RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Recent:
Very Positive (28 reviews) - 85% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (617 reviews) - 93% of the 617 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (36)

April 21

Rodina 1.2.1 - Targeting!

It’s here! The update to Rodina that adds a Targeting system, so you can properly gauge how far away planets, ships, and terrain locations are! To target an entity, hover the reticle over it and press T (or X on the Gamepad).



This update also contains an Altimeter. Probably one of the most highly-requested features in the game. Rodina – now with much less smashing into mountains!



Next I’m working on a major feature: procedural interiors. This will allow me to create randomized interior spaces to play in. I’m not totally certain in what capacity these will be used at first, but in next year this will be the feature that allows me to generate Xeno bases.

After procedural interiors, the goal is to get basic combat with Xeno NPCs in by the end of the year!

Full changelist:


**** RODINA 1.2.1 ****

* New Feature: Targeting - press T to target planets, ships or terrain. Missiles lock on to targeted entity. Can see if you have visited targeted asteroid
* NEw Feature: Altimeter
* New Feature: Reticle - tells player whether they can target or activate what they are looking at
* New Feature: Colorblind Mode - replaces colored planet UI indicators with letters.

* Improvement: Allow mods to reference classes defined outside of mod, so that we can allow "surgical" modding
* Improvement: "Relax CPU Usage" option to massively reduce CPU load at tiny cost to performance
* Improvement: Add "Return to Main Menu" button in pause menu
* Improvement: New skybox script functions (System.SetSkybox() and System.SetSkyboxGenerator()) also allow simple RGB skyboxes
* Improvement: Fix parenting of planets + allow more stars, so Modders can add in more star systems
* Improvement: In editing menu, list the interiors from the Mod folders
* Improvement: ResetActors() console function
* Improvement: Added warning message to freeform help buttons
* Improvement: Simplified the Camera Entity and gave it the functionality of the camera it owns. No more separate camera / camera entity in scripts
* Improvement: Fix actor physics blending (removes stuttering while walking)
* Improvement: Disallow mods in demo mode
* Improvement: Warn player that freeform / peaceful modes don't have a tutorial
* Improvement: Extra tutorial stuff to make switching weapons, screenshot mode less confusing
* Improvement: Convert debris + signs to PNGs w/ black outline for better visibility
* Improvement: Always allow players to Limnal out of star amospheres

* Crashfix: Don't delete player ship when it's far away and dead
* Crashfix: Fixed memory corruption when actors (and possibly other objects) are removed from scenegraph

* Bugfix: Fix problem where ship gains speed exponentially and ends up a trillion km outside the solar system
* Bugfix: Fix animated physics objects (ship walkway) from breaking with high FPS
* Bugfix: fix physics meshes to work with multi-part objects
* Bugfix: Perform planet quadtree visualization tests even when camera is not parented to the planet
* Bugfix: Simplified and fixed the functions that show and constrain the cursor
* Bugfix: Prevent robots from erroneously using / replenishing the player's jetpack supply
* Bugfix: Fix bug with file versions so that we don't think a file is a backup just cause someone added .1 to it

13 comments Read more

April 19

Rodina Beta build updates

Hey guys, I updated the beta build! Fixed all of the problems you guys found and finished up all of my own polish. Barring any new problems I'll be releasing this as the new build in a day or two!

Changes:

* Fix targeting planet surface at edge of physics
* Fix for planet generator problems after going back to the main menu
* Fix invisible entities in editor
* Coordinate cancellation of targeting / pilot mode / held item
* Can't target own ship while piloting it
* Missiles immediately seek the targeted entity
* Health and visited status appear in target menu
* Extra tutorial stuff to make switching weapons, screenshot mode less confusing
* Convert debris + signs to PNGs w/ black outline
* Always allow player to Limnal out of star atmosphere

10 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (28 reviews)
Overall:
Very Positive (617 reviews)
Recently Posted
BaconOnARock
( 4.6 hrs on record )
Early Access Review
Posted: May 26
I had to turn the music off becuase it made me cryin a good waywhen it came on.

exploration: 8/10
combat: 7.5/10
music: 10/10
sound effects: 7/10
graphics: 7/10
aesthetic: 9/10
overall id give this a solid 8/10, definetly worth it.
Helpful? Yes No Funny
Hmm
( 12.4 hrs on record )
Early Access Review
Posted: May 26
There are too few things to do in this game. Heavly repetitive. No multiplayer. Its over priced.
Helpful? Yes No Funny
Silnian
( 14.3 hrs on record )
Early Access Review
Posted: May 25
This game is amazing. Customisable ship interior, warp drive, aliens, planets, and even pets. But what if you added multiplayer? Multiple people can be on a ship managing the different consoles, epic pvp battles, and that sort of stuff. This game has a ton of multiplayer potential.
Helpful? Yes No Funny
Micky Serendipity
( 7.0 hrs on record )
Early Access Review
Posted: May 20
Really cool game, can see great potential for a finished product.
Helpful? Yes No Funny
MasterChef
( 5.9 hrs on record )
Early Access Review
Posted: May 18
Early acces - will be judged accordingly

What Is Rodina?
Rodina is, as it stands, an open sandbox where the player flies around in their ship shooting bad guys and collecting robotic companions. There is sparse story through message logs and no story yet implemented to drive the game. The ship interior is customisable allowing the player to edit the interior aesthetic however they like, although this serves little purpose.

So is it good?
Rodina is enjoyable, it allows you to wander around dogfighting and exploring as much as you wish, but the sandbox has to little in it to make it interesting. The ship mechanics whilst not true to life with the star-trek jargon 'Liminal drive' is still interesting and makes space flight much easier than it would be in a sim (eg Kerbal Space Program). Planetary landing is a nice feature with atmospheric descent threatanigh to blow up your sh*t ship through re-entry heat.

