It's hard to sit back, take in the ambiance, and appreciate the music and art when someone is constantly breaking in to yammer about what I'm doing at the moment. It's usually unskippable and freezes the screen for the moment, too. Just when I hit the third game and thought everyone was too dead or left behind to follow me, I pick up a talking rock that won't be quiet. And the dude I left on the other side of the island still did things like yell "YOU HAVE FOUND A MAGIC ROCK! FIND MORE OF THEM!" whenever I picked up a rock.
As for the plot, just trying to track where people's bodies are and what state they're in is impossible by the third game. It's like musical chairs and nesting dolls all at once, played by souls.
The puzzles are fine, and there's not much to complain about with the hidden-object games. Since the game is all CGI there's some objects hidden by tiny size or opacity change, but there's no penalty for the hint button.
The minigame ZEM! is sold harder than the marketing for the external game, so I feel I should include a mention.
If you have a tolerance for Captain Obvious, you should get some enjoyment out of this.