You have no face…..they have no chance. Travel room by room emptying your magazine into hordes of the undead as you unlock the secrets of the labyrinth you find yourself trapped in. Unlock new faces, customize your weapons, battle bosses, slaughter the undead, and collect their remains.
User reviews:
Overall:
Positive (36 reviews) - 91% of the 36 user reviews for this game are positive.
Release Date: May 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“By having room13 available in early access allows us to gather as much feedback and to work with the community to make sure the game is as great as it can be. Being developed by a solo developer the feedback that can be gathered by bringing players into the game early becomes invaluable. Along with that, early access will help fund the completion of soundtrack of room13 created be ORB Soundwerx”

Approximately how long will this game be in Early Access?

“The full version of room13 is intended to be released late summer.”

How is the full version planned to differ from the Early Access version?

“Based on use feedback a ton of additional content will be added during the EA phase, Some of the key features that can be expected in the final version include:
  • A story mode with 13 original bosses battles along with 13 additional faces to wear
  • A total of 26 faces to choose from
  • As many parts as possible to help customize your Kill Machine (aka your gun)
  • Several new low level zombies specific to each room along with mini bosses
  • Melee weapons
  • Leaderboards
  • A soundtrack created be ORB Soundwerx.

What is the current state of the Early Access version?

“The current game is the fully functional “Arcade” mode. It contains 12 of the 13 rooms you can explore, with the 13th being unlocked once you complete the main Story mode.”

Will the game be priced differently during and after Early Access?

“room13 is discounted during Early Access. Once it reaches a Full Release, the price will increase appropriately.”

How are you planning on involving the Community in your development process?

“The community will be vital in helping brainstorm various new weapons, faces, and enemies. I intend to be very active in the community forum as well as sharing concepts and art before putting them into the game. I’ll look to the community for feedback on the current state of the game as well as the planned additions, along with ideas that are generated within the community. My goal is to release updates on a continuous basis as the development progresses.”
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June 23

Steam Summer Sales Event



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

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20% to 25% off of DLC as well!

http://store.steampowered.com/app/314590/

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http://store.steampowered.com/app/391630/

http://store.steampowered.com/app/328740/

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Reviews

“I see something here that could be a cult classic.”
The Video Game Almanac

“...a blast to get lost in.”
3rd Strike

About This Game

Faceless Nightmare


You have no face…..they have no chance. Travel room by room emptying your magazine into hordes of the undead as you unlock the secrets of the labyrinth you find yourself trapped in. Unlock new faces, customize your weapons, collect zombie chunks, battle bosses, and unlock the mystery of who you are.



Created by a one-man development team, room13 is a non-stop action-platformer, blended with exploration, weapon crafting, face swapping, and the undead.

Gameplay


You begin each game trapped in a room that is overcome with zombies, while armed with just a basic handgun that you can customize and tweak between rounds.
Each room has its own, unique, Killtrap that is randomly activated at the beginning of a round. Killtraps can harm both you as well as the undead horde. Surviving a round with a Killtrap unlocks the room adding it to the list of random, possible starting rooms for your next run.

When you terminate zombies you will need to gather their gibs/chunks (remains) which, after you have gathered enough, will earn you a battery. Get three batteries and the round ends, the doors open, and you can venture into the next room.

Endless mode An endless, arcade mode. Offers additional faces and weapon upgrades to unlock that can be used in other game modes.

Memoir Run Unlock the secrets of your past, and ultimately, unlock room13. In this mode you will learn your characters history, unlock weapon attachments, as well as summon 13 bosses to battle. Defeat a boss and you can wear their face in future runs. in development

Boss Battle Unlocked upon the completion of Memoir, a speed run through the 13 bosses. in development


Additional Features

  • Nonstop pulse-pounding action
  • 13 uniquely dangerous rooms to survive with 13 even more uniquely dangerous bosses (in development) to battle
  • Over 26 faces to earn, unlock and wear as your own in development
  • 100’s of possible weapon configurations to assemble each time you play
  • Original soundtrack composed by Orb Soundwerx
  • A reanimated Shark’s head because why not


#MadewithFusion

System Requirements

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Storage: 40 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (36 reviews)
Recently Posted
Stickbug
6.8 hrs
Early Access Review
Posted: July 21
This is a great game for wasting a little time and a little money but i would pay full price for it even with the cheap cost just because of the stairs. If you need to go up the stairs you go across if you need to go across you go up the stairs its a little thing that after the 4000th time getting you hit or killed you just turn the game off again till you forget about the stairs.
Helpful? Yes No Funny
Gunderson Mallard
2.2 hrs
Early Access Review
Posted: May 7
The mix of whimsical hand drawn style and gore is easy on the eyes and helps distract from the hand cramps of constant restarts.

