Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all!
User reviews:
Overall:
Mostly Positive (18 reviews) - 72% of the 18 user reviews for this game are positive.
Release Date: Aug 6, 2014

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About This Game

Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished.

This demo allows you to get a feel for the game but has limited content.

Limits include:
  • 5 races (full game has 20).
  • 5 classes (full game has 20).
  • 3 floors (full game has 10).
  • 2 bosses available on floor 3 (full game has 5).
  • Single- and double-rune spells only, a total of 65 spells (full game has 285).
  • Extra challenges are not unlockable.
  • Extra difficulties are not unlockable.

System Requirements

    Minimum:
    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Storage: 350 MB available space
    • Sound Card: DirectX 9.0c compatible.
Customer reviews
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Overall:
Mostly Positive (18 reviews)
Recently Posted
Akkhan
( 2.8 hrs on record )
Posted: May 10
Based on this demo, I would not purchase the full game.

The spells can be interesting and fun to play with, but the game itself has some frustrating design choices, such as getting mobbed randomly when entering a room by a large number of creatures, and being unable to get out of the mass.

I might have enjoyed playing more of the game, but it crashed multiple times during play, and doesn't appear to keep any player data, meaning I have to rediscover the spells I created if I don't want to look up a guide.
Helpful? Yes No Funny
theOne
( 0.2 hrs on record )
Posted: September 3, 2014
More like Try Dis
Helpful? Yes No Funny
iclimb16
( 6.6 hrs on record )
Posted: August 22, 2014
This game is awesome I am really excited to see where it goes I have played abunch of it over last few days. Though I have found some pretty big bugs, game crash well firing and textures not loading so I can't see anything. I am not sure if the main game is worth it but the demo is for sure.
Helpful? Yes No Funny
sismir
( 3.9 hrs on record )
Posted: August 11, 2014
interesting game for killing time
Helpful? Yes No Funny
Capt.Cool
( 0.3 hrs on record )
Posted: August 10, 2014
In its current state I cannot recommend this game.
Your character and the enemys are moving way too fast.
Running around the dungeon feels like sliding on ice, you have no precise control over your character. Its so bad that you often miss a pickup at first try.

The sprites of your character and the enemys looks cute but everything is too small and moving around too fast that you can appreciate it.
Also I miss a controller support and a local coop mode! These features should be a must for a game like this.

Maybe not all is lost. There are many features that needs to be changed, but maybe this will be a good game one day.
Helpful? Yes No Funny
Morrkills
( 7.9 hrs on record )
Posted: August 9, 2014
I liked it. I'm wondering what the price point will be at release.
Helpful? Yes No Funny
Timmy Kay
( 1.0 hrs on record )
Posted: August 9, 2014
A little difficult at first, but a very involved game. I'll be shelling out money when its available for purchase. Great concept, great graphics. Dev: Can the room be a little brighter?
Helpful? Yes No Funny
Ste
( 6.9 hrs on record )
Posted: August 9, 2014
I love games like this, but have to admit I found the controls on this abit annoying, for example just getting through a door can be alittle fidderly when really a game like this which is almost a bullethell game later on, it needs pinpoint controls, I wanna use my control pad but obviously the aiming would leave me at a massive disadvantage if the contoller was implimented.

I thought the graphics are charming, at first glance you don't see much, but the effects are lovely and the overal artistic path suites this game.

I don't know if there is a mp or not? This game is screaming out for it.

The biggest thing that keeps you comming back to play is learning new spells (280 +) so matching and combining runes to create and unlock spells, it's a really fun thing to do and reminds me of Magika.

From the demo I like this game, but there is currently no version to buy, so I don't know the price?

Based on the demo, it's a recommended play, will update when this has been given a price.
Helpful? Yes No Funny
Thermos X Pimpington
( 1.0 hrs on record )
Posted: August 8, 2014
Spooneriffic!
Helpful? Yes No Funny
nedkor7
( 3.7 hrs on record )
Posted: August 7, 2014
I've played almost 2 hours of this demo so far, and I really like what I've played so far. Here's a little about the game:

The spell system is diverse enough to allow for different playstyles (closeup, long distance, mid-range) and has enough variety to where I feel like I'm discovering something new every time. Also, different spells have different effects, like splash damage, piercing, etc... which allows you to play to your preference, or forces you to adapt with what you have.

The inventory system is pretty limited, but that makes me seriously question any decision to discard a spell or component. The combiners, needed to create some of the higher level spells, are rare enough to again, make me question any decision to use them.

Combat is pretty straight forward. You put the cursor on the enemy and press left or right mouse button to use a spell. Sounds easy, but becomes harder when you consider that you're constantly moving and trying to dodge attacks while returning attacks on your own.

Sound and graphics are good enough for what the game is. They didn't really stand out, but at the same time, it seemed like some thought was put into them.

The final point I'd like to mention is the difficulty. The game is tough, but it's fair at the same time. You'll spend a fair amount of time kiting enemies around rooms while taking machine-gun pot-shots at them, but there will be points where you have to open up your inventory to switch out a spell to find one that kills opponents just a little bit better.