Is it bad?
As with many early acces titles this game is a good basis for a larger game that has more depth to it, so whilst Rodian may be a good game with (what I can tell by other reviews is) a good dev, Rodina's early access left me underwhelmed. Updates are a bit sporadic so it's hard to know when you will see a full release after 2 years in early access.

For £11 Rodina is a somewhat justifiable purchase
Helpful? Yes No Funny
TIEpilot25
( 6.4 hrs on record )
Early Access Review
Posted: May 17
(While it says only 2 hours in the game, I have played the demo for a bit longer)

This work of art has to be one of the most peaceful games I have ever played! Thanks to a rich score, beautiful starry sky, and simple machanics, you can loose yourself in this game. The premise is that you are the only human from the large inter-galactic mothership called "Rodina" (hence the name) in the system and it is your mission to rid the the area of Xeno's (Alien creatures). Now, you can complete the main mission as your sole objective, but the game is all about exploring and flight. The game is still fairly new, and the developer (Yes one developer) is slowly updating and adding new features to make it better. But what it lacks in content, it makes up for in detail and scale (Each planet and asteroid in game is full size). I recommend this game to anyone looking for a relaxing adventure and who loves to explore.

PROS: Music
Looks
FULLY customizable ship interior
Real scale solar system(Planets, asteroids, ect.)
The abillity to get sucked out into space
Wall-E fire extinguisher that lets you move through space
No loading screens

CONS: the guy (or gal) runs too damn fast, so sometimes you fall off your boarding ramp(SHIFT: fixes this =P)

Helpful? Yes No Funny
RockstarCRO
( 4.3 hrs on record )
Early Access Review
Posted: May 17
IS THIS NO MANS SKY? This conception was here long before that was a thought. This game has been on my wish list for a long time and finally bought it (at full price like a crazy gamer shouldn't do for early access games). The devs have been active on the forums (and with updates) and the concept of being able to move about my ship and on the planet is an amazing concept. Any Star Trek, Star Wars or space fan will enjoy this game. Although quite limited in it's early stages, the dev has a huge plan to implement possible one of the best space games ever.

Rodina is this Star Trek's fan biggest dream game. I have played Star Trek Bridge Commander (and thoroughly enjoyed the gameplay, storyline and graphics) and yearned to walk around the ship. Rodina brings this fantasy to reality with it's concept. The devs are really specific in saying that this is a seamless space game, meaning there are no loading screens. The player can walk around their ship, pilot their ship, get off their ship, get off the planet and onto the ship without any loading processes. The absolute first feature players will notice is that they are able to walk anywhere around their ship. There is only one ship at the moment but there is a small modding community that offer different ship designs. These mods are not flawless and some may need special attention to get working properly (in-game and out of game). The player may design and change the inside of the ship at any time. If you would like a bigger bridge, bigger room, bigger hallways, that can be done with a few simple clicks. The design menu isn't super friendly but does provide the player with basics to design what they want. What is a neat feature is that the player may remotely control the ship from certain panels. For example, say you don't want to walk to the cockpit every time you would like to pilot the ship. There is a panel located by the air-lock located on the back of the ship for the players convenience. That by itself showed me there was some serious thought put into the game.

The player may fly the ship in almost any direction and can pilot/interact with panels by pressing "F". WASD allows the player to move as well as steer the ship. Spacebar allows the player to jump while allowing the ship to move upwards on the z axis. There is no crouching ability (I'm assuming yet) but CTRL will move the ship downwards on the z-axis. The controls/sensitivity can be modified for your preference. Some secondary weapons can be picked up on stray planets or asteroids and can be equipped by pressing R. There is no first person mode to shoot as of yet but there may be plans in the future. The devs haven't singled out many suggestions but are keeping to their road map and are focusing on a campaign. Tab will allow the player to switch between first person and third person view. This is only possible while piloting the ship. Left button will fire the ships weapons while the right mouse button acts as the clutch (in which the player will need to press up or down to switch between drive systems). Some drives will need to be picked up by the player by exploring. Currently, I have experienced four drives in which the fourth will let you travel at light speed. Piloting and landing have been made relatively easy to do. The ship will approach a planet/asteroid and slowly start adjusting itself as you attempt to adjust yourself to the horizon. Leaving the planet to travel is also equally as easy but entering will require some skill as the atmosphere may burn you and your ship up! Quick! Grab the fire extinguisher!

There are no significant or diverse NPC's at the moment but this is on the agenda. There are a few enemies you will encounter upon traveling the stars. The campaign as of now consists of the player starting on a barren rock, finding their ship then collecting some materials (such as crates, weapons - limited, diary logs and technology) then traveling to the next planet. The player then may choose where they wish to go next. Most planets will have enemies defending it as well as cargo on it (be it logs, weapons or empty crates). There is a minor story line that the player can follow but will require them to decipher certain messages while other messages can be simply read. Graphics remind me of minecraft but there is an HD mod out there to help improve the visuals. I personally hope there will be a significant upgrade in this realm. Sounds are basic at the moment and do not vary much. All the fundamentals are there though!

Overall, the game seems promising although limited at the moment. Hardcore space fans will find hours of fun in this early access while regular gamers may be waiting for a full release to come out. Early access is a tricky gamble but I've bought the game in hopes that this will become a great game. I will give it a recommendation but will advise players that they should really do their homework before buying.


EARLY ACCESS RATING : 6.7/10


ScreenShots :


View from the cockpit

A mod in action

Planet discovery

Don't jump into an atmosphere quickly.
Helpful? Yes No Funny
The lost muffin
( 9.1 hrs on record )
Early Access Review
Posted: May 17
This is a very fun game, but what would be good is if we had multi player and the planets have more too them
Helpful? Yes No Funny
Darknightr
( 2.1 hrs on record )
Early Access Review
Posted: May 17
Bought this game in early access, best game I can remember buying early access.

