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Об игре

Iron Grip: Marauders — это первая многопользовательская стратегия, включающая тактические битвы в зрелищном 3D, которые передаются через ваш интернет-браузер. Благодаря инновационной комбинации браузерной стратегической игры с движком Unity, игра способна предоставить игроку передовой стратегический геймплей, требующий глубокого планирования, наравне с привлекательными отдельными сражениями в пошаговом формате, в которые можно легко и быстро влиться.
Iron Grip: Marauders — это новейшее дополнение к серии игр Iron Grip. Действие игры разворачивается спустя несколько лет после событий игры Iron Grip: Lords of War.
В аристократической стране Катос разворачивается внутренний конфликт, напряжение и смятение которого, наконец, достигает критической точки. Войска государства-протектората Рамос выдвигаются к южной границе, ожидая надвигающейся войны с соседней конфедерацией Наллум, оставляя при этом целые регионы без защиты.
Эта ситуация привлекла внимание мародеров — наемных пиратов, опыт которых варьируются от бывших высококвалифицированных военнослужащих до обычных разбойников. Многие из мародеров — выходцы из Ателии, где их использовали в качестве наемных солдат под попечительством ателианских лидеров.
Как капитан банды рейдеров, игроки странствуют по обширным регионам Катоса в поисках выгодной контрабанды и богатых целей для рейда. Для самых смелых мародеров есть возможность нападения на тайные базы Боссов, но для успешной атаки нужно найти достаточно союзников.

Ключевые особенности:

  • Тактические битвы — Сражайтесь в сложных пошаговых боях со свирепым ИИ
  • Кооперативный многопользовательский режим — Совершайте рейды на могущественных и богатых Боссов в команде с вашими друзьями
  • Увлекательные квесты — Продвижение через основанную на миссиях историю серии игр
  • Безостановочное развитие игры — Непрерывное введение новых функций в игру
  • Иммерсивная графика — Атмосферная графика оживляет вселенную Iron Grip
  • Растущая вселенная — Богатая предыстория, основанная на постоянно развивающейся вселенной Iron Grip
  • Многопользовательские баталии — Сражайтесь со своими друзьями, или случайными игроками в многопользовательских матчах

Системные требования (ПК)

    Минимальные:
    • ОС: Windows XP
    • Процессор: Pentium 4
    • Оперативная память: 1 ГБ
    • Видеокарта: со 128 МБ видеопамяти и поддерживающая шейдеры 2.0
    • Версия DirectX®: 9.0c
    • Звуковая карта: любая
    • Другие требования: требуется Интернет-содинение
    Рекомендуемые:
    • ОС: Windows 7
    • Процессор: Core 2 Duo
    • Оперативная память: 2 ГБ
    • Версия DirectX®: 9.0c
    • Другие требования: требуется широкополосное Интернет-соединение

Системные требования (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 1 GB
    • Graphics: 128MB graphics card with shader model 2.0
    • Hard Drive:
    • Sound: Generic Sound Card
    • Other: Internet Connection
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo
    • Memory: 1.5GB
    • Graphics: 128MB graphics card with shader model 2.0
    • Hard Drive:
    • Sound: Generic Sound Card
    • Other: Broadband Internet Connection
Полезные обзоры покупателей
8 из 9 пользователей (89%) посчитали этот обзор полезным
Товаров на аккаунте: 172
Обзоры: 2
3.0 ч. в игре
Донат. Только донат.
Опубликовано: 30 ноября 2013
Был ли этот обзор полезен? Да Нет
2 из 3 пользователей (67%) посчитали этот обзор полезным
Товаров на аккаунте: 1
Обзоры: 1
0.2 ч. в игре
дИбИлЬнАя игра
не регается су***
Опубликовано: 17 февраля 2014
Был ли этот обзор полезен? Да Нет
1 из 3 пользователей (33%) посчитали этот обзор полезным
Товаров на аккаунте: 3
Обзоры: 1
21.9 ч. в игре
нет интерфейса на русском
Опубликовано: 11 декабря 2013
Был ли этот обзор полезен? Да Нет
21 из 22 пользователей (95%) посчитали этот обзор полезным
Товаров на аккаунте: 75
Обзоры: 12
1,077.0 ч. в игре
Great concept, horrible devs, play it while you can, but never spend on it.

