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Impression after 2 hours...
Dizzel is a somewhat dated title that started its development back in 2009 and was released in South Korea.
Take Gears of War and Metal Gear Solid and you get Dizzel. While the mix of Gears of War, Metal Gear and over-the-top violence sounds nice, the overall experience that Dizzel provides proves to be lackluster due to the fact that its gameplay and presentation has been by many other shooters.
Players will be able to engage in various match types, including a traditional set of game modes such as team deathmatch and bomb diffuse. Dizzel also comes with some unique spinoff modes including Predator and Annihilation.
- Annihilation – Each team takes turns playing as killer sentinel war machines, while the opposing team tries to survive by any means necessary.
- Predator - A player is randomly selected to be the ‘BOSS’, with tremendous speed, massive stat boosts, and a giant sword to hunt down the opposition. Work with your teammates to take out the ‘BOSS’ & turn the tables with a ‘BOSS’ of your own!
Combat in Dizzel plays out exactly the way that one would expect from a tactical TPS: run, jump, roll, take cover, coordinate with teammates, defeat enemies and complete objectives.
What feature does Dizzel promote in order to distinguish itself from other TPS titles? Why, that would be the execution system. Simply put, whenever players loses most of their health in battle, they’ll be put into a groggy state where enemys can finish them off the old fashion way (with gunfire), or get fancy with it and pull off an execution kill with a simple press of their F key. Think of it just like the curb-stomp executions in Gears of War, but executions in Dizzel are a lot less interesting.
You can also sneak through the walls and shot between them, like a real soldier does, we all might know that in real the soldiers don't go to kill people like Rambo, they hide behind a wall and start to shoot properly.
Okay so, am the kind of gamer which likes and appreciate the following things on a game,: Good Graphics , The gameplay must be innovating and fluid, they might be real depending on the game (so if we are playing a war game it would be one of the things i gotta judge), The Mobility of a game is one of the factors i mostly like, i prefer more the games that give you some adrenaline while playing it, and of course my enemy must be such as all gamers.
The graphics are good enough to make you feel that your inside the battlefield, I saw better graphics on a game but at least this graphics keep the reality of the game to the maximum as possible, even if it has not much sense because its a future TPS game, its still awesome.
The game have input some new systems that are not in any FPS, but they still need to improve / add some new things.
I think this game is more for those guys who prefer to have fun with some FPS games in a short amount of time.
The weapon design is interesting, They are pretty well made, some weapons were never seen in any other fps games, even if the round magazine its not enough to abuse of their truly power i think its OK.
This game has tons of action and brutal gore scenes. For those that have never played a TPS title before may be able to enjoy Dizzel.
Score: 68 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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