Tiestru offers a new perspective to strategy games. The player has control all over the map and defines his strategy with the structures that he builds. Each structure, each connection, each location offer new and enhanced powers. In this deep and complex game everything is up to you! Define your strategy!
User reviews:
Mostly Negative (40 reviews) - 32% of the 40 user reviews for this game are positive.
Release Date: Aug 20, 2014

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About This Game

The world was surrounded by darkness. Too much suffering was endured by human in the fight for freedom. Freedom was the light, the light to absorb Tiestru. It was believed that, if light was brought to the tower of Tiestru, Evil would fail.

In Tiestru, where you are in control of everything, you will test your warlock skills through cities and deep dungeons.


Build the structure of your choice with cubic crystals & Define your battle line.


Block, Frost, Prism, Lightning, Generator & Different levels of power, health and damage.


  • Create new spells by building different structures
  • Increase your powers
  • Build new structures for enhanced powers
  • Generate resources & Find special locations
  • Control the enemy & Shape their path
  • Make special connections & Activate new spells


Increase your power, transport energy from the core, on the ground or up in the air.


Everything is up to you, define your strategy.


Gain extra resources.


New enemies & New maps. Each new level is another experience.

System Requirements

    • OS: XP, Windows 7, Windows 8.x
    • Processor: Intel Dual Core 2.2Ghz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0
    • Storage: 2048 MB available space
    • OS: Windows 7, Windows 8.x
    • Processor: Intel Quad Core 2.4Ghz
    • Memory: 4096 MB RAM
    • Graphics: 3D Accelerated with Dedicated with 2GB Graphics Memory
    • DirectX: Version 10
    • Storage: 2048 MB available space
Customer reviews
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Mostly Negative (40 reviews)
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23 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
60 of 78 people (77%) found this review helpful
2 people found this review funny
16.8 hrs on record
Posted: August 21, 2014
I've been following this game for some time, and there are some nice original concepts in this one which I have never heard of in a tower defense genre.

The graphics in this game is pretty nice, I like the environments and every level is different. The environment is not just for the sight seeing, it plays a role in your strategy and the paths taken by the AI is modified by it. You will need to adapt quickly and devise an optimal route in which you want attackers to take.

In the game, you will be creating a path for the AI to take, but unlike most tower defense games, you can block the path. However, AI will start to attack if there is no other way, and you will lose towers or crystals as the game calls them - which could be part of your strategy.

While planning your maze, be advised that it is not always the best plan to put your core to the furthest possible corner. Your crystals will need power and the source is your core. You might start dropping random crystals around, but those would be ineffective compared to the powered ones. Also note that only the same type of crystals can carry or transmit the power between each other, i.e. if you want to place some powered red crystal towards the gate, you will need to create a path of such crystals starting from your core.

Luckily you can stack crystals on top of each other, so it is not a 2D maze you are trying to construct but a 3D one. If you place a crystal on top of another one, it will drop and replace if the bottommost one is destroyed. This gives you some buffer before attackers can breach if you are busy somewhere else. If you want you can also construct crystals above the ground, but they should be touching to an existing crystal on the same level.

There are 5-6 different types of crystals, each with different abilities, as most tower defense games you have some attacker crystals, some slowing down crystals, some AOE crytals. The interesting ones I could call a "tank" crystal, which has high health but has no attack, so that it can guard other crystals behind it. There is also a teleporter crystal, which can charge and teleport attackers further away. One other type of crystal is used to gain more resources, if you can find a ray of light in the level, and place those there they can generate resources for you.

While working with all these, you will struggle to look around for hidden chests, that might appear from time to time. Those will give you some extra resources which you will definitely need. I remember a point in game trying to find a chest where I had no remaining resources and an orc was trying to destroy my last green crystal before the core.

This game will not hand you the success in a golden platter, you will need to work hard for a strategy and the weakest point in your defense will fail you, easily. And I'm talking about the "normal" difficulty mode, the game also has "hard" and "hell" modes for the hardcore gamers.

