RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honored Kingdom in the land!
User reviews: Mixed (228 reviews)
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Buy RPG Tycoon

 

Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (22)

March 16

RPG Tycoon Updated to Alpha 0.4

It's been two months coming, but 0.4 is finally here!

Anyone who made it out to EGX Rezzed in London this week has had a chance to check the new build of game out (and gave me a few things to tweak before release). I had an awesome time meeting fans and showing off the game and I'm REALLY proud of where it's managed to reach. There's over 50 new improvements to the game, many of which should be instantly noticeable by watching the NEW RELEASE TRAILER!

https://www.youtube.com/watch?v=4MrAnUDYQ60

Basically I've overhauled most of the way that the game handles to make it smoother and more efficient. 3 Days of stress testing and the game never crashed or froze. Not once. I'm really proud of that. So I can happily say that this is a MUCH more stable build of the game than you've experienced previously.

The framework of the game is in place with this update and I'm sure you'll all be able to see that now. This is the first time it's actually felt like a game. With this all in mind, the price of the game has been raised slightly to compensate for the new amount of content and to thank everyone who has purchased the game so far getting an even better value for their initial investment!

There's obviously still a few bugs here and there, some stuff I've decided not to fix yet because I wanted to get this update out. I'll likely focus on those over the next week or so and push out an incremental update when I can.



EDIT: Some players are confused at the lack of contextual menus.
Buildings no-longer have their own menus because due to a game design point of view it was going to become incredibly taxing and complicated for each building to have its own menu with the amount of new stuff I'm looking at adding. For this reason, buildings auto-restock and can be upgraded via the library. Placing buildings that have functions will unlock a sub-menu within the pre-existing systems. Such as the Barracks unlocking training in the Hero menu.

With the introduction of Hero needs this also made sense. They will automatically visit the tavern if they're idle, and decide to do so. They are now in control of their own needs.

Hopefully this clears things up.




Update Notes

New Features
  • Autosave Added
  • Edge Scrolling Added
  • New Kingdom Section System Added
  • "Official" Quest Type Added
  • New Music Track
  • Ovehauled UI
  • Message System Upgraded
  • Theatre Added
  • Barracks Added
  • New Training Sub-Menu
  • Replaced UI Text with Icons
  • Heroes, Adventurers & Buildings now have Info Boxes when you click them.
  • Attractiveness Meter
  • New Help Guide Menu with Basic Text Descriptions
  • Updated Mouse Cursor
  • Heroes are now Alpha'd in the Hero Menu when Unavailable
  • Heroes can now be loaned to Kingdoms upon request
  • Settlements can now be Invested into if they like you enough giving a return each month.
  • Building Maintenance now shown in Building Menu
  • Happiness added to Stats Menu
  • Hero Menu UI Updated
  • Heroes now have needs
  • Competing Kingdoms Stats Menu
  • Hero Traits Added
  • Feedback Added to Debriefing during Custom Quest
  • Epic Quest Descriptions Completed
  • Building Ghost Hovering
  • New Kingdom Section
  • Bounties can now be activated within Menu
  • Bounty Requirement can now be seen when selecting a Settlement
  • Heroes can be removed from quests by clicking their icon when assigned
  • "Official" Quest Type Added
  • Upgrades removed and replaced with Library Research Tree
  • Building UI Prompt buttons now functional
  • Followers now remain in Kingdom based on their Happiness and Gold.

Optimisation
  • New Node Mechanic
  • New Building & Tile System
  • Optimised game world to only draw within Viewport
  • Improved Saving/Loading
  • Depth Sorting Fixed for Buildings
  • Minor Optimisation Improvements

Balance
  • Adjusted Building Prices
  • Lowered Maintenance Prices
  • Quarter Day Timer Removed
  • Quest Earnings relate to Happiness
  • Quest Earnings relate to Heroes Stats
  • Quest Scoring Algorithm Improved Slightly
  • Minor Balance Changes

Bug Fixes
  • Background can no longer be zoomed whilst in Menu
  • Minor Bug Fixes

As always the Save Files will be completely useless with this update and will cause your game to crash. So starting a new game is advised.


