Spheritis is a 3D race puzzle game. Explore the single player levels and beat your friends high scores or go head to head with friends in multiplayer levels. Spheritis supports leader boards, achievements and steam cloud to save your progress in the single player campaign. Spheritis post release content will be free.
User reviews: Mixed (3 reviews)
Release Date: 17 Oct, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been funding and creating this game entirely on my own.
With early access I hope to receive some funding to speed up the development as wel as give the players some input to the game.

The early access goals are:
- Smooth out any issues and bugs playing the campaign.
- Add advanced single player levels.
- Tweak , balance and finalize multiplayer.
- Play test the Linux version.
- Implement and test the OSX version.
- Community help for localization.
- Add music.”

Approximately how long will this game be in Early Access?

“It depends on the budget.
The game will receive updates post release as well.”

How is the full version planned to differ from the Early Access version?

“- Mac support.
- Advanced single player levels.
- Interface support for multiple languages.
- Music.
- More content.
- ...”

What is the current state of the Early Access version?

“- The single player campaign is complete for PC, including website based statistics and leader boards.
- Many (single player) achievements are implemented.
- English and Dutch interface.

Added During Early Acces:
- Controller support.”

Will the game be priced differently during and after Early Access?

“I do not believe in paying more for exclusive access to an incomplete product.
The early access price is unlikely to change.
The release price will most likely be 8.99$ / Euro”

How are you planning on involving the Community in your development process?

“- I am looking for help from the community to do localization.
- I am open for all kind of idea's. if you did something cool in the game and think it should be rewarded send in an achievement idea.
- New ball types and abilities are an option to but can take a while to implement.”
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Recent updates View all (3)

19 November

Full Controller support

It has been more work then anticipated to convert all the game menu's for controller support. But the game can now be played without the need of a keyboard/mouse, enabling full Big Picture support.
(Steam requires a restart go get rid of the "Requires a mouse and keyboard" message in big picture mode.)

It is possible this update changes a few quality settings, the texture and vsync settings to be specific.

Deleted scores
There was an issue where scores were submitted using the proceed button,
causing some invalid scores for the modular level played in stages.
Scores for this level have been wiped.

Full change list for this update:
  • Added Full controller support.
  • Added a Respawn menu option to the ingame menu. (Respawning has a time penalty)
  • Added sound when clicking on a menu button with the mouse.
  • Fixed first launch settings save button displayed on top of the advanced options.
  • Fixed issues rebinding the mouse buttons.
  • Fixed the Top Scores window not showing up and showing the message meant for the modular level that unlocks in stages.
    (Scores were still submited to the database.)
  • This also fixes the King achievement not unlocking when you have a top score on the leaderboards.
  • Fixed modular level still submitting scores while not in its final stage.
  • Fixed Factory level its robots behavior.
  • Tonemapping tweaks (HDR)

0 comments Read more

29 October

Small update

The Green Mode difficulty option was made availeble on accident last release.
This game mode is not implemented yet and has been removed again.

All changes included with this update:
- Implemented the king achievement.
- Added icons for several achievements that had an empty one.
- Added a motion blur effect toggle to the advanced graphics options.
- Removed the Green Mode difficulty option (This game mode is not implemented yet)
- Fixed player not being frozen properly during the exit animation when using the full focus camera option.


Update: last release made sertain levels not load.
- Fixed some levels not loading caused by the previoes release.
- Potential fix for players submitting scores for the modular level while not in the final phase of the level.

0 comments Read more
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About This Game

Spheritis is a 3D race puzzle game where the player controls a ball which properties and special abilities can be changed.
Explore the levels and find ways to pass the traps to reach the exit.
Beat your friends their high score or go head to head with friends or foe's in multiplayer levels.

Single player campaign:
- 17 campaign levels
- 8 advances levels
- 8 ball types
- 8 special abilities
- Achievements
- Leader boards
- Steam cloud save progress

Multi player:
- Game modes like death match, team death match, race, team race, push the button and assimilation.
- Drop in multiplayer (no lobbies)

Post release content will remain free.

System Requirements

    Minimum:
    • OS: Windows xp or later.
    • Processor: Intel core 2 duo or later.
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 1000 series or later. nVidea GeForce 7 series or later.
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Window 7 or later.
    • Processor: Intel core i3 or later.
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 5000 series or later. nVidea geForce 400 series or later.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
Helpful customer reviews
4 of 6 people (67%) found this review helpful
1.4 hrs on record
Posted: 24 October
Early Access Review
If I were to describe Spheritis in a single word, I would probably call it "hopeful". I would also be inclined to call it "convoluted", which is unfourtunately the word that stands out to me.

Spheritis is a game in the same vein as Ballance, Aerox, Monkey Ball and a good number of others. In these games you roll a ball around a stage, solving puzzles and watching as the natural flow of the level either provides the feeling of speeding along rolling hills or the curves of a racetrack, or sends you off the side and into oblivion. Most games of this ball-rolling genre have one or the other, but more often they are a mix.

Currently, Spheritis is halfway there, by which I mean it's slow. No matter which type of ball you're using, the control always feels like it's giving into the terrain more than your keyboard, and I often find them sliding further than I wanted them to even when I don't have to deal with ice, as if they're all made of heavy stone. Granted, this isn't all that much of a problem in the end, but it can be annoying.

Next, the levels, and this is where "convoluted" comes into it. In each level you are required to press a number of switches that will open the exit portal, avoiding traps and other hazards along the way. To do this you are afforded six different powerups - so far I have found Jump, Speed, Levitate and Shrink. Might edit this review once I find the other two - that will help you reach those switches. At first it doesn't sound like a problem, but having to go back and forth across the level, finding the wood ball workshop to be light enough to boost over the gap to get the shrink powerup to then get that button at the other end of the map but oh wait... crushy trap in the way. I need to go back to change to a steel ball in order to get through.

Convoluted. That word is the bane of many games, but this type I feel suffers more from it. Ball-rolling (or whatever the actual name for the genre is) games need to have a certain flow to them in order to stay fun. Ballance did this perfectly, which each part of the level leading onto the next. The puzzles still needed to be solved, but it really felt like you were getting somewhere once you did so. In its current state, Spheritis will have you backtracking again and again, looking for where you left that stone ball workshop so that the spikes won't kill you. There are also bonus stars to find in each level, though right now I don't really see what they add other then something to have an achievement for.

Now for the "hopeful" side. Spheritis looks like it has potential, definitely. While the level designs could do with some more imagination, and the mechanics given a few tweaks here or there, I do think some of the groundwork and developer skill is evident so far. Especially given the fact that this is just one person who has made this entire game so far. I... wouldn't say buy it just yet - although at just £5.00, that's pretty cheap to be fair - but keep an eye on it. It could be a worthy addition to the genre given time.
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2 of 5 people (40%) found this review helpful
3.0 hrs on record
Posted: 21 October
Early Access Review
great puzzle game, the levels are well designed. defintaly worth the money.
Was this review helpful? Yes No
6 of 14 people (43%) found this review helpful
0.6 hrs on record
Posted: 21 October
Early Access Review
First Look! https://www.youtube.com/watch?v=Qdtv2ojFbbQ

I haven't gotten very far (yet!), but the game is both entertaining and creative. If you like puzzle solvers this one is a good one, especially since it's one that feels less like 'just solve the puzzle already' and more like 'oohhh, what's over here?', which I feel is a good thing. It's always a plus when you're encouraged to explore just by the simple fact of being some place.
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