I recommend getting this game.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
16 of 16 people (100%) found this review helpful
Recommended
1.4 hrs on record
Posted: August 7, 2014
Damn, this is a pretty hefty demo. It already has more spell combos and level progression than some full releases on Steam. Also, the fast pace gets quite catchy, trying to spot champions amidst giant mobs of tiny creatures. Spells come in both long range and more melee-like variants. You'll likely do a ton of kiting if you want to live though. Setting up a character can completely change how you want to approach a dungeon, rooms can have special modifiers in them. The list goes on. I'm a fan!
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: August 7, 2014
I've played almost 2 hours of this demo so far, and I really like what I've played so far. Here's a little about the game:

The spell system is diverse enough to allow for different playstyles (closeup, long distance, mid-range) and has enough variety to where I feel like I'm discovering something new every time. Also, different spells have different effects, like splash damage, piercing, etc... which allows you to play to your preference, or forces you to adapt with what you have.

The inventory system is pretty limited, but that makes me seriously question any decision to discard a spell or component. The combiners, needed to create some of the higher level spells, are rare enough to again, make me question any decision to use them.

Combat is pretty straight forward. You put the cursor on the enemy and press left or right mouse button to use a spell. Sounds easy, but becomes harder when you consider that you're constantly moving and trying to dodge attacks while returning attacks on your own.

Sound and graphics are good enough for what the game is. They didn't really stand out, but at the same time, it seemed like some thought was put into them.

The final point I'd like to mention is the difficulty. The game is tough, but it's fair at the same time. You'll spend a fair amount of time kiting enemies around rooms while taking machine-gun pot-shots at them, but there will be points where you have to open up your inventory to switch out a spell to find one that kills opponents just a little bit better.

I recommend getting this game.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
0.6 hrs on record
Posted: August 7, 2014
This is a wonderful throwback to the PC games I grew up with but has enough new ideas and hot gameplay elements to keep so that it doesn't feel outdated. I really like the challenge, the rune system and the tutorial is extremely well implemented (kudos for the tutorial music not being abusive) Really looking forward to the full release. A+
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.2 hrs on record
Posted: September 3, 2014
More like Try Dis
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.9 hrs on record
Posted: August 9, 2014
I liked it. I'm wondering what the price point will be at release.
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
Recommended
6.9 hrs on record
Posted: August 9, 2014
I love games like this, but have to admit I found the controls on this abit annoying, for example just getting through a door can be alittle fidderly when really a game like this which is almost a bullethell game later on, it needs pinpoint controls, I wanna use my control pad but obviously the aiming would leave me at a massive disadvantage if the contoller was implimented.

I thought the graphics are charming, at first glance you don't see much, but the effects are lovely and the overal artistic path suites this game.

I don't know if there is a mp or not? This game is screaming out for it.

The biggest thing that keeps you comming back to play is learning new spells (280 +) so matching and combining runes to create and unlock spells, it's a really fun thing to do and reminds me of Magika.

From the demo I like this game, but there is currently no version to buy, so I don't know the price?

Based on the demo, it's a recommended play, will update when this has been given a price.
Was this review helpful? Yes No Funny
3 of 8 people (38%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: August 10, 2014
In its current state I cannot recommend this game.
Your character and the enemys are moving way too fast.
Running around the dungeon feels like sliding on ice, you have no precise control over your character. Its so bad that you often miss a pickup at first try.

The sprites of your character and the enemys looks cute but everything is too small and moving around too fast that you can appreciate it.
Also I miss a controller support and a local coop mode! These features should be a must for a game like this.

Maybe not all is lost. There are many features that needs to be changed, but maybe this will be a good game one day.
Was this review helpful? Yes No Funny
5 of 13 people (38%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: August 7, 2014
The idea is interesting, but the game looks a bit raw. Enemies' moving patterns seem to be quite similar, so you tactic amounts to kiting. That might be okay if the game felt really good, but there's just not enough "ooomph" behind your spells, compared to, for example, Hammerwatch or Tiny Wizard. Which is a shame because the concept of creating discovering dozens of rune combinations is enticing.

P.S. And why is Orc a passive ability, but Swamp mummy is a class, along with Ranger and Paladin?
Was this review helpful? Yes No Funny
3 of 9 people (33%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: August 7, 2014
This game is passable but lends itself to a couple of fairly obvious problems.

Firstly let me explain a bit. You run around "binding of issac" style, firing and kiting with spells derived from "runes." Your first spell is free, and any new ones you have to make on the fly from the runes dropped by enemies. You can even combine the runes in any combination you wish (up to 3) and the game encourages you to try out new combinations and experiement.... and that's where the major hiccup is.

You only get to combine the runes if you stumble across the rare random drop called the combiner which functions for one combine and that's it. This is so jarring when your expectations. You're led to understand that there's hundreds of combinations but you have to discover them one by one in the painfully slow process.

The run around with gun/spells blazing is a somewhat too simple concept to keep players engaged. Runers made a good show with the combinations idea, but failed to deliver on the mechanics.

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1 of 6 people (17%) found this review helpful