You are Sarah, princess of the peaceful realm of Kaleiya. The quiet life of your kingdom was lost the day your father was seduced and then kidnapped by Lilith, a demon mistress. Travel through ice castles, cold dungeons, lava caves and much more! Bring your father and king back home!
User reviews:
Overall:
Mixed (170 reviews) - 68% of the 170 user reviews for this game are positive.
Release Date: Aug 18, 2014

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Reviews

“Loving every minute of it”
4/5 – http://gamesfiends.com/xbox/amazing-princess-sarah-xbox360-review/

“I highly recommend Amazing Princess Sarah and eagerly await the anything else by Haruneko Games.”
4/5 – http://jellyfishstation.com/2014/07/20/amazing-princess-sarah-game-review/

“One of the best Castlevania-inspired titles”
7/10 – http://www.digitallydownloaded.net/2014/07/review-amazing-princess-sarah-microsoft.html

About This Game

You are Sarah, princess of the peaceful realm of Kaleiya. The quiet life of your kingdom was lost the day your father was seduced and then kidnapped by Lilith, a demon mistress. Her only desire is to dominate your empire and kill you. Use your powerful sword to kill all Lilith's minions, then quickly throw the dead body on the next enemy to perform amazing combos! Travel through ice castles, cold dungeons, lava caves and much more - straight to the castle where Lilith hides! Bring your father and king back home!

- Highly detailed pixel-art graphics
- Smooth action @60 frame per second
- Lift and throw thousands of enemies!
- 5 castles
- 6 dangerous bosses
- 7 crazy newgame+ modes

System Requirements

    Minimum:
    • OS: Windows Xp
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX 10 compatible graphic card
    • DirectX: Version 10
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (170 reviews)
Recently Posted
All Might
( 3.4 hrs on record )
Posted: July 26
A great platformer that is fairly priced and will keep you busy for awhile. :)
Helpful? Yes No Funny
Kristy Blackclaw
( 13.0 hrs on record )
Posted: July 16
Armed short sword (which is little lame)
and throw enemy, bomb and furniture that some have special effect (after ko)

It had new game plus with new mode you keep your level.
Same level with some kind of malus effect and higher lv enemy. (add replayability but you may get bored)

The control work well with rebind key. didn't have major issue
The design layout is fun and annoying. (those annoying bats)
THe boSS are okay.

One boss wasn't easy where he can't don't hit you (safe place hit box)
The camera don't follow down fast enough at some point
Some sound can be a little annoying. but the music is nice.

Not Epic and a little short but worth your money if you not annoyed. Recommanded.
Helpful? Yes No Funny
MrVariant
( 0.7 hrs on record )
Posted: July 9
This game has a mechanic of throwing dead enemies which is briefly fun because as my video illustrates, https://www.youtube.com/watch?v=XeP_-UMYgMY level 2 is a nightmare. The areas are cramped, with a slippery icy floor and respawning icicles. The harpies go through walls, and whatever you throw breaks after hitting one guy (though exceptions are for more annoying enemies like the fires or arrows that emerge after they are thrown), unlike Super Mario Bros 2, making this useless and repetitive. I also can't stand how flipping switches slows up the game as it is not even a puzzle; just open a door for more annoying enemies to barrage you.

