Losing his parents during the holocaust to a mad man of a doctor. You're to play as Grobuskna Vladinov, 20 years after the incident that changed his life dramatically. Grobuskna receives an unknown phone call that'll start a journey that'll twist your mind...
User reviews: Mixed (995 reviews)
Release Date: Jul 16, 2014

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"(free) Horror FPS for single player,zombies,action,scare"
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Recent updates View all (7)

August 20

Experience the horrors of The Forgotten Ones on any platform!

Patch V2.9

Shared
  • Ported the game to Mac and Linux.
  • Picking up ammo is finally easier.
  • Fixed up the resource view HUD which displays items you've picked up, ammo for example.
  • Added a new weapon selection HUD.
  • Changed the inventory GUI, items are now drawn as 3D objects and they can be rotated/zoomed for inspection!
  • Removed Maps & Note storage in the inventory GUI.
  • Added new animations for running and item pickup for certain weapons, added holster and bash animations for all the weapons.
  • Removed melee weapons, you now use your weapon to bash instead. The bash feature will also knock the enemy away which will grant you some space in order to get away.
  • You can now melee attack with the Torch and Lantern.
  • Blood will splat when attacking ragdolls.
  • You now get notified if you're carrying max ammo for the ammo type you're trying to pick up.
  • Fixed a memory leak caused by FMOD.
  • You can no longer escape to the main menu when you're in the inventory, credits view, note view or dialogue view. (ESC closes)
  • Fixed up all the VGUI and HUD textures with ugly white borders.
  • The Inventory and Note Panel now fades in/out when opened/closed.
  • When the Credits Panel is active you can now click on ESC to return to the main menu right away.
  • Added Film Grain, you can also change the intensity of the film grain.
  • Removed Custom Story Support.
  • Updated the Keyboard Options GUI.
  • Fixed a bug which would prevent Subtitles from working even if it was toggled in the options.
  • Added some new thirdperson animations.
  • Fixed a bug in the sprint and health bar which would not display the right value.
  • Updated the console GUI.
  • Added a second hitbox on the twin npc's second head.
  • Added physic meshes on inventory items which didn't have any.
  • Fixed a bug which would not lower the music volume when you changed it in the options or in the console.
  • Replaced some achievements to fit the new features.
  • Fixed a bug which would force a red overlay above the HUD when you changed resolution or graphic options.
  • When blood splat on you it will now be drawn on the viewmodel.
  • Fixed a bug which would flicker all glowing entities when you picked up an entity which were glowing.
  • Glowing items will no longer glow through the viewmodel.
  • Fixed some missing textures on the FG-42.
  • Fixed a bug which would reset the view roll effect when strafing left or right while shooting.
  • Nerfed Schienzel and the Twins.
  • The console will no longer interpolate slowly when in-game. (when opened/closed)
  • Fixed a bug which prevented the main menu from fully loading sometimes.
  • Main menu music will now fade in/out properly.
  • Fixed a bug in the main menu buttons which would not allow the hover sound to be played properly if you hovered over the buttons back and forth fast.
  • Fixed a possible crash when opening the inventory when you were about to transit to another map.
  • Added a new melee system.
  • Fixed some issues with animations 'overlapping', animations will now play in sequence so they don't clip.
  • You can now find and use the Panzerfaust.
  • Fixed a bug when using inventory items, sometimes you'd play a voice over which indicated that something went wrong even if it didn't.
  • Improved the bleeding system, you now spawn more visible blood.
  • The loading screen now reports the actual loading progress so it will no longer spin back and forth.
  • Soldiers can now jump.
  • Simplified the inventory system.
  • The Psychopath achievement has been nerfed.

Maps
Shared:
  • Added new soundtracks provided by Shannon Lawlor and Jason Sutherland!
  • Added a chapter title show off system.
  • Remade the first chapter.
  • The door opening sounds should be more in-sync.
  • Fixed a bug which would occur if you ran away during transitioning through doors, this would prevent the player from going to the next area.
  • Fixed a bug which would create instances of entities in previous maps into the next map when you transited, these entities were spawn/teleport points. If these points had the same target names as other entities in the new map it would create conflicts with these entities. For example being teleported to the wrong area when going back.

tfo_c1_forest:
  • The voice over when you enter the vehicle after the intro scene should no longer stop playing.
  • Optimized some various parts near the hotel.

tfo_c1_hotel:
  • When you go in the hut outside to pickup the lantern it will now spawn one enemy instead of two.

tfo_c1_tunnel:
  • Fixed a bug with the TNT's, if you had picked up a certain amount and died attempting to get them all it'd say that you still had that amount when you returned.

tfo_c2_basement:
  • You no longer hear random geiger/radiation sounds.

tfo_c2_rightwing:
  • Added a hint with the bookcase to help the player figure out how to open it.

tfo_c2_promroom:
  • It is now easier to pickup the key from the chest.

tfo_c2_kitchen_lroom:
  • The dialogue with Schienzel has been shortened.
  • Fixed missing specular map for the Chef boss.

tfo_c4:
  • Removed some 'invisible' walls.