Room 13 is a fast paced arcade experience filled with giblets, gun mods, and face collecting. With little direction given to players outside the tutorial, they are tasked with tearing apart waves of the undead in an arena style setting with guns that are limited by ammo, and melee weapons limited by durability. This means that avoiding and dealing damage is tricky and puts players constantly on the move up and down stairs. After each wave some piles of boxes and supplies pop up that can offer players gun mods, pickups like medkits, or a surprise zombie that could ruin a good run.

The mods can alter gun stats as well as how they behave, like the chaser gun part that makes bullets track down enemies, or the motorized arrow launcher which allows you to pick up the arrows after use. Surviving waves and obtaining mods unlocks mods that later have a chance to appear in boxes between waves. After surviving a few rounds players will be able to carry secondary weapon that is also customizable. There are lots of mods to unlock, and while some are flat upgrades (like stocks that increase rate of fire), the finer parts of customizing are fun and keep runs fresh due to the random nature.

Another reward that keeps the game moving are the faces. The mask unlocks come in the form of 2 types of unlocks: a more forgiving tally of cumulative rounds survived, and the other masks are unlocked by surviving a certain number of rounds in a single life. These masks all come with a certain health amount attached as well as an ability such as eating enemies, releasing toxic gas, or charging across the screen. They are fun to collect and allow players to try out new strategies and push themselves to earn the next reward. The one small complaint here is that the masks seem a bit imbalanced: the earlier masks mostly have lower health and less potent abilities than later masks that have more health and powerful abilities.

In its current state there is only the arcade mode to get new masks and unlock mods, and it is a fun experience worth picking up. With only 2 recorded hours I have unlocked a fair bit, but the later mods and masks are still very far my reach and I am having fun hitting quick restart. The levels, each housing a different trap that hurts the player and enemies, are fun if not a little bit too much alike. The early access page states that there will be more levels, a story mode, and bosses, among other bits of content which should make this a stellar title. The developer also interacts quite a bit with community and is transparent and constantly bouncing ideas with everyone, which is always nice to see in an early access title

*Will update with major updates or full release
Helpful? Yes No Funny
Hickit
1.0 hrs
Early Access Review
Posted: January 1
Its simple but fun.
Helpful? Yes No Funny
Frenezi
12.8 hrs
Early Access Review
Posted: December 30, 2015
Hi, so this game is awesome.

First the good things
The graphics are really good. At the begining the game is very hard but through playing you can unlock the tools to beat the game. The mechanics of the game are really awesome and new, and once you have adapted to move in the map you feel really good playing the game. The screenshaking and other VU are really good and contribute to immerse yourself in the game. Is really adictive and is good for a quick round before going to work :p. And the dev seems to be very focussed in the game and he is delivering a great product.

Now the not so good things
(Most of this things can change with time):
Some of the rooms have weird movement stuff (Gallery and the Kitchen) that does not proves your ability, instead it becomes a luck thing and the AI also have struggle in those levels.
The achievements are really simple at the moment, through playing you can get all those an there is not a big challenge when you have some of the characters.
Some of the weapons are unbalanced, this means that most of the time you will choose the same set up for your weapon.
There are some thing that bothers a lot because caught you of guard and you can not do anything to avoid that. For example: sometimes when you go to other room you get damage from deads that are already there and the screen is black for a little time, so you can do nothing.

