RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire full-scale, alien-infested solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Very Positive (891 reviews) - 93% of the 891 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content, even after the game comes out of Early Access.

Many Early Access games have a set feature list and definite end-point. This is not the case for Rodina, which is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it and the response has been incredible, Rodina is in Early Access because I don't believe that the game currently has enough gameplay features to market it as a full, polished game.”

Approximately how long will this game be in Early Access?

“As I mention below, I'm currently working on a Roadmap which will take me out of Early Access. My goal is to finish this Roadmap by the end of 2017 or mid-2018.”

How is the full version planned to differ from the Early Access version?

“My current Roadmap is to implement "Ship Boarding" and "Planetary Citadels" - in other words, Alien locations for you to invade and take over. This will include lots of different enemy types, weapons, things to interact with, etc. This milestone will focus heavily on varied content and polished features, so once it is complete, Rodina will hopefully be rich enough to take out of Early Access.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of enemy Xenos (both in FPS and Ship combat), create your own race of Robot Babies, and investigate dozens of journals and books giving you the game's backstory.

However, Rodina is still not "full" in the sense that there isn't currently enough content. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“Possibly, yes. As Rodina improves, or if it ever gets big features like Multiplayer, I may increase the price.”

How are you planning on involving the Community in your development process?

“The community is very important to me. I interact on the forums constantly, and am always listening to feedback. Users help me test the game, and keep it generally stable.

Every once in a while I do an informal "vote" to determine what milestone to work on next. I always have plans, but sometimes it's fun to get structured feedback from my customers. I really enjoy getting the community involved!”
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Recent updates View all (69)

August 14

Dev Update: EGSL Room Generation!

Hi all, it's been too long since the last Dev update but I've been working very hard on an important system. It's a "secret" feature that I've been thinking about for a long time. It's called EGSL and I'm hoping that, as it is developed and improved, it will empower me to add lots of depth and interactivity to the game.

To start with, I'm only using it in the procedural generation systems, as a way of creating formal grammar production rules. I use these rules to generate the various rooms in the interior.

I'm just getting started with EGSL and grammar productions, so this first version isn't very interesting or different from what we had before. But as I refine the generation systems, and get a hang of how to use EGSL for this, I'm hoping that it will allow for random interiors that feel meaningful, consistent, and unique. I think the system has a lot of potential - I just need to figure out how to get there! This will be the backbone of the procedural interiors!

Thank you for your patience on this one! This was a big job, but hopefully I can go back to smaller changes and more frequent dev updated! Next update I will go back to refining the generator itself to improve the way rooms and hallways are laid out. Now that EGSL is integrated I hope I can make swift progress!


* I fixed the problem with Bots staring at the lights!!!
* I fixed the black corrupted ship! Users who were unable to play the game cause of this problem should be able to play now!
16 comments Read more

July 7

Dev Update: Room Shapes!

Another Procedural Interiors Dev Update!

Since the last update I've been working on room shape generation. I added options for basic shapes and fading, symmetry, randomness, and "growths". I also added swept shapes to the paths to create the hallways, and added some logic to create angled pieces.

In the end, different room types will use different options. Many human rooms will probably be simple rectangles, while the more exotic alien locations will be more organic and random looking.

For now though, all of the shapes use the same values, so they have a kind of similar look.

Next up - top level logic! I will be generating a graph grammar to create the levels from the top down. This will give the levels a certain coherence and allow me to control the flow of a level.

Have a great weekend!

Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "Dev" from the dropdown (Remember the Dev branch is experimental work in progress and may break your savegame!!!)
18 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Fight the Xeno swarm, both in fast-paced FPS combat and in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by a single, obsessed developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • FPS Combat
    Use your blaster, missiles, or powerups to handle the Xeno infestation
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where or how long Rodina will go (and I ask you to buy only based on what you see here now), but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
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