Let me start off by saying that this game isn't terrible. During dungeons, its graphics can pass for "dated," and it /does/ have many of the qualities that I've come to love about the CRPG genre. However, it has downsides. Granted some of these are personal dislikes and may not be the case for everyone. In fact, if you -disagree- with this review, that's cool. I think I'm going to go ahead and be the bad guy if that means pointing out the flaws in this game that so many people are intentionally blind to. If you want the cliffnotes version of this review: take the positive reviews of this game with a grain of salt, and maybe go play something else.
So... first off, I felt I had a few miscommunications going into this game. The game claims character customization, and for some reason I was thinking that meant character creation. Not so: you play the game with the same party of four characters. To be fair, there's dialogue and banter and character development with these four characters, maybe even a bit with the npcs in the game. Even so, I consider this one one of the game's downsides. Why? Well, my all-time favorite games in the CRPG genre allow for actual character creation where you can pick race, class, and skillsets. To me, that makes each of the characters feel more relevant to -me-. I've seen games pull it off without char creation (Aarklash Legacy did that very well), but I really just kind of failed to care about the main characters in Frayed Knights. If you don't have that issue, good for you.
The graphics were probably the real deal-breaker for me. I try to be open-minded with graphics, considering some of my favorite CRPGs have dated graphics. That being said, Frayed Knights was simply unplayable at times. The models, textures, and animations of monsters weren't great, with some standing out as being particularly yuck. My real sticking point here is the towns, though. You are free to walk around in towns the same as a dungeon, yet that makes my next point glaringly obvious for players who make it this far: there really was a bare minimum of effort put into the towns. The house layouts are uninspiring, sure. But the real problem is the character models. Out of the few that don't have really terrible anatomy, they probably aren't even animated. It's honestly an embarassment of a town.
So, yes. There are a lot of things this game did. There might even be a few things this game did well. I -don't- think it poured life back into the CRPG genre, I -don't- think it's what CRPG fans have been waiting for, and I hate to say it but I don't think it's worth the ten dollars you could be spending on a better CRPG. Putting zany character sprites with goofy dialogue and fantasy names like "smakh daon" are really kind of misplaced effort--no matter how much you polish a clod, it's still a clod. In essence, this is an unfinished game that really can't stand up to the legacy of its genre. You could probably put the ten dollars needed for this game toward something good like Aarklash Legacy or Wizardry 8.