Morphopolis is about transformation and discovery. Inspired by Machinarium and The Tiny Bang Story, Morphopolis takes you on a puzzle adventure through a fantastical insect world. Starting as an aphid grub, you embark on an epic journey of metamorphosis toward your spawning ground.
User reviews: Very Positive (2,356 reviews) - 84% of the 2,356 user reviews for this game are positive.
Release Date: Aug 14, 2014

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About This Game

Lose yourself in the mesmerizing, fantastical world of Morphopolis, a game about transformation and discovery.

Inspired by Machinarium and The Tiny Bang Story, Morphopolis takes you through a lucid insect world in a puzzle adventure that will stick with you for years.

You take on the role of an aphid grub and guide him through several stages of metamorphosis, as he journeys for his spawning ground deep within the insect microcosm. Discover hidden secrets as you journey deeper and deeper into the game world.

Winner of the Association of Illustrators Award, Morphopolis features 100% hand-drawn art and animation. Its soundtrack was composed by well-known British composer Thom Robson with the aim of captivating and immersing the player as he or she takes their time to solve puzzles and enjoy the organic world of Morphopolis.

We are very grateful for all the encouragement we have and during the production of this game and we hope you enjoy playing Morphopolis as much as we did making it.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 / 8
    • Processor: Intel i3
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
Helpful customer reviews
43 of 52 people (83%) found this review helpful
7 people found this review funny
3.6 hrs on record
Posted: November 20, 2015
Morphopolis is a Adventure game where you look for Hidden Object to slove a Puzzle. The game look like a beautiful Art Gallery.
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22 of 30 people (73%) found this review helpful
2 people found this review funny
2.7 hrs on record
Posted: August 22, 2015
could've been a lot more... as it is, it is little more than a glorified interactive art gallery. don't get me wrong, the art is pretty darn awesome (except that last bug in chapter 5 looks really bad for some reason). the landscape makes me wonder if insects see the world in such a vivid way with their different eyes and biology... unfortunately, there's really little else other than the art and immersive ambient music.

the controls are annoying. the bugs move terribly slow. the hidden objects are fairly easy to find, but making the bug move to and fro to access different screens... ugh. the puzzles are interesting, but without ANY bit of instruction, they are basically mocking your ability to guess what exactly you're supposed to solve until you "get" it. the "flower draughts" especially... how are you supposed to guess that you have to move those flowers in that particular way? frustrating and needlessly so. puzzles should at least have a hint on your first move, so it's subtle but not completely dense.

my final comment is on the "plot". the insect you control "morphs" as you progress through the 5 stages; however, your bug actually only metamorphoses once (from 1 to 2). for the other progressions your bug actually changes SPECIES, which not only does not make sense, it also feels awkward. while you are picking up pieces of a fallen bug, you may be thinking: i'm helping this fallen bug in some way. but it turns out... nope. you end up burrowing into its carcass and somehow magically end up "driving" the bug you were fixing. what kind of weird is that? it could've been a charming little "bug helps bug" story, or an informative "bug eats bug" science lesson; instead it is neither... and it doesn't make sense as a sci-fi or fantasy either -- why morph into another bug?

the ending doesn't feel satisfying either. i was fully expecting a good cutscene to explain what my bug was trying to do... but nope. nothing. just back to title screen. i felt really cheated at the lack of any resolution... which is why the whole "game" really came across as little more than an animated gallery.

get it when it's on sale just to see the fantastic hand-drawn art style with the mostly-spot on miniature life animation. otherwise, you can get much more satisfying puzzle games on steam for less.
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18 of 23 people (78%) found this review helpful
3 people found this review funny
2.4 hrs on record
Posted: October 11, 2015
"Creepy crawlers in a mini HoG / puzzle game"

This amazing and unique HD graphics adventure plays mostly like a classic HoG. You have to find hidden pieces of insects before you can proceed in the story. If you find them a little nice puzzle awaits you. Insects and their metamorphosis is the main subject of this game. There's a hint system. But actually there exist no menus and pathway hints on the maps. So you are lost in the jungle of microcosmos. And sometimes the mouse controls are really horrible. Nevertheless the game makes fun and at least it's an enjoyable lightweight of puzzleing.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: September 20, 2015
This was a fun little hidden object game with a fresh new style in terms of the genre.

I love the HOG genre of games and anyone else that does has bound to have noticed by now that most of them are pretty standard in terms of story and style. Whether it be an Indiana Jones style treasure hunter, an antiques trader, a supernatural entity or just the classic crime detective, Morphopolis puts an interesting new twist on HOGs.