The level ups also don't really lead to new moves, so it is another pointless concept. In short, this is essentially a Super Mario 2 ripoff mod with busted weapons (given space/1 use) and Ghosts 'n Goblins style barrage of difficulty (although at least you have a race to the next checkpoint which doubles as a save point) and cheap enemies like the harpy who rips off Red Arremer in Ghosts 'n Goblins. At least they should have went all the way, having her clothes break when about to die if they're going to just show Sarah's cleavage in the opening.
Helpful? Yes No Funny
Videogamevegas
( 0.3 hrs on record )
Posted: May 14
I have just scratched the surface of this one, but have already experienced tight controls and beautiful graphics and it's plain fun to play! Just beware, its 8-bit Castlevania hard!
Helpful? Yes No Funny
Neon Henchman
( 19.6 hrs on record )
Posted: February 20
It may be classic to the extreme (which may or may not be a bad thing), but it does provide some interesting mechanics, although later in the game.
Helpful? Yes No Funny
Mr. Videogamer
( 3.0 hrs on record )
Posted: February 12
I like it
Helpful? Yes No Funny
italo.maia
( 0.3 hrs on record )
Posted: January 10
Graphics are old school, which is not a bad thing, but sprites are re-used too much. Controls are "kind of" sluggish and story is almost non-existing. Bosses are also dull. I had a few expectations for this game, but they were rapidly crushed. Not worth buying, which is quite sad.
Helpful? Yes No Funny
Tara Babcock
( 0.5 hrs on record )
Posted: January 7
I absolutely love this game. Pixelated boobies! Honestly, this is a well-done indie game that will remind you of Castlevania and other great retro games, but attention is actually paid to it, giving it a modern feel. And it's not at all glitchy (which can be hard to find in indies sometimes.)
Helpful? Yes No Funny
Ron
( 1.5 hrs on record )
Posted: January 4
This game is simple enough. Old-school platform jumping game that feels right at home with anything from the SNES/Super Famicom, Genesis/MegaDrive, or TurboGrafx/PC Engine era. It plays like a cross between Super Mario Bros 2/ Doki Doki Panic and Castlevania. You throw things at the baddies, or whack them with your sword to drop them, then pick them up and throw them at other enemies. You can bounce off the heads of some enemies, while others hurt you. Don't touch enemies, spikes, or hazards. Whack torches to gain health pickups.

The controls are okay but not excellent, which, I suppose is typical for the kinds of games I'm comparing it to, but compared to the really good games of that time, it is somewhat lacking. For the record, I'm using an XBox 360 gamepad.

The soundtrack is excellent, easily up to SNES-par, but the sound effects are okay-but-not-great (notice a theme here?). The protagonist makes a lot of low-fi noise, but I suppose you can turn it down if it's bothering you.

The graphics are a mixed bag; the sprites are very colourful, but not very detailed most of the time. I'd give them a Genesis rank. The level designs are not very colourful, but they are SNES-level detailed, some with some effects in the background, and even have an active effect on the player, with icy patches, watercourses that push you back, and so on. The character designs are of TurboGrafx vintage; lots of anime boobies everywhere. It's not evocative, it's not racy, it's not offensive, it's actually just silly, and a bit comical, which is good because it keeps you laughing at that instead of raging at the terrible level design.

Oh that level design. Whomever was responsible for the level design needs to be dragged out into the street and flogged. There are lots of "gotcha" tricks and just plain mean enemy placement choices that would be fine if you could see it coming and avoid it, but most of the time you can't. Almost evey level has a section where there are bottomless pits with enemies flying at you that make this NES-era Castlevania enthusiast boil with ineffectual gamer-rage. There are a lot of moving or disappearing platforms over spike pits that force you to redo the entire section, or just die a slow, spikey death if you make even one mistake. I cannot understate how obnoxious the levels are.

The enemies are all varied, each with their own trick, which in turn, provides the player with said trick if they are used as a weapon (kind of the whole schtick of this game). The bosses are screen-filling monstrosities that each have a gimmick to defeating them. They all have tells to avoid being hit, though sometimes it's unclear what will damage you and what won't.

