 12
Convoy is a very strange game for what it describes itself as. While I can clearly see the parallels between the game and mad max, I have a hard time finding the aspects that relate to FTL on a gameplay level. The only real similarities are the pause mechanic being an almost essential parts of the combat and the text boxes for the random encounters. The game has some problems but some of them are just my opinions on certain aspects of the game. One problem is the content. While there are a total of 8 MCVs (the main vehicle in your convoy,) there are only 4 original designs while the other 4 are just reskins with a different equipment preset or different health, armor, or cargo space. In FTL, you have a fleet of 34 possible ships to choose from (12 original designs but all 34 are unique in their style of initial play) which is a lot to choose from. Your escort vehicles are also maped to pre-set teams of 2 with no way to change the two escorts to something you might prefer.

But now, it's time for the good parts. While the game compares itself to FTL, the combat is almost entirely different. Whereas in FTL you command a ship with multiple weapons while managing the crew, in convoy, you have to manage up to 4 vehicles positions and up to 5 different weapon platforms while dodging environmental hazards. The map is an open world take on FTLs node based map. you can drive to any side-mission you come across and most have different choices and others just trigger a random event. And the bosses are also really nice, esspecially the final boss which is one my favorite end bosses in most of the games I've played recently.

All in all, convoy is a good game but I would recommend coming into this game knowing that it is different from FTL in a lot ways, but you'll still feel comfortable jumping from that game to this one.
Helpful? Yes No Funny
Sarkoth
( 39.9 hrs on record )
Posted: June 11
If Mad Max, Faster Than Light and Fallout 1 had a baby, it would be Convoy. One of my personal favourite indie / underdog games of the last couple of years.
Helpful? Yes No Funny
Supreme Leader #3
( 10.3 hrs on record )
Posted: June 8
A must have for FTL fans!

(I personally believe this game is better than FTL)
Helpful? Yes No Funny
santagada
( 8.5 hrs on record )
Posted: June 5
Very fun and similar to FTL and other rougelikes, the mechanics for the car figths is pretty awesome and fun, but the main map game could be so much more interesting... That and repetitive simple figths make this get repetitve and boring after a while.
Helpful? Yes No Funny
Thurian
( 3.9 hrs on record )
Posted: May 30
This is a great game if your lookin to get more of that Ftl "Fix". very fun and intriguing gameplay, and the dialouge/story made me laugh a couple times
Helpful? Yes No Funny
Hhondar
( 6.4 hrs on record )
Posted: May 29
Wasted Potential
It's a great concept, but seriously? It took me 3 hours to beat.
There are 3 factions but they all use exactly the same handful of vehicles.
There are a dozen starting MCVs to unlock, but the differences are things like 5% more armor or 50 more hitpoints instead of anything gamechanging or worth the hours investment.
The few scattered allusions to other sci fi games are just verbatim quotes of the dialogue (from Fallout 1 for example)
The dialogue is completely generic, using modern internet lingo. Makes me cringe. Not immersive.

FTL by comparison has totally unique factions, unlockable ships that mean something, storyline that someone put effort into.

This game is worth getting on sale. It's neat, but $15 is too much, when every advertised feature is a dissapointment.

What's good: The combat is fun
Helpful? Yes No Funny
michaelberean
( 17.8 hrs on record )
Posted: May 28
This was a fun rogue-like. It kept my interest from when I started playing it until I beat it a few days later with 17 hours played. There are enough surprises and risks to maintain a tense atmosphere. Once you eventually figure things out there are enough tactical options to give you the control to almost guarantee a victory (on easy). The dialogue, characters, and bits of story add a nice flavor though I think they would get stale after 20-25 hours. I recommend Convoy to fans of rogue-likes and anyone who watches a Let's Play and thinks it looks interesting.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
Not Recommended
6.4 hrs on record
Posted: May 29
Wasted Potential
It's a great concept, but seriously? It took me 3 hours to beat.
There are 3 factions but they all use exactly the same handful of vehicles.
There are a dozen starting MCVs to unlock, but the differences are things like 5% more armor or 50 more hitpoints instead of anything gamechanging or worth the hours investment.
The few scattered allusions to other sci fi games are just verbatim quotes of the dialogue (from Fallout 1 for example)
The dialogue is completely generic, using modern internet lingo. Makes me cringe. Not immersive.

