Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
User reviews: Mixed (39 reviews) - 64% of the 39 user reviews for this game are positive.
Release Date: Aug 13, 2014

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About This Game

Video game media from all over the world are converging on Dubstown to attend the Always Sometimes Monsters launch party hosted by independent game developer Vagabond Dog. The prestigious Daily News Times has tasked you with attending the event to play the game many are touting as an "introspective ethical role-playing game" and write a review for the paper. Can you endure the unenviable torment of interviewing game developers? Will you survive the all-you-can-eat assortment of appetizers and hors d'oeuvres? How much free alcohol will you drink?!

  • Mingle amongst your peers at the event to glean their thoughts about the game or down a cocktail before interviewing the developers.

  • Settle in at a demo kiosk and play a short slice of Always Sometimes Monsters to see what all the fuss is about.

  • Write your review of the game and assign a score which ultimately decides the fate of developer Vagabond Dog forever.

About Always Sometimes Monsters

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

System Requirements

    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Storage: 200 MB available space
Helpful customer reviews
30 of 39 people (77%) found this review helpful
1.4 hrs on record
Posted: August 14, 2014
The Always Sometimes Monsters Demo content is different from the main game, while it works on the same mechanics. In the ASMD you play as a game journalist who is tasked with demoing and reviewing an upcoming game. Overall I think that if Always Sometimes Monsters plays like this here demo, it is sure to be at least decent "adventure" game. I cant tell you how Always Sometimes Monsters is from playing the demo, it could have an amazing story or the story could be terrible. I can however tell you that this demo is a decent time killer, and will introduce you to the style of gameplay your in for when playing Always Sometimes Monsters.

I think if you are even a little interested in ASM you should play through this demo, its pretty short so its not a very big time investment. Overall the Always Sometimes Monsters Demo is a short and decent "adventure" style game that offers a lot more than what you would find from a point and click adventure game. One can Only Hope that the full product, Always Sometimes Monsters turns out just as good, or better yet, even better than the little bit of content you get to play here.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: November 20, 2014
From what I can tell, the reviewers here don't really understand what's going on with the Always Sometimes Monsters Demo. I'm not going to make a full review, because I'm not entirely sure that this is worthy of it anyway (no bonus for the devs here (it's an in-joke)), but I'll try my best to explain.

Basically, this is a free game where you play as a video game reporter going to the launch event of Always Sometimes Monsters, where a demo is available for everyone to try. After that, you have to return to your office and write a review for the game based on the demo.

If you're looking for a demo for Vagabond Dog's Always Sometimes Monsters, where you're supposed to look is inside the actual demo at the launch event in this game. It's an Inception thing; the demo for ASM is inside this game, and then you make a review afterward as part of an alternate experience that has little relation to ASM anyway.

Personally, I loved this. It was the most unique way I've experienced a demo for a game, and it definitely peaked my interest as to the style that Vagabond is going for with ASM. I'm definitely going to get the game now.
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4 of 6 people (67%) found this review helpful
0.7 hrs on record
Posted: August 19, 2014
Seems like a promising game. Definetely would rate it 10/10 :D
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: October 20, 2014
The demo is really awesome, and it looks pretty cool to me. It is a beginning of what seems to be a big journey!
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3 of 5 people (60%) found this review helpful
5.6 hrs on record
Posted: January 12, 2015
sometimes I'm a monster but always a monster.
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