I agree that I had to spend some time to get used to the controls, however you won't have any problems once you are familiar with the game. And actually they are not that complicated, you can play the whole game with just mouse if you want.

I believe the game has high replay value, as placing core to a different position can change your game experience altogether, or changing your strategy in terms of maze planning will change everything. Considering the different difficulty settings, if you need to spend more time, you will find a level for your needs.

In my opinion game has a nice price point, considering the amount of time one can spend on this. I believe Tiestru brings a nice touch to all those tower defense fans.
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36 of 52 people (69%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: August 20, 2014
the game is a mix between tower defense and strategy.
there are some similar elements to tower defense games; like a core, and some crystals instead of towers. but there are indeed some major differences: you can place the core where you want, build structures with crystals and the enemy follows a different path depending on where you ve placed your core and crystals.. there are also some nice tricks: if your crystals don't touch the ground they can not be hit... if you connect your crystals to the core, their power increase.
there is nop with the controls if you use the mouse. I like it, I recommend it
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62 of 108 people (57%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: August 20, 2014
Avoid this game. I should have known better from looking at the screenshots and video. Camera controls are horrible. Graphics are unpleasant to look at. My enjoyment of tower defense games, curiosity, and $8 price tag (20% off) are why I purchased it. This one looked like you could even maze in it, which is lacking from most TD games. There are also no sound controls and the music is irritatingly bad. Crystals of lightning look exactly like crystals of fire. Very lazy and half-♥♥♥♥♥ design.
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19 of 33 people (58%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: December 19, 2014
This game is cute, not great, but promising. As the developer keeps updating, this game will be a good one. AI needs to be worked on, and we want more different levels. But the ideas are nice, keep improving! Definetely worth my money. Buy this game, if you want to try out sth new. But do not expect too much.
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26 of 50 people (52%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: August 21, 2014
I don't recommend this game to anyone looking for something refreshing. This game is so simple it hurts. Level designs are nice and shows a great promise, but it's a lost cause because of the game mechanics. Destructable towers make sense, but it's just annoying to see a huge map, with lots of possibilities, and being able to raise only a few towers before the game ends(pretty much the same problem like in Sanctum 2, but in here it's not because of the tower limit). The other issue is the variety of enemies and towers. Enemies are too repetitive and all towers look the same. It gets boring surprisingly quickly.

This game would be even 6/10 if they'd changed the towers/enemies designs and made the game longer(more enemies and waves) and more strategy-like(large maps, full of opportunities, are begging for huge "towers&walls" mazes like in the rest of tower defense games). For now, it's only 4/10, mostly because of nice graphics.
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1 of 1 people (100%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: May 29
I really want to thumbs up this game but the downs outweigh the good

The good:
- Its a refreshing TD game, i love the style which is why i persisted with it for so long

The Bad:
- Never hit the restart button, not from the main menu, not from the escape menu. No matter what level you were on, this puts you back on to level 1 and you have to redo the tutorial!
- When doing the tutorial, make sure you follow the instructions precisely, you can get stuck if you put the lightning node on the wrong spot and you don't have enough money to put another one. It does lock you from selling though ...
- Mobs sometimes get stuck, at first I thought it was normal, giving you breather, but alas it looks like its a bug.

- Get rid of restart button that resets progress
- Fix pathing of enemies getting stuck. (game breaker imo)

If this game gets patched then theres a lot of potential for this to really good.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: July 5, 2015
Unfortunately I can't recommend this game. Although I am a sucker for story plots and backgrounds, this game doesn't have the faintest trace of that. For evil to be destroyed, the light must be kept from the darkness. Pretty much your average plot.

I've played the first mission (which is the tutorial) twice, because the game decided not to save my progress. It happens, not complaining about that. And played the second mission too. There are no variety on the towers. You get a wall, fire, ice, a teleport tower which works by "filling up" a teleport bar on that enemy, and when the bar gets full it gets teleported back to its spawn point, a lightning tower that must be "enchanted" to work and a resource generator. And that's it. Of course, there's this new feature which allows you to stack towers one on another, so you can create your own combo, so that can count as an "upgrade" system alright.