Tried it when it was in beta, was a great Idea and needed work, the dev has actually finished on his promises and more. Excellent compilation Dev!
Helpful? Yes No Funny
Cristovelli
( 16.8 hrs on record )
Early Access Review
Posted: May 16
Took a couple of hours of play to really sink in, but Rodina even in its current form is one of my all-time favorite gaming experiences.
Very immersive space exploration game with realistic planetary and solar scale. The graphics appear to be very plain and flat from the screenshots, but the beautiful lighting and atmospheric effects combine to provide breathtaking scenery, underscored by an unexpectedly powerful soundtrack of orchestral and synth space music which makes simply orbiting at speed above a planet feel profoundly emotional.

The game is rather simple to play, and does a good job of leading you from quest to quest. The story presented so far at this stage of development is impressively thought-provoking and engaging, a legit science fiction epic inpsired by masters such as Azimov, Clarke and Kurzweil, with surprises for the player that deserve not to be spoiled.

The controls are direct and unencumbered by over-simulation, and allow you to pilot you ship with full 6 degrees of freedom and utilize your momentum to perform satisfying maneuvers. Usually control setup and familiarization is the biggest hurdle to getting into a 3D spaceflight game, however Rodina's controls and GUI are extremely accessible, arcade-like even.

An interesting feature is the various "gears" you can put your ship in to control speed: a slow speed for landing, a faster speed for combat, full cruising speed at which you cannot use weapons, and ultimately a giddy and scale-accurate lightspeed where the distance between objects in light-seconds is the precise amount of time it takes you to get there. Each speed setting is essentially an order of magnitude faster than the last. This system works very well to permit easy transition between the fine control needed for negotiating a landing and the coarse adjustments needed for interplanetary travel, as well as getting the hell outta Dodge when necessary.

Unlilke many starfighter games, the ship does not pilot exactly like a fighter plane, but much more like the agile ship from the Descent games, and so combat can be approached with lateral strafing and reverse-thrust distancing against smaller, faster enemies, while larger, slower enemies are best circled and then rushed from the side. You can also switch to the fastest cruising speed momentarily to outrun missile locks and enemy aim, swing around and attack from the flank. The combat is solid, although more enemy ship types such as huge battleships would be nice down the line.

Currently there is only ship-to-ship battle, although it appears that personal combat and invasion of enemy ships and bases is the next significant addition slated, which will certainly add new depth.
There are several weapons you can acquire to fill out your ship's arsenal, from fire-and-forget missiles and bullet swarms to slow, heavy-hitting cannons. Nothing terribly incredible but a quite adequate variety to handle the 4 or 5 enemy types I've found, from light to heavy armor, each specializing in equivalent weapons to those you obtain.

The story is rather short currently, I completed the main questline in a day in which I found myself incrementally engrossed in the adventure with each upgrade and story log, but I was completely satisfied with what I was able to play, and am eagerly looking forward to the additional content laid out in the development roadmap.
There are many things that Rodina is not, at least currently. It is not a space trading game, or survival game, or simulation game, or a relentless high-action shooter. It is a very relaxing exploration adventure that lets you tackle the mystery of the Zorica star system at your own pace and contains all the necessary elements to make it worth the trip.
Helpful? Yes No Funny
Dioxil
( 8.5 hrs on record )
Early Access Review
Posted: May 15
I thoroughly enjoy this game. While I have a few gripes about it, the low price tag and the consisten communication from the devs are huge selling points

First off, let's list some pros:
Enormous open world
Fantastic score
Ship combat is a challenge at first but is fun once you get the hang of it
Unique weapons for the ship
Atmosphere entering system is also pretty fun
Art style fits the game theme
Flying the ship (especially in first person) is pretty great
No loading screens

and some cons:
World seems empty, I didn't get the impression of a living world
Story is short and repetitive (fetch quests)
Not much to do after the story is complete

Overall, I like this game. The devs seem to be pushing out updates every so often, and are fairl active compared to the devs of some other indie titles (Starforge, I'm looking at you) so I'm excited to see where the devs go from here. If you can meet the $15 pricetag, this game is worth your time and money. And if you're looking for something to sate you until No Man's Sky, this is your best bet (although they will end up being totally different games in the future).
Helpful? Yes No Funny
sefox0522
( 0.6 hrs on record )
Early Access Review
Posted: May 15
good game but needs mac support so i can play with my new com♥♥♥♥r
Helpful? Yes No Funny
you're not the pilot
( 7.2 hrs on record )
Early Access Review
Posted: May 15
why did I buy this?

