See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.
User reviews: Positive (16 reviews)
Release Date: Aug 25, 2014
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August 27

Achievements!

See No Evil was updated this morning. The game now has a plethora of unlockable achievements, enjoy!


Noetic

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Reviews

“See No Evil is a ridiculously engaging, unconventional sound-based puzzler developed by a small team at Noetic Games that blends original and challenging gameplay with a thought-provoking premise.”
4/5 – Hardcore Gamer

“Without this good of a soundtrack, a game focused around auditory experience would definitely flounder; however, it adds the perfect exclamation point on a game that already has a lot going for it.”
Indie Game Magazine

About This Game

See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.

Become a Seer and explore the beautiful, mind bending, twisted fantasy that is the world around you. Guided only by a journal left in your decaying prison, and opposed by an army of those afraid of what they don't understand, you seek to learn why the world went dark.

"Noetic spared no expense when it comes to great ambience, FX, and scoring."- Indie Game Magazine

"See No Evil is a simple, pretty puzzle game for people who find beauty in strange things." -indielove

"It is both pleasing and exciting to see gaming evolve as an art-form. To take a game and make it not only deliver a story, but also highlight key aspects of life and tackle some of humanity’s flaws without compromising in gameplay, takes a great deal of skill" -in2gpu

Mac compatibility coming soon

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: 32 mb
    • DirectX: Version 9.0c
    • Hard Drive: 120 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 2GHz dual core processor
    • Memory: 1 GB RAM
    • Graphics: 32 mb
    • DirectX: Version 9.0c
    • Hard Drive: 120 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Helpful customer reviews
1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: October 18
It's a puzzle game and it's NOT revolutionary. You manipulate the world around you by shouting to distract guards, push and pull objects to manipulate your shouts. Steam achievements are an essential addition,

I wouldn't say it lives up to SOME of the reviews I've seen, I'm definately enjoying slowly progressing through the campaign and the puzzles are becoming more and more difficult, as you would expect. Other than that I really can't think of much else to say.. I guess the atmosphere is ok, I'm not getting the full benefit playing on a ♥♥♥♥ty laptop though.

The only controls I've come across so far is UP, DOWN, LEFT, RIGHT, SPACE BAR (SHOUT), E (PUSH/PULL) - nice and simple

Not sure if it's worth £10.99 to be brutally honest though - although still early days

If you can get it on offer go for it
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42 of 47 people (89%) found this review helpful
20.9 hrs on record
Posted: August 25
Man, this game is a must play. The soundtrack is such a treat. I love how everything I do generates the sound that threatens my life. Danger, suspense, stealth, manipulation, and a deeper meaning expressing how we might be holding our eyes shut in our everyday life. Wait until you see the colour green. It'll be the prettiest thing you have ever seen.
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23 of 24 people (96%) found this review helpful
16.2 hrs on record
Posted: August 26
Edit 2014-10-03: I am an unpaid credited QA tester for this game.

This game is fiendishly hard, easily one of the most difficult puzzle games I've ever played. If you're a fan of puzzle games or stealth games, you would probably enjoy this game. The difficult puzzles are accompanied by a wonderful soundtrack, beautiful art direction, and an intriguing story. Easily one of the better indie games made this year!
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18 of 19 people (95%) found this review helpful
4.7 hrs on record
Posted: September 2
If you take a quick look at some of the screenshots you might think you’re dealing with an action adventure game here, but you’d be very wrong. See No Evil is actually an isometric puzzle game focused on sounds. No, this is not a rhythm game, but a game where you have to manipulate sounds in order to advance through the levels.

The (rather vague) story of See No Evil takes you through several chapters, each chapter consisting of a good amount of levels that will test both your patience and intelligence. Like pretty much any puzzle game out there the game starts easy but progressively becomes harder. But, to be honest, there are some pretty easy levels later on as well (or easier, at least). So it has a nice mix of both. Great for the gamers that usually get stuck later when puzzles sometimes become too difficult to solve (like me). But it’s not so great for those that are looking to be challenged until the very end of a game. I do think the difficulty is a bit inconsistent here, because the game doesn’t need to throw easier levels at you in order to tell its story. Still, I appreciated the fact that it made things easier every now and then. After a hard day of work I don’t want to think too long about how to solve a certain puzzle.