FTL by comparison has totally unique factions, unlockable ships that mean something, storyline that someone put effort into.

This game is worth getting on sale. It's neat, but $15 is too much, when every advertised feature is a dissapointment.

What's good: The combat is fun
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
9.4 hrs on record
Posted: June 22
Although I like this game, there are some improvements that can be made:
a) more stuff
b) more stuff
c) more stuff
In other words, the mechanics are fine, but there could be more diversity in the faction vehicles, more events and things like that.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
10.1 hrs on record
Posted: May 26
This game is fun, but it tires relatively quicky. What interested me was its similarity for FTL, one of my favourite games, but it lacked the randomness I had expected.

Although it does have random events, there do not seem to be a whole lot, and there aren't many important choices to make in these optional and random events, or even the main objectives, that have a large outcome on the overall gameplay. Most of the time, any choice made for the smallr, more common events seem to have little effect, and the larger, more detailed ones usually have a consitent path to follow for the best result.

Additionally, once your vehicles are decently upgraded, the gameplay becomes a little too easy (but this may be fixed by playing on the hardest difficulty).

In my opinion, it just doesn't have enough replayability, but it's still fun to waste a few hours with, especially if you like a mix of Mad Max and FTL.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
17.8 hrs on record
Posted: May 28
This was a fun rogue-like. It kept my interest from when I started playing it until I beat it a few days later with 17 hours played. There are enough surprises and risks to maintain a tense atmosphere. Once you eventually figure things out there are enough tactical options to give you the control to almost guarantee a victory (on easy). The dialogue, characters, and bits of story add a nice flavor though I think they would get stale after 20-25 hours. I recommend Convoy to fans of rogue-likes and anyone who watches a Let's Play and thinks it looks interesting.
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Most Helpful Reviews  Overall
263 of 281 people (94%) found this review helpful
13 people found this review funny
Recommended
20.6 hrs on record
Posted: December 3, 2015
Here comes another FTL comparison review. I just have to do it because reading the other ones is painful.

I keep reading these reviews where people say the combat is easy or that there is no depth to it and I just have to wonder how far they've managed to get.

Because if you just order your vehicles to fire at random cars without giving it a second thought, you get shredded rather quite quickly about midgame, no matter how powerful weapons you might have.

So yes - let me start off with - the meat of the game, the combat. Let's imagine FTL-like is a genre, then this definitely fits in that genre. However, to make an FPS analogy, this is to more of a Battlefield to FTL's Team Fortress. The two games are undeniably similar in their mechanics, but the way you play them is completely different.

Let's take a step back now - what makes an FTL-like game here? Take a strategy/tactics game where you have control of a large variety of game mechanics at once, with the ability to pause at any time without penalties to reasonably micromanage everything. You do that in FTL, you do that in Convoy. What you do is different in both games.

FTL "overwhelms" you with it's combat mechanics. You are in charge of aiming and firing each weapon, distributing power between all the ship's systems, commanding the ship's whole crew et cetera et cetera. Point is - there is a lot of mechanics to keep a track of. If you had no pause you'd be drowning.

Convoy is different. The mechanics are actually deceptively simple and, compared to FTL, much less varied, and this becomes apparent very early on. This is where the "but you only click at cars and watch" sentiment comes from. Convoy is complex in different ways, and this only becomes important later on.

In Convoy, each battle has you manage your MCV's abilities (weapons and shields) with a long cooldown time. This aspect of the game seems very insignificant at first as your starting MCV only has a stun weapon which, while useful as all hell, doesn't seem that important for newcomers since you can just blast your opponents to bits. Important note: In Convoy, Easy difficulty is actually medium rather than hard as in FTL, which I think is a pretty good idea. Anyway, MCV can't move at all, further emulating FTL behavior. The other vehicles under your control are where the differences really start to kick in. You can order them to move around an imaginary game grid and target their weapons at specific enemies, which is a pretty damn major thing. The whole game is built around the movement aspect and it has a lot of depth to it.