word of advice DON'T PRESS THE "EMERGENCY OPEN ALL DOORS" while you are flying, it will send you mach 7 speed into the walls of your ship then out into space...
Helpful? Yes No Funny
Andromalius
( 19.6 hrs on record )
Early Access Review
Posted: May 14
What Rodina currently lacks in detail and content, it makes up for in scale. When you hover over planets and even minor asteroids for the first time, you don't understand what you're looking at. No really, because of the lack of any features on planets other than small textures, you won't comprehend that the hill you think you're looking at is a miles high mountain part of a mountain range that when viewed from space looks like a small blemish. That's where Rodina shines, when you get down to the surface of planets and strafe left and right until you realize that those mountains you were whizzing by in your shuttle aren't moving anymore. These are real planets when it comes to scale, in an also vast solar system. The planets themselves, mixed with asteroids of various shapes and sizes are fun to explore for a few hours, expecially coupled with the game's amazing, if not slightly repetitive soundtrack.
The story is interesting, considering it is told through Datasticks, and encryption keys you find throughout the various planets and asteroids. The main story unfolds through the Pilot Wave Radio on your ship. There is no exposition, or dialogue choices, so if you're not interested in reading I would recommend you simply play freeform mode (you can still pick up Datasticks). The story at the time of this review is unfinished and cuts off (you get an in game message telling you this). If the story hasn't been spoiled for you yet, play through the game and experience it yourself.
The combat is simple at this time. There are a few enemy types that you will encounter, from small scout fighters up to battleships. Your primary weapon is a fast shooting and unlimited laser. There are other weapons you unlock throughout the game by finding containers of their respective ammo. I usually stuck with the starting weapon. Some of the enemies can be simple with practice, while other enemies could use some tweaks.
Your ship, an (as far as I know) unnamed "Gunship" is a modified human shuttle. It is the medium through which you experience Rodina. To reflect this, the interior of the ship is modular, meaning you can customize it with a generous amount of layouts, props, usable items, and decorations. I say generous as this game is far from complete and I was pleasantly surprised with the amount of options we have at this time.
Overall, Rodina is a great game, and will be even better with future updates. Thanks for reading.
Helpful? Yes No Funny
majorlaceration
( 4.9 hrs on record )
Early Access Review
Posted: May 14
Get my ship and land on an asteroid. Hit my jetpack to grab a crate. OH NO MICORGRAVITY! Eventually I touch back down on the rock, and resolve to be more careful. I find a planet, sweet! OH NO ATMOSPHERIC FRICTION. I succeed in not exploding AND avoiding enemy ships, and land on a mountain. Ship gives some unstable landing warning I promptly ignore. I grab my loot and turn around. WHERE"S MY SHIP?! Then I see it sliding down the mountain, fast. I hit my jetpack and manage to land on my ship, still sliding. It's going to quick for me to get in, then I see the cliff. Just as the ship goes over the cliff, to be smashed below, I manage to jetpack off and under, so as the ship tips over I shoot into the airlock, hit remote poilot and avoid dieing. I love this game.
Helpful? Yes No Funny
Suprpineappleman
( 2.9 hrs on record )
Early Access Review
Posted: May 13
It's good. Buy it, it's completely worth it if you like games relating to space or exploration. There's even quite a bit of action in hte dogfights you have with alien ships.
Helpful? Yes No Funny
Wuulfe
( 1.9 hrs on record )
Early Access Review
Posted: May 13
More could happen with this game if the systems were just a tad bit more realistic.
Firstly, flying through space is all well and good. Going through atmosphere's can be fun also. However the planet landscape is where it kind of kills it for me. For the most part its pretty much the same landscapes just different colours.
Same with the suns.

Moons around a planet would be great. First and foremost. Presently, its like there's thousands of asteroids (all which so far have got enemies around every one which is quite unrealistic) - but surely some planets would have at least pulled some of these asteroids in and have them orbit to make moons.

No Gas Giants. However, realistically, Gas Giants also have moons around them. They're not a waste of universe space. If Jupiter or Saturn were not around we'd be having a ton more comets and things hitting us if it wasn't for their gravitational pull keeping those sort of things away from us.

I basically went to four planets and 11 asteroids in my two hours of play. the four planets (can't recall the names) -

One I started on. One that had an acidic atmosphere and I couldn't stay on it longer than under 2 minutes because it burnt through the hull of my ship.
One That was Icy that basically did the same damage type to my ship by freezing it out. I couldn't stay on it longer than under 2 minutes.
The last one - Peren - all purple, green sun... totally featureless landscape. I also couldn't find a thing on it although I did see markers for crates and so forth but never found em on my short stay on the planet.

I have no doubt that this game will go quite some way as long as the developer considers the ideas from the community but as its an Alpha game, I checked it out. Its not for me quite yet - but down the track I could be interested. Maybe when its on sale later.

Helpful? Yes No Funny
Top2323
( 10.8 hrs on record )
Early Access Review
Posted: May 12
I could play with the ship creator for days
Helpful? Yes No Funny
A Knight Who Says "Ni!"
( 11.4 hrs on record )
Early Access Review
Posted: May 10
This game is truly a force to be reckoned with. With the true, exploration feeling that lives inside each and every one of us, spaceship battles that remind us of the good old Star Wars days, AND THE FACT THAT THE CELLESTIAL BODIES (and the space between them) ARE ♥♥♥♥ING HUGE!!!!
I cannot really be upset about the lack of content, because the lone creator of this game, Elliptic Games, is trying his everything off to make everything better, cooler, and spacier. So do keep an eye out for this game later on.
THANK YOU FOR THIS GAME. I know this comment is quite biased due to my adoration for space (and sometimes the caps lock key), but trust me, is like a brain ♥♥♥♥♥♥ for your curiosity.

Might as well change his name to Epileptic Games for the amount of effort he's put into this.
Helpful? Yes No Funny
Sean Knight
( 16.2 hrs on record )
Early Access Review
Posted: May 6
I started off a little Meh on this game, but it has grown on me quite a bit the more I play it, really good game for early access. 15 bucks isn't bad either.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
284 of 292 people (97%) found this review helpful
16 people found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: May 1
Here's the absolute best review I could give.

I bought this game a while back, really enjoyed it - but couldn't progress easily. The planets were distinguished by color only. I'm colorblind.

So I email the developer, and he says it'll be in the next version.

It was in the next version.