In conclusion, this is a great game with a lot of potential, it has some issues but most of them can be corrected through time, and the dev seems to be able to achieve something great.
Helpful? Yes No Funny
TheRagingPotato
10.0 hrs
Early Access Review
Posted: December 24, 2015
this game is hard, yet awesome.
it's worth it
Helpful? Yes No Funny
Handsomest Jack
11.2 hrs
Early Access Review
Posted: December 14, 2015
When I saw room 13 in the steam shop, I knew it was going to be at least something different.
I did not expect what I got though.
The game is increadible.
It manages keep you coming back again and again.
The gameplay is solid and brutal, the art style is fun, and the music score is dead on with it eerie ambiance.
The only thing that holds it back is the occasional bug, but the developers are activlely trying to fix them, so they should soon not be a problem at all.
I strongly recomend this to anyone who enjoys arcade-like gameplay and zombies.
Helpful? Yes No Funny
madkingdom
3.2 hrs
Early Access Review
Posted: December 3, 2015
Epic Early Access Review:

The game is raw...

-Raw a Meat
-Meat a Pet
-Pet a Friend
-Friend a Zombie

Lock yourself in a room and pray : ""I pray for them. I'm not praying for the world but for those you gave me, because they are yours.""

...the 13th will arrive!
Helpful? Yes No Funny
foofaraw
2.5 hrs
Early Access Review
Posted: November 17, 2015
“room 13” is possibly the best combination of violence, extreme gore, amazing graphics, simple controls, fun and humor I’ve seen in quite some time. And there’s a distressingly large selection of games in exactly that genre, so that is high praise indeed.

In “room 13” you are given a minimal amount of instruction, with the exception of making it clear that playing with a mouse and/or keyboard is tantamount to near instant death. The player starts in a room with a weapon, and very quickly you are assailed by many varieties of what can best be grouped into “the undead”. And not 1980s undead, but 21st century “darn near fast as you” undead! (And just SO cute!) You have a limited amount of life and ammo, but there’s generally enough of both health and ammo to be found and collected. And you can find melee weapons such as pipe wrenches, hammers or crowbars (or you may pull one out of the head of some of your victims.) Melee make quite excellent weapons, in no way secondary to projectile weapons, but they wear out quickly. Killing in “room 13” is just about as fast and bloody as any I’ve seen. And just as quickly you will need to collect the gobs of flesh and brains before they dissipate.

In addition you occasionally notice a sort of breathing lung machine to be collected, and when you have enough of them you have won the round. At that point the player gets a brief respite from attack…..and choices to make.

Certainly, as a beginner the choices are simple. The immediate goal is to gain the ability to advance. As such, all you’ll want to do at first is survive. As you do, and cumulatively kill more undead (“kill more undead”. Hmmm…), you gain “faces” and weapon parts. Faces and weapon parts are awarded for rounds won (but not likely as a beginner) and the number of dead. Each face has a set amount of life and perhaps a specific unique skill. Having more life and further skills is the key to the choices I mentioned earlier.

Once you clear a level, a door will open to the next room. The choice you have is “do I go through that door, or continue fighting in this room?” The reason to stay is you will be given the option, for a few seconds, to open boxes in a rapid search for weapon parts to build the most powerful weapon possible, from parts awarded as mentioned above. Then and only then will it be feasible to move on to the next room…IF you manage to stay alive for the entire next round, so you can take that more powerful weapon with you. This is not an easy game, but not stupid, crazy hard either. And SO MUCH fun!

There is far more to this game than in this brief description, but if this doesn’t get you interested, I suspect nothing will, since perhaps you think this just isn’t your type of game. But, in full disclosure, I would have said the same before I began playing. (I was swayed by the stellar graphics and the low sale price.) For five minutes or five hours, an excellent game (even at full price.)
Helpful? Yes No Funny
DeMyztikX
2.3 hrs
Early Access Review
Posted: November 15, 2015
This game is wonderful. Start with the standard one screen, shoot enemies, grab upgrade style, then add in multiple rooms, death traps and more. Really fresh and inovative change to the standard. I really love it,
Now, a video of me playing the game and being generally Worst Player NA. https://www.youtube.com/watch?v=XQLdHaaNlGc
Helpful? Yes No Funny
akhanubis
0.2 hrs
Early Access Review
Posted: November 14, 2015
No mouse support.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
63 of 72 people (88%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: May 23, 2015
room13 is an action platformer featuring everyone's favourite enemy, the zombie, that's currently available through Steam Early Access. In room13 you fight your way through thirteen rooms filled with zombies as well as deadly traps. Progressing through these rooms or staying in the one you're currently in increases the difficulty of what you face.