Whereas in FTL you want to disable enemy weapons ASAP and then keep pounding them into the ground, in Convoy you can only do so with a stun weapon which you can only target one vehicle at a time with, so you have to strategize which one might be the most troublesome. And even then the stun only lasts so long, so you better focus your vehicles' fire on the sucker and try and take him out before he goes back online. But you can't because your MCV is blocking your vehicles' line of fire, so you have to rotate around it, but you can't because the slimy ♥♥♥♥♥♥♥s put up guards on each end of the MCV that you have to deal with first. And if you think you can just assign one of your vehicles to each one of them, let me tell you, you can't, you'll get heavily damaged or lose a vehicle. You want to always attack each enemy vehicle with multiple of your own, much like when boarding in FTL.

Except unlike FTL there is minelayer way in front and out of your technicals' reach (vehicles can't fire over the whole screen) merrily crapping out stun mines, there are some bloody random wrecks lying around on the road some of which you have freshly created, and you're fighting in a town so there are buildings you can crash into. All of above you have to dodge with each of your vehicles, good luck if you roll over a stun mine just before a bridge pillar, though. Oh, and the vehicles also block each other's line of sight, enemy or foe, thus you always want to build a car wall in front of your target in such a way that each of them can fire freely. Failure to do so results in potentional friendly fire, however most vehicles do not attempt to fire when there is something in the way, resulting in them pretty much being useless at that point in time. Keep in mind friendly fire can still happen with weapons like rockets or cannons. And once you manage to make a nice formation, you have to break it shortly after due to an upcoming bridge, and mobilizing 4 vehicles at once is a fresh artform - and there was actually a way to sneak one of your heavy haulers up to the side of an enemy vehicle and ram it off the road just before the bridge, but you only realize moments too late. It's a constant rush and there are always ways to improve your tactics.

As for upgrades, each vehicle has up to 4 item slots and can be upgraded in various ways. Make no mistake, only MCV weapons/utilities have FTL-long charging sequences, and there is no generator or anything like it. You don't need to upgrade your vehicle to use a super heavy plasma cannon. In fact, super heavy plasma cannon doesn't charge slower than a medium plasma cannon, either. It's a straight upgrade. Why would you not buy a super heavy plasma cannon right from the start, then? You can't. In FTL, an earlygame top tier weapon is a naive build and gets you killed, but here it would be gamebreaking, if it was possible. It seems in this game, top tier weapons do the same thing in lategame as crap tier peashooters in earlygame, just with bigger numbers being displayed. How does this even work? It seems it serves mostly to slow you down and try to grind events. I might be getting it wrong, though.

In FTL, you are being chased by the rebel army, which serves to set fire to your butthair. What sets that figurative fire here, if anything? Well, there are three unique factions on the map, each controlling a slice of it. These slices grow bigger with time. And the colored hexagons get more intense coloration. Very intense coloration = more random engagements. If you fail to collect all parts and return them to your ship in time, you stand no chance. And there's no upgrading on the go, either, not even equipping weapons you have found - you can only do so at camps, where you also buy stuff, repair and refuel. Finding top tier guns isn't going to be any help unless you manage to find a camp before you get destroyed. At the same time, there is no worry of spending scrap before jumping to store, since you literally can't.

When it comes to events, FTL is a joke next to Convoy. The first thing that comes to mind is Fallout 3 vs New Vegas writing. Mechanically, in both games, the events provide fictional scenarios resolved by RNG, with some morals thrown in (being a mean person usually pays off in both). The writing though - in FTL, you randomly deliver parts for traders. In Convoy, you provide taxi service for hitchhikers who range from hippies looking to travel the wastes to dragon slayers looking to, well, kill a dragon (and kill a dragon you will), and you can shoot almost everyone you meet in the face.

