RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Recent:
Very Positive (89 reviews) - 92% of the 89 user reviews in the last 30 days are positive.
Overall:
Very Positive (749 reviews) - 92% of the 749 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (46)

August 16

Rodina 1.2.3 and Vote Results!

First of all, I've updated Rodina to version 1.2.3 with some fixes to a handful of bugs, including a nasty airlock-exit bug. This update also contains a major refactor to the game code, so if you experience new problems, please let me know so I can address them!

With that out of the way, the latest Community Vote is over. The ballots are in and the winner is... COMBAT! However, this vote had a twist - read on to find out!

First here are the Bossypants results from my website (these results are the binding ones):

* Combat: 54
* Interior Generation: 28
* Interior Editing: 36
* Bugs / Optimizations: 9

So that decides it - I will next be working on Combat features, including new enemy types, new weapons and powerups, planetary Xenos, optimizations and polish, and hopefully a surprise or two!

But, that's not the whole story. Here are the rest of the vote results from Steam, Reddit and Twitter:

* Combat: 86
* Interior Generation: 56
* Interior Editing: 96
* Bugs / Optimizations: 19

Here we see that Interior Editing (and Multistory Interiors) won the vote! Now, if you add up all the totals, Combat still won, but these results show a clear second place result.

Since I plan to work on all of these features one after another, I can use ALL of your votes to establish an order! Combat first, then Interior Editing, then Interior Generation, and finally Bugs / Optimizations! I'm predicting that this will take me a bit into the New Year, but if I can be done before the end of 2016, that would be awesome! After that, I can proceed straightaway with the rest of the Roadmap!

Thank you to everyone who voted! The past few weeks have been amazing for the game, and your support has been incredible! On to the next stage!

54 comments Read more

August 15

Rodina 1.2.3 Beta Release

I fixed the airlock bug! No more teleporting and crashing. SO sorry for the trouble guys but THANK YOU so much for helping me test it out! I couldn't have fixed it without you all!!!

This update also has a tweak that will slow the ship down to 0 when you are near the Vanguard Ruins, so player's don't worry that their ship will float away while they're gone.

Finally, this update also contains some the major refactoring from the last Dev update. This is some big dangerous stuff and I probably should have tested it more before putting it up, but what the hell here we go!

It will be very important to test this update so if you guys see any bugs let me know - I'll fix them right up!

(As always, Steam Library -> right click Rodina -> Properties -> BETAs tab -> Choose "Beta" from the dropdown)

24 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (89 reviews)
Overall:
Very Positive (749 reviews)
Recently Posted
sacob jartorious
82.1 hrs
Early Access Review
Posted: August 25
Me: Goodbye, Rodina.
Rodina: Where are you going!?
Me: No Man's Sky is here, sorry Rodina.

3 hours later...

Rodina: Well, look at what the cat dragged in.
Me: Can I move in again?
Helpful? Yes No Funny
Aespair
19.1 hrs
Early Access Review
Posted: August 24
This game is absolutely stellar. The planets are full-scale-- and I mean this with full sincerity. It would take literally hours if not days going at the highest speed at the ship, which can be estimated at, let's say, 200 mph.

It's a really great and phenomenal game in which you can do the following:
1. Fall out of the airlock.
2. Catch on fire.
3. Fall out of the airlock while on fire.
4. Get stranded on an ice planet.
5. Throw your pet robots out of the airlock.
6. Throw your pet robots out of the airlock while on fire.
7. Crash into a planet at ludicrous speed.
8. Crash into a planet at ludicrous speed while on fire.
9. Panic.
10. Panic... on fire.
Helpful? Yes No Funny
WizardJeremy
3.7 hrs
Early Access Review
Posted: August 23
This is a fantastic Space-exploration open-universe game in which you can fly around in a ship to many Planets, Asteroids, Moons etc. set in a randomly generated solar system with a wonderful space exploration music. It is most definitely one the best space exploration game of this day and age, all made by one man...

Pro:
-Absurdly massive universe
-Massive worlds
-Amazing soundtrack
-Exhilarating combat
-Awesome ship interior customisation
-Loads of potential

