Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul in skirmish mode against the AI and in your multiplayer battles.
User reviews:
Recent:
Mixed (29 reviews) - 58% of the 29 user reviews in the last 30 days are positive.
Overall:
Mixed (1,590 reviews) - 66% of the 1,590 user reviews for this game are positive.
Release Date: Sep 2, 2015

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May 10

The Reboot Edition is now available!



Act of Aggression: The Reboot Edition now available!

This new edition lands on Steam at 50% off - free for owners of Act of Aggression

We release Act of Aggression - Reboot Edition today, which can be purchased at 50% off on Steam! This re-release version of the game comes with massive gameplay overhauls: a new resource system, revamped base-building, unit control improvements, and much more!

Experience the dynamic, streamlined version of Act of Aggression in skirmish mode against the AI, and in online multiplayer battles. Owners of the original Act of Aggression can download this new edition for free! Once the Reboot Edition is installed on your machine, you will be able to switch between the classic vanilla version and the Reboot Edition.

The Reboot Edition runs on a single economy for war: money. Refineries will now extract oil from deposits located around each map. Each faction has had their building location restrictions altered and their builder units are controllable, opening up new base-building options.

Units have been tweaked to move and turn faster, and their reaction speeds to orders have been cut in half. These gameplay changes guarantee faster, more action-oriented gameplay that focuses on the battle.

The gameplay details are summarized below:

  • Streamlined Economy: Manage only one resource as oil is automatically converted to cash, allowing you to focus on the action. Unit expenditure is up-front, meaning no more micromanaging production lines.

  • New Base Building System: Like a traditional RTS, base building units are selectable. Build directly from the builder (or destroy your opponent's builder!)

  • New Airstrikes: You no longer control the planes mid-flight. They go directly to their target and strike, much faster than previously.

  • Huge balancing update and unit model improvements as well as UI tweaks and changes: for example, all units now accelerate and decelerate faster, guaranteeing more streamlined and action-packed RTS gameplay.

38 comments Read more

March 21

REBOOT EDITION BETA is now LIVE!



Join in to get a new flavour of Act of Aggression. :)

Available for free to every owner of Act of Aggression, the beta will automatically combine with your existing version of the game, and give you the opportunity to switch between both as you see fit.

This new edition is more than just a patch: it is a massive overhaul of the game. Among the many changes, too many to list here in their entirety, here are the major ones:
- Single-resource economy
- Playable builders
- Reworked planes’ mechanics
- Improved unit reactivity
- …

Read our DevBlog for more details about all the changes:
http://aoa.eugensystems.com/

EUGEN TEAM

93 comments Read more

Reviews

“A classical RTS which reminds of the golden ages of real-time strategy”
Eurogamer

“Act of Aggression delivers a wonderful product.”
Destructoid

“We haven't had such a good classic RTS to test for a long time”
84/100 – Gamestar

About This Game

Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul: new resource system, playable builder units, new base buildings, simplified research system, and many major mechanic improvements for smoother and more dynamic gameplay in skirmish mode against the AI and in your multiplayer battles. Either launch the original game or Reboot Edition as you see fit, and experience the new benchmark of real-time strategy games.

With three global super-powers, there can be only one victory.

Across three distinct factions each armed with the greatest modern and prototype military weaponry, head into some of the world’s most volatile conflict zones, building bases for mass production, establishing resource supply lines, and waging war in Eugen Systems’ explosive RTS.

Build and manage the cogs of war in a return to strategic base-building, resource harvesting, and dynamic tech-trees. Capture banks and enemy soldiers to generate cash income. Upgrade units with specialization and unlock new skills. Embark on an epic single player Campaign with a thrilling original story, and fight throughout the world on realistic environments. Compete online in visceral PVP battles and become the best commander!

Act of Aggression Reboot Edition brings new features to skirmish modes:

  • Streamlined Economy: Manage two resources: oil and cash, allowing you to focus on the action. Unit expenditure is up-front, meaning no more micromanaging production lines.
  • New Base Building System: Like a traditional RTS, base building units are selectable. Build directly from the builder (or destroy your opponent’s builder!)
  • New Airstrikes: You no longer control the planes mid-flight. They go directly to their target and strike, much faster than previously.
  • Huge balancing update and unit model improvements as well as UI tweaks and changes: for example, all units now accelerate and decelerate faster, with more streamlined, action packed RTS gameplay.