What To Expect Next?
Now it's all about adding content to the game and fixing the stuff that's currently broken.

There's a new building system running underneath the game that's going to make it much easier to move/delete stuff, so I'm definitely focusing on that first.

I'll then start looking at more new buildings. I want loads of new decorations. I'm really enjoying them now. Stone walls are a must.

Finally, I want to really expand the AI on adventurers and the Kingdoms in the land. Allowing players to destroy them and call in favours.

Watch this space.

All the best,
Skatanic Studios

IF FOR ANY REASON YOU'D PREFER, YOU CAN ACCESS THE PREVIOUS MOST STABLE BUILD VIA THE "ROLLBACK" BETA IN THE BETA TABS OF THE RPG TYCOON PROPERTIES IN YOUR STEAM LIBRARY

8 comments Read more

March 3

Alpha 0.4 Preview Video - Developer Diary!

Alpha 0.4 of RPG Tycoon is just around the corner. So Matt wanted to spend some time playing the game in its current state and show off some of the 40+ changes / new features that are coming to this build of the game.

https://www.youtube.com/watch?v=djZr-NdLe-w

It should be available by the end of next week. Obviously there’s still a few things left to iron out first.

All the best,
Skatanic Studios

4 comments Read more
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About This Game

THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.


RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress


Current Features


  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features


Understanding the Inspiration


RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
5 of 6 people (83%) found this review helpful
9.1 hrs on record
Posted: March 15
Early Access Review
Really enjoyed this game! It has a lot of potential, and I want to support developers like this because they are passionate about their products and work very hard to produce content for the titles. Can't wait for the next update!
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: March 25
Early Access Review
Love the game it is a little buggy but then again its early access it has a lot of potential keep working and this will become a great game. It is a perfect game for someone who likes a simple city builder and just a warning to those of you with ocd it sometimes just will not let you place certain things in certain places.
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4 of 5 people (80%) found this review helpful
5.3 hrs on record
Posted: March 8
Early Access Review
This game is probably one of my favorite early alpha games I have played. there may not be plenty to do in the current version (Alpha Version 0.3) but it has the potential to be a very good game.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: March 28
Early Access Review
It was okay, for a 5 dollar game. But it's a bit glitchy and isn't that fun as it is.

However, I got a foil card worth 6 bucks out of it so I ended up making a profit.

10/10 would make profit again.
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3 of 5 people (60%) found this review helpful
15.8 hrs on record
Posted: March 30
Early Access Review
I like this game but atm its just not playable as there are to many bugs that make this game unplayable. IMO I would wait till the bugs are fixed before buying this game .
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13 of 14 people (93%) found this review helpful
5.0 hrs on record
Posted: January 4
Early Access Review
Before anything else, let me explain the game. You own a kingdom. Why? Who knows. You build stuff (taverns, shops, barracks, etc.) in a large-ish grid of grass and trees. You attract people into your kingdom, in hopes of them buying some stuff from your shops, like your average tycoon, although as of yet it is a very small focus. The big focus is on quests. You send your heroes on certain types of quests (rescue, vanquish, deliver, etc.) in certain other kingdoms. You allot some points to certain categories, and they're on their way. Thats pretty much it. Build more, quest more. Thats kind of all it is now. Now on with the rating. First of all, if I could rate this game nothing, I would. This game is simply unstable. There are many many bugs and imbalances. The developer himself said the game cost almost nothing to make, so I truly think the game would have been shed in a far better light if he waited to release it on early access. Although it is on the right track, its hard to recommend it as it is. Here is a pros and cons list, with that out of the way:

Cons:
Unbalanced
Buggy
Sensory-depriving color pallette, nothing but green and brown and gold highlights the whole game.
Somewhat repetative quests, with sliders that seem to do nothing (unlike the ever-important sliders in GDT)
Slow progression, esp. in building.
Once money (sorry, *gold*) goes below 0, its game over. No exceptions or anything, just a game over screen.
Heros slowly die, with no apparent way to heal them. You even get a healing potion store, but not for them I guess.
Klunky UI
(keep in mind that almost all of these cons are things that can very easily be fixed by tweaking some numbers and code, so its up to the developer to make things right, for me atleast.)