+Cool black, white and red based art style. The blood red provides a satisfying contrast with the black and white colours of everything else
+Great customisation, not only can you customise your character with different helmets/heads (which also provide special bonuses) you also get weapon parts at the end of each round which can be used to customise your gun
+A lot of gun parts to choose from, more heads and gun parts are unlocked as you play through the game
+The death traps are very creative
+The game keeps a count of all of your kills, it's a simple feature but I really like it
+A few different types of zombies, each one behaves in a slightly different way
+Simple gameplay that's very addictive and challenging
+Good soundeffects and soundtrack

+/-The controls aren't the best but they are improving (I played with a 360 controller)
+/-Only thirteen rooms, if you aren't too good at the game it will keep you entertained for a while but if you manage to burn through them you're not gonna have much to do
+/-When a round ends you don't have enough time to get all the items as well as leave the room which I found annoying

-The mouse cursor doesn't disappear under any circumstances which is rather irritating
-Can get a little frustrating when an ammo, health or battery drops on the other side of the room when there are a lot of zombies there

Verdict:
Worth purchasing (7.5/10)

room13 is a fun action platformer with a cool art style, bucket loads of customisation, creative death traps and addictive gameplay.

***This review was written using a key provided by the Developer for review purposes***

El K.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Early Access Review
Posted: November 17, 2015
“room 13” is possibly the best combination of violence, extreme gore, amazing graphics, simple controls, fun and humor I’ve seen in quite some time. And there’s a distressingly large selection of games in exactly that genre, so that is high praise indeed.

In “room 13” you are given a minimal amount of instruction, with the exception of making it clear that playing with a mouse and/or keyboard is tantamount to near instant death. The player starts in a room with a weapon, and very quickly you are assailed by many varieties of what can best be grouped into “the undead”. And not 1980s undead, but 21st century “darn near fast as you” undead! (And just SO cute!) You have a limited amount of life and ammo, but there’s generally enough of both health and ammo to be found and collected. And you can find melee weapons such as pipe wrenches, hammers or crowbars (or you may pull one out of the head of some of your victims.) Melee make quite excellent weapons, in no way secondary to projectile weapons, but they wear out quickly. Killing in “room 13” is just about as fast and bloody as any I’ve seen. And just as quickly you will need to collect the gobs of flesh and brains before they dissipate.

In addition you occasionally notice a sort of breathing lung machine to be collected, and when you have enough of them you have won the round. At that point the player gets a brief respite from attack…..and choices to make.

Certainly, as a beginner the choices are simple. The immediate goal is to gain the ability to advance. As such, all you’ll want to do at first is survive. As you do, and cumulatively kill more undead (“kill more undead”. Hmmm…), you gain “faces” and weapon parts. Faces and weapon parts are awarded for rounds won (but not likely as a beginner) and the number of dead. Each face has a set amount of life and perhaps a specific unique skill. Having more life and further skills is the key to the choices I mentioned earlier.

Once you clear a level, a door will open to the next room. The choice you have is “do I go through that door, or continue fighting in this room?” The reason to stay is you will be given the option, for a few seconds, to open boxes in a rapid search for weapon parts to build the most powerful weapon possible, from parts awarded as mentioned above. Then and only then will it be feasible to move on to the next room…IF you manage to stay alive for the entire next round, so you can take that more powerful weapon with you. This is not an easy game, but not stupid, crazy hard either. And SO MUCH fun!

There is far more to this game than in this brief description, but if this doesn’t get you interested, I suspect nothing will, since perhaps you think this just isn’t your type of game. But, in full disclosure, I would have said the same before I began playing. (I was swayed by the stellar graphics and the low sale price.) For five minutes or five hours, an excellent game (even at full price.)
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
3.4 hrs on record
Early Access Review
Posted: October 12, 2015
[Review Copy]

This game has a lot going for it so early on. I haven't mastered the game but there is a lot to keep it fun and the developer has a lot of realistic plans for the future.