So, the game is based on sound manipulation so whenever your character moves pulsating circles can be seen at your feet. These circles mark a certain distance before anyone hears you; get too close to an enemy and he will hear you and finally start chasing you. But push a box in front of you and it will block a part of these sounds and because of it you can easily get past this same enemy.
Later in the game horns are also introduced. Scream into one and the produced sounds will travel further. These horns are shaped like an L so if you rotate enough of them you can let the sounds travel around in circles, or other any way you want them to, until something (usually a row of blocks) stops it from continuing.
There are even more things that you have to manipulate before you can continue; for example, snow leaves a trail so it’s recommended to walk around a few blocks so that you aren’t immediately noticed by an enemy. Switches also have to be used to solve puzzles, sometimes with blocks, other times without them. The later levels will combine all of these elements together to create deep and tough puzzles.

Graphically the game looks pretty. It’s all made in 2D and the game itself has a somewhat dark atmosphere. But not too dark. There’s nothing twisted, freaky or creepy here, just some weird stuff.
The main character reminded me a bit of the character from Bastion. This could just be a coincidence I guess. Anyway, everything is well animated and it all looks good. Your character does walk rather slow, though, and it’s one of my minor complaints. Speeding things up with a patch would only break the game so I know for a fact that it won’t be fixed and it’s not even game breaking, but it is slightly annoying if you ask me.
The sounds effects are fairly basic, with some guns rattling and a whole lot of screaming. I must admit that I’ve heard more comforting sounds in my life, but these do fit the game’s style.
The music on the other hand is quite good. Good but also repetitive.

So far the game has taken me 3-4 hours to get where I am (I think I’m near the end of chapter 3) and since there are 4 chapters I guess it could take one roughly 5-7 hours to finish it, which is more than enough for a puzzle game these days. For the hardcore gamers the developer integrated New Game+. I only assume the game will mix puzzles up should you choose to do this, and maybe there are some extra puzzles in it as well, who knows ?

See No Evil is a love it or hate it kind of game I think. But, this is usually true for most puzzle games. I for one enjoyed it (still am enjoying it actually) because it has a good mix of simple and complex puzzles and its mysterious story kept me intrigued up until where I am now. I will definitely finish this one soon, that’s for sure.
If you enjoy puzzle games, even for just a little bit, then this is a game you should absolutely play. It can ‘easily’ be finished in one long sitting or in smaller sessions where you just finish a couple of levels each time. It doesn’t really matter; just take your time and enjoy the ride.

[Rating: 77/100]
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22 of 28 people (79%) found this review helpful
11.2 hrs on record
Posted: August 25
This game is fantastic. The art is beautiful, the music is great, and the whole idea means something. Which is great for a game. Buy it, play it, love it.
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19 of 23 people (83%) found this review helpful
2.9 hrs on record
Posted: August 26
Loved what I saw of this game on Kickstarter and ma glad to see that it's fully released. Check out my Quick Peek of the game if you are looking for more info about it:

https://www.youtube.com/watch?v=xnUKWj7sVhQ
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14 of 18 people (78%) found this review helpful
2.1 hrs on record
Posted: August 26
There is no way arround it, See No Evil is one of the best puzzle games out there.

The puzzles are great and unique, the story is extreamly compelling and the sound track is just amazing. You can't really go wrong with this one if you like puzzle games.