Overall, given the inexpensive cost of this game, I'll give it a pass, but just barely. It's not, and I mean NOT up to modern standards, even for a game of this kind, but if you want a hit of newstalgia, or if you are too young to remember the NES era, if you want to know what it was like, then this is worth checking out, but do yourself a favour and wait for a sale.
Helpful? Yes No Funny
wesley.thomas
( 0.6 hrs on record )
Posted: December 25, 2015
After all the trouble I had to go through to make it work, I'd recommend spending the money you put aside for it on soda and candy. Or maybe a whole bunch of games for your cellphone.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: July 9
This game has a mechanic of throwing dead enemies which is briefly fun because as my video illustrates, https://www.youtube.com/watch?v=XeP_-UMYgMY level 2 is a nightmare. The areas are cramped, with a slippery icy floor and respawning icicles. The harpies go through walls, and whatever you throw breaks after hitting one guy (though exceptions are for more annoying enemies like the fires or arrows that emerge after they are thrown), unlike Super Mario Bros 2, making this useless and repetitive. I also can't stand how flipping switches slows up the game as it is not even a puzzle; just open a door for more annoying enemies to barrage you.

The level ups also don't really lead to new moves, so it is another pointless concept. In short, this is essentially a Super Mario 2 ripoff mod with busted weapons (given space/1 use) and Ghosts 'n Goblins style barrage of difficulty (although at least you have a race to the next checkpoint which doubles as a save point) and cheap enemies like the harpy who rips off Red Arremer in Ghosts 'n Goblins. At least they should have went all the way, having her clothes break when about to die if they're going to just show Sarah's cleavage in the opening.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.0 hrs on record
Posted: July 16
Armed short sword (which is little lame)
and throw enemy, bomb and furniture that some have special effect (after ko)

It had new game plus with new mode you keep your level.
Same level with some kind of malus effect and higher lv enemy. (add replayability but you may get bored)

The control work well with rebind key. didn't have major issue
The design layout is fun and annoying. (those annoying bats)
THe boSS are okay.

One boss wasn't easy where he can't don't hit you (safe place hit box)
The camera don't follow down fast enough at some point
Some sound can be a little annoying. but the music is nice.

Not Epic and a little short but worth your money if you not annoyed. Recommanded.
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Most Helpful Reviews  Overall
90 of 104 people (87%) found this review helpful
2 people found this review funny
Recommended
4.9 hrs on record
Posted: August 18, 2014
Amazing Princess Sarah takes us back (if only a couple of months) to old school platformers. The goal is simple; save your dad, the King. And to do this you’ll have to get past castle levels with icy floors, spikes and water streams that slow you down, among a bunch of other environmental hazards, and all of this while fighting off enemies.

The thing that makes this platformer stand out from other platformers is the fact that you, besides using a sword to eliminate enemies, can kill enemies by throwing them into one another and that way create combos. But both methods can be used to do this.
The higher the combos the higher the XP you receive. Don’t think this is yet another game with RPG elements in them, because it’s really basic and you could hardly call it an RPG element if you know what it’s precisely used for. You see, the XP you receive will level up your character but instead of gaining extra strength, more stamina or I don’t know what, your character will just gain 2 extra health points every time she levels up. Health is one of the key factors of the game, because there are a lot of enemies and, with a few exceptions, they all have their own moves. So you have to take into consideration that an enemy standing on a platform above you could easily hit you with an arrow or that another creature could send a wave of flames your way while you’re standing on a small ledge. The enemies get tougher as you progress so it’s only natural that you grow ‘stronger’ too. Later on you might think 2 health points is really too little and I’d have to agree with you. It’s practically nothing because all of the enemies inflict more damage than that. Still, things shouldn’t be too simple and replaying certain parts of a level is part of the game’s design. Completing a single level will allow you to level up quite a few times mind you.
There are several checkpoints to be found in every level and you’ll continue the game from the last checkpoint should you choose to quit the game. No need to replay the entire level again, which is a big plus.
But around level 3 or 4 the game will also rely on some trial and error aspects that I’m not a fan of (dropping down and hoping you’ll fall where you’re supposed to go). Thankfully you’re usually near a checkpoint when that happens so it should only take a couple of tries, but it’s a cheap gameplay tactic that this game doesn’t really need.