So in short, how does Convoy compare to FTL? FTL is about forgetting to turn your oxygen back on, Convoy is about driving your cars into hoodoos. FTL is, I would say, more complex, but Convoy is more elegant, it puts everything into the movement which is much more intuitive and yet every bit as tactical, if not more. In terms of content, there is more to FTL, definitely, but to me it just feels that what Convoy offers is better, even if there's less of it. It's very much subjective which you would prefer, which is already quite monumental considering FTL is like, the ultimate game.

I realize this is more of an analysis/comparison than a review, but it might be very helpful for coming FTL players which I believe you are if you're still reading this. So you're welcome.
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475 of 565 people (84%) found this review helpful
22 people found this review funny
Not Recommended
10.2 hrs on record
Posted: April 22, 2015
I was one of the Kickstarter backers, I was very excited for another FTL experience. Unfortunately this is far shallower, and far less mentally rewarding.

FTL had encapsulated skill, strategic choices, resource management, risk-assessment, fluid combat, prioritizing, transparency, compelling yet simple narrative, wealth of content, and no small degree of occasional panic. It's a fantastic game, and one that this game obviously aspires to be like. Convoy doesn't live up to the legacy, sadly.

Skill does play a part in this game, but mostly it reflects itself in finding the most efficient way to shove someone in to a cliff. Which is good fun, the first fifty or so times.

Sadly, your choices can feel arbitrary or downright random, the same actions doing different things across the same play-through, interacting with the exact same NPC's in special events. After running into "plague guy" 3 times in the same play-through, it got extremely silly (Hilariously enough, this one has no random variance at all to it, even though it seems very risky. Silly, arbitrary.)

Resources are actually pretty annoying to manage, being unable to repair armor and health independently, I often end up at half armor capacity because I can't afford to drop another 30ish per vehicle to get armor topped off after a few run-ins with some cannons or plasma guns. You have NO indication at all of your fuel economy, and the lack of a world map makes long term planning very, very annoying due to inefficiency of the way point map system.

Risk assessment is impossible: once you're in combat, you're stuck in, you can't leave even if you're stuck in a scenario where you can't hurt each other. For example, had a mine-laying enemy just drive at the front of my MCV which had no weapons, and kept dropping mines that did zero damage to my 100% resistant MCV. It wouldn't close the gap to finish the fight with its laser, so I had to quit out. From a game design standpoint, this is indicative of a huge balance problem.

Combat is...messy, In some ways good, most bad. The explosive chaos is fun to watch, but sometimes the hitboxes escape the cars, or enemy vehicles both occupy the same hex (just decide to phase through solid matter, because that's fair), or the game loses track of who's where and everyone starts flying around like there's a huge tornado whipping through the battlefield. Having no control over your main ship is a huge waste of potential as well, but I'll save that for another day. The weapons fire slowly compared to hp totals, so combat can drag on, especially at low-levels. There's little strategic element to it, most combat being merely a dps race with some positioning shenanigans and ramming cheese. Fights are more often than not just gear checks, so you'll either stomp or get demolished.

Likewise, your priority is always the same: kill the enemy with the least shields and biggest guns first, and road hazards aren't a risk at all: I love those skulls, they win me so many fights I would rather they showed an angelic choir instead. There's no true variance, because armor shredding weapons almost always do a heap of damage, and a machine at %1 hp fights just as well as one at %100 hp. In this regard it's a massive and disappointing departure from FTL.

The game also suffers from a transparency issue: No obvious hotkeys for MCV abilities, instead 1234 selects cars. The MCV abilities are labeled as 1234, so this feels stupid, and the cars aren't marked on the overview, so you're pretty much just reaching into a hat for on-the-fly selection. Some of the weapon descriptions are downright wrong, stating improper values or characteristics (heavy plasma comes to mind). You have no indication of weapon cool-downs on your vehicle, which makes deeper strategy impossible. Line of sight is a bit iffy as well, sometimes with a vehicle being able to squeeze shots around corners, sometimes not. No world map makes planning fuel more of a crap-shoot than it already is (with consumption rates being hidden). With dialogue being almost completely random, I've stopped doing more than skim because my choices feel insignificant. Not being able to view vehicle stats outside of camp is stupid, stupid game design.

