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Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).
Release Date: Jun 1, 2013
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Play Exodus Demo

About the Game

This demo content the first part and first Boss of the game

Exodus is a 2D Platform/Exploration (metroidvania) game for Windows, with oldschool gameplay mechanics, and HD native resolution (1920*1200). Musics are made by Yann Van Der Cruyssen (Saira, Block That Matter).

You can choose between a male character, Zoulux, or his girlfriend, Ly'sax, depending on your favorite alien (or gender).
The choosen character will get out of his capsule, in a wild and a somewhat hostile environment.
Soon enough, a leader of Exodus will contact you from his capsule, asking you to help Exodus' inhabitants.
And you'll be on your way.

Main Features


-Metroidvania mechanics : Platformer control ( jump, crouch, sneaking, attack, etc... ), and in our case a big part for exploration.

-Unique visual style.

-Skills evolution with skill-trees, using evolution points ( Vital energy in the game ) that can be found in the environment or by killing monsters.

-Collected evolution points are lost on death ( but they can be recovered if you can reach them without dying again ), but activated mechanism are not reseted on death.

System Requirements

    Minimum:
    • OS: Xp
    • Processor: Core 2 Duo
    • Memory: 2 MB RAM
    • Graphics: Compatible OpenGL
    • Hard Drive: 800 MB available space
    • Sound Card: Compatible OpenAL
    Recommended:
    • OS: Seven
    • Processor: Core i5
    • Memory: 4 MB RAM
    • Graphics: Compatible OpenGL
    • Hard Drive: 800 MB available space
    • Sound Card: Compatible OpenAL
Helpful customer reviews
7 of 8 people (88%) found this review helpful
166 products in account
1 review
0.2 hrs on record
The Exodus demo looks and plays more like a proof of concept rather than a sample of an actual game that's well into its development, nothing yet has a feeling of coherency with problems arising in both gameplay, what little of it there is on display, and graphics.

The demo features an odd mix of 2d and 3d which doesn't quite work, the models just don't blend with the digitally-drawn scenery, which itself varies in quality from looking quite pretty to either unfinished or amateurish. Hazards don't really 'pop' from the rest of the graphics and particle effects seem oddly absent.

Controls are set oddly from the start, I have never experienced 'Q' and 'D' being used in place of WASD movement and the mouse is used to attack. Your alien hero has a melee move to fight off the various enemy creatures but it feels flimsy and weak, the character animation not yet at a state of feeling fluid and natural while you move and fight.

While it is vaguely interesting if you like to walk around sci-fi landscapes, there's not much of a game to be seen in this demo of Exodus, it all just feels a bit unfinished.
Posted: July 18th, 2014
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16 of 27 people (59%) found this review helpful
267 products in account
16 reviews
0.3 hrs on record
Feels very unfinished, even as a demo. Controls can be rebound, this is a must as the default controls do not work with standard american keyboard layouts. Xbox controller can be mapped to inputs which is very nice. Translations are dodgy and feel incomplete, but can be understood if you push for it. Game has potential as I like some of the mechanics. Menus are cheap and thrown together.

This is just the demo of course. But with what the demo has shown me, game is not worthy of a purchase just yet.
Posted: July 14th, 2014
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2 of 4 people (50%) found this review helpful
177 products in account
1 review
0.4 hrs on record
During the intro I couldn't find a key to skip the often-seen story. Then came the awkwardly-chosen key bindings. Then the verbose message boxes, the loose controls and the graphical style that makes it hard to understand what is scenery or stuff you can interact with. Also, for a Metroidvania, the levels seemed a bit too open-ended (at least for a 1st level).
Not awful but needs a lot of work. I just don't know if, even with a lot of work, it can become a choice over so many others...
Posted: July 17th, 2014
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0 of 2 people (0%) found this review helpful
10 products in account
3 reviews
0.8 hrs on record
Stunnging beauty and wonderful atmospheric sound. Great work so far.

My only issue is the double jump function. It doesnt work anything like a normal double jump. In fact i could not even fifgure out how to do it. They provide a sign for you to read on how to do it but the english doesnt make sense.

Anyone got any insight into making the double jump work?
Posted: July 19th, 2014
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1 of 5 people (20%) found this review helpful
72 products in account
5 reviews
0.2 hrs on record
GOOD GAME, but has issues. Some of the text is not gramatically correct and some of it does not quite make sense. Also, the controls are a bit odd. These factors lead me to believe that the game is from an Asain country, where they may not use the standard qwerty layout used in Europe and America, the text also leads me to beleive that is was translated from a different language. It is also very likely that the game is French, and was translated from French to English, as the two language options are French and English. If the translations were addressed and the controls had the option to be switched to a layout more familier to people from Britain or America perhaps, as q for left, d for right and z for jump are a bit confusing, i would personally prefer the wsad setup with space as jump. The games graphics, sound and artstyle are very nice and I will certainly buy this game.

:)
Posted: July 17th, 2014
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