I can play it again.
Was this review helpful? Yes No Funny
36 of 36 people (100%) found this review helpful
14 people found this review funny
Recommended
4.9 hrs on record
Early Access Review
Posted: May 14
Get my ship and land on an asteroid. Hit my jetpack to grab a crate. OH NO MICORGRAVITY! Eventually I touch back down on the rock, and resolve to be more careful. I find a planet, sweet! OH NO ATMOSPHERIC FRICTION. I succeed in not exploding AND avoiding enemy ships, and land on a mountain. Ship gives some unstable landing warning I promptly ignore. I grab my loot and turn around. WHERE"S MY SHIP?! Then I see it sliding down the mountain, fast. I hit my jetpack and manage to land on my ship, still sliding. It's going to quick for me to get in, then I see the cliff. Just as the ship goes over the cliff, to be smashed below, I manage to jetpack off and under, so as the ship tips over I shoot into the airlock, hit remote poilot and avoid dieing. I love this game.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Early Access Review
Posted: May 10
This game is truly a force to be reckoned with. With the true, exploration feeling that lives inside each and every one of us, spaceship battles that remind us of the good old Star Wars days, AND THE FACT THAT THE CELLESTIAL BODIES (and the space between them) ARE ♥♥♥♥ING HUGE!!!!
I cannot really be upset about the lack of content, because the lone creator of this game, Elliptic Games, is trying his everything off to make everything better, cooler, and spacier. So do keep an eye out for this game later on.
THANK YOU FOR THIS GAME. I know this comment is quite biased due to my adoration for space (and sometimes the caps lock key), but trust me, is like a brain ♥♥♥♥♥♥ for your curiosity.

Might as well change his name to Epileptic Games for the amount of effort he's put into this.
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13 of 16 people (81%) found this review helpful
Recommended
4.3 hrs on record
Early Access Review
Posted: April 30
Any of you out there itching to get your hands on No Mans Sky?? I know I am. And when I stumbled across this little gem and played the demo I was hooked. Simplistic, but challening enough to be rewarding. Beautiful open world full of mystery and intrigue. Space is vast and this game is equally so. After a while you think you know what kind of loot you are going to find on a lone heavenly body and behold, its not a piece of data, NAY an empty barrel but a WARP DRIVE ENGINE! Space got a teensie weensy bit smaller thanks to the newly aquired lost and found space treasure. I think this game can hold me over on my need to explore the universe until NO MANS SKY comes out.

Download this FREE demo and see what Im talking about, FOOL, YA FOOL! ~~kILLERbEE~~

In the captains chair,
Sam i am, green eggs and ham
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6 of 6 people (100%) found this review helpful
Recommended
19.6 hrs on record
Early Access Review
Posted: May 14
What Rodina currently lacks in detail and content, it makes up for in scale. When you hover over planets and even minor asteroids for the first time, you don't understand what you're looking at. No really, because of the lack of any features on planets other than small textures, you won't comprehend that the hill you think you're looking at is a miles high mountain part of a mountain range that when viewed from space looks like a small blemish. That's where Rodina shines, when you get down to the surface of planets and strafe left and right until you realize that those mountains you were whizzing by in your shuttle aren't moving anymore. These are real planets when it comes to scale, in an also vast solar system. The planets themselves, mixed with asteroids of various shapes and sizes are fun to explore for a few hours, expecially coupled with the game's amazing, if not slightly repetitive soundtrack.
The story is interesting, considering it is told through Datasticks, and encryption keys you find throughout the various planets and asteroids. The main story unfolds through the Pilot Wave Radio on your ship. There is no exposition, or dialogue choices, so if you're not interested in reading I would recommend you simply play freeform mode (you can still pick up Datasticks). The story at the time of this review is unfinished and cuts off (you get an in game message telling you this). If the story hasn't been spoiled for you yet, play through the game and experience it yourself.
The combat is simple at this time. There are a few enemy types that you will encounter, from small scout fighters up to battleships. Your primary weapon is a fast shooting and unlimited laser. There are other weapons you unlock throughout the game by finding containers of their respective ammo. I usually stuck with the starting weapon. Some of the enemies can be simple with practice, while other enemies could use some tweaks.
Your ship, an (as far as I know) unnamed "Gunship" is a modified human shuttle. It is the medium through which you experience Rodina. To reflect this, the interior of the ship is modular, meaning you can customize it with a generous amount of layouts, props, usable items, and decorations. I say generous as this game is far from complete and I was pleasantly surprised with the amount of options we have at this time.
Overall, Rodina is a great game, and will be even better with future updates. Thanks for reading.
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5 of 5 people (100%) found this review helpful
Recommended
16.8 hrs on record
Early Access Review
Posted: May 16
Took a couple of hours of play to really sink in, but Rodina even in its current form is one of my all-time favorite gaming experiences.
Very immersive space exploration game with realistic planetary and solar scale. The graphics appear to be very plain and flat from the screenshots, but the beautiful lighting and atmospheric effects combine to provide breathtaking scenery, underscored by an unexpectedly powerful soundtrack of orchestral and synth space music which makes simply orbiting at speed above a planet feel profoundly emotional.

The game is rather simple to play, and does a good job of leading you from quest to quest. The story presented so far at this stage of development is impressively thought-provoking and engaging, a legit science fiction epic inpsired by masters such as Azimov, Clarke and Kurzweil, with surprises for the player that deserve not to be spoiled.

The controls are direct and unencumbered by over-simulation, and allow you to pilot you ship with full 6 degrees of freedom and utilize your momentum to perform satisfying maneuvers. Usually control setup and familiarization is the biggest hurdle to getting into a 3D spaceflight game, however Rodina's controls and GUI are extremely accessible, arcade-like even.

An interesting feature is the various "gears" you can put your ship in to control speed: a slow speed for landing, a faster speed for combat, full cruising speed at which you cannot use weapons, and ultimately a giddy and scale-accurate lightspeed where the distance between objects in light-seconds is the precise amount of time it takes you to get there. Each speed setting is essentially an order of magnitude faster than the last. This system works very well to permit easy transition between the fine control needed for negotiating a landing and the coarse adjustments needed for interplanetary travel, as well as getting the hell outta Dodge when necessary.

