Atelia, a new region, has been added with battlefields, missions and PVP maps!
Data de lançamento: 30 Set 2011
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Jogar Iron Grip: Marauders

Free to Play

Sobre o jogo

Iron Grip: Marauders is an online free-to-play turn-based strategy game with tactical battles in spectacular 3D, all directly playable through your browser. Thanks to the innovative blending of a browser strategy game with Unity software, the game is able to deliver advanced strategic planning along with great looking individual battles played in a turn-based format.

In the land of Kathos, an aristocratic country caught up in internal conflict, the strain and turmoil has finally reached a boiling point. The troops of the Rahmos Protectorate States have moved to the southern border in expectation of a pending war with the neighboring Confederation of Nallum; leaving entire regions unprotected.

This situation has attracted the attention of marauders: mercenary pirates whose ranks range from highly trained ex-military men to common thieves. Many of these marauders came from Atelia, where they used to serve as soldiers of fortune for the Atelian tribal leaders.

As captain of a horde of airship-borne raiders, players roam the vast regions of Kathos in search of good smuggling opportunities and wealthy targets to raid. For the exceptionally bold marauder, there is the option to assault secret bases belonging to Bosses – assuming they can find enough allies to help them complete the attacks.

Key Features:

  • Tactical Combat – Fight challenging turn-based battles against fierce AI
  • Cooperative Multiplayer – Raid powerful Bosses with your friends for big rewards
  • Exciting Quests – Progress through a series of story based missions
  • Non-stop game development] – Continuous introduction of new game features
  • Immersive Visuals - Atmospheric graphics bring the Iron Grip Universe to life
  • Growing Universe – Rich back-story based on the ever-evolving Iron Grip Universe
  • PvP Battles - Fight against your friends or random opponents in PvP matches

Requisitos do sistema – PC

    • OS:Windows XP
    • Processor:Pentium 4
    • Memory:1 GB RAM
    • Graphics:128MB graphics card with shader model 2.0
    • DirectX®:dx90c
    • Sound:Generic Sound Card
    • Other:Internet Connection
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • DirectX®:dx90c
    • Other Requirements:Broadband Internet connection

Requisitos do sistema – Mac

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 1 GB
    • Graphics: 128MB graphics card with shader model 2.0
    • Hard Drive:
    • Sound: Generic Sound Card
    • Other: Internet Connection
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo
    • Memory: 1.5GB
    • Graphics: 128MB graphics card with shader model 2.0
    • Hard Drive:
    • Sound: Generic Sound Card
    • Other: Broadband Internet Connection
Análises úteis de usuários
0 de 1 pessoas (0%) acharam esta análise útil
2 produtos na conta
1 análise
39.0 hrs registradas
muito bom gostei pacas
Publicada: 31 janeiro 2014
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0 de 1 pessoas (0%) acharam esta análise útil
5 análises
0.6 hrs registradas
eu recomendo este jogo por que e muito bom !!!
Publicada: 1 fevereiro 2014
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17 de 21 pessoas (81%) acharam esta análise útil
45 produtos na conta
1 análise
106.7 hrs registradas
Do not get me wrong this game is actually quite fun, but when left with a "would I recommend yes, or no" option I have to go with no. There are some pretty great ideas thrown in, with, as mentioned, very nice character designs and areas. However, it leaves MUCH to be desired.

First off, the thing that really urked me about the game, is that it's not really beginner friendly. I'm not completely new to the RTS genre, but I have been gone from it for a long time, and this game did not even slightly try and help me get back in my groove.

For starters, it has a rock beats rock, paper covers paper, scizzors cut scizzors gameplay. To elaborate, essentailly in most cases Infantry units are good against Infantry and Artillary units good against Artillary. This really annoyed me at first, and so far this has not changed yet and I am about 20 hours into the game. It does have exception, you can get Infantry that beat out Armored units, or Artillery, but in general get used to becoming enraged deep into a game when you try and make a move with your Infantry units to kill the CPU's infantry but then, now out of Action Points, you get killed by their Infantry units.

Also this game, at least when you're a noobie, is harsh on death, to the point it makes it not very fun to go forward with. Some of these ideas I do love, like keeping units that live and losing those that die in battle, but when you're new to the game, have very little in game currency, this can leave a very bitter taste. Also you as a "captain" have energy, that regenerates ONE per hour, each Quest or Mission takes multiple energy points and this can very much damage a newbies experience with the game. Imagine if you will playing 2-3 hours of a new game, getting into it, maybe being offput by it's difficulty or some gameplay mechanics but really interested in trying to do better or get better, but then just simply NOT being able to. This is how I felt during my first hours of the game. No energy, little money to buy new units, and very little idea on how to get a grasp on the game.

The second major flaw with the game is it's pay to play features, which are very blattant in being the only real way to enjoy the game for more than an hour or two a day.

I understand as an artist you gotta make a living too, it may be fun, may be your passion, but you still have bills to pay, food to buy, and other expenses just like the rest of the world. Hell being a full time musician I completely understand you HAVE to be paid for quality products you put hundreds to thousands of hours on, but some games are doing this well, and then some games are just butchering the idea. This game butchers the idea.

This can spark up debate within gamers, FTP is an amazing feature that is just barely getting it's first foot on the ground, with the mainstream anyway, but already having major success. The debate comes when deciding how the artist should make money, and these guys just don't do it well. My opinion on the matter is that a FTP game should have pay to play features that only either the hardcores would enjoy, or features that you can still play the game without, even if completely missing out. I've been persuaded to buy features in FTP games just becasue of how much I enjoy the core game, but THIS game basically makes you have to pay to just play the game, as aforementioned, more than just an hour a two a day.

This is a horrible model, and according to other reviews on Steam, a model for a game that isn't even being updated.

This game is fun, and I've gotten a lot better at it now so this is not just the rants of a newbie, but it could have been so much more.
Publicada: 9 fevereiro 2014
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3 de 4 pessoas (75%) acharam esta análise útil
3 análises
0.1 hrs registradas
It looked like fun at first, but once I started playing I got bored and annoyed quickly.
- The controls were confusing.
- The game didn't explain itself clearly at the start.
- Very chaotic set-up
I think the concept had some potential, but it needs a lot of work.
Publicada: 25 junho 2014
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5 de 8 pessoas (63%) acharam esta análise útil
66 produtos na conta
6 análises
438.5 hrs registradas
Not recommended. ISOTX killed this game by introducing Pay to Win and limiting player choices. The community died out as ISOTX moved their developers to another cash grab game , March of War
Publicada: 14 junho 2014
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0 de 1 pessoas (0%) acharam esta análise útil
154 produtos na conta
108 análises
0.4 hrs registradas
Joguinho de estratégia legalzinho, bom pra passar o tempo ;)
Publicada: 28 outubro 2013
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