CubeZ is an action game with destroy the brain to kill mechanics, fully destructible characters, and a high level of customization that gives you the freedom to play with your own style. From tanked out battle axe warriors to SMG ninja assassins, everyone gets to play how they want.
User reviews: Positive (10 reviews)
Release Date: 1 Dec, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love keeping our community involved in every phase of development, thats why we have maintained a twitch stream of all our development efforts so far. Early access gives us an even better way to keep our community involved now that the game has progressed this far.”

Approximately how long will this game be in Early Access?

“We expect to stay in early access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The final version is still very wide open as we want to take the game in the direction that the community wants. What we do know for certain is that the final game will include many more maps, weapons, gamemodes, and gear items. We also have plans for a single player mode as well as coop.”

What is the current state of the Early Access version?

“The game is playable with all features listed on this page though not everything works exactly as we want. Currently you can expect fun fast paced arena multiplayer with an emphasis on using points gained from kills to unlock new gear and weapons.”

Will the game be priced differently during and after Early Access?

“The game will be priced at a slight discount all the way through early access so we can reward our early supporters.”

How are you planning on involving the Community in your development process?

“We love involving the community in our process so we have a number of avenues for monitoring their ideas. Apart from the steam page reviews and comments (which we scan non stop), we host a twitch stream at http://twitch.tv/imaekgames where we stream development and communicate directly with our fan base for ideas and inputs right as we work. Already we have added a number of changes suggested by community members as they watched us work.”
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HOLIDAY SALE! Offer ends 2 January

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14,99€
10,04€
 

Recent updates View all (2)

27 December

Community Update

Merry Christmas and Happy Holidays! The holidays are always unforgiving when you want to get things done but it's okay! Family and friends always come first right?! We love you guys, and thank you so much to everyone for supporting us so far in buying a copy of CubeZ! If you have bought it already we thank you very much!

I'm not sure everyone knows our story so I'll give you a semi-brief history of Imaekgames. You can skip the next block of text if you want, I won't be mad.




The team is composed of two individuals(Michael and Alan, Michael is writing this). The two of us met a few years ago through the Unity3D forums through a project that was later cancelled or in a form of cryostasis, we're not entirely sure anymore. That project was called Zday. It was actually a thing long before DayZ from what we were told.

After that team disintegrated slowly over the course of about 6 months, I made a little prototype using Unity, Playmaker, and the Ultimate FPS system. I started passing it around to my friends, I'm an artist, saying "Hey guys look what I made!", I was pretty hype since I have no programming knowledge.

This game was a very small zombie survival game prototype where you could shoot little cube headed guys with no legs and chip their body parts away and you would have to shoot their brain/spinal column to kill them. Okay this isn't as brief as I meant to make it but thanks for still reading! :D Alan was one of the people that I showed the prototype to, he showed a lot of interest and we decided to take it further, always focusing on the destroy the brain to kill mechanic and fully destructible characters.

We took the game to Alpha 3 in Unity, then did a full reboot into Unreal Engine 4 and then released Alpha 4, that was a huge undertaking but we pulled it off while keeping the original spirit of the game, but in the process the game became a third person shooter.

While doing all that we decided to take the Steam Greenlight route and after a lot of stress, let down and vigor; the game was Greenlit! Thank you if you voted for us btw!! Being Greenlit was only the first step in releasing the game on Steam though, it was far from being something we felt we could put a price on at that point. So we worked on the game for another 9 months with a lot of hardships peppered in there.

We were almost forced to cancel the project all together due to lack of income, we were both working full time jobs and then working on CubeZ full time as well. Then towards the end of the summer we caught wind of the Ohio Game Dev Expo in Columbus, Ohio, which really helped us kick things in to overdrive to get a playable with our newest rendition of the character.

The expo was a ton of awesomeness, our first one, and certainly not our last; highly recommend any devs to get a booth at an expo, it's a lot of fun to connect with players and non-players of your game's genre alike. While at the expo we met some guys from this place called Lumos Columbus, they liked what we were doing, and 2 months later we're now a start-up company within Lumos.

We love having our office in here, in the heart of Columbus, right on High St on the busiest sidewalk in the city. We've sort of settled in now and we're super focused on making CubeZ the best game it can be, following our passions of being game designers and makers, and seeing our game develop into something we had no idea that little prototype could become. We're not by any means a "SUPER SUCCESSFUL" game company, but we absolutely love what we're doing and we hope you end up loving our quirky third person shooter, CubeZ!




Now for the more relevant stuff.