Unlilke many starfighter games, the ship does not pilot exactly like a fighter plane, but much more like the agile ship from the Descent games, and so combat can be approached with lateral strafing and reverse-thrust distancing against smaller, faster enemies, while larger, slower enemies are best circled and then rushed from the side. You can also switch to the fastest cruising speed momentarily to outrun missile locks and enemy aim, swing around and attack from the flank. The combat is solid, although more enemy ship types such as huge battleships would be nice down the line.

Currently there is only ship-to-ship battle, although it appears that personal combat and invasion of enemy ships and bases is the next significant addition slated, which will certainly add new depth.
There are several weapons you can acquire to fill out your ship's arsenal, from fire-and-forget missiles and bullet swarms to slow, heavy-hitting cannons. Nothing terribly incredible but a quite adequate variety to handle the 4 or 5 enemy types I've found, from light to heavy armor, each specializing in equivalent weapons to those you obtain.

The story is rather short currently, I completed the main questline in a day in which I found myself incrementally engrossed in the adventure with each upgrade and story log, but I was completely satisfied with what I was able to play, and am eagerly looking forward to the additional content laid out in the development roadmap.
There are many things that Rodina is not, at least currently. It is not a space trading game, or survival game, or simulation game, or a relentless high-action shooter. It is a very relaxing exploration adventure that lets you tackle the mystery of the Zorica star system at your own pace and contains all the necessary elements to make it worth the trip.
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4 of 4 people (100%) found this review helpful
Recommended
4.3 hrs on record
Early Access Review
Posted: May 17
IS THIS NO MANS SKY? This conception was here long before that was a thought. This game has been on my wish list for a long time and finally bought it (at full price like a crazy gamer shouldn't do for early access games). The devs have been active on the forums (and with updates) and the concept of being able to move about my ship and on the planet is an amazing concept. Any Star Trek, Star Wars or space fan will enjoy this game. Although quite limited in it's early stages, the dev has a huge plan to implement possible one of the best space games ever.

Rodina is this Star Trek's fan biggest dream game. I have played Star Trek Bridge Commander (and thoroughly enjoyed the gameplay, storyline and graphics) and yearned to walk around the ship. Rodina brings this fantasy to reality with it's concept. The devs are really specific in saying that this is a seamless space game, meaning there are no loading screens. The player can walk around their ship, pilot their ship, get off their ship, get off the planet and onto the ship without any loading processes. The absolute first feature players will notice is that they are able to walk anywhere around their ship. There is only one ship at the moment but there is a small modding community that offer different ship designs. These mods are not flawless and some may need special attention to get working properly (in-game and out of game). The player may design and change the inside of the ship at any time. If you would like a bigger bridge, bigger room, bigger hallways, that can be done with a few simple clicks. The design menu isn't super friendly but does provide the player with basics to design what they want. What is a neat feature is that the player may remotely control the ship from certain panels. For example, say you don't want to walk to the cockpit every time you would like to pilot the ship. There is a panel located by the air-lock located on the back of the ship for the players convenience. That by itself showed me there was some serious thought put into the game.

The player may fly the ship in almost any direction and can pilot/interact with panels by pressing "F". WASD allows the player to move as well as steer the ship. Spacebar allows the player to jump while allowing the ship to move upwards on the z axis. There is no crouching ability (I'm assuming yet) but CTRL will move the ship downwards on the z-axis. The controls/sensitivity can be modified for your preference. Some secondary weapons can be picked up on stray planets or asteroids and can be equipped by pressing R. There is no first person mode to shoot as of yet but there may be plans in the future. The devs haven't singled out many suggestions but are keeping to their road map and are focusing on a campaign. Tab will allow the player to switch between first person and third person view. This is only possible while piloting the ship. Left button will fire the ships weapons while the right mouse button acts as the clutch (in which the player will need to press up or down to switch between drive systems). Some drives will need to be picked up by the player by exploring. Currently, I have experienced four drives in which the fourth will let you travel at light speed. Piloting and landing have been made relatively easy to do. The ship will approach a planet/asteroid and slowly start adjusting itself as you attempt to adjust yourself to the horizon. Leaving the planet to travel is also equally as easy but entering will require some skill as the atmosphere may burn you and your ship up! Quick! Grab the fire extinguisher!

There are no significant or diverse NPC's at the moment but this is on the agenda. There are a few enemies you will encounter upon traveling the stars. The campaign as of now consists of the player starting on a barren rock, finding their ship then collecting some materials (such as crates, weapons - limited, diary logs and technology) then traveling to the next planet. The player then may choose where they wish to go next. Most planets will have enemies defending it as well as cargo on it (be it logs, weapons or empty crates). There is a minor story line that the player can follow but will require them to decipher certain messages while other messages can be simply read. Graphics remind me of minecraft but there is an HD mod out there to help improve the visuals. I personally hope there will be a significant upgrade in this realm. Sounds are basic at the moment and do not vary much. All the fundamentals are there though!

Overall, the game seems promising although limited at the moment. Hardcore space fans will find hours of fun in this early access while regular gamers may be waiting for a full release to come out. Early access is a tricky gamble but I've bought the game in hopes that this will become a great game. I will give it a recommendation but will advise players that they should really do their homework before buying.


EARLY ACCESS RATING : 6.7/10


ScreenShots :


View from the cockpit

A mod in action

Planet discovery

Don't jump into an atmosphere quickly.
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3 of 3 people (100%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: May 13
More could happen with this game if the systems were just a tad bit more realistic.
Firstly, flying through space is all well and good. Going through atmosphere's can be fun also. However the planet landscape is where it kind of kills it for me. For the most part its pretty much the same landscapes just different colours.
Same with the suns.