Current game flow: Pick a mask, fight off a wave of monsters and collect their guts to make a red potion thingy. Get three and you finished the round! You can collect from packages that will appear or move to another room, or try a bit of both. You don't have a lot of time. If it sounds boring, I found it definitely a fun experience.

The art is just too good for words. You don't need to pay to see that. Or just judge for yourself.

The controls are great, I have trouble when trying to jump on the stairs in some rooms, while in other rooms it's easy. It might be my controller though since it sometimes sticks to move left now and then. There is no story mode yet but it's planned, and the game is most definitely a complete experience. Though I'm sure it will be much further improved even before full release out of Early Access.

The masks. There are quiet a few each with their own abilities. Most increase your health but all do health upgrading and/or an ability. The developer has stated that the final count will be around 33. Off the top of my head, there are around 9 now. One example is a gas mask that after enough shots or kills [forgot which if not both], will spew a gas when activated. I find it useful to say the least.

The music goes with the gameplay. I find music necessary but not a big thing for me so you might want to read other reviews regarding it. For me it's enough to keep the gameplay flowing.. but again I'm not big on music unless it's a game where music is part of gameplay or just super super great. Though it's absolutely not bad at all IMO.

I almost forgot, the enemies aren't super varied but the individual enemies aren't your only concern. You have to deal with more and more of them, some different as you go each round. But also, there are unique traps for each room. I won't spoil them, but each is different and I think at least one room has two. I can't really remember in detail. I just know they aren't only against you.. if you are smart you can use them to kill enemies.

Most importantly aside from me really enjoying the game at an early stage of development.. I have to vouch that the developer is on the best end of Early Access and after seeing them keep up with their work I found enough interest to give it an in-depth try.

I am definitely looking forward to more of the masks and game design. I'll try to update this review again at least when out of E Access. MIGHT update now and then as it develops.

Absolutely recommended and despite having a review copy I put my money where my mouth is, and paid for a copy.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: May 7
The mix of whimsical hand drawn style and gore is easy on the eyes and helps distract from the hand cramps of constant restarts.

Room 13 is a fast paced arcade experience filled with giblets, gun mods, and face collecting. With little direction given to players outside the tutorial, they are tasked with tearing apart waves of the undead in an arena style setting with guns that are limited by ammo, and melee weapons limited by durability. This means that avoiding and dealing damage is tricky and puts players constantly on the move up and down stairs. After each wave some piles of boxes and supplies pop up that can offer players gun mods, pickups like medkits, or a surprise zombie that could ruin a good run.

The mods can alter gun stats as well as how they behave, like the chaser gun part that makes bullets track down enemies, or the motorized arrow launcher which allows you to pick up the arrows after use. Surviving waves and obtaining mods unlocks mods that later have a chance to appear in boxes between waves. After surviving a few rounds players will be able to carry secondary weapon that is also customizable. There are lots of mods to unlock, and while some are flat upgrades (like stocks that increase rate of fire), the finer parts of customizing are fun and keep runs fresh due to the random nature.

Another reward that keeps the game moving are the faces. The mask unlocks come in the form of 2 types of unlocks: a more forgiving tally of cumulative rounds survived, and the other masks are unlocked by surviving a certain number of rounds in a single life. These masks all come with a certain health amount attached as well as an ability such as eating enemies, releasing toxic gas, or charging across the screen. They are fun to collect and allow players to try out new strategies and push themselves to earn the next reward. The one small complaint here is that the masks seem a bit imbalanced: the earlier masks mostly have lower health and less potent abilities than later masks that have more health and powerful abilities.

In its current state there is only the arcade mode to get new masks and unlock mods, and it is a fun experience worth picking up. With only 2 recorded hours I have unlocked a fair bit, but the later mods and masks are still very far my reach and I am having fun hitting quick restart. The levels, each housing a different trap that hurts the player and enemies, are fun if not a little bit too much alike. The early access page states that there will be more levels, a story mode, and bosses, among other bits of content which should make this a stellar title. The developer also interacts quite a bit with community and is transparent and constantly bouncing ideas with everyone, which is always nice to see in an early access title

*Will update with major updates or full release
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
4.0 hrs on record
Early Access Review
Posted: May 16, 2015
Only played this for a short while yet, but I already know I'm going to invest a lot of hours into this game! Love the difficulty of it as it adds a want to get better to dive deeper into the story and learn why you are there. Love the upgrade system for weapons and the way the game is styled makes it so beautiful. Wishing there was a multiplayer and also a way to dodge zombies a bit easier. Like being able to jump onto the staircases rather than having to walk up from the bottom. But all in all I definitely recommend this game!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
12.8 hrs on record
Early Access Review
Posted: December 30, 2015
Hi, so this game is awesome.

