If you are looking for first-person shooter with tower defence elements and possibility of rocket jumping, this game might just entertain you for an hour. The game consist of defending a single building from ♥♥♥♥load of soldier waves with tanks and mortar-hauling walkers, and forces you to either explore the whole city for possible secret paths to enemy hq or just running straight thru all the enemies to find a single officer, who can instantly kill you with a magical sword. The AI is bad, the games are boring and take around 30 minutes to finish with only progression happening in your self-improvement and enemy numbers.
The game looks visually good for a 2008 indie game, and feels a lot like first-person Dawn of War with it endless mass carnage. Has a (dead) multiplayer option, honestly didn't even want to test that.
+Visual design (mainly because nostalgia)
+General idea of mixing fps with tower defence, but I would belive that sanctum 2
executes that better
-Boring, the basic goal is very hard to achieve and doesn't reward you with any way.
-AI is overall really simple, and enemy grunts aim just a too little well with those rockets.
-Flamethrowers that make your screen burn for 20 seconds with no way to stop it.
-Long Matches, especially if you're new.
-max resolution is 1280x786