System Requirements

    Minimum:
    • OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% DIRECTX 10 COMPATIBLE AMD RADEON HD 4870/NVIDIA GEFORCE 9800 GT OR HIGHER
    • Storage: 15 GB available space
    • Sound Card: DIRECTX 10 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
    Recommended:
    • OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL QUAD-CORE 3 GHZ
    • Memory: 4096 MB RAM
    • Graphics: 2 GB 100% DIRECTX 11 COMPATIBLE AMD RADEON HD 7870/NVIDIA GEFORCE 660 OR HIGHER
    • Storage: 15 GB available space
    • Sound Card: DIRECTX 11 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (29 reviews)
Overall:
Mixed (1,590 reviews)
Recently Posted
Phantom X
5.8 hrs
Posted: August 23
It's not C&C to me

so i Could not get in to it.

It's the "Super Weapons" and units
Helpful? Yes No Funny
zterrans
2.9 hrs
Posted: August 23
It just fails to be what it should. It had such promise, it was to be the true followup to Act of War, but it fell short, and even the Reboot Edition hasn't done enough to fix things. Its ungodly slow to buildup any kind of force, the campaign is poor, and the AI seems a bit broken. I love the idea of them trying to ressurrect the base-building RTS, but they did not succeed here, even after plenty of time to patch and fix.
Helpful? Yes No Funny
Jeckyll'n'Hyde
24.7 hrs
Posted: August 22
Feels just enough like Generals but is just enough it's own game to be interesting. Initially over-priced and with an intriguing resource mechanic that sadly didn't really work when trying to manage the fast-paced tactics. It's a solid RTS and I reckon it looks great.
Helpful? Yes No Funny
FIAT MURDERED MR. CHEKOV
1.4 hrs
Posted: August 21
So its just Act of War with fewer features? What the ♥♥♥♥???
Helpful? Yes No Funny
@JonathanYoung2010
30.8 hrs
Posted: August 21
GREAT game... very mutch lick C&C
Helpful? Yes No Funny
KurdishForces
17.9 hrs
Posted: August 20
After playing the wargame series I had faith in these guys, but the game is so bad they had to start selling a reboot edition. Which in itself, is still unballanced and could never contend with command and conquer. The US can just send Abrhams tanks, 3 or 4 would do, and wreck your base, but if you play as the brits, you can send wave after wave and get smashed by AI on easy. The game was such a flop the devs gave up on it and went back to Wargame Red Dragon, and years after release started releasing for that game. If you want a balanced fun game, Go but Red Dragon, not this teeming pile of dog ♥♥♥♥. It "COULD" have been great, but fell very short.
Helpful? Yes No Funny
ジョン
6.9 hrs
Posted: August 18
Game is almost like a version of C&C Generals mix of a little Wargame Euro-Escalation etc.. However, with a different dynamic and mechanics that may or may not be to your liking. I still like it; due to the fact that it is "still RTS". The faction names, really? Can it get any cheesier? It's good to have diverse groups of factions but the faction name is just not fitting. I really like the zoom in and out functions like Wargame, it helps when I want to just send them out all over the places on the map. Wish they can fix the resource management and what not, I feel like I get overwhelemed or more like run-out when recruting or building. Great challenge. 7.5 out of 10. Would love to see a remake of C&C in the future...
Helpful? Yes No Funny
Circlebutton
37.2 hrs
Posted: August 17
Eugen System's spiritual sucessor to (the woefully underrated) Act of War fell short with its lackluster solo campaign and confusing pace. With three vastly different factions to play in skirmish and multiplayer, the poor unit readability and fussy tech tree made the learning curve needlessly steep and will bounce off both RTS newcomers and veterans alike

Most of these issues are thankfully alleviated with the streamlined Reboot Edition. Which does away with the campaign altogether, rebalanced the three factions and implemented a simpler economy system. The big overhaul made Act of Aggression a great modern military game from the "Build n' Bash" school of Real Time Strategy that was so popular back in the days.
Helpful? Yes No Funny
SKULL Commander99K
2.9 hrs
Posted: August 17
this game to hard for a RTS i do not git it i feel that SC2 was better than this
Helpful? Yes No Funny
-=[Tripwire]=-
25.8 hrs
Posted: August 17
The Reboot was a needed improvement. If you love RTS games I would recommend you give it a shot.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: August 21
So its just Act of War with fewer features? What the ♥♥♥♥???
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: August 17
this game to hard for a RTS i do not git it i feel that SC2 was better than this
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: August 9
The good news this is proof that Steam will refunded utter rubbish.

