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¡Atelia, una nueva región, se ha añadido junto a nuevos campos de batalla, misiones y mapas PVP!
Fecha de lanzamiento: 30 Sep 2011
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Jugar a Iron Grip: Marauders

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Acerca del juego

Iron Grip: Marauders es el primer juego de estrategia online en incluir batallas tácticas en espectacular 3D, todo ello siendo accesible desde tu navegador. ¡Gracias a la innovadora mezcla de juego de estrategia de navegador con el software Unity, el juego es capaz de proveer una planificación estratégica avanzada así como batallas individuales de gran aspecto visual en un formato de combate por turnos, y resulta sencillo entrar en la acción!
Iron Grip: Marauders es la más reciente entrada en la saga Iron Grip. El juego toma lugar varios años después de Iron Grip: Lords of War.
En la tierra de Kathos, un país aristocrático envuelto en conflictos internos, la tensión y la confusión han alcanzado finalmente un punto crítico. Las tropas del Protectorado de Estados de Rahmos han sido movilizadas a la frontera sur a la espera de una guerra pendiente con la fronteriza Confederación de Nallum; dejando regiones enteras sin protección.
Esta situación ha atraído la atención de los merodeadores: piratas mercenarios cuyos miembros van desde ex-militares altamente entrenados hasta ladrones comunes. Muchos de ellos provienen de Atelia, donde previamente servían como soldados de fortuna para los líderes tribales atelianos.
Como capitán de una horda de asaltantes a bordo de una aeronave, los jugadores viajan por las vastas regiones de Kathos en busca de buenas oportunidades para el contrabando y objetivos opulentos a los que asaltar. Para el asaltante más atrevido, existe la posibilidad de atacar bases secretas propiedad de los Bosses - si es que encuentran a suficientes aliados que les puedan ayudar a completar el ataque.

Características Principales:

  • Combate Táctico – Lucha en desafiantes batallas por turnos contra una fiera IA
  • Multijugador Cooperativo – Asalta a poderosos Bosses con tus amigos para conseguir grandes recompensas
  • Excitantes Misiones – Progresa siguiendo una serie de misiones basadas en la historia del juego
  • Continuo Desarrollo del Juego – Constante introducción de nuevas características al juego
  • Gráficos Absorbentes - Gráficos atmosféricos que dotan al universo de Iron Grip de vida
  • Universo en Constante Crecimiento – Suntuosa historia basada en el siempre cambiante universo de Iron Grip
  • Batallas JcJ - Lucha contra tus amigos o contra oponentes aleatorios en partidas JcJ

Requisitos del sistema (PC)

    • SO: Windows XP
    • Procesador: Pentium 4
    • Memoria: 1 GB de RAM
    • Gráficos: Gráfica con 128 MB de VRAM y Shader Model 2.0
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo de sonido genérico
    • Otros: Conexión a Internet
    • SO: Windows 7
    • Procesador: Core 2 Duo
    • Memoria: 2 GB de RAM
    • Versión de DirectX®: 9.0c
    • Otros requisitos: Conexión a Internet de banda ancha

Requisitos del sistema (MAC)

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Mac
    • Memoria: 1 GB de RAM
    • Gráficos: Gráfica con 128 MB de VRAM y con soporte para Shader Model 2.0
    • Disco Duro:
    • Sonido: Dispositivo genérico
    • Otros: Conexión a Internet
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Core 2 Duo
    • Memoria: 1.5 GB de RAM
    • Gráficos: Gráfica con 128 MB de VRAM y con soporte para Shader Model 2.0
    • Disco Duro:
    • Sonido: Dispositivo genérico
    • Otros: Conexión a Internet de banda ancha
Análisis útiles de usuarios
A 21 de 22 personas (95%) les ha sido útil este análisis
75 productos en la cuenta
12 análisis
1,077.0 h registradas
Great concept, horrible devs, play it while you can, but never spend on it.

A rich, fun, unique steampunk world, promising turn based combat with great unit variation and wide range of choices, quite well balanced also; ruined by greedy developers who lie to their loyal fanbise, do not update the game for a year and when questioned about it they state a patch will come out soon just so another half year later there still be no patch or any upgrade (not that it wasn't blatantly obvious they just came up with the whole thing in the first place) and abandone this gem of a game to develop another game in the middle of the development / upgrade process of this one, for that other generic MMORTS they believed will bring in money (which also failed), leaving existing paying customers without any updates, yet still selling premium currency and promoting premium currency sales to scam the unaware and take their money when they do not intend to update the game anymore and focus on the new game which also fails due to their broken business model, incompetent marketing, failure to listen to player feedback, lack of updates and implementing needed features and the list goes on.

