RPG Tycoon is a simulation game that puts you in control of a newly established fantasy kingdom. Build, expand & grow as you hire heroes, complete quests and attract adventurers in order to become the greatest kingdom in all the land!
User reviews: Mixed (296 reviews)
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (30)

August 21

OPTIMIZATION, LESS CRASHING, NEW QUESTS! - RPG Tycoon Updated to Alpha 0.8.3

Hey,

I've been working over the past couple of weeks on an optimised build of the game, so this patch won't bring too many new features I'm afraid but I really wanted to start tackling the poor performance issues of the game and really iron out the issues causing many of the memory leaks in the game. A lot of the game code has had to be reworked from scratch and I've redesigned a few menus, mechanics a bit to handle it.

I'm not finished yet and there's still a lot of work to be done, but in my initial tests the past two or three days I've seen improvements in the endurance of the game, so I'm happy to announce that upon playing this build you should (hopefully) see a vast improvement in performance allowing you to play much longer without experiencing any memory-related crashes.

Secondly, I have the pleasure of collaborating with J.S Collyer, Science Fiction Writer and Author of the Orbit book series, who has lovingly come on board to work with me on writing a series of Epic Quest Events for the game. She's an incredible writer, absolutely loves the concept and is really rolling with the stories. I'm sure playing this build you'll love some of the additions to the Questlines and agree that she absolutely nails the tone.

I'm very excited to continue working with her to grow the variety of the events and stories that will occur to your Heroes as quests unfold. You can find out more about her and her work here.

That's pretty much the gist of what's been added. Full update notes are below. I'll continue working on optimisation and start working towards Alpha 9.

All the best and thanks for the continued support,
Matt

Update Notes

New Features
  • New Music Track
  • New Thief Hero Class
  • New Info Box Highlighting
  • Continue Button added to Final Screen of Epic Quest
  • Hero Selector now Shows Stats
  • Various New Quest Events Added
  • Redesigned Inventory Menu Slightly

Optimisation
  • Various Optimisations to Reduce Memory
  • Various Optimisations to Increase Performance

Bug Fixes
  • Minor Bug Fixes


PS. No doubt, I've brought on some new bugs elsewhere. So please let me know in the forums if you find any issues.

7 comments Read more

August 7

RPG Tycoon Updated to Alpha 0.8.1

Hi!

I've just updated the public build of RPG Tycoon to 0.8.1.

To celebrate the final few days of birthday week, I've introduced Hats and Balloons into the game. Just reach level 3 and place down the building from the Special tab in the build menu to start selling special props to adventurers.

I've also improved the way that choices work in the Epic Quest menu today based on feedback from watching many of you play. Previously the effects of your choices were next-to-random, now however, there's much more weight there. You should get the gist of it when you play, but if not, I explain it a bit in the video below.

Here's a quick overview:

https://www.youtube.com/watch?v=y1DwZUDimtA

I'm now going to work on improving everything. Adding more quests, new heroes, new adventurers and just growing the content in-game. I'm also going to attempt to fix as many bugs as I possibly can in a big bug-fixing stretch, I want to make 0.9 the most stable the game has ever been.


New Features:

  • New Balloon Store Special Building
  • New Hat Store Special Building
  • Replaced Cash Sound for Earnings from Adventurers
  • Updated Choice Screen in Epic Quests
  • Added New Dice Roll Screen to Show Choice Effect
  • Added a New Epic Quest


    Don't forget, until Monday (10th August) the game is 30% OFF and it won't be discounted again until after it's finally released. So it'll be your final chance to get it this cheap before launch! Be sure to pick it up and help support development!

    All the best,
    Matt



0 comments Read more
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Steam Greenlight

THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.

About This Game



RPG Tycoon is a simulation game that puts you in control of a newly established RPG kingdom. Start small, with just a simple space to begin with, convince heroes to work for you then build, expand and continue to grow your kingdom as your Heroes help surrounding settlements and rid the world of the evil that it contains. It is your challenge to use all of the resources available to you to attract adventurers into your kingdom and grow its fame in order to become the greatest kingdom in the land!

Inspired by some of the classic tycoon games many of us grew up playing, RPG Tycoon aims to create a familiar yet original experience for players of all ages. Giving you the freedom to develop your kingdom how you please... You can focus on questing, aiming to hire as many heroes as you can, levelling them and training them to be the best heroes in the land by sending them on quests, forcing them to complete bounties and slay villains or you can build and grow, turning your kingdom into a tourist empire with shops and facilities milking every last bit of gold from the adventurers you're attracting... Or you can settle somewhere in between. It's up to you, it's your kingdom.