Full review here if you want to read more before diving in.
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6 of 6 people (100%) found this review helpful
5.0 hrs on record
Posted: August 26
This game is great. The puzzles are tricky, I've gotten stuck on more than a few. New game mechanics are introduced seamlessly. The story is really good (and that's coming from a lit major). And the music is really fantastic too.
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5 of 5 people (100%) found this review helpful
0.8 hrs on record
Posted: August 26
See No Evil offers an intriguing social commentary through it's unique style of gameplay. A few elements of the game are pleasantly surprising and completely outstanding--there are things I haven't seen before nor wouldn't have thought to incorporate. So far I am exceptionally impressed.
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5 of 5 people (100%) found this review helpful
0.4 hrs on record
Posted: August 27
I'll make this short and sweet. This game is fantastic. Very few games utilize sound as a game mechanic, and this one pulls it off perfectly. Your footsteps make noise and alert the baddies, your voice calls them in your direction. You should to manipulate the puzzles. Simple premise that is rarely used and has so much potential and variety.

The game controls very easily which leaves you to focus on the puzzles which will sometimes cause you to take a step back and think twice before entering into a level. The animation and art styles are unique and beautiful, and the puzzles are challenging but not rage quit inducing.

Definitely worth every penny and I recommend everyone give this game a try at least once. No regrets here!
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7 of 9 people (78%) found this review helpful
2.1 hrs on record
Posted: August 27
Upon starting this game my first impression was that it looked a lot like Bastion, this instantly gave me a a good vibe. Just like 'Bastion' this game oozes class.... then I discover one of the games many cool new mechanics... sound.

https://www.youtube.com/watch?v=S7JeK_In814

Yes, sound plays a major part of this game as you try to work out ways to get past the guards and solve the levels. It's unique, different, and very challenging. If you like Stealth type games, the sound element offers this by the bucket load - Just saying! < I've always wanted to say that in a video game review! ;)
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4 of 4 people (100%) found this review helpful
8.3 hrs on record
Posted: August 26
Beautiful, haunting music, clever game mechanics, challanging puzzles, thought provoking storyline. LOVE IT.
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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: August 31
This game is awesome. Below you'll find the things I think the game does well, and why it works.

Art: It's a muted Bastion aesthetic, which works with the bleaker and less hope-filled narrative. Details - like long-unread pages and footsteps - are perfect and help with immersion. 9+/10

Music: Atmospheric/ambient/dark when it needs to be, hopeful and flighty when appropriate, though sometimes a little driving when it doesn't need to be. 8/10

Plot: Based off of a poem by Gabriel Priske, one of the (primary) devs. Interesting and thought-provoking. Very much a binding thread. Puzzlers don't come this narrative-driven often. Could have been more fleshed out BUT I HAVE NOT YET COMPLETELY FINISHED THE GAME, OR PLAYED THE NG+ PREQUEL LEVELS. 7/10 (with possibility for higher.)

Sound: It's a sound-based game. The sound is done very, very well. The main antagonist is an ethereal-sounding lady and I very much enjoy everything that she's involved in. Your footsteps and screams are lovely, the environment's sounds are great. I don't care much for the shriek of death enemies give off when they detect you, though. 9.5+/10

Puzzle-y-ness: OH MY GOD SOME OF THESE LEVELS. The game slowly introduces new mechanics instead of including a tutorial level which is beautiful. Requiring out of the box thinking - everything from timing to manipulating switches to anticipating down-the-line movement - it's definitely a mind exercise. One false step, and it's back to the beginning. Unforgiving. 9/10

All in all. 8.5+/10.

The team put a TON of work and love into See no Evil and it shows.

If you're still on the fence about it, I have the first few levels shown in the video below:

https://www.youtube.com/watch?v=QojGRyID_s0

If you liked this review, please rate it as helpful. I highly recommend picking up a copy of SNE, and an extra (for only 4$ with the two pack!) for a friend.
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14 of 26 people (54%) found this review helpful
0.4 hrs on record
Posted: August 25
Charming and pretty cool indie puzzle game
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2 of 11 people (18%) found this review helpful
3.0 hrs on record
Posted: August 28
It has papers that fly around when you walk over them, 11/10
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