Amazing Princess Sarah takes a lot of time getting used to control wise. No, the controls aren’t hard at all. But if you’re going to play this with a controller the analog stick is best avoided because it’s highly inaccurate. Instead of using the stick use the D-Pad instead, it works so much better, especially for sections where you have to jump from tiny platform to tiny platform (sometimes even with enemies on them). You wouldn’t believe how many times I fell off or slipped off a ledge because the game didn’t respond to my key presses quickly enough. Rage Quitters, beware.

Graphically it’s nothing amazing. It has pixel graphics which look alright, but I’ve seen many other games with better graphics than this. They do, however, fit the game, like many other games in this genre. Pixel graphics just seem like a popular choice among platform games in general. The bosses, on the other hand, seem to use a different kind of art, and it’s noticeable and even a little bit distracting.
The quality of the sounds is also fairly basic. Your character will make a sound when hit or when she dies and then there’s the game over sound and the sound you make when throwing stuff. That’s about it I think. Then again, this is pretty usual stuff for games with visuals like this.
The music is, unfortunately, also nothing to write home about and feels generic. Well, to me at least.

This is not a big game. It has just 5 levels, each one ends with a boss fights, and each level will take about 30-45 minutes to complete. So in total it has 3-4 hours of playtime. I personally think this is the ideal length for a game like this. Any longer and the game would’ve lost its charm (i.e. the game mechanic of throwing around enemies would’ve worn thin by then).
Fortunately, for those that can’t get enough it the developer has integrated New Game+ into the game which should give you a better ending (that is what’s being implied) while also throwing some new stuff your way, like adding a chasing ghost of Sarah (which you have to avoid) or giving you the ability to double jump, at the cost of having enemies with more health and/or that you can’t use your sword.

The Amazing Princess Sarah doesn’t do anything to reinvigorate the genre, but it’s a fun game nevertheless and short enough so that anyone can pretty much finish it. I enjoyed it for what is was, but just remember to play this with a controller and, most important of all, with the D-Pad. It will save you a lot of frustration, trust me.

[Rating: 71/100]
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63 of 78 people (81%) found this review helpful
1 person found this review funny
Not Recommended
16.4 hrs on record
Posted: January 28, 2015
* The controls are okay, but don't feel "right".
* There seems to be a slight delay between a button press and the action, maybe caused by vsync. But there is no option to disable vsync.
* The jump has a fixed height. You have air control, but the movement feels fast and imprecise. Good luck jumping on moving and disappearing platforms.
* The melee attack has a very short range. Since you move too fast, sometimes it is hard to get close enough to attack without being hit.
* You can jump on top of some enemies, but that just bounces you back up; it does not damage them. However, given how imprecise the controls are, it is very likely you will miss and get hurt.
* You can pick up some objects or dead enemies and throw them. However, the throwing has a fixed angle/distance, you can't throw in any direction. Also, some objects/enemies are heavier (but some stuff that looks large and heavy is not heavy, such as a table, a wardrobe or a clock).
* When there are multiple overlapping objects/enemies to pick up, Sarah never picks up the one that I expected.
* There is a water river in castle 3. The water current will move you, but it won't move any object or dead enemy. That's an arbitrary design decision that makes no sense and breaks the player intuition.
* The water continues to move you sideways even while you are jumping and not touching the water anymore.
* The fire enemy survives water.
* The camera tries to help by moving a bit further while you are moving, but the effect is that the camera looks drunk. Also, there are many traps outside the camera view.
* Unskippable cut-scenes that pause the action for too long with nothing happening. That intro animation before the main menu shows up? Unskippable. That boss animation? Takes a while doing nothing. That Game Over screen? Get used to it, it takes a while to get back to action.
* Cheap traps, such as a dozen moving platforms with random bats moving around and spikes at the bottom.
* Bosses requires too many hits, so that the boss fights become boring.
* Bosses feel unpolished. The lava attack from the flying demon boss destroys any enemies, even those that are safe under the platform. However, in the Cursed mode, bats still spawn behind the lava and you can't see them until they hit you. The head animation from the knight from castle 5 is buggy (it starts flying back even when the player is picking it up, and then it teleports back to the player; a second head drops down even after the boss is defeated if it is defeated while throwing the head).
* Very disappointing true last boss fight.
* Random crashes.

