Hmmm...so, Dreampainters, we meet again...
The first thing you'll notice when you start up Haunted House: Cryptic Graves is that the menu screen is a bit laggy; at the very least, that was the case on my snazzy new (not quite "gaming", but ALMOST "gaming") laptop which handles the likes of, say, Bioshock: Infinite and Outlast without any difficulty. The second thing you'll notice is that if you go into Options to attempt to rectify this, you apparently CANNOT successfully apply any changes to the resolution. Oooookay...1920 X 1080 it is (I usually settle for 1600 X 900, but let's splash out in this instance). You can, however, change the Quality level from "Epic" to merely "High", which mostly solved my problems it seems. Mostly. Well, praise Beelzebub for small mercies...
So yes, it's been noted by others before me that this game still has quite a number of technical issues, and it's also been noted that some of the voice acting is a bit sub-par. While our lead (female) protagonist is well-essayed, the first character we actually lay eyes upon is an elderly professor with all the charm of a rotting rodent who has, to be sure, been somewhat...let us be kind, and say "eccentrically" voice-acted. It's a well-known aspect of the entertainment industry that no screenwriter who wants to work in Hollywood would dare to place a single word in italics, lest a precious actor be offended by being told precisely "how" to deliver their lines. Well, the actor here could have used some such pointers, let me tell you, as he seems quite determined to place emphasis on PRECISELY the wrong words and leave pauses in PRECISELY the wrong places. But hey...the first Resident Evil has some of the most shockingly God-awful voice-acting AND scripting in entertainment history and that game is a ♥♥♥♥ing MASTERPIECE, so let's just get past the nit-picking and start following the man in question down the (both literal and proverbial) garden path, shall we? (At least for as long as he keeps moving, as he has an annoying tendency to turn around and just STARE at us, the old lech.)
Things fortunately pick up the second we actually arrive inside the house. In addition to the expected grand entry hall complete with stairs and upper landings which we've seen in a million games before - but which, I must confess, sends a small tingle up the centre of my ballsac each and every time (I truly do love this spooky old ♥♥♥♥!) - we also have some modernisms one would be more likely to expect in a recent "ghost-hunting" TV show; lots of electronic gadgets and such. Hmmm...okay...starting to get quite interesting now, and the sins of the first twenty minutes of gameplay/optimisation are starting to be forgotten. I then spend the next ten minutes either talking to my charismatic host (who seems to be temporarily caught in "broken record" mode) or searching about and trying the many doors now available to me; I only manage to get one open, behind which is what appears to be a decidedly innocuous and tiny bathroom. What now? Erm...I'll try and talk to my companion AGAIN; perhaps he has something new to say now? Lo and behold, he does! At the end of which we are abruptly transported to...
A children's bedroom. Another door I can't open. The only thing I appear to be able to interact with is a trunk, which appears to have a small trap-door beneath it, but alas...how do I MOVE said trunk? Basically I end up opening the trap-door, WITH the trunk still hovering precariously above it. I'm getting a tad confused and bemused, to be sure, but at least I now have a key to open the door leading out of this room.
A corridor. A plethora of predictably unopenable doors. One eventually opens, and a few notes, keys and a lever-pull later I'm in an alchemy lab of sorts (there's a couple of reasonably spooky scares along the way here, but I'll just bypass those for the moment and stick to the negatives, since they're far more noteworthy on the whole). I pick up what appears to be the "recipe" to a spell, and a nearby blackboard apparently allows me to craft spells by pressing "C" (good thing they're telling me what buttons to press in-game, 'cause there's certainly no ability to map controls in the Options menu, so we're flying a bit blind here). To cut a long story short, it isn't long before I'm now STUCK in my new "crafting" menu, so a re-load appears to be in order...but first of all, let's Google this ♥♥♥♥er and see if anyone out there in cyberland can tell me what the controls are in this confounded game, as I also have yet to work out how to access my Inventory...er, presuming I actually HAVE one (I do keep picking stuff up)...
No faqs - I'll skip the video walkthroughs, thanks, I'm sick to death of those - and a wiki page which is EMPTY. Metacritic it is, then! Oh look...this isn't a very well-loved game. I do, however, pick up a hint from a fellow punter's description of his own gameplay experience, and I discover that I should already know how to use my character's psychic "power". Hmmm...funny that...there's also something about an insta-kill monster just up ahead, but one thing at a time. Back to the game, and after some trial and error I discover that pressing the TAB button allows me to see everything in a blue-tinged haze with areas of interest duly highlighted. Now we may be getting somewhere! Since it wasn't too far back, I regress a save or two and redo the children's room, again working upon the basis of something I have just read. Ah, look...I activate my newly-discovered power, interact with some crayons on a table, and now when I return to the trunk I CAN pick up and move the dang-blasted thing, in a "hover-y" manner similar to the Amnesia games! BEHOLD!! THE POWER OF CRAYOLA!!! And yes, shortly after that, I did indeed go down some stairs and meet the insta-kill creature alluded to earlier; a creature I was supposed to be able to see with my power, I believe, but alas all I saw was my virtual self die twice and my real self hit the "quit game" button immediately thereafter.
I could mention a number of other problems this product has at this point - the fact that you can see through virtually every wall in the building simply by walking up to it, the fact that you get inexplicably stuck on anything remotely resembling a nook or a cranny - but what it all boils down to is, and it pains me to say this but...THIS GAME HAS AN AWFUL LOT OF POTENTIAL. They just need to FINISH the ♥♥♥♥ing thing. The current state it's in is barely forgivable for an "Early Access" game...and according to the Steam Store page, THIS ISN'T EVEN AN EARLY ACCESS GAME!!!
The developers, Dreampainters Software, released a game called Anna about a year-and-a-half ago, and while I ultimately gave that one a thumbs-down, I did concede that the devs showed definite potential, and declared that I was looking forward to their next release realising said potential. SO WHY DID THEY GO AND ♥♥♥♥ IT ALL UP WITH A GAME WHICH ISN'T EVEN FINISHED?! Man, I could almost cry. Instead, I'm going to suck it up like a man, and wait maybe three to six months before checking this game out again, by which time many of the aforementioned problems will hopefully be fixed. In all fairness to the developers, they do seem to be doing an AWFUL lot of updates of late, but for now I'm regrettably going to have to give this one a big, fat THUMBS-DOWN. I do look forward, however, to seeing that thumb do a 180 sometime in the next six months or so...stranger things have certainly happened...
Verdict: 4/10 (for now, at least)!