My first game to get refunded. Played the previous titles from the series, but this one is complete rubbish. The controls aren't friendly, the story is a pure bore and the voice acting makes me want to cry from insanity.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: July 28
Its a great game with loads of varietys. Really takes me back to C&C
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: August 23
It's not C&C to me

so i Could not get in to it.

It's the "Super Weapons" and units
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
24.7 hrs on record
Posted: August 22
Feels just enough like Generals but is just enough it's own game to be interesting. Initially over-priced and with an intriguing resource mechanic that sadly didn't really work when trying to manage the fast-paced tactics. It's a solid RTS and I reckon it looks great.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: August 23
It just fails to be what it should. It had such promise, it was to be the true followup to Act of War, but it fell short, and even the Reboot Edition hasn't done enough to fix things. Its ungodly slow to buildup any kind of force, the campaign is poor, and the AI seems a bit broken. I love the idea of them trying to ressurrect the base-building RTS, but they did not succeed here, even after plenty of time to patch and fix.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
628 of 695 people (90%) found this review helpful
25 people found this review funny
Recommended
169.4 hrs on record
Posted: September 4, 2015
This Is A Qualified Recommendation:

Act of Aggression has a lot of promise – if you’re an RTS fan it definitely deserves your attention. But it’s rough around the edges and I’ll be highlighting some things that you won’t learn from reviews/watching streams but that might get your goat once you sit down and play. This is aimed at more avid RTS gamers wondering whether AoA is their kinda thing or not.

Comparisons:

Yeah, this is a mere license short of Act of War 2. Eugen’s Wargame sensibilities show in the map sizes and road mechanics, and there’s rolling economy and superweapon/anti-superweapon from SupCom, but that’s where the comparisons end. Whilst not really bringing much new to the genre AoA manages to smartly combine existing ideas into a surprisingly novel RTS.

Base Building:

Starting up anyone will find it easy and intuitive to just start plopping buildings down, but as you learn more and get better you’ll realize just how much room for optimization and intelligent base building this game provides. Some buildings have very restrictive placement requirements, other have none. Some explode terribly when destroyed. The placement of air control centers affect the trajectories your aircraft will use. There are buildings dedicated to optimizing your economy. Tons of depth and it’s never mundane.

Economy:

Three harvestable resources plus power for your base are what you’ll be managing game to game.

The economies being asymmetrical is a huge factor in what makes each faction unique, rather than how other RTS games emphasize units and production mechanics. Each of the factions will harvest resources at different rates for different investments and so even harassing economies will vary in efficacy between factions and the mind boggles at the math involved.

The rolling economy setup means there’s a lot of room for optimization at the top level but it’s still friendly to new players. It’s an extremely exciting game from a management perspective and the best players right now are not only very technical players but they’re very intelligent managers.

Units:

This is where things are hit-and-miss right now.

Starting with the bad: right now (patch .515) we still have an arbitrary delay on units responding to your orders, which makes micro frustrating. This along with generally sluggish and wonky unit behaviour can make the game really frustrating to play, especially when you’re doing the kind of razor-thin builds the game otherwise encourages. That said, the developers are in communication with some of the high level players and that’s encouraging.

On to the good: this is no Grey Goo unit roster. High level play right now is sees a lot of combined arms comps and often builds will squeeze in specialized units for specific problems. Cartel and US will squeeze sniper units into their builds to clear banks and urban areas; there’s the ADS, the coolest unit in the game, which does no direct damage but is able to blind and slow units within a certain distance; Scout CSGs can get flamethrowers to instantly clear buildings; Superhinds can drop napalm bombs on enemies. Lots of interesting units and interesting interactions, and if Eugen balance correctly this won’t be a game of the highest DPS/HP army winning but an extremely technical game of real time chess.

Flow/Pacing:

This is probably the weirdest part of the game. It’s very comfortable to get into but as you get better there’s a lot of subtlety to internalize. Like your economy ramps up through the course of the game and it’s different for each faction. The maps and the road mechanic can also make it really hard to try and predict army movement.

AoA de-emphasizes rigid build orders and attempts to reward adaptation and improvisation. It isn’t only down to the random resource spawning: with production times being much shorter and r/p/s mechanics being harsh in a C&C kind of way it’s often necessary to change your game plan. Aggressive tech switching is amazing in this game.

Early game is a tad stale if you come from say Starcraft, but newcomers should find it comfortable without being bored – even early game there’s a lot to do.