Con:
-Planets and Asteroids at this stage are very barren, just rocks with no life and is a wasteland.
-Models are very polygonal, however, this could be the artsyle as the sheer size and mass of everything would be a CPU killer if the graphics were more realistic.
-This is more of a Early Access con, but there isn't much to do other than looting crates & data crystals on planets, fighting hostile ships, and crusing in space. I know that the developer has plans to expand more on the game by adding NPC's, cities, life on planets etc.
Helpful? Yes No Funny
zero donut
2.0 hrs
Early Access Review
Posted: August 23
It's a better No Man's Sky than No Man's Sky and it's not even finished
Helpful? Yes No Funny
WolfeyIsNotHere
2.7 hrs
Early Access Review
Posted: August 23
With the flop of No Man's Sky, I'll be happy knowing this game is the one to fall back on.
Helpful? Yes No Funny
hank
9.4 hrs
Early Access Review
Posted: August 22
So. Much. Potential.
Helpful? Yes No Funny
LemonPretzelGaming
10.3 hrs
Early Access Review
Posted: August 21
Absolutly love this game 8/10!
Helpful? Yes No Funny
OH YEAH MR CRABS
8.4 hrs
Early Access Review
Posted: August 21
This game is so immersive that it gets creepy... love it!
Helpful? Yes No Funny
Bboy9451
5.9 hrs
Early Access Review
Posted: August 21
I gave birth to a robot baby.

And then I came home and played Rodina.
Iz gud.
Helpful? Yes No Funny
Da Illusive Mon
3.5 hrs
Early Access Review
Posted: August 20
We need this game more than no man's sky right now!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
123 of 134 people (92%) found this review helpful
10 people found this review funny
Recommended
10.1 hrs on record
Early Access Review
Posted: August 15
Please... Make it out of early access.
Dont give up.
Dont be moneyhungry and go to the next project.
This game has potential, and potential for a price raise.
It is better than no mans sky
this game is worth it
Was this review helpful? Yes No Funny
220 of 313 people (70%) found this review helpful
66 people found this review funny
Recommended
20.6 hrs on record
Early Access Review
Posted: August 12
A trillion ♥♥♥♥ing times better than No Man's Sky right now.
Was this review helpful? Yes No Funny
44 of 44 people (100%) found this review helpful
2 people found this review funny
Recommended
8.7 hrs on record
Early Access Review
Posted: August 14
Rodina is a huge scale sci-fi space exploration game, set in another universe.

Story
The story is, as of 1.2.2, unfinished, but it still offers some interesting concepts and superb writing.
It's mostly told by picking up pieces of encryption keys, to decode radio messages, also with side stories told through datasticks, from remnants of a ship colony.

Gameplay
The gameplay consists of combat and exploration, starting from a small asteroid leading up to huge planets.
You mostly pick up scraps on these asteroids and planets, from weapons and the afforementioned datasticks/encryption keys.

The exploration is the meat of the game, with how massive the planets are, it's fun to just fly around and see everything the planets have to offer, which, as of right now, is mostly barren expanses, but it creates interesting vistas to look at.

The combat is also a major point, while not very broad, it still provides interesting situations.
As of the latest update (1.2.2 at the time of writing) FPS combat was added, it's inspired by the combat of such games as DOOM, or Wolfenstein, however, it isn't as fast paced as those. Right now, FPS combat is just a proof of concept, and has yet to be expanded apon.

The controls are floaty while walking, but the ships controls are superb, if a bit difficult to keep steady. They're also able to be customized to your liking.

Audio/Visuals
The graphics are really simple, but they provide an interesting style and charm, not much to comment on.

The music is absolutely superb, created by the wonderful John Robert Matz, it ranges from the relaxing exploration of the game, to intense combat music, and creates a wonderful atmosphere to say the least.

Summary
Pros
Outstanding music
Immense scale
Good aerial combat
Fun and relaxing exploration

Cons
Early access, so you get the bugs that come with it
Short story (goes with the early access thing)
Slightly repetetive gameplay

Verdict
I would recommend this if you enjoy:
Sci-fi and space exploration
Large Scale expanses
Terrific soundtrack
Relaxing games, that can also be exciting

Thanks for reading.
Was this review helpful? Yes No Funny
48 of 67 people (72%) found this review helpful
15 people found this review funny
Recommended
0.3 hrs on record
Early Access Review
Posted: August 14
I use the refund of No man's sky and bought this. <3 <3 <3 keep the developing going plz -3-
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
3 people found this review funny
Recommended
127.1 hrs on record
Early Access Review
Posted: August 11
TL;DR: A sense of scale like no other. It's also not No Man's Sky which is nice.

Rodina offers a whole solar system for the player to traverse, while also providing interior customisation and an amazing soundtrack to boot. This game is early access and so does not have all of its gameplay added, but that's not where I found the majority of the fun - the real entertainment comes from the planets. I cannot emphasise the feeling of scale given when facing a planet - at first it feels small, something you travel around in seconds, but as soon as you get to the surface you realise how vast these planets are.

Try the demo at least to get a sense of what I'm talking about, it's very difficult to explain the feeling of almost awe when flying down onto a planet.

PS: Fire Extinguishers; good for Wall-E'ing and for putting all of those fires.
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
21 people found this review funny
Recommended
8.3 hrs on record
Early Access Review
Posted: August 19
Fell out of ship while looking out of the airlock at the pretty skies.
Ship kept going without me.
Goodbye ship.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
3 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: August 20
I got asked by friends online if they should get No Man's Sky and if it was worth the money...