Overall, this game induces rage-quit feelings. It is not complete garbage, but it is not polished enough.

On the bright side, the graphics are good. If this game was made by just one person alone, congratulations! Making and releasing a game is not easy.
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37 of 46 people (80%) found this review helpful
7 people found this review funny
Recommended
10.2 hrs on record
Posted: November 8, 2014
First off let's get the obvious out of the way. You look at the title-screen for this game and what do you see? A Princess. That's right, Sarah is a Princess, she's got the tiara, that's her castle in the background, and she's the daughter of a king. Now that we're done establishing the obvious let's talk about the game.

PLOT: The King has been kidnapped by liliths, are you a bad enough princess to save the king?

What makes Sarah so amazing is that she lifts. No really, she can hoist furniture as well as corpses over her head and toss them around. She also has a sword, which is used to make corpses. Depending on the type, enemy corpses have different properties when they're thrown. The most devastating are the liliths, as their bodies are highly volatile and damage everything on-screen. There are five stages, five bosses, a few hundred enemies, a bunch of checkpoints. I did the math and came to the following conclusion: getting through this game should be easy peasy lemon squeezy. Turns out the math was wrong, Amazing Princess Sarah isn't that easy (that didn't sound right).

This isn't Super Meat Boy, let alone I wanna be the Boshy, but the enemies do hit hard, pits are on the prevalent side, and you have to make do with a fairly limited pool of health. Candles hold life-replenishing hearts, but uh...they restore 2 HP. Sarah can also level-up, which adds....2 HP. Seriously though she also gets stronger, allowing her to do more damage with her throws and sword. The first play-through is liable to be a bit of a struggle. Eventually however things start to click. Enemies operate by specific rules. They don't attack unless they're facing you, so you can sneak up behind them with murderous intent. Archers only fire where you're standing, so move an inch and watch that arrow pass you by. You'll even figure out the trick to avoiding the stage 5 boss as he stomps around. Holding onto a corpse for the right situation can also prevent a headache or two.

But that's not enough I'm afraid, you have to play New Game+ if you want to end the lilith menace once and for all. Hey, New Game+, play through the game again with all your level-ups? It's going to be Weekend at Bernie's! Well yeah, it is, except you're Bernie. There are multiple NG+ modes, and they get more difficult as you progress. In the first one, an invincible ghost follows you around. In the second , you're drunk, and it looks like your castle is on a boat in the middle of a storm. The third time around you receive a sweet double-jump, but get slapped with a stringent time-limit. Fourth time around? Your sword is only good for killing bats, and bats are lousy weapons. At this point I'm just doing my best to skip past enemies. I still have a few more play-throughs to go, but they all sound even worse.

Amazing Princess Sarah is a follow-up to Akane the Kunoichi, same engine and everything. In every aspect it's an improvement. The controls are less slick, there's a better sense of challenge, and it's less repetitive. Yes, even though I've played through this game 4.6 times it's less repetitive than a game I played through once*. Some parts of the game can be frustrating, mainly when it involves picking up an object, hurling it, and it collides with a low ceiling instead of a monster. There are a couple other issues, namely crashes (at the 5th boss usually), and the stage 4 music is LOUD.

This is a good game. Just do yourself a favor and look past the fact that she's a princess. Is it really that big a deal?



*If you're going to be that guy and check my Steam achievements, I played through the Xbox Live Indie Games version of Akane the Kunoichi. I even got all of those freakin' kimonos.
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41 of 54 people (76%) found this review helpful
8 people found this review funny
Recommended
26.4 hrs on record
Posted: January 23, 2015
"Skill why you play that game? Isnt that a gurly game?"

I really liked Akane the Kunoichi and while looking on the store I found Amazing Princess Sarah which was also made by Haruneko Entertainment. So I thought to myself "Lets buy this game dude!". Unlike some other people who have posted bad reviews about this game I quickly switched the default controls into something more realistic because I can honestly say that the default controls were really bad. Best way to play it is to use a Xbax controller anyways.

