Apparently, from what I hear from other fellow "reviewers", this is one of those Telltale games before the heavy-hitters like "The Walking Dead" and "The Wolf Among Us", and as such, you would expect certain nuances of this game, contextual to its development, compared to the general expectations these days.
Having said that, I'm not a big graphics man, and I generally don't expect too much when it comes to these point-and-click adventure games. But it's Back to the Future! Made by Telltale! And has Doc's original actor (Christopher Lloyd, from what I recall)! So what's not to love? Unless you're not a BTTF fan, or just hate the game in general.
The premise of the game is to explore Doc's disappearance, requiring you to go back in time and find him in some time in the past. From there, the plot kind of goes in some strange but enjoyable turn of events, thus propelling your role to fix up time paradoxes and whatnot, so the future normalises itself.
So plot-wise, the game seems to make sense mostly. Characters aren't too detailed, but you can make sense of what they're like, which is important in some parts of the episodes. But the plot starts to get interesting from Episode 3 onwards, especially that part where you have to mess up young Doc's love life
Controls can get a bit weird with the camera panning around sometimes, so you might find the down button moves you left, and some others unusual orientation of movements.
Now, I played the "Wallace and Gromit" games (were they made by Telltale as well?)
, and what I mainly don't like in these episodes is the item panel system
In "Wallace and Gromit", you'd just right click to bring up your items and pick something out. Here, you have to click on the item icon, pick your item, and if you need to pick out another item, you have to do the process again. Sure, you're never really using objects mostly, but it is always nice to hotkey these things.
Additionally, some items never actually serve a useful purpose
and kind of just loiter around your item space. I guess red herrings are interesting, but if you're stuck in a certain part of the game, you might think these items are useful, but the're not. So be aware of that, but at least they disappear (mostly) in the next episode.
Also, walking speeds are a bit slow. I found that holding Shift makes you "run", which is just a sped-up animation of Marty with a slight speed increase. In certain areas, you will actually run, and even so, if you phase out of an area, you have to re-hold the Shift key again to "run". A bit of a pain, but it's manageable.
The puzzles are interesting to solve, like that guitar battle with Leech, the SoupMo guy, where you can't actually beat him in skill, but you have to sabotage his performance and win that way
In some instances, you'll be likely to be in a situation where you're wondering "What do I do now? I've done mostly everything... What am I missing?"
. Here, hints can come in handy. I've only ever had to use the hints once (mostly due to my adamance of finding the solution myself), but sometimes it can really get to you and make you kinda rage at the game, because you don't know what to do next.
And some instances, you'll actually solve the puzzle using sheer coincidence, where your actions just happpen to fall together into a solution that works out. But mostly, you'll have to recall certain information and use objects to help you coordinate the environment to your will and get things done.
In terms of play time, each episode took around 2-3 hours each, which equates to about 10-15 hours to finish the series. So if you're a casual player with a few hours to spare, I guess this is one avenue to spend your time
on. See what I did there, eh? But $24.99 is a little steep for only 15 hours, I suppose. You might want to wait until this is on special (I got it in a Humble Bundle) or something.
But in short, I'd give this a 7/10. Not too bad, but still a bit rough around the edges.