  • Start small and slowly expand your kingdom size with gold
  • Hire heroes and send them on quests to earn gold and followers
  • Gain followers and level up your Kingdom
  • Unlock new buildings, features and abilities with each level
  • Build buildings and decorations to grow your kingdom
  • Attract adventurers and earn gold from your buildings
  • Compete with other AI kingdoms in the land.
  • Choose your play duration and difficulty
  • Get scored on how you play at the end of each game.
  • Custom naming of Heroes and Buildings



The game is about 60% complete. Most of the core systems are in place and the game is playable to completion with an endgame and scoring. There is still more work to be down however, including but not limited to:

  • Improved Quest System
  • Improved Kingdom AI System
  • Improved Adventurer AI System
  • More Heroes
  • More Adventurers
  • More Shops
  • More Facilities
  • More Research Options
  • More Epic Quests
  • More Quest Types
  • More Easter Eggs
  • Improved Building Management
  • Improve Weapons & Class Management
  • Water Tiles / Buildings

Since launch on early access in August, 2014 RPG Tycoon has grown exponentially (with 5 major updates so far) by using feedback from players to fix bugs, add new systems and improve existing ones. So why stop? There's still plenty more features to come to the game and each update hopes to continue using the great support and feedback from the community to finish developing this game on becoming another "classic" tycoon to add to the list.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 157 MB available space
    Minimum:
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 157 MB available space
Helpful customer reviews
17 of 19 people (89%) found this review helpful
2.6 hrs on record
Posted: August 8
Early Access Review
I've been watching this game for a long time now, I remember when it first came out, it looked pretty bad. I bought it yesterday and it's honestly shaped up to be a pretty good game.

Dont count this game out because of it's old reviews. I've had a blast playing it.

I'll try to update my review once this gets updated or upon full release but as for now I wanted to add a positive review to the list.
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10 of 11 people (91%) found this review helpful
4.2 hrs on record
Posted: August 8
Early Access Review
Excellent game, even in early development. It can stand to have more content (more heroes, more stories etc) but this whole idea is great, and it makes a very fun game. Recommended.
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16 of 27 people (59%) found this review helpful
4.2 hrs on record
Posted: August 7
Early Access Review
I've had this game for awhile now. Its one of those games that I want to love, but just can't.

Here are a few reasons why...
1. Stability is an issue even now, almost a year after Early Access opened. Funny thing is: stability has actually gotten worse
2. The UI is terrible. Confusing and counter-intuitive, you'll likely find yourself clicking around in menus trying to find things for several minutes
3. The game is largely all dicerolls. Its unclear how to influence your odds
4, Missions are arbitrary and pointless. There is no reason to read the text. It doesn't even tell a cohesive story
5. Its not clear what the game is about. Is it about hero management or city building? And what's the deal with neighboring towns (some you're competing against, and some you're just visiting). It doesn't seem like the game-maker has a single vision for the game, but rather has a few visions for a few different games and kinda just taped them together.

At the time of writing this, the game isn't worth your money (August 8, 2015). However it *is* still early access, so I might have to modify these words eventually.
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: August 26
Early Access Review
Still early access, but very promising with an active developer. Looking forward to seeing how the game progresses
Was this review helpful? Yes No Funny
26 of 28 people (93%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: July 15
Early Access Review
I was looking forward to this game so much...

It's a cool concept. A little bit of RPG, a little bit of city builder. In a more refined version, where turning your buildings actually works and you don't select a Library and drop a bench, the game would have a MUCH greater appeal.

What other bugs do you notice?

The game in regular speed moves too quickly. I usually get impatient with this sort of game, but this moves at such a break-neck pace that you literally can't keep up that it's pointless to even try. Pacing really needs work.

Things that need work in general.

Really, pretty much everything. This shouldn't be available to purchase. Now, don't get me wrong, if this worked it would totally be worth the cost. The soundtrack is terrible. I mean, beyond my normal gripe on soundtracks, this soundtrack is absolutely terrible.

Things I liked...

Graphically, this reminds me of eBoy artwork, whom I really love. So, the graphical style of everything is very cool. The problem is that when you try to place things, you simply can't. It ruins the visuals, because what you intend to build is often not what ends up dropping out of the sky with a violent thud.

The system for leveling heroes is pretty much perfect. If your heroes didn't just disappear altogether, every now and then, I would have no complaints about this.

I like the menu system. The game is not hard to navigate, you can get where you need to be fairly simply. However, once you're there, whatever you select will inevitably guide you into ruin unintentionally via problems with the actual game itself.

Overall

I want to love this game, and I think if it had more meaningful bug fixes, I could deal with some of the drawbacks. The game is more fun to play on mute than with even just sound effects. This is a REALLY in between game for me, because I can see exactly where the developer wants to go and I like it, but at this point it just, simply, does not work.

4/10 - It's just too early. However, I'm recommending it, because I would REALLY like to see a later version of this game.
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