This game pretty much blew my mind on so many levels of happiness and frustration. The game is surprisingly fun to play and will pretty much kick your ♥♥♥ over and over again. In this sidescroller you play as Princess Sarah and need to save your father(The King) from the demon mistress Lilith.

Sarah's main weapon is a sword. The button can be tapped fast to multiple fast hits. Sarah also has the ability to pick objects and fallen enemies up and throw them.

There are 5 castle levels and each end with a big epic boss fight. The levels contains your standard enemies in the form of skeletons, zombies, flying demon chicks(They are hot), dudes that walk back and forth while dropping bombs, Big dudes that walk really slow unless they see you, flame sprite chicks that throw fire, archer dudes that shot arrows through the walls and ground, ghosts that walk around in armor, some flying ghost thing that you cant hit with your sword and those BATS THAT FLY ALL OVER THE ♥♥♥♥ING PLACE!

The enemy and level layout is planned really well and killing an enemy makes it possible to pick their body up and throw at other enemies. Throwing some enemies like for example the flaming sprite chick will cause a fire attack to hurt the enemies that it hits. There is sort of a rpg element because get xp from killing enemies and you can level up which makes you gain +2 health points to your health bar.

The game reminds me alot of Castlevania: Symphony of the night the way the game pauses for a moment when you level up and the design is simulair. You can also break candles to get hearts out of them to recover your health.

Since my last reviews ive gotten some real constructive critisim that I will take use of now. So I will mention the Pros and Cons ^^.

Pros:
Female protagonist
Variety in levels
Really epic and fitting music on some levels
Epic boss fights
Great gameplay
Unique gamemodes that you can unlock after you beat the game.

Cons:
Healthdrops(Hearts) recover 2 hp.
The music fades out to nothing before fading back in.
To short recovery time after being hit.
Some huge objects can be throw far and others not.

I have still not fully beaten the game since when you beat it the first time you unlock a new gamemode and after beating the game on that gamemode you unlock another gamemode and Im on the 5th gamemode so far and there is 2 more that I have yet to unlock so I guess its 7 gamemodes in total. Each of these gamemodes gives you a new challenge by adding a twist to the game. Some of these gamemodes adds a positive twist as well.

Often when I start this game up or simply when im just playing it people ask me "Skill why you play that game? Isnt that a gurly game?" and other times people mention the boob art on the title screen like "Woah Skill its that boobgame!". Please dont base your judgement on names or apperences. Sure there are as a matter of fact boob physics on Sarah and even the enemies in the game. But lets not attract the videogame journalists shall we?

I give this game a 8/10
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40 of 55 people (73%) found this review helpful
Recommended
7.0 hrs on record
Posted: August 18, 2014
The opinion of a Dad on a budget.

Who here loved Super Mario 2? Did you love playing as Peach?
If you answered yes to those questions then this game is for you. If you have never played those games or if you are too young to know what I am talking about then this game is still for you.

Amazing Princess Sarah is a retro platformer with a modern soundtrack that pays homage to the much underrated Super Mario Brothers 2. The level design is tough but not impossible and the bosses are fun a quirky. There is also a surprising variety of baddies with cool powers.

My criteria for a good budget game is 1 hour of fun for every $1 I paid. This is a $5 game and I am pretty sure I will get at least 10 of fun out of this one. So if you are looking for a super fun game pick this one you will thank me.

Please check out my gameplay video

https://www.youtube.com/watch?v=DoX0TBHjn9A


I cover cheap games on my podcast Steam on the Cheap fell free to subscribe to find out what budget games are worth your time. I waste my money so you don't have to.

https://itunes.apple.com/us/podcast/steam-on-cheap-discovering/id899847567?mt=2

Thanks and game on.
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26 of 36 people (72%) found this review helpful
1 person found this review funny
Not Recommended
2.5 hrs on record
Posted: December 30, 2014
The controls are sluggish. As a consequence, you keep dying over and over and over again. Not because you suck, but because the Princess doesn't jump when her feet are clearly on the ground, or because she doesn't turn around fast enough to hit that bat that just conveniently appeared right behind you. The difficulty wouldn't be so aggravating if the controls were responsive.