This update is not out yet, but we'll be rolling it out very soon!
We've made a ton of changes to damage systems and the melee attack system, it's more stable, consistent, and satisfying than ever. Each piece of gear on the body now can be knocked off individually, for instance each shoulder pad individually.

The melee system redux introduces true damage strikes; before it would just damage anything in a sphere radius; now the damage calculates along the swing of your blade. Ragdoll physics are working properly now, so deaths are a lot more satisfying, they can also glitch out the physics on active players sometimes, but we'll fix that in time, it's a semi-rare occurrence.

We've also added animation customization(we love customization if you haven't noticed) so you will be able to customize your melee strikes based on your mouse movement; Up, Down, Left, Right, Stab. It's really cool, and we'll be tuning that along the way as well, and seeing where we can add in similar mechanics to other parts of the game.

We're also working on a single player and coop mode as well, this is not something we're sure if it'll make it into the next update, because we want the AI to behave zombie like and not be super smart like they currently are, but we'll keep you updated on that. We're also looking into how we can get them to act in a hive mind as well.

Our zombies are not traditional zombies, we have a whole parasite infection mechanic where the parasite actually grows outside of your head over time, but I don't to give away too much on that yet. We'll put out an initial version of that and let you play with it and we'll fix it and tune it based on your likes and dislikes. Sniper rifle, more melee weapons, and other gear items will make it into the update as well.



Thank you guys for all your support! We know the player count is low, but as more people are picking up the game, it'll be a lot easier to connect with people and play. January should be a good month to add a lot of new players into the pool :)

If you buy the game now, you're saying "hey, thanks for being real, and I support what you guys are doing, and I hope the game turns out to be sick nasty or cool or something" and that's pretty neat.

Message me if you have any questions of comments, discussion boards are there too in the community hub!

2 comments Read more

5 December

Alpha 8 Release Notes

A little Christmas, a little underworld, a little sci-fi.

Thank you everyone who's purchased or activated in the past few days, we've had a really good launch so far into Early Access, so we've created some more gear content, patched some slightly unforgiving bugs, tuned the weapons and added a couple more, added a whole new map, Descend which takes place in an underworld type setting, it's a little warm down there.

Thanks for all the bug reports and suggestions so far! We actually implemented a few things into this release already! We're making the game our core want to play hopefully and your feedback is key. Help us keep making the game better and better with lots of constructive criticism.

New Map:

  • Descend - underworld lava map
New Items:
  • Santa Hat
  • Red Nose
  • Antlers
New Weapons:
  • Minigun
  • Lumos - light saber melee weapon
  • Candy Cane with Xmas lights
Weapon System Changes:
  • Small amount of increased accuracy on all weapons while stationary
  • Weapon spread over time increased on all weapons
Weapon Changes:
  • AK47: Greatly Increased Accuracy
  • P90: Greatly Increased Accuracy
  • MP7: Greatly Increased Accuracy
Economy Changes:
  • All items and weapons are now priced at 5KP for testing purposes
New Features:
  • Weapon color customization on MP7, 9mm, and Lumos
  • Settings menu upgrade (still a work in progress)
  • Main menu now has a live message we can update at any time and also a button that will change from time to time so the community can vote on our most pressing issue(s)

0 comments Read more
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About This Game

EARLY ACCESS WARNING


CUBEZ IS IN EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT. CUBEZ IS IN A HIGHLY ACTIVE STATE OF DEVELOPMENT SO VARIOUS THINGS WILL BREAK AND BE FIXED PROMPTLY FROM TIME TO TIME. WE'RE VERY OPEN ABOUT DEVELOPMENT, SO PLEASE CHECK OUR SOCIAL MEDIA OUTLETS AND LEAVE COMMENTS OR QUESTIONS TO HELP SQUASH BUGS. ALL FEATURES LISTED ON THIS PAGE ARE IN THE GAME CURRENTLY AND ARE AVAILABLE FOR PLAY.

About CubeZ


Get ready for some full multiplayer destroy the brain to kill goodness with fully destructible characters, destructible gear, gear that effects play style, full character customization, weapon customization, and weapon mods that change the way your gun handles. CubeZ in Early Access is all about action gameplay and arena styled combat and various game modes.