First the good things
The graphics are really good. At the begining the game is very hard but through playing you can unlock the tools to beat the game. The mechanics of the game are really awesome and new, and once you have adapted to move in the map you feel really good playing the game. The screenshaking and other VU are really good and contribute to immerse yourself in the game. Is really adictive and is good for a quick round before going to work :p. And the dev seems to be very focussed in the game and he is delivering a great product.

Now the not so good things
(Most of this things can change with time):
Some of the rooms have weird movement stuff (Gallery and the Kitchen) that does not proves your ability, instead it becomes a luck thing and the AI also have struggle in those levels.
The achievements are really simple at the moment, through playing you can get all those an there is not a big challenge when you have some of the characters.
Some of the weapons are unbalanced, this means that most of the time you will choose the same set up for your weapon.
There are some thing that bothers a lot because caught you of guard and you can not do anything to avoid that. For example: sometimes when you go to other room you get damage from deads that are already there and the screen is black for a little time, so you can do nothing.

In conclusion, this is a great game with a lot of potential, it has some issues but most of them can be corrected through time, and the dev seems to be able to achieve something great.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
11.2 hrs on record
Early Access Review
Posted: December 14, 2015
When I saw room 13 in the steam shop, I knew it was going to be at least something different.
I did not expect what I got though.
The game is increadible.
It manages keep you coming back again and again.
The gameplay is solid and brutal, the art style is fun, and the music score is dead on with it eerie ambiance.
The only thing that holds it back is the occasional bug, but the developers are activlely trying to fix them, so they should soon not be a problem at all.
I strongly recomend this to anyone who enjoys arcade-like gameplay and zombies.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
2.7 hrs on record
Early Access Review
Posted: May 18, 2015
Who likes shooting zombies and collecting organs?

I do! And that's what you get to do in room13.

https://youtu.be/VPvJ8C1u2cQ

room13 is a 2D shooter where you must collect the delicious giblets of destroyed zombies. After you collect enough parts you will spawn a battery which you need three of to move onto the next room.

As you move from room to room each round gets harder, you face different enemies and each room has a unique trap that can become activated. At the end of each round you'll have a few seconds to search some crates to upgrade your weapon.

The game is a little rouge like, in its mechanics. As you progress you'll achieve different milestones which unlocks new weapon parts and new masks. The masks to my knowledge only increase your health(although the trailer does show a shark mask that seems to eat zombies!) . While the weapons upgrades are random drops in those crates at the end of the rounds. You'll die plenty and as you do hopefully your runs will lasts longer and longer.

room13 is a fast paced addicting shooter while plenty of zombie destruction to go around.

My only gripe is the controls, when moving up and down stairs you must go all the way up or down. You're unable to just jump up onto them, which makes it hard to get out of tight spots.

For more reviews and podcast check out EarlyAccessMedia.com, earlyaccesspodcast.com and YouTube.com/earlyaccesspodcast!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: May 21, 2015
This game reminds me a lot like 'The Binding of Issac'. It has a cool and similar esthetic and addictive gameplay.

https://www.youtube.com/watch?v=9We_4XvIGdo

It's also a lot harder than it looks so for those of you looking for a challenge..... You begin each game trapped in a room that is overcome with zombies, while armed with just a basic handgun that you can customize and tweak between rounds.
Each room has its own, unique, Killtrap that is randomly activated at the beginning of a round. Killtraps can harm both you as well as the undead horde. Surviving a round with a Killtrap unlocks the room adding it to the list of random, possible starting rooms for your next run.