Pros:
Interesting and unique graphics (though they could still use quite a bit of work)
Not copying GDT, simply taking a great core idea and placing it in a whole different world, but if your skeptic(haha) you could maybe see it as copying.
Desptine monotony, still quite fun.
Research to find
Shops to run
Not much else to say.

I recommend this game because it is absolutely on the right track. If everything goes as it is, this game will be good. I can't disrecommend this game because of unforseen bugs and unbalances. While the developer should have released it a bit later, he very well might not have gotten any playtesters, therefore not being able to find any of those bugs or unbalances. The core game is fun, and thats all I'm looking for. So overall, I'm cutting this game some slack. I'll probably only play it briefly after the large updates every few weeks or so. The developer very honestly says he will work as hard as he can to finish this game, but anything can happen to one lone developer. A caring, involved developer like this is what this game needs to be fixed. I just hope he will. As of now, the current update, wait to buy, but you eventually should.
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16 of 22 people (73%) found this review helpful
1.7 hrs on record
Posted: October 25, 2014
Early Access Review
(First reveiw ever) Before I start let me get something across, do not buy this game if you are looking for a game to play right away. Some of these people seem to forget its in early access which sometimes means theres not much content. it will be worth it if you have patience though. Ok now heres my reveiw.

This game shows ton of promise, theres not alot of content right now, but hey its called early access fora reason. Each update does change the game quite a bit. You may think its a simple point and click roller tycoon crap, but wait theres more! If you dig down deeper theres actually strategy you need to put into it.

EX: How much food should Philip take on his quest? Where should he stay? Oh no! They don't care for raiding quests!

This games makes you think. If you truely want to get what you want out of a quest you need to test certain quests. Now on to more of the game. As of right now just wait for more updates, I am hoping they make great decisions so ill recomend it.
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10 of 12 people (83%) found this review helpful
1.4 hrs on record
Posted: December 22, 2014
Early Access Review
I understand the basics of this game and the fact that it is in ealy access. With that said, the current state it is in I would not reccomend it quite yet to those looking to play a game with some rough edges. This game has more rough edges than a un-cut gemstone. Personnaly I love the concept of this game, but no matter what I do, I lose before I can really get started. The learning curve of this game, I would say, is much higher than need be. The fact that you start with random quests, but the same towns is also a large cause for many of my losses as I've started with three quests none of the towns have cared for, thus ensuing I would not have enough gold income to survive. I also understand that roads need to be maintained, but dirt roads, (in real life can be made by a single person walking the same path over the course of time that all they need to do is keep walking it to keep it in decent shape) costs a fair amount of gold to maintain. That simple fact confuses deeply. If there isn't another type of road yet in the game, fair enough, but if there is (which I can't get far enough in to find out myself) then there is no reason Dirt roads should cost anything more than being built. Another problem I have is the Item system. My meele hero can have either a sword OR a sheild? and are there no class speific items such as wands only useable by spell casters (I.e. wizzards, mages, ect.)?

In conclusion It's got a lot of rough edges, but I see that this game might just be a diamond in the rough at this stage. Reccomended for a easy to comprehend and play game for a good time? not yet. Reccomended for someone wanting to see a game as it developes and have fun learning the game and getting farther every update? Deffinatly recommened there.