Team Deathmatch
Capture the Flag

Features


  • Full Dynamic Player Destruction, Watch Parts Fall Off as You Shoot!
  • Character Gear Customization
  • Character Loadout Customization
  • Weapon Customization
  • 2 Action Packed Game Modes
  • In Game Chat
  • 6 Arena Style Maps
  • Over 50 Gear Items
  • Configurable Matches, Play with 2-16 Players

System Requirements

    Minimum:
    • OS: Windows 7 SP2
    • Processor: i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 640 GTS
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Tested on lower devices than this
    Recommended:
    • OS: Windows 8.1 64-bit
    • Processor: i7
    • Memory: 8 MB RAM
    • Graphics: AMD R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
32 of 57 people (56%) found this review helpful
1.3 hrs on record
Posted: 1 December
Early Access Review
A carelessly, effortless put together game and if not true, a game made by developers with very little knowledge on developing a close to good video game.

Not going to rate it as it's in early access but so far I do not recommend it AT ALL!

Only buy it if your supporting the developers or want to play a game and laugh at how bad it is for 5 minutes.

A gameplay showcase with honest and non-misleading gameplay will be provided shortly:

EDIT:
https://www.youtube.com/watch?v=3DqWif48lDc


RECOMMENDATIONS:
- Better Mapmaking( No horribly ugly structures, bigger playing fields, interesting maps that tell a story )

- Better gun mechanics ( Spread either dynamic or simply turned off )

- Textures are good along with models


I recommend going overhaul with the idea of getting to the core to win, I say let players add on layers and layers of armour on end, ofcourse adding a limit, creating classes such as juggernauts who can wear more armour but slows them down and classes with fast characters that run fast and specialise with certain weapons.

I want to see a fat ♥♥♥ walking around the map, that can role down hills like a bowling ball.
I want to see ninjas with katanas that rip through the thickest sets of armour.

^ That is a game that would sell in my opinion.
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
1.6 hrs on record
Posted: 10 December
Early Access Review
The game is fairly simple right now, but the developers are awesome and very interactive, and are constantly open to criticism and suggestions. New things are constantly being added. I highly recommend helping the devs out with $15, and watching their twitch stream (imaekgames on twitch)
Was this review helpful? Yes No
9 of 15 people (60%) found this review helpful
7.9 hrs on record
Posted: 4 December
Early Access Review
CubeZ is quite unique. The jumping/movement mechanics have some useful tricks you can do, and the

damage system on the players is a nice alternative to a standard, boring health bar. Customization is

quite robust already, giving you the options of all kinds of gear ranging from helmets to wristwatches.

I feel this is definitely worth picking up and seeing where it goes, as the game has much potential.
Was this review helpful? Yes No
12 of 23 people (52%) found this review helpful
3.4 hrs on record
Posted: 1 December
Early Access Review
I think that CubeZ is great, and that the developers put a lot of time and effort into it. I have been following the game's development since it was first on greenlight, and I am very pleased with the direction that it has took. The map designs are also great, each one has its own unique thing about it that makes it a game worth playing. The new Capture the Flag mode adds lots of new ways to play the game, including strategy based play, where you cooperate with teammates to distract the enemy team so that someone can sneak by and take the flag. I can't wait to see what future builds bring to the game :)
Was this review helpful? Yes No
13 of 25 people (52%) found this review helpful
1.2 hrs on record
Posted: 1 December
Early Access Review
Hi played this game for abit and got really into it awsome gameplay in the way you can do gun fights like on the matrix and the way the bodys fall apart adds funny effect obviously a couple of things to get through with some glitchy things but all rounder i cool game i hope some day it becomes huge thankyou
Was this review helpful? Yes No
9 of 18 people (50%) found this review helpful
6.7 hrs on record
Posted: 2 December
Early Access Review
I've been following this game for a few month's now and am very pleased with the progress thats been made. The concept of the different body part being shot off that effects your abilities in combat is awesome. For example if you shoot out a players lungs they can no longer sprint. The devs put in a lot of hours and work really hard and really close with the community taking feedback and iterating on it in real time through their streams. I can't wait to see where they take this game in the future. Good Luck guys!!!
Was this review helpful? Yes No
11 of 22 people (50%) found this review helpful
1.1 hrs on record
Posted: 2 December
Early Access Review
It has potential, hopefully one day it will become better
Was this review helpful? Yes No
20 of 41 people (49%) found this review helpful
1.7 hrs on record
Posted: 1 December
Early Access Review
https://www.youtube.com/watch?v=Ocveup8c8Ko

This would be a great game if it was free or cheaper. But this is not worth 15€
Was this review helpful? Yes No
9 of 24 people (38%) found this review helpful
0.1 hrs on record
Posted: 2 December
Early Access Review
this game is awesome i like it thank's guys and good work
Was this review helpful? Yes No