This game's narrative is run-of-the-mill, but the some of the writing feels like it was done by a few seventeen year-olds off of 4ch. Crammed with references and little actual content, it feels a bit like playing Fallout 2, only without the base narrative to support it. References should be used like sprinkles: Fallout 2 was over-sprinkled, sure, but the cupcake under it was great. This feels like making a cupcake entirely out of sprinkles. The references are cute the first time through, annoying after that.

Convoy also has an issue with amount of content: you can expect to see every encounter and permutation of that encounter over just a few hours or so. With a lot of it being luck based, you generally just construct yourself an optimal choices flowchart and just don't even both with reading any of the boxes after a point.

FTL invokes an immediate sense of panic: fire in oxygen supply, hull breach in weapons room, boarders trashing our engines, sickbay is offline and our shields are getting hammered with laser blasts and asteroids: what do you do?! Convoy invokes an annoying sense of dread: my vehicles are mostly unharmed, my MCV has 60% health, not much armor and I'm 100km from a camp after a single run in with a boss. My first thought: I'm dead. I can't mitigate all the damage going to my main unit, and two run ins with well-shielded raiders can very easily shred all the hp off it when they completely ignore the vehicles hammering on them to kill my main unit. The AI is spiteful and it's supposed to be difficult, but that makes no sense from a realistic perspective: when attacking a convoy, why attack the unarmed vehicle and ignore the lighter ones bristling with guns? When you attack a convoy are you throwing your life away to make the other guy "lose the game?" You're generally trying to rob it, not suicide bomb like you're trying to make the Emperor proud. It feels inelegant mostly because the MCV has the least ability to defray damage to it.

Also, bugs galore. Plague guy broken, found an infinite encounter loop with a repeating dialogue tree, previously mention vehicle bugs, getting robbed by Andy's goons puts you into negative 90k parts (instant loss with no way back), journal entries broken for duped quests, raider boss starting on a bridge with his reinforcement immediately tossing themselves off the cliff, EMP mines stunning instead of eating shields, ghost enemy vehicles following you around (!), 100% mine resist sometimes not working, stranded convoy asking for 30 fuel but the game wants 50... This was just in a few hours! This game is NOT ready for release from a bugfix standpoint.

And just one word about insta-loss scenarios: It's hot! Your vehicle explodes! They're patching these out, but it begs the question: Who in their right mind thought this would ever be a good idea to put in the game?

So, all in all, this game is below average: buggy, unresponsive, insubstantial, and not very replayable. It's not a Roguelike at all, but a psedoRPG with some random encounter elements to it.

It has one saving grace: the boss is FUN! This is the only part that had me panicked and kept me on my toes. It really reminded me of FTL because he doesn't try to cheese you, and instead tries to pick you apart as you do the same to him. He feels FTL, and it makes the rest of the game feel all the shallower. (It's not fun when he chases you across savegames. Oh look, a bug.)

Some might feel my frequent comparisons are unwarranted, but the makers were trying to make a comparably fun experience, and I feel it is warranted to draw comparisons. Or even required.

This game has a lot of heart, and still has potential to be good, but as it stands right now it gets a red thumb from me.
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342 of 476 people (72%) found this review helpful
377 people found this review funny
Recommended
9.7 hrs on record
Posted: May 24, 2015
-Start game
-Play on hard #Yolo
-Get annihilated
-Play on normal
-Get annihilated
-Play on easy
-Get annihilated
-Decide to flee from everyone
-Gotta go fast
-Too slow
-Get annihilated
-Get angry
-Yolo across map to all main objectives
-Out of fuel
-Mechanic asks me if he can make bio-fuel out of the crew
-No ♥♥♥♥ing way mechanic
-Wait
-Sees dust cloud
-Army of Raiders with artillery incoming
-Oh. Still had fuel left. Let's engage them
-Get annihilated
-69th try
-Found car wreck. Got 230 bolts
-Sees casino
-Wins car, 130 bolts left
-Doing well
-Some guys ask me to transport their cargo
-Kill everyone
-Steal cargo
-Cargo contains giant mega battle robot of death
-Get annihilated
-Quits game