When you terminate zombies you will need to gather their gibs/chunks (remains) which, after you have gathered enough, will earn you a battery. Get three batteries and the round ends, the doors open, and you can venture into the next room. - Highly Recommended!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: June 29, 2015
==EDIT:==

==

The Arsenal now has the different components "Locked" until you discover them.
Ammo spawns much more frequently now.
Not sure if the ability was always there, but I just now discovered you can shoulder-charge while in mid-air.
Along with the ability to slide down walls (which I did know of, but was never really able to take advantage of, due to level design/enemy spawn points), this adds some semblance of "a way out."
Faceless seems to stick to the stairs when going up them more-so than previously - to angle the stick just-so is not as necessary when ascending (seems a different story with going down them, though).
Jump, dash in mid-air, move over a staircase and hold up on the stick and you'll probably land on the staircase, rather'n having to gamble on it as before.
I didn't seem to shoulder-charge directly into enemy attacks as much as before, but it still happens. Shoulder-charging over ammo/health/batteries collects them, but not the gibs.
This review was negative (2 of 5 people found it helpful), but since it seems that most of my qualms with the game have already been addressed, *Thumbs Up*

However, I still wish we could shoot vertically somehow. Not straight up, as it might be reduced to some sort of twisted version of Space Invaders (why I only mentioned "diagonally" in the original review), but to have to either wait under a staircase or a ledge for the enemies to get into range (watching your back in the meantime, no doubt having to retreat into a throng anyway) or to try and jump so as to have them in-sight of your horizontally-inclined KillMachine (no doubt landing in a throng)... still am "jezt teh sux." Along with that precarious platform suggestion, 's'just my input on the Early Access.

I did not intend for the original tone to be harsh, though it may have come across as such. I appreciated the game before and can actually recommend it now; I couldn't then, not for lack of want, but because my conclusions and conscience prevented.

Apologies and gratitude to DTownTony

==


Original Revie:


I was actually very excited to play this.
This will probably be downvoted because I'm "jezt teh sux."


Facts that detract:
* You can't shoot diagonally.
* You can't shoulder-charge up stairs (if you actually manage it (as I THINK I have), you'll probably just end up charging off that level).

Personal qualms:
* KillMachine upgrades are random drops in crates.
There are lots of duplicates. Before starting the game, you can visit the Arsenal - "These are what spawn between rounds." Might as well not even show us that if we can do nothing with it, or have each component able to be viewed only when we collect them.
* The sizes of the characters (er you and the grunt zombies) are such that the standard three-tiered stages could easily be six-tiered... if jumping was sacrificed... unless we could jump up through the levels. Jumping is hard enough to do as it is; trying to leap over enemies almost always fails, and trying to bound onto the higher level while on the stairs hardly ever works either. So it'd be no big loss.

Contradictory as ever, I feel like the levels are too cramped (as in "There's (")never(") a way out,") but suggest that cramming each stage with more levels would fix this... Precarious platforms that would collapse over time might work; I can appreciate how "hardcore" the swarms are, but when the only "defense" (as there's never enough ammo) is the unpredictable shoulder-charge...
-(could have those platforms be as unpredictable; they might give way at random times - either after you jump off (thus smashing enemies below you) or while you're on it (decimating your health); have the chains holding them up be vulnerable to enemies' attacks)-
That, coupled with the inability to shoot diagonally, it takes no time for to have bodies falling and glomping onto you. The very sudden spawning of enemies (above, below and at the edges) - other than reinforcing "There's no safe place," - often results in half health disappearing before action can be taken.


The game is basically:
Find an exploitable spot in the map, sit on it while you defend yourself. Only move when you get swarmed or need health/ammo. Struggle to get to that aid because (using a controller, even) either a few outliers will be out of range of your shoulder-charge (so you actually rush into those enemies' attacks) or you miss the stairs because you didn't have the stick angled just-so. It doesn't seem feasible to constantly be on the move, what with (y)our tendency to miss the stairs - because it's rare for there to ever actually be a more advantageous position, reflexes notwithstanding (ammo withstanding).


I mean... you're paying for the art. The gameplay is par, nothing more (if not less)(at this time).
I won't request a refund in the hope the game will actually become worth the money; because I appreciate the art enough; because maybe I'll be able to better reckon the game ("git gud").
I can't recommend others to get the game, because I doubt many others would be as appreciative of the drawings; to own a game that (though, perhaps, "fun" to play (at times)) is so basic that it could easily be replicated in a Flash game.
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