Midgame gets a little more interesting but it also often has players just massing enough units to not die. Because you don’t have a supply mechanic, players can actually dedicate 100% of their resources to units, and playing vs a spammer is something to be aware of. It also makes potential all-ins harder to write-off as they don’t necessarily hit inside a certain time frame. That said, due to the way tech gets unlocked – you often unlock a lot of units at once – you’re not locked into going for a certain composition or style, and even in the midgame it feels like there are a ton of tools at your disposal and your job is to pick the right ones and use them well.

Late game is where all the spice is as many of the more interesting stuff gets unlocked in this phase and players are more willing to dedicate resources to them. Is your opponent going for air control? Surely he’ll be able to scout your SW rush? But then will he even be able to mine enough RE to get up the adequate anti-SW defense? Can you deny his mining with your low-tech army or should you resort to more underhanded tactics? The variables once again boggle the mind and here intelligent, responsive play can easily beat out mindless amassing of units.

There’s also a lot of leeway for different styles at this stage. Are you the sure-and-steady steamroller? You’re covered. Responsive player? Scouting’s ace in this game. Like playing frantic high APM games? AoA loves multi-tasking. Do you like technical play, creating intricate game plans and then pulling off everything with precision? Quit your dayjob already! It’s very refreshing from the figured-out by-the-numbers metagames of many other RTS games.

Caveat Emptor:

We’ve all been burned by new RTS games so I want to highlight some issues with the game that might not be obvious if you’re watching streams but might royally ♥♥♥♥ you off once you’ve sit down to play. Most of these have some kind of chance of being fixed.

  • Scant options for rebinding hotkeys. By hook or by crook, this will almost surely be addressed in some kind of way but this is the worst hotkey setup of any RTS I’ve ever played and it’s not very customizable.
  • Unit response delay/wonky behaviours. If controlling units is your favourite part of an RTS, wait till this gets fixed for sure!
  • Clarity over atmosphere/presentation. Deciphering what’s going on feels supremely hard in this game, and even telling the different buildings apart takes a while.
  • This game really is on the buggy side. It’s mostly inoffensive but there’s a lot of polish work to be done here.
  • Eugen have really been too quick and too harsh with some of their balance patches, when I feel they should allow players more time to figure out the game.
  • No Map Editor right now. Maybe later?
  • Campaign is meh and the AI is wank, so if you’re all about the solo RTS then you might want to wait for some DLCs, an expansion and a summer sale before picking this up.

For a more comprehensive list of issues, there’s a list of commonly requested features and improvements by the community on Eugens forums.

That said:

This is a legitimately exciting RTS. It’s undercooked right now but what’s here is too good for me give up on. Already this game can be excluded from the drivel us RTS players have been proffered over the last few years. If Eugen’s post-release support is good (it supposedly has been for Wargame) then it will live up to its potential, but if you’re on the fence about this game then you should probably wait and see. Me? I'm having so much fun playing this game.
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178 of 193 people (92%) found this review helpful
1 person found this review funny
Recommended
688.2 hrs on record
Posted: April 13
The new Reboot version is quite fun.

The previous version of this game wasn't well received but the developers decided to revamp the game completly. I will leave a few PROs and CONs and let you decide if you want to play this new version or not.

PROs:
- Unified economy system for all factions based around 1 resource with 3 income options, capturing banks, mining oil, or with income generating buildings.
- Unit, faction and tech variety is still very strong with this game, with tons of units to choose from.
- The pace of the game is considerably faster than the previous version, agression pays off, with multi prone engagements working properly.
- Game will work on almost any computer.

So the core gameplay is fun, but if your getting this game, you should only get it for the multiplayer and skirmish experience.

CONs:
- Campaign was designed with the previous iteration of this game, and while decently average, it doesn't justify you buying this game for the campaign alone.
- The factions have some tech and balance problems, which might annoy a new player coming into the game.
- Lack of map variety, yes you will be playing the same maps over and over again.
- Lack of a propper ladder system.
- Low to medium playerbase.

The reboot version of this game surely deserves another chance, especially if you have already bought the game.
But if you haven't make sure you have a couple friends to play with.

You might be waiting a bit to get any "good" games going.
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260 of 314 people (83%) found this review helpful
7 people found this review funny
Recommended
105.3 hrs on record
Posted: October 27, 2015
In the year 2015 this is as solid a non-Starcraft traditional RTS as you are going to find. I play online with a few friends and we just have a blast. It reminds me a lot of the old Command and Conquer games that have disappeared.

Alot of people have reviewed the game poorly because they expected another Wargames game or just generally didn't know what a true old school RTS game is.

If you are looking for a true throw-back old school, c&c like RTS game with none of the micro-transcation BS then log on and build your tanks and go for a fun romp with this little gem.
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