Stumbling upon the store page for Oddworld: New ‘n’ Tasty, I bought the game upon a whim. I’d remembered an “odd” series of Playstation platformers and thought to myself, another day, another HD remaster. Anyone could be forgiven for thinking that. For all their care and attention, games are at risk of repeating themselves to an audience whose familiarity with the very subject is the game’s own greatest weakness. It’s a wonderful thing, to see a game rendered so beautifully, and there are many HD remasters which have proven successful and proven that they provide an experience that is richer, deeper, and more satisfying than the original. But dragging the gameplay of yesteryear into the high definition of today begs the question – is that how we used to play? Are games really that different?
Oddworld has always been an outlier. Originally developed for PlayStation, Oddworld was both a revelation for its story, GameSpeak and its charming mix of beautiful CG and challenging 2D puzzle-platforming, but how it kept to a gameplay model which had been quickly discarded to create dazzling 3D worlds for gamers to run around in. A year since Super Mario 64 and the well of 2D platformers had just about dried up. Games were easier, and gamers demanded more stunning environments than ever before. The world of Oddworld is a mirror to our own; a satire on capitalism, environmentalism and the natural order. Driven by this theme and not the technology as so many other games were made it a far cry from its competition and a risky proposition for any publisher. If anything, its message, if it indeed has one, is all the more relevant than ever before.
Which brings us to the game we stand before today. New ‘n’ Tasty is a ground up recreation of Abe’s Oddysee, and like the very best of remakes, it changes and challenges what you know from the original game while giving you a new experience. Everything is new, from the character models, backgrounds and cinematics, nothing has been re-used from the original game. New ‘n’ Tasty is the rare treat in that the developers have used new tech to recreate and enhance the experience. Gone are the flip-screen backgrounds, they now scroll, and this is a major feature that adds greatly to the gameplay.
The story starts with Abe, a lowly slave toiling away in “the biggest meat-processing plant on Oddworld”, Rupture Farms. Stumbling upon the organisations plans to literally turn him and his fellow slaves into the next product, he decides to break free, and along the way, saves fellow workers and discovers his destiny. As a feeble and everyman character, Abe is unique in that he has no real powers, doesn’t wield weapons and uses the GameSpeak system in order to help his fellow slaves to safety.
As a creature, Abe is difficult to love. His very alien look fits well within the game, and he is emotive with large eyes and powerful body language, but it is the GameSpeak system that requires you to talk to fellow slaves, or possess enemies in order to progress that provides the most satisfaction. The storyline breeds hope that the Mudokons are not a forsaken race and that Abe is the “chosen one” that will lead them all back to their natural roots. The mudokons fit in well with a cast of characters each as bizarre and unique as the last, with paramites and scarabs trying to eat you while enemy sligs and their ravenous slogs are out to kill you. The gameworld is a brutal one for a powerless mudokon, but with GameSpeak, the power is literally in your hands to rise above.
Challenging as it may be, the gameplay isn’t too difficult and most gamers should only find the rare frustration. The addition of checkpoints, and a quick save gives you more of a safety net than you probably truly need, and there is a good variety of difficulty settings. The difficulty curve ramps up hard towards the middle of the game, and gets quite difficult towards the end, but the challenge is mitigated with the satisfaction of success.
And even two decades on, the levels and gameplay remains surprisingly engrossing and just as riveting. Abe’s travels through the bowels of Rupture Farms, the harsh security of the outer walls and into the natural wilderness from which the Mudokon belong is still a compelling journey. Deadly puzzles await you from various meat grinders to vigilant security guards, mines and perilous drops, and death always seems moments away. New ‘n’ Tasty remains a testament to the solid design of the original, and it has been recreated in excellent detail.
Still, not everything old is new again, and some minor details have been trimmed to make a more cohesive package. Even so, New ‘n’ Tasty is a relatively lengthy challenge, it took me around 8 hours to complete, and upon completion I had only saved about 60% of the 300 Mudokons, with many remaining hidden.
Overall, New n Tasty is a testament to how a remake should be done. It enhances the original game while also sticking to what works. New ‘n’ Tasty remains a honest-to-goodness platform puzzler with a story to tell and a world to embrace, and remains something unique in a world of “me-too” gaming. Well worth picking up.
8.0/10