Mac and Linux issues
Please post anything else in the 'Bug Reports' section!
  • The boss bar only displays the first character of the boss's name.
  • The Chapter Title show off only displays the first character in the title string.
  • Some of the subtitles doesn't show up for every voice over.

The future
It is over a year ago since TFO got on Steam, it received harsh critics mainly because it had PewDiePie references and it was rather hard.
I intended to add more stuff in this update, time is not on my side unfortunately.
The next version of TFO will most likely include the sequel, stay tuned for more.

9 comments Read more

April 27

Modding > Money

Do you believe that modding is about passion, freedom & meant for the gamers? Then you should definitely show your support at change to bring down Valves new idea of paid workshop items.
Modding has never been about money and it should never be!

21 comments Read more

Steam Greenlight

About This Game

Through the eyes of Grobuskna Vladinov, you'll be taken through a ride that has stained itself to Grobuskna's memory.
Losing his parents during the holocaust left Grobuskna with many questions, he couldn't accept to let the villain be forgotten.
Having a father that worked close with the resistance during world war two was a big risk in itself.
But as Grobuskna once said, to let good die and bad live is something no man can accept.

Grobuskna is a detective, as a side thing he's been trying to keep track of remaining Nazi officers spread around the world.
Despite the fact that he knows who took his parents, he still doesn't know where he's hiding.
Until an unknown call reaches Grobuskna's office, an unknown call but an expected call that'll change everything...

Key Features

  • Full Modding Support
  • Complex inventory system
  • Flexible Dialogue system
  • 18 different and unique weapons
  • Terrifying atmosphere and soundtracks
  • Multiple endings and 12 achievements
  • Drivable Vehicle(s)

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 2 GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Express graphics card).
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 4 GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Express graphics card).
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
697 of 945 people (74%) found this review helpful
38 people found this review funny
1.1 hrs on record
Posted: March 6
If this game was a potato, it would be a bad potato.
Was this review helpful? Yes No Funny
105 of 131 people (80%) found this review helpful
27 people found this review funny
0.8 hrs on record
Posted: June 9
Roses are red,

Violets are blue,

These assets are stolen

and this mod is poo
Was this review helpful? Yes No Funny
158 of 210 people (75%) found this review helpful
17 people found this review funny
5.3 hrs on record
Posted: April 5
I couldn't realy make a written review or anything on this game. SO, I made a video instead, and no I didn't make this for "youtube fodder" reasons or whatever, I made it because I HATE this game: https://www.youtube.com/watch?v=Xcuw_K6qWrs

Also I don't know why the thumbnail is of Cry of Fear, because that is not how it is on my channel, either way, go play Cry of Fear instead, THAT is a scary game.
Was this review helpful? Yes No Funny
46 of 60 people (77%) found this review helpful
3 people found this review funny
2.2 hrs on record
Posted: May 24
Slenderman, Justin Bieber, the "stephano" from those pewdiepie videos, and a lot of badly imitated German accents.



This... this is ♥♥♥♥♥♥_t.
whoever made this has potential to be a good gmod horror map maker, with all the scripting,
but trying to make your own free game is far beyond your ability.

those monsters waddle at you until you die.

uninstall/10
Was this review helpful? Yes No Funny
35 of 50 people (70%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: May 17
Damn this is bad. From one modder to another the custom weapons and AI were nice but the actual design and structure of the rest of this game was sloppy and unplayable even when it wasn't bugging out. The Nazi symbolism was really tasteless too and left a nasty taste in my mouth for all the wrong reasons. This needed way more polish and play testing and I cannot recommend this to anybody as it stands. If you ever make another game start from the drawing board and use this game as a lesson. No ones first game is perfect. Distance yourself as far as you can from this mess and whatever you do do NOT make a sequel! 1/10 at best.
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