The enchanting system, however, is interesting: As long as you have a line of same-coloured towers connected to your core, they'll get energy from it and get boosted. Since you can build on top of other towers, you can play a bit with three dimensional paths to take your core's energy further.

Issue is: You'll spend 20% of your time trying to stack the tower on the tower you actually wanted, and having it being placed anywhere, but where you wanted it. The camera it's fixed at a weird angle, and you can only adjust it's height.

And you get that for 11 missions (not counting the secret levels). After that, you have a hard mode, and then an even harder mode, which I can only guess it's the same, but with tougher and beefed up enemies.


It's your generic simplistic tower defense, with no standing-out features. On top o' that, there are no achievements, nor Steam TC, so I think this one could be passed.
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4 of 7 people (57%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: January 8
I wanted to like this game. At first it seemed promising. But, the camera controls quickly ruined it for me the first time I was on a challenging level and needed to quickly pan from one area to another and back again. In a TD game, this is probably one of the most important things in making the game playable, so when it isn't done extremely well and easy to control, the game as a whole is quickly ruined.
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9 of 17 people (53%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: June 10, 2015
A tower defence game with an open map. Choose where and what to build. Just place your main crystal and start expanding. Crystals can be stacked on top of each other. Survive waves of enemies. Collecting money from each kill. Also by clicking to pick up chests left for you by the angels.
Smooth gameplay.

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12 of 24 people (50%) found this review helpful
0.5 hrs on record
Posted: December 23, 2014
Simply, brilliant. Different viewpoint for tower- defense genre. Graphics are cool. The enviroment attracts and keep you playing. You won't regret a few dollars for such a game!
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Recently Posted
0.1 hrs
Posted: May 27
nice sound controls. seriously, it's 2016 and I have to go to sound controls outside of game to change audio.
Helpful? Yes No Funny
0.1 hrs
Posted: April 17
This is not so playable! I hate this game !!!
Helpful? Yes No Funny
0.3 hrs
Posted: March 25
I died 4-5 times on the first level, all to ♥♥♥♥♥♥♥t design. I gada say, I"m floored this is on Steam. Everything about the game I experianced was just bad design. It's one thing to make a challenging game with depth, but bad design is does not mean challenging, it's just bad.
Helpful? Yes No Funny
0.1 hrs
Posted: October 20, 2015
Extremely complicated and bad looking tower defence game. Couldn't be bothered to even follow the tutorial.
Helpful? Yes No Funny
Chuda Takahashi
0.2 hrs
Posted: July 21, 2015
This game is really messed up , the orcs die very slowly in tutorial .
Helpful? Yes No Funny
1.4 hrs
Posted: June 24, 2015
Frankly, it's just boring.

It looks moderately good, as far as the levels go. The enemies are just blocky orcs that all look the same (the only difference being color of the head) and sometimes we also get simple spiders or scorpions between the waves of orcs.
Well at least we HAVE those spiders and such among the enemies, the towers at your disposal are completely lacking in imagination, creativity... and usefulness. The towers are just generic crystals, that differ in color, based on their function, and there are only six of them.

The gameplay is nothing interesting or new, the open, 3D environments where you can build whatever tower formation you want, is probably the only good thing I could say about this game, but while it is nice idea, the game failed to utilize it (and also, camera controls are rather poor and mildly annoying.)
Open levels like that could be used to let players build large mazes of towers, and let them test various different strategies, but the game decided to make short levels, where you barely have time and resources to put even a dozen of towers, before you have to start from square one in the next level. And even if you had those and could build actual mazes, it wouldn't work because you can't really direct enemies as you want, since for the most part they'll just destroy towers in their path, and charge straight for the core. So all you can really do is to make simple formation around the core, and wait until all the enemies die, so you could do the same thing in the next level. That is also enforced by the fact that most towers are pretty much useless, and you'll probably use only two out of six available.
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