10/10 would get annihilated again.
Was this review helpful? Yes No Funny
110 of 140 people (79%) found this review helpful
6 people found this review funny
Recommended
5.6 hrs on record
Posted: April 21, 2015
Convoy is an unforgiving tactical rogue-like set in a futuristic, post-apocalyptic world. Your spacecraft encountered 'issues' on your long voyage through space and you have been forced to land on Omek Prime, a desolate and apocalyptic world where chaos rules as three factions battle for control of what little is left of the planet's civilization. You job in Convoy is to seek the four main components required to repair your spacecraft so that you may continue on your voyage and to find these parts you must travel all across Omek Prime. Convoy is inspired by FTL: Faster Than Light and Mad Max and it really shows whether it's through a similar art style to FTL or more explosions than you could possibly hope for like Mad Max.

+Awesome pixel graphics which are reminiscent of FTL
+Fun strategic combat which includes the ability to pause during the fight to plan your moves
+Despite the random encounters starting the same way in every playthrough they always play a different way and selecting the same options in two different playthroughs will more than likely have different outcomes
+Continuing with random encounters there's a good balance between positive and negative outcomes
+Brutally unforgiving, you're going to die a lot but all that means is more satisfaction when you get it right
+It takes a while to get the hang of things but once you start being able to defeat enemies relatively easily it's an absolute blast
+You can ram your enemies during combat which if used at the right times could instantly spell the end of your foe or at the very least cause serious damage to your foe though you do also take some damage
+The map screen provides information on what faction controls the area you are in and it also gives you some idea of what terrain you're travelling over which is useful as more mountainous terrain increases fuel consumption
+A wide variety of weapons and other parts to find and/or buy throughout your playthrough as well as other vehicles for your convoy which can either be bought at camps or acquired by completing certain side missions
+Quite a few different vehicles to unlock through doing things such as beating a boss with certain weapons
+Three different factions each with their own types of vehicles to fight all of which are well designed
+Great writing
+The vehicles in your convoy can be upgraded in a number of ways such as increasing their health, increasing their range or giving them damage protection against mines
+Environmental dangers which can easily destroy your convoy if you aren't paying attention but can also be used to your advantage if you ram enemies into them
+Lots of explosions
+Good soundtrack and great sound effects

+/-Personally I've encountered no bugs but some people have experienced some minor graphical bugs

-The map is quite small and it doesn't take long for you to reach the boundaries which is quite disappointing
-Fuel consumption feels a bit too high which is rather annoying since you're almost as good as dead when you run out of fuel unless you have a powerful convoy
-Very little variety of enemies early on in the game
-Very little variety in the way of environments where combat takes place

Verdict:
9

A fantastic, brutal, strategic rogue-like with awesome pixel graphics, fun strategic combat, and interesting game world and a great soundtrack. If you're a fan of FTL or just strategic rogue-likes in general then this is a must buy.

***This review was written using a key provided by the Developer for review purposes***

El K.
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64 of 78 people (82%) found this review helpful
3 people found this review funny
Recommended
2.4 hrs on record
Posted: May 30, 2015
This is a lot like FTL. You experience most of the same rogue-like antics, and it's really challenging. If you like FTl or just like Mad Max or even post-apocalyptic games, you will love this.
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58 of 69 people (84%) found this review helpful
6 people found this review funny
Recommended
37.6 hrs on record
Posted: April 21, 2015
As a KS backer with alpha access, I've seen Convoy grow from its crude alpha stages to its release version. And it has improved a lot.

The battles are fun. Upgrading vehicles and planning the composition of your convoy is entertaining. The text-based events give the world a little backstory, but are short enough reads that they won't distract players who enjoy the exploration and combat aspects of the game. The soundtrack is good, and the final boss battle is a blast! The devs really put quite a bit of effort to that one.

The random events can be a bit cruel sometimes for the unprepared, but you can learn to avoid some of them, a thing you either like or don't, but still, Convoy is a game that I'm happy to have backed and can recommend it.

I'll give the release version a score of 8.8/10.
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