I do not recommend even trying this game unless you have a whole lot more money than sense or you hate yourself. Or both.
You start in a simple tutorial zone which is meant to give you the basics of how to play in an easy to understand manner. I can't comment much on this, because my tutorial stopped working and crashed before I got to learn how to 'pick ♥♥♥♥ up' upon re-opening the game, I ended up with my starter materials wandering around the overworld with no idea what was going on and no way to get back to the tutorial.
Once you pass (or otherwise end up at the end of) the tutorial, you are placed in one of three 'worlds' which consist of hundreds of tiny and bland little castle towers that represent other player's home realms, there is some variance to these towers which dot the landscape but because re-dressing your tower requires Cubits (the games in game currency) and quite a lot of them, it takes a very long time (or a cash expense) to change what yours looks like. You are also given a 'starter castle' plot which you may place in any of the small amount of remaining plots available to get your own bland castle on the landscape and your own home realm to manipulate. (I recommend you study your surroundings and position on the sky map before devoting your realm to a plot, as it can be easy to lose your home in the plethora of identical homes after you walk away from it. How the realms themselves work I did like however, you enter a realm anywhere on the map by literally 'jumping' into it. It reminds me a lot of the paintings in Mario 64, where each represented a different world you could jump into.
After placing, naming and jumping into your personal realm, you may or may not be disappointed to know that the overall aesthetic of your realm has absolutely nothing to do with where you placed it in the overworld. I, for example, placed my realm right next to a mountain mine (I'll talk about the mines later) as it contained many things that fit into my personal aesthetic view. So, to recap, I placed my home next to a mountain, on a tall area of land in the snowy frozen wasteland that is the northern end of Pelago. Thus, I expected my home to be A)Snowy or Icy and/or B)Somewhat mountainous. What I got instead was a nice summertime forest-y area that evidently is all that you get to start with. To my dismay, I also realized very quickly that this world was very tiny. It looks big to begin with, but the moment you try to build something of any scale (I love building castles, which is why I downloaded this game at all, I mean it's got bloody castles in the name!) you'll realize that your realm is actually quite limited, both in height (You can only dig so far down, or get enough resources to artificially build it up first) and it's x,y width. No sooner had I started building what was meant to be a mountain fortress than I realized that not only would my desired castle not fit, but the town I wanted to build outside would not either. This is 'easily' remedied in one of two ways, you can either A) Purchase a 'room' piece, which essentially lets you artificially expand your realm by having tiny realms within it or B) Purchase an entirely new and larger overworld realm (which does have the choice for winter/summer/tropical/etc starts by the way, so they could have let you choose to begin with, this irks me slightly) of course, even the smallest ones are a very large number of Cubits (that currency I brought up earlier) meaning that you either have to destroy your hands and worsen your carpal tunnel, or drop a fat stack of cash on the game in order to improve your realm size.
So, how exactly do you gain more Cubits if you're not inclined to buy them? Well, as advertised, each object in the game that you can remove from it's location has a very very small chance to drop exactly one. This wont seem so bad to begin with however, as you do seem to get the drops relatively often as you gather materials for your tiny home, or even as you change the land within your tiny home. But then you might be so inclined as to check the Cubit store, where your tiny little naked characters jaw will drop (Oh yeah, you start naked. Basic shirt and pants can be made, but everything else costs 250 Cubits+) for even the least expensive things available are upwards of 100 Cubits. So you may quickly discover that the only reliable way to gather cubits in any useful manner is to purchase a 'tip piggy' (These cost 500 Cubits by the way, so you'll be getting carpal tunnel just to afford one) and then have a home interesting enough for anyone to leave tips (laughable) or try to rope people into buying things that you have/can make and they can't/don't know how to make. For this reason, many people have taken to converting their entire realm into a virtual 'shop' where you can go to purchase various useful items for a handful of your hard-earned Cubits.
However, there is no actual trade system. 'Trading' in this game consists of (in the case of buying things) one player placing their Cubits in another player's tip piggy, followed by the 'selling' player, dropping the item you wanted to buy for you to pick up. This of course leads to quite a few problems.
1. You have no garuntee that the seller is not scamming you out of your cubits, only to ban you from their home immediately afterwards (Hasn't happened to me yet but I've seen a lot of people complain about it)
2. Any other passing player can then take your item off the ground before you do, and there's nothing you or the seller can do about it. (Which can host another scam I witnessed where the seller's friend grabs the item to give it back later)
3. In the case of Realm/Room items, there's no garuntee that you don't drop 1200 Cubits for a room of a certain size, or season, only for the seller to drop a 'closet' sized (the very cheapest one, you can buy them with 200 Cubits) 10x10 realm for you.
All of these things leave both buyers and sellers weary, as buyers become less likely to buy without the item first (they might steal it) and sellers have to go to great lengths to show themselves as a 'legitimate' seller. All because there's not even some semblance of a trading system implemented into the game. (Don't forget that just BUYING a tip piggy so that you can sell things and receive tips, costs you a cool 500 Cubits) I am largely convinced that these previous aspects of the game, combined with language barriers, create the next problem I've seen.
Everyone is anti-social as all hell. Some of the more popular rooms include; The room that teaches you how to make stuff (Careful trying to craft there, as people can steal your stuff while you're crafting), Shops, where so far I've met one person who can speak English fluently enough for transactions not to seem like I'm about to be stolen from:
The last interaction I had with a 'shop' keeper:
"So can I see the product before I give you 80 Cubits, so I know you're not trying to scam me?"
"80 Cubits yes. Piggy."
and rooms that purport to have some sort of activity to do, such as obstacle courses and jumpy rooms (Literally all you can make with the limited interactive blocks) or some combination of the two. Few people stay in any one of these places long before going AFK or leaving, many without saying a word. The few times you may be graced by the presence of a random visitor while in your home, they generally just jump around for a minute without saying anything and then leave, or beg for your things and then leave. One time I had someone ask if they could buy something, the only other person that spoke to me told me that my room (still under construction mind you) sucked while he played on my water spring before quitting.
I have now realized I'm like one sentence from the limit on this thing, so I can't even get to the rest of the stuff that's terrible about this game. It's just not worth your time.