TLDR at the bottom of the review
Color Symphony is a puzzle-platformer where you can change between 3 colored background, changing to one of the colored background will dematerialize all the elements of this color while materializing the 2 others colors.
You play as a vampire/dark elf/something who got blinded (literally) by his friend(s) and send to hell (which is apparently a large USA city in black and white). The plot of the game is to go back to your friend(s) for revenge.
He forgive them and continue their dreams? for no reasonIn each level, you need to go to the door to get to the next level and you will be facing colored eagle, dog with 2 heads, tentacles and sawblades you can mask them by changing to their colors. The first levels are easy enough, even if you get hit because you have a regenerating health bar. You also have an ability which use like 60% of your health to be able to combine all 3 colors to hide all colored obstacles but it's really useless because you switch colors all the time and you need to wait for the ability to wear off and the only time you really need to use it are too obvious (like 3 differents colored sawblades or tentacles on top of each other or in a row) making this skill worthless.
After a while, the levels become more difficult but still challenging until the worst idea in a video game : Colored sawblade that appear when you are near them, which make the invisible coin block from Super Mario World like a blessing to play with because they are often located in the air, right above a bottomless pit, right before the exit, which mean you have to jump, get hit and die because you weren't expecting it and that not the worst, that would be too easy, you just need to come back and switch to the color of the sawblade to go through, right? Well no because their colors are randomised every time you got near them, so you need to be on your toes and press the right color because there is a slight delay before you can switch again and by that time, you would see your character get hit with a big recoil Castlevania/Megaman style where you can do nothing before you land and going in the bottomless pit and wait 2-3 seconds before your character die in it before you get the continue screen.
If you didn't stop here (I wish I did), the level design become more and more dickish with the introduction of leap of faith through a vertical shaft with sawblade you cannot touch or you will go flying into a pit, or where you can't see the platform and have to guess where it's going to be.
IF you didn't stop here (I mean, come on, it's like platformers have regress with this), you will have to do pixel perfect jump on 8 pixels girders with your character's hitbox of 4 pixels wide which is right in the empty space between your shoes.
IF YOU DIDN'T STOP HERE (We are back to bad NES games with this), you will have to jump into a colored inclosed box, which mean you have to jump into it, select the color of the box making it invisible, pray you get into the box and switch back to an another color to make the box solid again and if a pixel of you is inside an object, you get one-shot, even if you have all your life. Also, those boxes love to have sawblade on their side, making it more hard and less fun.
IF YOU DIDN'T STOP HERE (What is wrong with you?), you will have a final level with a cathedral on the background, no enemies, no jump to do, only go right, have a line of monologue and you get treated to a 5 images credits with reuse pictures from the intro, making it one of the worst credits I have ever see.
In conclusion, this game had a kinda neat idea gameplay-wise, but run out of idea to work with it and made the game really frustating to finish. The music (There is only two tracks, one during gameplay and one during the credits) is meh, not bad enough to want to mute the audio but not good enough to put it on my MP3. I also wonder why this game is on Steam when it's obviously a flash game you see on various websites.
TLDR : This game is basically a flash game you find on Newgrounds or Armor Games, play for 5-10 minutes and have a good impression of it or try to beat it and see all the ♥♥♥♥♥♥♥♥ level design and wish you didn't played this game.