Moons around a planet would be great. First and foremost. Presently, its like there's thousands of asteroids (all which so far have got enemies around every one which is quite unrealistic) - but surely some planets would have at least pulled some of these asteroids in and have them orbit to make moons.

No Gas Giants. However, realistically, Gas Giants also have moons around them. They're not a waste of universe space. If Jupiter or Saturn were not around we'd be having a ton more comets and things hitting us if it wasn't for their gravitational pull keeping those sort of things away from us.

I basically went to four planets and 11 asteroids in my two hours of play. the four planets (can't recall the names) -

One I started on. One that had an acidic atmosphere and I couldn't stay on it longer than under 2 minutes because it burnt through the hull of my ship.
One That was Icy that basically did the same damage type to my ship by freezing it out. I couldn't stay on it longer than under 2 minutes.
The last one - Peren - all purple, green sun... totally featureless landscape. I also couldn't find a thing on it although I did see markers for crates and so forth but never found em on my short stay on the planet.

I have no doubt that this game will go quite some way as long as the developer considers the ideas from the community but as its an Alpha game, I checked it out. Its not for me quite yet - but down the track I could be interested. Maybe when its on sale later.

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2 of 2 people (100%) found this review helpful
Recommended
5.9 hrs on record
Early Access Review
Posted: May 18
Early acces - will be judged accordingly

What Is Rodina?
Rodina is, as it stands, an open sandbox where the player flies around in their ship shooting bad guys and collecting robotic companions. There is sparse story through message logs and no story yet implemented to drive the game. The ship interior is customisable allowing the player to edit the interior aesthetic however they like, although this serves little purpose.

So is it good?
Rodina is enjoyable, it allows you to wander around dogfighting and exploring as much as you wish, but the sandbox has to little in it to make it interesting. The ship mechanics whilst not true to life with the star-trek jargon 'Liminal drive' is still interesting and makes space flight much easier than it would be in a sim (eg Kerbal Space Program). Planetary landing is a nice feature with atmospheric descent threatanigh to blow up your sh*t ship through re-entry heat.

Is it bad?
As with many early acces titles this game is a good basis for a larger game that has more depth to it, so whilst Rodian may be a good game with (what I can tell by other reviews is) a good dev, Rodina's early access left me underwhelmed. Updates are a bit sporadic so it's hard to know when you will see a full release after 2 years in early access.

For £11 Rodina is a somewhat justifiable purchase
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2 of 2 people (100%) found this review helpful
Recommended
7.0 hrs on record
Early Access Review
Posted: May 20
Really cool game, can see great potential for a finished product.
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2 of 2 people (100%) found this review helpful
Recommended
10.8 hrs on record
Early Access Review
Posted: May 12
I could play with the ship creator for days
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1 of 2 people (50%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: May 17
This is a very fun game, but what would be good is if we had multi player and the planets have more too them
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Most Helpful Reviews  In the past 90 days
61 of 64 people (95%) found this review helpful
36 people found this review funny
Recommended
10.4 hrs on record
Early Access Review
Posted: April 1
I've played a ton of space sims and none of them, even with their amazing graphics, could touch Rodina. It's hard to describe the feeling, it's the realization of how ridiculously small you are in a star system, you just don't get that feeling with any other space game. The first time I saw a planet, broke the atmosphere and landed, and actually took a step off my ship, that was the moment my mind was blown.It's absolutely amazing. I actually teared up a bit, granted I was stoned, but it was still incredible.

I know there's plenty to come but I'd love to see a few specific things added, for instance:
- Moons, with craters.
- Craters (even on some of the dwarf planets and planets with lighter atmospheres)
- If it's possible, an earth analogue would be pretty cool, something with trees and water.
- Or maybe just a water planet, with bad ♥♥♥ storms
- DANGER, I think the planets need something unique for each type of biome that creates a sense of danger down on the ground. Maybe some giant alien spiders. Or hundred foot tidal waves. Or tornadoes the size of continents on earth. I want to be scared!

Other than that, just more of everything existing, more planets, new ships, more customizations, etc.

There are bunch of reviewers calling this game a masterpiece, I think if it isn't already, then it will be eventually. Get this game while it's cheap!

10/10 would smoke and space travel again
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28 of 29 people (97%) found this review helpful
4 people found this review funny
Recommended
14.0 hrs on record
Early Access Review
Posted: April 12
I don't really write reviews much, but after experiencing what I just experienced, I felt an obligation to do so. This game is beautiful in every possible way. I just got to what was originally the end of the story, however the developer is still adding to it. So let's go down the basics, starting from (in my opinion) the least important pieces, to the best part of this game.

1. Graphics:

Quite obviously, the least important part, but a part anyways. The graphics are a bit simplistic, but they get the job done and actually fit in nicely with the rest of the game.

2. Bugs:

Now, this game is only being worked on by one person, and if you keep up with their developer's updates, you'd know that they're going through quite a rough point in their lives right now. That being said, this game is practically bug free. It's amazing how polished this game is especially considering the developers current personal status. I've experienced a total of 2 bugs in this game, and one of them was a crash. Okay, to be fair, the game has crashed twice, but I didn't even lose any progress, thanks to this games marvelous autosave function. The other bug was a graphical bug. I found a strange wall in a ditch on one of the planets. I assume this was caused because of the textures being combined at the edge of the planet. It's like folding a flat blanket over a sphere, you can still see the seams. However, as soon as I was far enough, I couldn't even see the bug anymore.

-Addition: I just tried edditing my ship to make a few changes, and in the entities catagory, no matter what I choose (Move, rotate, or delete), I can only rotate an entity. The statement above still apply, however.

