Stonerid is a challenging 2D platformer, which the most important feature are two parallel, different worlds. Over 30 different levels to complete, unconventional game style and lots of dangerous traps and monsters make it extremely difficult to rise to the challenge.
User reviews: Mixed (99 reviews) - 66% of the 99 user reviews for this game are positive.
Release Date: Dec 18, 2013

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Recommended By Curators

"...a 2D platformer that tells the story of an ancient tree which has been around for longer than anyone can seem to remember."
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About This Game

Stonerid is a challenging 2D platformer, which the most important feature are two parallel, different worlds. To finish each of 32 different levels, one must deftly use differences between alternative dimensions. Unconventional game style and lots of dangerous traps and monsters make it extremely difficult to rise to the challenge. The main task is to solve the mystery of toxic substances that have appeared unexpectedly on Atronast Mountain.

Main Features:

  • 32 extensive levels with 2 parallel, differently designed worlds
  • 31 bonus levels especially for players who like new challenges
  • 5 diverse lands
  • 3 difficulty levels
  • unique gameplay mechanisms
  • wonderful artwork
  • beautiful, moody soundtrack

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB, Shader Model 2.0 (GeForce 9600GT or greater)
    • DirectX: Version 9.0c
    • Hard Drive: 600 MB available space
    • Sound Card: Compatible with DirectX®: 9.0c
    • Additional Notes: keyboard and mouse required, optional Microsoft Xbox 360 Controller
Helpful customer reviews
8 of 10 people (80%) found this review helpful
10.4 hrs on record
Posted: May 16
Stonerid is a pretty simple and classic platform game, the gameplay is based on a world with 2 parallel dimensions where you can switch from one to another to proceed in the level. While the idea is pretty good, there are a few bugs which can negatively influence the gameplay and overall experience, I still recommend this game since its really low price and few hours of nice gameplay that it offers...

+ Really nice graphics
+ Decent sound effects/music
+ Enjoyable background story
+ Xbox360 controller support
+ Trading cards & Achievements
+ Very low price

- The parallel dimensions feature is not original
- Some bugs can be annoying (Checkpoints disappearing from a level, difficulty setting not keeping your choice...)
- Movement mechanics could be improved
- While in-game compatibility with controllers is great, menu navigation isn't well implemented

Classic platformer, not very original, worth the really low price
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88 of 109 people (81%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: August 17, 2014
While this game is original, and a pretty well made "challenging" (extremely difficult) platformer, I just can't bare to recommend it, due to the mechanics.

Basically...each level has 2 "dimensions" that are laid on top of one another. You can move between the two dimensions most of the time as long as there is nothing in the other dimension that is blocking your way.

This isn't a problem in itself, but the way the game is designed is very frustrating...

It's hard to explain, but say you are trying to get across a spike pit with moving platforms that dissapear, what if at the very end the last platform is missing causing you certain failure? Well this game wants you to quickly move between dimension or the other map where there is a platform in mid-jump right before certain death.

It's almost like taking a leap of faith with every obstacle, because there's no real way of knowing what is on the other dimension since sometimes if you switch dimensions you will just die, because there will be a obstacle you were unaware of like a spike trap below. So...basically, just to get through the level you will have to do a lot of intensional dying just to memorize where everything is in both dimensions, while simutaneously trying not to die and collect stuff for bonus rewards...

If there was another mechanic like seeing both maps at the same time without having to switch, it would have made the game a lot better in my opinion. Leaps of faith are not my strongpoint, and certainly not a welcoming feature in such a difficult platformer.

(Another example which stumped me on the first level for a few minutes was when there was a cliff that was too high to jump on top of, so I switched dimensions and the cliff got even taller with the character that jumps a bit higher, so both dimensions were seemingly unpassible. The trick is in mid jump with the character that can jump higher you are supposed to switch dimensions to the shorter cliff.... this is the type of stuff that is filled throughout the game which makes it more of a puzzle solver)

- Not to mention the bonus stages which are so increibly difficult that I'd only reccomend it to the most hardcore of platforming champions.

(Edit: One additional side note that I do not like, is some of the background music is comprised of loops of bug sounds like flys / bees buzzing in your ear...very irritating if you have a headset)
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31 of 44 people (70%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: August 15, 2014
"Stonerid is a challenging 2D platformer."
That is putting it lightly. This game is tough as NAILS. There's a tutorial level explaining your abilities and the game mechanics, but the first proper level will cause you to do a mental double-take. Even in the first few levels (the only ones I've played so far), a level of precision is expected of you that isn't seen much in modern platform games.
The physics and handling are rather barebones, without the rich velocity control of games like Super Meat Boy, which essentially makes it less forgiving! Thankfully one has seemingly infinite lives, starting from the beginning of the level or the last checkpoint stone you touched. You will need them.
The dimension-shifting aspect can be a shot in the dark sometimes, as the game will not let you teleport into a wall but it WILL let you appear touching an enemy or just over spikes. In a more typical modern game, this would either not be possible or there would be some sort of visual indicator of where you'll appear on the other side, but that's not to say this is an oversight by the developers, I think you're honestly just expected to keep track of your relative position or pay the consequences.
I don't personally care much for the graphic and sound aesthetics, but your mileage may vary.

Anyway tl;dr: this would probably be a good pick for you platformer prodigies out there! It isn't sadistically difficult to the degree of I Want To Be The Guy or Kaizo Mario, and it doesn't have the "♥♥♥♥ you" traps of those or Syobon Action (Cat Mario), but at the same time it is a little too hardcore to be considered a "normal" game, whatever that means to you.
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20 of 28 people (71%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: October 17, 2014
If you're way into platformers, can never get enough, and have exhausted all moderately amusing options, then you might consider looking at StoneRid. Otherwise I would pass on the experience. Loose controls, meaningless story, and bland design leave a distinct lack of impression with this Giana Sisters meats MeatBoy difficulty platformer. It's competent enough, but very meh.
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14 of 21 people (67%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: September 24, 2014
Stonerid is a unique 2D platformer by indie developer Enitvare.Gameplay in Stonerid focuses on a strange gargoyle-like creature who, setting out to save the forest from spreading toxins, adventures across the land gathering up toxins and exploring the world in two planes of existence. In one world, our intrepid rocky protagonist is a somewhat benign-looking statue with enough heft to destroy enemies by jumping on them with the full brunt of his weight. In the alternate, the statue takes on a more demonic look and is lighter, enabling longer jumps but negating the capacity for combat. World-switching is done on the fly, often needing to be done mid-jump to avoid obstacles or reach platforms that only exist in one of the two realities.While the idea behind the world-switching is interesting, Stonerid has the unfortunate malady of controls that are best described as ‘muddy’. Movement feels slow and the controls are not especially responsive.The real trouble I had with Stonerid probably boils down to a perfect storm of sorts. With the controls so muddled and movement made slow and swampy, the precision needed for proper jumps and world-switching hangs mostly out of reach. The gameplay became very frustrating, which is almost too bad since the concept is sound and the art is beautiful.For the cost, the art alone may be worth checking out, but I’d certainly not recommend this title to any but the staunchest of platforming fans who are looking to support more independent developers.
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