Super Meat Boy this is not.
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14 of 17 people (82%) found this review helpful
Recommended
16.2 hrs on record
Posted: February 3, 2015
Haruneko strikes again!!
Just as with Akane the Kunoichi, Amazing Princess Sarah feels and plays like a platformer from the glorious 16bit era from the early 1990s. This means, it keeps its gameplay simple yet challenging and I mean really challenging, hard-unforgiving challenging. Additionally to a handfull of levels ever increasing in difficulty, there are several new game plus modes that alter gameplay in interesting ways and changing up the flow of the game.
It may not be a master piece but it is more that worth its price of admission!
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22 of 32 people (69%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 18, 2014
I've played this game for two hours so far and made it to the third of five castles. It's pretty good.
- It's has a simple concept, aside from being able to hurl fallen enemies it's a very basic platformer
- Platforming is challenging, I died a lot, sometimes it was frustrating but it's reasonably fair and it didn't make me want to quit

http://youtu.be/IZQkEcFtg3s
Aside from throwing bodies you can jump and use a basic sword attack. There is a good variety of enemies from the very beginning and throughout the game. This helped to make it more interesting.
-----Platforming was hard. You have to avoid and deal with various enemies while you are jumping around, which made things complicated. There were several sections which I had difficulty with, at each one I died at at least 10-15 times. In the first castle there is room in which you must scale a series of small moving platforms. I constantly fell off them back to the bottom, just touching the stick on my gamepad slightly would often send my character dashing off these surfaces. This is the reason I say platforming in this game is *reasonably* fair not simply fair. I felt that the in that section the platforms might need to be a little bit bigger. But aside from that, yes I do think the platforming is fair. I enjoyed platforming in later sections more.
-----Okay there is one thing that I think the needs to be changed, the bats. I spent 15 minutes trying to do another one of those moving platform sections and was failing over and over again. The bats that fly at you make it very difficult. Unlike other enemies they continually respawn. They move up and down so it’s really hard to time your attacks to hit them sometimes. It is especially difficult to kill bats when you are standing on a platform. If you turn around to face the right direction you will fall into a pit of spike and have to start the section again. So I think they should at least not respawn.
-----There are checkpoints which are reasonably frequent. You have unlimited lives so you can return to them as many times as you need. Sometimes the game is a bit cruel though. For example I was caught unawares by some bottomless pits at the end of a long section before I reached the checkpoint so I had to start that bit over again. And after another particularly difficult section it is possible to miss the checkpoint at the end if you jump the wrong way. You can't actually see what's at the bottom of some falls. I think I would have cried if I jumped the wrong way after that lol. That definitely would have been unfair!
-----Your character actually earns experience points by killing enemies to gain levels. At higher levels you have more health points and I think you might do more damage. I felt that this balanced out the difficulty because it meant the more you died the stronger you became. This is because during every attempt you make at a section you are killing monsters and leveling up. So each time you level up the game get's a little bit easier. I had trouble surviving sections with 80 health at around level 30. I would have had an extremely hard time if I only had the 20 health you start the game with.
-----Surprisingly the boss battles were actually a relief from the difficulty of the platforming. I fought two of the bosses and I found them quite easy. I only died once at each one and was able to figure out how to beat them quickly. I don't know if they are intentionally easy. But it was a nice change of pace for me.

I liked how the game looked. It reminded of a lot of various old titles, such as Dangerous Dave. It was pretty good nostalgic experience.

I recommend trying this game out. It was fun and challenging. At the rate I was going I think you should be able to get your money's worth out of it in terms of hours of entertainment.

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