Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
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Meget positive (188 anmeldelser) - 89% af de 188 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 4. mar 2016

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17. maj

New update - May 17, 2017

1) Added circles on the water from swimming soldiers.
2) Fixed the trigger mechanism on sFH 414(f) howitzer.
3) Adjusted the algorithm of applying shading.
4) Fixed a bug with PgUp and PgDown keys not working.
5) Added Sdkfz 231 and 232 armored cars to quick battle organizational structure.
6) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.

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1. maj

New update - May 1, 2017

1) Fixed a bug with tracer shifted relative to the projectile trajectory.
2) Added French sFH 414(f) gun (in QB, operations and encyclopedia).
3) Increased the sprite size of contacts and units on the map.
4) Fixed a bug with camera control stuck after redefining controls.
5) Fixed a bug with non-deletable folder and files after removing a profile.
6) Fixed a bug with no sound when repairing a track.
7) Corrected soldier behavior when covertly moving in difficult conditions (slopes, obstacles and tough terrain).

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Om dette spil

Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
  • Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
  • Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.

  • New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
  • Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
  • High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
  • Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
  • Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
  • Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
  • Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
  • Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
  • Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
  • Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
  • Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
  • Advanced control of the off-map artillery, featuring various fuse settings and shell types.
  • Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
  • Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
  • Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.

Systemkrav

    Minimum:
    • Styresystem: Windows 7 SP1 (64-bit only)
    • Processor: AMD Athlon 2000/Intel Pentium 2.4 GHz
    • Hukommelse: 2 GB RAM
    • Grafik: AMD Radeon 9500/nVidia GeForce 6600 256 MB
    • DirectX: Version 9.0c
    • Diskplads: 3 GB tilgængelig plads
    • Lydkort: DirectX 9 Compatible
    Anbefalet:
    • Styresystem: Windows 10 (64-bit only)
    • Processor: AMD FX-8350/Intel Core i5-2400S
    • Hukommelse: 4 GB RAM
    • Grafik: AMD Radeon HD5850/nVidia GeForce GTX 460 1GB
    • DirectX: Version 9.0c
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: DirectX 9 Compatible
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