“Lose yourself in the mesmerizing, fantastical world of Morphopolis, a game about transformation and discovery.”

It reminds me a little bit like The Tiny Bang Story, which was another small but unique HOG, in the way the HOG elements are laid out. It’s more interactive and visual then your standard HOG game. Instead of just being given a list to things to find, you play as a bug, traversing its way across a lucid insect world. You click and drag your mouse to move and although the direction isn’t entirely clear I think it’s easy enough to explore and figure things out. You can interact with things around you and figure out what you need to be finding from that.

The gameplay for me was fine. I read a few reviews before I bought the game that suggested the controls and direction of the game was annoying to some seeing as it may have been a port over from touch screen devices. In all honesty, I found it completely fine to control and didn’t feel that directions were ever necessary. Although on gameplay alone I would say that if you took away the stunning visuals, there wouldn’t be much too it.

The art in this game is beautiful, especially on a bigger screen. The many different colours and details will keep you interested in what’s going on. Which is great given the games quite laid back pacing. The visuals in the game definitely make up for the lack of actual gameplay as mentioned above.

With that said, every now and then you get puzzles of which I thought were pretty good. There were a few that I did have to actually think about to solve. The last one especially being the hardest to do.

Overall the game took me just under 2 hours to complete. It’s a fairly short game but I felt that it was neither too short nor too long, which is always good. It’s a nice little game to kill a few hours with and also get another 100%ed game.

As far as I am aware, the achievements are purely for completely the game’s milestones and its puzzles without using hints. So it’s an easy one to do.

All in all I really liked this game, it was short but sweet and generally a nice little indie game.


TL:DR : An interesting HOG game with a unique new style for the genre. Basic gameplay but beautiful art, which more than makes up for it. Good puzzles, short and easy to 100%. Definitely give it a try.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: September 30, 2015
Why do bad things happen to good people? Or why does good art happen to bad games, for that matter? After playing this, I'm even more confused about it than ever.

Morphopolis feels like a blend of a small scale, 2D, point and click adventure, mixed with the weaker elements of an offbeat hidden object game. You'll control an insect as it gathers objects for an array of bugs or plants and occasionally assemble the body parts of other, larger dead bugs so you can occupy its carcass to progress to the next stage. No, really. I didn't make that last part up. I never knew that's how evolution worked, I'm learning things already from this game, which is an unusual exception, given how unwilling it is to teach you anything else at any point.

Aside from a not very helpful cursor appearing at the start to prompt you how to move, there's no other attempt to guide the player in any way. I don't expect a game to hold my hand the whole way through, but surely page one of chapter one of the game design manual should tell you the first thing you do is teach a player the mechanics of your game and how to navigate and interact with it. When you struggle to move from your starting position in a game then you know you're in trouble. And that's a problem that persists the whole way through.

To move you have to point to your desired destination then hold down the left mouse button. The first problem here is understanding where you can even go at any point. You can click on your insect to momentarily summon a trail of green dust around your immediate area and show potential paths, but even this felt surprisingly unhelpful. But even when you do understand where to go, getting there is a task in itself. Movement seems temperamental at best and my bug would frequently appear to get stuck, waggling back and forth while rooted to the spot, or else fail to move at all, requiring repeated attempts before it would eventually go where I wanted it to... slowly. Very, very, slowly. Because, y'know... insects are notorious for being some of the most slow-moving and cumbersome creatures in the animal kingdom. Really, something so fundamental as basic movement and navigation should not be an infuriating obstacle the player should have to constantly wrestle with as part of the game's challenge.

There are a small handful of puzzles added to the mix, but these aren't especially satisfying to complete, and like the rest of the game, no attempt is made to explain them to the player in any way. At one point you control a bee with the ability to hop. It doesn't seem like something important when you discover it, more like a cute little idiosyncrasy, but later in the stage it proves vital for completing a section. I found this purely by accident rather than having it hinted at in any way, and were it not for being in the right place at the right time, I likely would have needed to resort to a guide to complete the game. That kind of methodology to progression just stinks of bad design to me.

It's not a game entirely without its charms, as the sound, look and short play time are its greatest virtues, but when a game's world is more fun to look at and listen to than to actually interact with or inhabit, then you have to ask yourself "what's the point?". I'd sooner recommend looking up images or videos of the game and experiencing its finer points that way. Otherwise, I'd strongly advice passing over on playing this one yourself.
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