I simply just link this game without a word.

Rodina is, by far, the best exploration game currently on Steam. A definite must buy.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
11.9 hrs on record
Early Access Review
Posted: July 29
Rodina is a fantastic game that I was lucky enough to find while browsing through Steam. It has everything that I want in a space exploration game and although it is still a work in progress, it shows signs of improving vastly with each new update. So if you are wondering what Rodina offers, it's basically this: You start on an asteroid where you find your ship. After you board your ship, the galaxy opens up to you. It's not a whole universe, but it is the largest game map I've ever seen. An entire galaxy is ready to be explored and it feels massive in scale. For instance, when you look in the sky, you see hundreds of dots which are each collections of smaller asteroids. The asteroids can be explored, and often contain loot. However the biggest appeal is planets, which are massive in scale. It would take hours to fly around one and probably days to walk, as compared to the thousands of asteroids which don't take very long to completely explore (Keep in mind this is real life time, not in game time). Once you've taken in the awe of the scale of it all, you can explore the galaxy to unravel the game's story. As of writing this, there are no npc's, but the story comes in the form of written documents scattered on planets and asteroids. It's very well written and it's easy to get lost in the lore and backstory of it all. I won't spoil anything but it's worth playing for. Combat is also really fun. There are several types of enemies and weapons you can use to fight them. It feels like space battles done right and it's all very enoyable. The other thing you can do in this game is customize your ship. There is a well designed customizing feature that is very easy to use and lets you make your ship unique. There is also another feature the game added which is awesome, but may be a minor spoiler so only scroll over this part if you want to know: Once you beat the story you have the ability to make robots. They don't have dialoge but they follow you around and are pretty neat. However, this brings me to Rodina's biggest flaw (flaw is a strong word but I can't think of a better one): It's very empty. The loneliness of space can bother some people and I can understand if some people get bored or disinterested. I should make something clear: this game is in early access, so if you want to get this game be aware that it is empty in terms of content and the gameplay can be boring and/or lacking at times. If you are like me and roleplay in your head you won't get too bored, but if you prefer your story more straightfoward then you may not have as much fun as other people playing this game. So should you get this game? Yes. If you are not sure there is a free demo on the store page. It's the full game with a 1 hr. time limit and should give you a great idea of what you are in for. However after replaying the hour of the demo I think everyone should buy this game at full price. The price is very reasonable for what you are getting, it's very fun, and it runs great on low end pc's like mine (as of writing this.) If you are a fan of space exploration then I absolutely recommend this game.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
10.3 hrs on record
Early Access Review
Posted: August 15
TL;DR - Recommended. If you aren't sure, then play the free demo.
Unfinished, but still easily worth the price. Aspires to be Daggerfall in space. Already immersive. Fun flight gameplay, Unreal/Quake style FPS gameplay.

Because I don't want to forget, I'll mention this up front: the music's great. There aren't many tunes, but they're all very evocative of whatever environment or situation triggers them.

You can edit the layout of your ship; the current assets are simple, but still enough to keep you busy personalizing it. The exterior shape is static regardless of how you arrange the interior, but the interior is still a physical place that you walk through to get to the cockpit.

Piloting the ship actually gives the feeling of navigating a massive, largely empty space. You've got four "gears" depending on how far you want to go and how fast you want to get there. The ship manages to feel ponderous at some speeds and agile at others.

The exploration involves flying your ship to a celestial body of indeterminate size, landing your ship, and then getting out of your ship and grabbing the loot. There are text logs that provide information on the culture and context of the game, ammo pickups for your ship, and upgrades to let you visit specific places. The planets are bare, but terrain is quite varied. Counterintuitively, the closer you get, the less detail you see.

Dogfighting has been implemented - quite well, I think - but there doesn't seem to be any progression, so the enemies are exactly as tough several hours in as they were at the beginning. You have your infinite-ammo chaingun, but you can also pick up ammunition for special weapons.
I've seen three types of enemy ship in space (scout, bomber, battleship) and an additional one in atmosphere.

The FPS combat takes place in procedurally-generated pieces of debris. For me, the easiest point of reference is Nethack. Rooms of random size connecting to other rooms of random size, although thankfully Rodina lacks the dead-end tunnels.
There's only one weapon at the moment, a Megaman-style blaster, and only one type of enemy with the same weapon. However, being from the old school of FPS gameplay, the combat tends to be frenetic and challenging rather than dull. Lots of strafing and either rapid clicking or twitchy charged shots.
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10 of 14 people (71%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: August 20
We need this game more than no man's sky right now!
Was this review helpful? Yes No Funny