A rich, fun, unique steampunk world, promising turn based combat with great unit variation and wide range of choices, quite well balanced also; ruined by greedy developers who lie to their loyal fanbise, do not update the game for a year and when questioned about it they state a patch will come out soon just so another half year later there still be no patch or any upgrade (not that it wasn't blatantly obvious they just came up with the whole thing in the first place) and abandone this gem of a game to develop another game in the middle of the development / upgrade process of this one, for that other generic MMORTS they believed will bring in money (which also failed), leaving existing paying customers without any updates, yet still selling premium currency and promoting premium currency sales to scam the unaware and take their money when they do not intend to update the game anymore and focus on the new game which also fails due to their broken business model, incompetent marketing, failure to listen to player feedback, lack of updates and implementing needed features and the list goes on.

But what can we expect from devs who give you a bunch of christmas packs, 80% of which can only be opened with premium currency?! Unfortunatley by now even the not too large player base dissipated into a tiny fraction of its former size (only a few dosen people play the game, mostly new players as the majority of veterans left long ago) due to people became fed up with the treatment they got from the devs and the disappointment the lack of updates generated. Even new players realize what's going on (lack of players, lack of updates and a bunch of issues) after a few weeks of play, which is quite sad. Unfortunately the few who still play it has not much to do as the content is years old, repetitive and boring by now, including PvP itself.

It is also unfortunate that the dev team is falling apart (unsurprisingly), which means as this game relies on the server for even the singleplayer aspect, once they pull the plug all game progress and even the singleplayer will be lost, forever, even for paying customers. If you take my advice you won't waste money on this game, yet you play it as long as it is available to see and experience this nice game which could have been much, much more.

Yet another promising game becomes a shipwreck due to incompetent, greedy developers.™
Опубликовано: 17 января 2014
Был ли этот обзор полезен? Да Нет
10 из 12 пользователей (83%) посчитали этот обзор полезным
Товаров на аккаунте: 45
Обзоры: 1
106.7 ч. в игре
Do not get me wrong this game is actually quite fun, but when left with a "would I recommend yes, or no" option I have to go with no. There are some pretty great ideas thrown in, with, as mentioned, very nice character designs and areas. However, it leaves MUCH to be desired.

First off, the thing that really urked me about the game, is that it's not really beginner friendly. I'm not completely new to the RTS genre, but I have been gone from it for a long time, and this game did not even slightly try and help me get back in my groove.

For starters, it has a rock beats rock, paper covers paper, scizzors cut scizzors gameplay. To elaborate, essentailly in most cases Infantry units are good against Infantry and Artillary units good against Artillary. This really annoyed me at first, and so far this has not changed yet and I am about 20 hours into the game. It does have exception, you can get Infantry that beat out Armored units, or Artillery, but in general get used to becoming enraged deep into a game when you try and make a move with your Infantry units to kill the CPU's infantry but then, now out of Action Points, you get killed by their Infantry units.

Also this game, at least when you're a noobie, is harsh on death, to the point it makes it not very fun to go forward with. Some of these ideas I do love, like keeping units that live and losing those that die in battle, but when you're new to the game, have very little in game currency, this can leave a very bitter taste. Also you as a "captain" have energy, that regenerates ONE per hour, each Quest or Mission takes multiple energy points and this can very much damage a newbies experience with the game. Imagine if you will playing 2-3 hours of a new game, getting into it, maybe being offput by it's difficulty or some gameplay mechanics but really interested in trying to do better or get better, but then just simply NOT being able to. This is how I felt during my first hours of the game. No energy, little money to buy new units, and very little idea on how to get a grasp on the game.

The second major flaw with the game is it's pay to play features, which are very blattant in being the only real way to enjoy the game for more than an hour or two a day.

I understand as an artist you gotta make a living too, it may be fun, may be your passion, but you still have bills to pay, food to buy, and other expenses just like the rest of the world. Hell being a full time musician I completely understand you HAVE to be paid for quality products you put hundreds to thousands of hours on, but some games are doing this well, and then some games are just butchering the idea. This game butchers the idea.

This can spark up debate within gamers, FTP is an amazing feature that is just barely getting it's first foot on the ground, with the mainstream anyway, but already having major success. The debate comes when deciding how the artist should make money, and these guys just don't do it well. My opinion on the matter is that a FTP game should have pay to play features that only either the hardcores would enjoy, or features that you can still play the game without, even if completely missing out. I've been persuaded to buy features in FTP games just becasue of how much I enjoy the core game, but THIS game basically makes you have to pay to just play the game, as aforementioned, more than just an hour a two a day.

This is a horrible model, and according to other reviews on Steam, a model for a game that isn't even being updated.

This game is fun, and I've gotten a lot better at it now so this is not just the rants of a newbie, but it could have been so much more.
Опубликовано: 9 февраля 2014
Был ли этот обзор полезен? Да Нет