But what can we expect from devs who give you a bunch of christmas packs, 80% of which can only be opened with premium currency?! Unfortunatley by now even the not too large player base dissipated into a tiny fraction of its former size (only a few dosen people play the game, mostly new players as the majority of veterans left long ago) due to people became fed up with the treatment they got from the devs and the disappointment the lack of updates generated. Even new players realize what's going on (lack of players, lack of updates and a bunch of issues) after a few weeks of play, which is quite sad. Unfortunately the few who still play it has not much to do as the content is years old, repetitive and boring by now, including PvP itself.

It is also unfortunate that the dev team is falling apart (unsurprisingly), which means as this game relies on the server for even the singleplayer aspect, once they pull the plug all game progress and even the singleplayer will be lost, forever, even for paying customers. If you take my advice you won't waste money on this game, yet you play it as long as it is available to see and experience this nice game which could have been much, much more.

Yet another promising game becomes a shipwreck due to incompetent, greedy developers.™
Publicado: 17 enero 2014
¿Te ha sido útil este análisis? No
A 10 de 12 personas (83%) les ha sido útil este análisis
45 productos en la cuenta
1 análisis
106.7 h registradas
Do not get me wrong this game is actually quite fun, but when left with a "would I recommend yes, or no" option I have to go with no. There are some pretty great ideas thrown in, with, as mentioned, very nice character designs and areas. However, it leaves MUCH to be desired.

First off, the thing that really urked me about the game, is that it's not really beginner friendly. I'm not completely new to the RTS genre, but I have been gone from it for a long time, and this game did not even slightly try and help me get back in my groove.

For starters, it has a rock beats rock, paper covers paper, scizzors cut scizzors gameplay. To elaborate, essentailly in most cases Infantry units are good against Infantry and Artillary units good against Artillary. This really annoyed me at first, and so far this has not changed yet and I am about 20 hours into the game. It does have exception, you can get Infantry that beat out Armored units, or Artillery, but in general get used to becoming enraged deep into a game when you try and make a move with your Infantry units to kill the CPU's infantry but then, now out of Action Points, you get killed by their Infantry units.

Also this game, at least when you're a noobie, is harsh on death, to the point it makes it not very fun to go forward with. Some of these ideas I do love, like keeping units that live and losing those that die in battle, but when you're new to the game, have very little in game currency, this can leave a very bitter taste. Also you as a "captain" have energy, that regenerates ONE per hour, each Quest or Mission takes multiple energy points and this can very much damage a newbies experience with the game. Imagine if you will playing 2-3 hours of a new game, getting into it, maybe being offput by it's difficulty or some gameplay mechanics but really interested in trying to do better or get better, but then just simply NOT being able to. This is how I felt during my first hours of the game. No energy, little money to buy new units, and very little idea on how to get a grasp on the game.

The second major flaw with the game is it's pay to play features, which are very blattant in being the only real way to enjoy the game for more than an hour or two a day.

I understand as an artist you gotta make a living too, it may be fun, may be your passion, but you still have bills to pay, food to buy, and other expenses just like the rest of the world. Hell being a full time musician I completely understand you HAVE to be paid for quality products you put hundreds to thousands of hours on, but some games are doing this well, and then some games are just butchering the idea. This game butchers the idea.

This can spark up debate within gamers, FTP is an amazing feature that is just barely getting it's first foot on the ground, with the mainstream anyway, but already having major success. The debate comes when deciding how the artist should make money, and these guys just don't do it well. My opinion on the matter is that a FTP game should have pay to play features that only either the hardcores would enjoy, or features that you can still play the game without, even if completely missing out. I've been persuaded to buy features in FTP games just becasue of how much I enjoy the core game, but THIS game basically makes you have to pay to just play the game, as aforementioned, more than just an hour a two a day.

This is a horrible model, and according to other reviews on Steam, a model for a game that isn't even being updated.

This game is fun, and I've gotten a lot better at it now so this is not just the rants of a newbie, but it could have been so much more.
Publicado: 9 febrero 2014
¿Te ha sido útil este análisis? No
A 14 de 20 personas (70%) les ha sido útil este análisis
104 productos en la cuenta
60 análisis
37.7 h registradas
I play this game for few weeks,nice turn by turn strategy and graphics of battles.Its for free,but diference betwen player playing really for free and player who is paying for ingame bonuses is big.So 6/10
Publicado: 2 diciembre 2013
¿Te ha sido útil este análisis? No
A 12 de 19 personas (63%) les ha sido útil este análisis
80 productos en la cuenta
1 análisis
12.2 h registradas
While the gameplay is amazing, the amount of players it has is... terrible. If you check the in-game chat, there's only ever 20 people online maximum. This game's community has already died out.
Publicado: 16 diciembre 2013
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
38 productos en la cuenta
1 análisis
16.2 h registradas
fun game, a bit glitchy at times. but overall a very fun game. love the maps and backdrops.
Publicado: 4 enero 2014
¿Te ha sido útil este análisis? No