WorldCreator is a professional stand-alone terrain creation tool used to create most realistic terrain data for 3D environments used in games, movies and artworks. It empowers the user with the most advanced procedural techniques available nowadays.
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Release Date: Jan 1, 2014

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September 29, 2016

World Creator 2 - A Procedural Terrain and Landscape Gneerator

Helloy everybody,

I wanted to inform you that World Creator 2 is on its way and we have pre-orders running for the standalone versions Windows, Mac and Linux.

Also, World Creator 2 is already available for the Unity Engine!!!

(please check our website for more information: www.world-creator.com)

EVERYBODY WHO OWNS THE STEAM VERSION OF WORLD CREATOR 1 GETS A 30% DISCOUNT WHEN PRE-ORDERING WORLD CREATOR 2!!!

Please contact support@bitethebytes.com and send us your invoice you have received from Steam.

Here are some YouTube video showing World Creator 2 in action for the Unity Engine. The same features will be also available in the standalone version which will be even faster (!!!) than what you see in the videos.

https://youtu.be/JDiqISd1MbM

https://youtu.be/sqmp7y-nWt0

https://youtu.be/hjl2QDJgRb0

https://youtu.be/3QjLLZ4TmyA

https://youtu.be/t6zGEk8_OMs

https://youtu.be/qALfRfBqjao

https://youtu.be/8QmiS060WK4

https://youtu.be/-CT73Uxne0U

https://youtu.be/FD0tcHBCt0c

https://youtu.be/tL8V7wzGoVM

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About This Software

WorldCreator is a professional stand-alone terrain creation tool used to create most realistic terrain data for 3D environments used in games, movies and artworks. It empowers the user with the most advanced procedural techniques available nowadays.

The WorldCreator Steam version supports terrain generation up to a maximum resolution of 4096 by 4096 (if you require higher resolutions, please check out the WorldCreator Indie version on www.bitethebytes.com). It offers many tools, filters and predefined terrain presets allowing you to create ANY kind of terrain you can imagine. The most important part about terrains that are created with WorldCreator is, that they look naturally and absolutely realistic.

You can use isolines to to creatively control the form of the landscape. Interventions are non-destructive and layer-based, and you can always readjust, switch off or change an isoline or layer at any time in the process.

Artistic "shape" filters give the landscapes a typical natural structure such as round hills or ridged mountains.

The semi-scientific erosion and sediment algorithms can turn these outlines into fantastic, realistic and believable landscapes. In addition, flows, rivers or even entire river networks can be added to the terrain. The algorithm is unique, extremely fast and satisfies even scientific requirements. But landscapes are not only defined by nature. The human factor also is a very important element. The "vector" tool "simulates" this part of a landscape. You can use it to integrate roads, urban areas or even controlled rivers into your terrain.

Terrain created with WorldCreator can be exported to most common image formats (e.g. PNG, TIF, BMP) and RAW files which can be used to create exactly the same terrain in other 3D applications like the Unity Engine, Unreal Engine, Cry Engine, 3DS Max, Maya, Cinema 4D, Vue, Terragen and a lot more!

It is of course also possible to import existing terrain data and also real world terrain data! (supported file formats are RAW 16 and 32 bit, TIF, TGA, PGM, TER, BMP, JPG and PNG)

System Requirements

    Minimum:
    • OS: Microsoft Windows Vista, 7, 8 or 8.1 (64 bit)
    • Processor: Intel Core2 Duo E8200 2.66 GHz or equivalent AMD processor
    • Memory: 4 GB RAM
    • Graphics: Microsoft DirectX 10.0 compatible graphics card
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows Vista, 7, 8 or 8.1 (64 bit)
    • Processor: Intel i7 or equivalent AMD processor
    • Memory: 8 GB RAM
    • Graphics: Microsoft DirectX 11.0 compatible graphics card
    • DirectX: Version 11
    • Storage: 1 GB available space

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