As a Gamer I ask you to make this game easier to learn and have a better interface.
As a person who loves reffernces, I hope someday I can errect the tower of pimps in my city and have a hero that screws up alot of quests named Gavin the Commedian.
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7 of 7 people (100%) found this review helpful
40.6 hrs on record
Posted: February 25
Early Access Review
I am really enjoying this game, eventhough the development is slow. I love the music, it's soothing and helps me to relax whilst doing other things, I love the unlocking of quests and the sense of achievement as you build your town up and upgrade it. Please creator, don't give up and keep up with the great work, I love this game, I hope there is an update soon! Please find a way to tell people like me or tell me where I can look for updates.
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27 of 47 people (57%) found this review helpful
1.4 hrs on record
Posted: October 24, 2014
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
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9 of 13 people (69%) found this review helpful
7.5 hrs on record
Posted: October 19, 2014
Early Access Review
A fun tycoon cant wait for more to be added (>^.^<)
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2 of 2 people (100%) found this review helpful
3.5 hrs on record
Posted: January 18
Early Access Review
It's a very buggy game, but still very addictive (in my opinion at least). I really hope that the developer get's around to add a lot of content and fix most of the bugs. If you ask me if I recommend buying RPG Tycoon, I say go for it. The developer seems like he's devoted to doing a good job with this game and I think that it can turn into a really good game after a while.
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5 of 8 people (63%) found this review helpful
1.4 hrs on record
Posted: October 28, 2014
Early Access Review
I wIll not stress it out too much since the game was just released. It has potential and it may not be Skyrim or Dragon Age but its entertaining. I dont buy many games but this one was worth it. Keep It up and hope you make the game better with the time :).
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3 of 5 people (60%) found this review helpful
3.2 hrs on record
Posted: October 8, 2014
Early Access Review
I really the premise of this game, but the implementation is horrible. Placing buildings is pretty buggy and inconsistent. The quests, which are exactly like Game Dev Tycoon, seem skewed toward three or four positive quests with the other (>10) having no positive results. Even with that, it seems like even some of those don't have a positive strategy. Put those two things together and your starting quest types and locations can really screw you at the beginning. Once you have the golden three or four, there's literally no variety. Rinse and repeat.

I do look forward to seeing the game progress. There's some serious potential here.
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4 of 7 people (57%) found this review helpful
10.0 hrs on record
Posted: October 11, 2014
Early Access Review
Not a good game for the moment, would probably be good in the future but atm it don't value his price, hopefully he'll be better in the future.
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5 of 9 people (56%) found this review helpful
19.3 hrs on record
Posted: December 19, 2014
Early Access Review
It has become much better and is very good now. If you tried it and were disapointed already, give it another go.
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2 of 4 people (50%) found this review helpful
0.5 hrs on record
Posted: October 14, 2014
Early Access Review
Interesting little indie game, not fully finished, and there's still a lot of bugs. Definently buy when it is finished.
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2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: November 16, 2014
Early Access Review
Lots of potential but quests damages ruin the entire quest almost always.
Also if you get to a very early point in the game your stuck.
Just not enough gameplay.

2/5
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3 of 6 people (50%) found this review helpful
0.5 hrs on record
Posted: December 21, 2014
Early Access Review
This game is not for those who have no experience with RTS games and baisc understandings of logic. It is pretty basic and worth the money, I haved enjoyed it a lot so far. You use charaters called Heroes to go on quests to to help of kingdoms and gather loot and popularity. The mechanics of this game can be a bit repetitive and it can be harder for those who are stupid, but it is worth the money (if you get it on sale).
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: December 27, 2014
Early Access Review
Run, run far away from this game! I thought it was like Game dev tycoon but this game is awful, poor looks are just a warning. The game lies to you at points saying a town is great for "harvesting" but when doing said mission they turn around and say it's awful for it. you run out of gold to keep your heroes in town in the blink of an eye, there is no use for the shops, and trying to make a nice looking town, even though I can't get very far due to lies and unforgiving gimmicks. Is next to impossible. Really I wouldn't buy this game even if it was 10 cents after playing just under an hour of it.
All the bad said it is still in Early access so MAYBE just maybe many things that make me scream run will be fixed.
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