3. Sountrack:

The soundtrack to this game is gorgeous, and stunning. I love every bit of it. It fills you with exactly the same feeling that the rest of this game does: a feeling of being alone, but not upset, or sad, but joyful. It's hard to explain how you can be so lonely without feeling any sort of bleakness.

4. Gameplay:

This subject will be split into multiple parts, as there's a lot to cover.

I - On planet/asteroid travel:
This is the first part of the game that you experience, and the part that you get the least of. It's easy to understand, only using the standard WASD controls, F to activate things, G activates a flashlight, press space to jump, and press space again to activate a jetpack. You'll only really be in this mode for a few seconds when collecting this out of the ship, and to activate a few things inside the ship. Easy to understand, simple and easy, not overused, and a good addition to the game.

II - Flight/solar system travel:
The most common part of the game. There are four different flight speeds, all of which you unlock within the first 30 minutes of playtime. It has a very responsive control system that's very satisfying to use. There are also scanners that you can place inside your ship. These act as a map to help guide you through the massive solar system.

III - Combat:
This can be really easy, or really hard depending mostly on one variable: the number of enemies. Though the combat is just a responsive as the flight system and very satisfying, the enemy A.I. is very limited and not very advanced. Taking on anything from one to six is a walk in the park, while seven and up will have you tearing your hair out. This is due to how the enemies attack. With no self preservation, they just come flying at you shooting the whole time. This, however, isn't that bad, considering that their top speed is the equivelant of your second speed, so in the event that you need to retreat, or go to the other side of all the enemies, it is easy to do so.

IV - Ship customization:
This part was a lot of fun for me. It may depend on how much you like customization, but personally, I would not recommend using the default ship, so customization is almost a manditory part of the game. The game allows you to load up an empty map and go to town with every tool at your disposal. A tutorial for some, would be nice, but I found no problem with picking everything up. Customizing your ship adds value and care for it. It makes it feel like it's really your ship. I might not have liked this game nearly as much were it not for the ship customization.

5. Story:
This part is what inspired me to write this. I will not say anything about it, except that you have to read the encrypted messages. The encrypted messages are the main story, everything else is just fluff. Quite nice fluff, but just fluff. If you have not had this game spoiled yet, you have to buy this game now. Do not look up the story. Go into it completely blind; you'll thank me later.

That concludes this review. If I had to rate this game, I would give it a 9.8/10. I have to take that .2 off because of the few and far between bugs, and slightly dodgy graphics, but I hardly noticed any of that. I love this game and would recommend it to anyone who will give me five seconds to talk. Buy it now.
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17 of 17 people (100%) found this review helpful
14 people found this review funny
Recommended
24.3 hrs on record
Early Access Review
Posted: March 10
Got it when it was still very new and had not many features, has alot more features now, needs work but i have never not enjoyed playing this game. If the game goes in the direction that the dev says he wants to take it then this game could come up from below and topple AAA games.

-exited spaceship while going the warp speed
-spaceship insta gone
-float in space alone forever

11/10
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12 of 12 people (100%) found this review helpful
Recommended
18.4 hrs on record
Early Access Review
Posted: March 6
This has come so far in 2 years it's unbelievable. No man's sky was being talked about then and it's only just ready to come out! This is a great game for atmosphere and fantastic planets. You feel so desolate as you wonder round, completing the story. All of the text is well-written and realistic. A fantastic game and brilliant for distance. 10/10

(I would love multiplayer)
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12 of 12 people (100%) found this review helpful
1 person found this review funny
Recommended
17.9 hrs on record
Early Access Review
Posted: March 28
Rodina is an elegant space exploration game with engagingly elaborate lore and gameplay that can range from cathartic to ridiculously difficult, depending on how you decide to tweak your settings. A little short and simple at the moment, but the progress in early-access development thus far and its core strengths make it a worthwhile investment.

Highly Recommended.
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10 of 12 people (83%) found this review helpful
Recommended
24.0 hrs on record
Early Access Review
Posted: March 9
This is a fun game with considerable potential.

Rodina definitely succeeded in making me feel like the captain of my own spaceship, going on adventures that only loosely felt like it had all been scripted by someone.

The game's story is clever in content and execution. It's clear about events yet cryptic how you fit in. It goes at your own pace and you don't know who to trust, and is topped off with a plot twist I didn't see coming.

The story is presented to you in such a way that you feel like an observer looking in, if it weren't for the fact that the game tells you you're involved, but not how. The story isn't forced upon you, either. You can discover it at your own pace, along with side stories, some funny, some intriguing, some dark, and some all at once.

Combat never gets old. You're flying around super fast to catch and satisfyingly shoot down aliens while avoiding their fire and defensively blasting their missiles, making you feel like a space ninja.

The game has many small but really neat details. Defeated alien ships will crash land into any nearby planet. Entering the atmosphere will jostle the camera and surround your ship with flames until you've finally entered the atmosphere, accompanied with the perfect sound effect while fully revealing the beauty of the new world. You can customize the interior of your ship. You can pilot it in first or third person. You can leave it running and walk around in your ship, and even jump out of it or open the airlock to quench flames in emergencies when your extinguishers aren't enough.

There's more to this early access game, but I'm not gonna spoil any more. Give this game a try.
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5 of 6 people (83%) found this review helpful
Recommended
9.8 hrs on record
Early Access Review
Posted: April 14
Absolutely fantastic game. I played the demo and was so hooked I had to get the whole thing. The controls and the mechanics are really good, the storyline is much better than I expected, the music is really good, and I personally like the graphics, though there's some odd pop-in with the ground terrain as you get closer to it and the detail level changes. Designing the layout of your ship is a really cool little addition too. I look forward to seeing this game gradually grow.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Early Access Review
Posted: April 22
Great music
Fantastic gameplay
10/10
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